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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
548
|
Posted - 2013.05.22 11:51:00 -
[31] - Quote
Scouts are quite limited in their current roles, mainly because there's only 1 equipment slot, and low CPU.
The lower scan ranges in Uprising mean that Scouts are more powerful, since sneaking up on enemies is easier. At the same time, we are less necessary, as anyone can sneak up on enemies. Scouts would benefit from a higher scan range, or a suit bonus to Active Scanner usage.
Oh, and Active Scanners need WP rewards.
I will stick as Scout due to the same reason I stick with Dust: potential. |
Onesimus Tarsus
Planetary Response Organization
43
|
Posted - 2013.05.22 11:56:00 -
[32] - Quote
Panther Alpha wrote:Onesimus Tarsus wrote:Panther Alpha wrote:SoCal Ninja wrote:Because I'm nuts.
Or hopeful.
Or just stupid.
Logi suits are better than scout in every conceivable way. I would do much better in a logi suit, yet I actively am choosing to not spec into FoTM. May the SG give me strength and I pray for all the brave souls who do as I do. I can only hope that one day scouts find a purpose.
Goodbye HP, I knew thee well. I going Scout too.... my advice to you will be this ; Forget about K/D ratio, and say hello to WP. Scout is a WP machine. Maybe, but unless your squad is rock solid and tactically deep, they're going to want you to be running something with more punch and less "I just got killed". What about orbitals ? ...the scout can build WP's very quickly, faster than any other class.
I for one have never understood the appeal of orbitals. You wait for long minutes to do them, take a wild shot, and hit four, maybe five people. Meanwhile, some snert in a heavy suit just racked up 23 kills, while a tank rolls around and gets 30 more. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
10
|
Posted - 2013.05.22 12:05:00 -
[33] - Quote
Choose with your heart, this game is playing out the same way eve did back in 2003.
I never went after a FOTM in eve, I just went after what I wanted. I was never unhappy. Scouts seem really cool, and im sure they will get cpu/pg reduction bonus to ( insert ninja equipment here ) well the rest will suffer from a more heavy cost to grids.
If this game plays out like eve did then be warned, choose what you think is cool, not what is op today. |
Panther Alpha
WarRavens
267
|
Posted - 2013.05.22 12:40:00 -
[34] - Quote
Onesimus Tarsus wrote:Panther Alpha wrote:Onesimus Tarsus wrote:Panther Alpha wrote:SoCal Ninja wrote:Because I'm nuts.
Or hopeful.
Or just stupid.
Logi suits are better than scout in every conceivable way. I would do much better in a logi suit, yet I actively am choosing to not spec into FoTM. May the SG give me strength and I pray for all the brave souls who do as I do. I can only hope that one day scouts find a purpose.
Goodbye HP, I knew thee well. I going Scout too.... my advice to you will be this ; Forget about K/D ratio, and say hello to WP. Scout is a WP machine. Maybe, but unless your squad is rock solid and tactically deep, they're going to want you to be running something with more punch and less "I just got killed". What about orbitals ? ...the scout can build WP's very quickly, faster than any other class. I for one have never understood the appeal of orbitals. You wait for long minutes to do them, take a wild shot, and hit four, maybe five people. Meanwhile, some snert in a heavy suit just racked up 23 kills, while a tank rolls around and gets 30 more.
The scout can build WP's very quickly, faster than any other class. |
Onesimus Tarsus
Planetary Response Organization
43
|
Posted - 2013.05.22 13:18:00 -
[35] - Quote
The scout can build WP's very quickly, faster than any other class.
Faster than 30 kills a match? Most orbitals I see are two-kill hits. |
Panther Alpha
WarRavens
267
|
Posted - 2013.05.22 13:25:00 -
[36] - Quote
Onesimus Tarsus wrote:The scout can build WP's very quickly, faster than any other class.
Faster than 30 kills a match? Most orbitals I see are two-kill hits.
You know what.... yes, you are right, 30 kills is more important than orbital strikes..
Everyone attack this Corp !! free districts !! |
Sir Petersen
Valhalla Nord
133
|
Posted - 2013.05.22 13:30:00 -
[37] - Quote
SoCal Ninja wrote:Because I'm nuts.
Or hopeful.
Or just stupid.
Logi suits are better than scout in every conceivable way. Not even close dude..
The Scout Suit has better speed/pace & movement than the Logi among other things.
|
Joseph Ridgeson
WarRavens
166
|
Posted - 2013.05.22 13:31:00 -
[38] - Quote
Play what you will have fun with, not what is currently more powerful or weaker. Those change quite often but hopefully something you truly enjoy does not. |
Onesimus Tarsus
Planetary Response Organization
43
|
Posted - 2013.05.22 13:34:00 -
[39] - Quote
Panther Alpha wrote:Onesimus Tarsus wrote:The scout can build WP's very quickly, faster than any other class.
Faster than 30 kills a match? Most orbitals I see are two-kill hits. You know what.... yes, you are right, 30 kills is more important than orbital strikes.. Everyone attack this Corp !! free districts !!
A. My corp wouldn't know what to do with a district if they had one.
2. You didn't refute my point, you just went squee.
IV. I don't set policy for my corp concerning orbital strikes.
B. When I see an orbital strike take out half the map inside the first five minutes of a match, I'll concede the point. Winning matches wins districts, right? Or do they just hand over districts based on orbital strike count? |
Synfulwrath
Requiem of Shadows DEADSPACE SOCIETY
10
|
Posted - 2013.05.22 14:00:00 -
[40] - Quote
Onesimus Tarsus wrote:Panther Alpha wrote:Onesimus Tarsus wrote:The scout can build WP's very quickly, faster than any other class.
Faster than 30 kills a match? Most orbitals I see are two-kill hits. You know what.... yes, you are right, 30 kills is more important than orbital strikes.. Everyone attack this Corp !! free districts !! A. My corp wouldn't know what to do with a district if they had one. 2. You didn't refute my point, you just went squee. IV. I don't set policy for my corp concerning orbital strikes. B. When I see an orbital strike take out half the map inside the first five minutes of a match, I'll concede the point. Winning matches wins districts, right? Or do they just hand over districts based on orbital strike count?
If your going to call people out then...
Quote:Faster than 30 kills a match? Most orbitals I see are two-kill hits
Yes, you gain WP faster then just getting kills. wtf do you even mean by faster then 30 kills a match? kills are only worth 50 points so 30 kills is only 1500 points. not enough for an orbital. He was saying that using a scout suit you can cap objectives faster and rack up WP faster. not that he would get more kills with orbitals then a heavy. So it is you that misunderstood, dont try to call him out when you dont even know what hes talking about |
|
Onesimus Tarsus
Planetary Response Organization
43
|
Posted - 2013.05.22 16:43:00 -
[41] - Quote
Synfulwrath wrote:Onesimus Tarsus wrote:Panther Alpha wrote:Onesimus Tarsus wrote:The scout can build WP's very quickly, faster than any other class.
Faster than 30 kills a match? Most orbitals I see are two-kill hits. You know what.... yes, you are right, 30 kills is more important than orbital strikes.. Everyone attack this Corp !! free districts !! A. My corp wouldn't know what to do with a district if they had one. 2. You didn't refute my point, you just went squee. IV. I don't set policy for my corp concerning orbital strikes. B. When I see an orbital strike take out half the map inside the first five minutes of a match, I'll concede the point. Winning matches wins districts, right? Or do they just hand over districts based on orbital strike count? If your going to call people out then... Quote:Faster than 30 kills a match? Most orbitals I see are two-kill hits Yes, you gain WP faster then just getting kills. wtf do you even mean by faster then 30 kills a match? kills are only worth 50 points so 30 kills is only 1500 points. not enough for an orbital. He was saying that using a scout suit you can cap objectives faster and rack up WP faster. not that he would get more kills with orbitals then a heavy. So it is you that misunderstood, dont try to call him out when you dont even know what hes talking about
My point is that the overall value of a scout is a tough thing to see when you are focused on winning matches. If a scout's entire resume is "I get you orbital strikes 11% faster, while dying if someone breathes on me firmly.", many squad leaders are going to wish they just had another solid logi with hacking boosters getting those points for them. Plus, if you go back and read my response, you'll see that I am not actually slamming on scouts, but asking for clarification on how an orbital getting lets say 5 to 10 kills per match is somehow better than a good gunner of any stripe. |
Zeveross
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.05.22 17:12:00 -
[42] - Quote
I love my scout but how is a Minnie logi not the best capper in the game? Throw him/her into an LAV with maxed Hack skills, maxed Logi skills, and 3x Hacking module and you've got someone who hacks at greater than 2x speed and then, to top it off, you can even throw on a hefty shield tank.
Disclaimer: No, I don't run the said build above currently and I haven't done the CPU/PG breakdown but the hacking modules would take precedence over anything else in this role and I know you can fit 3. |
SoCal Ninja
IMPSwarm Negative-Feedback
23
|
Posted - 2013.05.22 17:50:00 -
[43] - Quote
Zeveross wrote:I love my scout but how is a Minnie logi not the best capper in the game? Throw him/her into an LAV with maxed Hack skills, maxed Logi skills, and 3x Hacking module and you've got someone who hacks at greater than 2x speed and then, to top it off, you can even throw on a hefty shield tank.
Disclaimer: No, I don't run the said build above currently and I haven't done the CPU/PG breakdown but the hacking modules would take precedence over anything else in this role and I know you can fit 3.
You're definitely starting to get it. Just by the sheer nature of having more slots and almost 33% more CPU and PG the Logi can make up an base stat difference and out preform in any role the scout would be good in. |
Goat of Dover
Crux Special Tasks Group Gallente Federation
166
|
Posted - 2013.05.22 18:33:00 -
[44] - Quote
The scout is by far the weakest role in the game right now. And for those who say "no there not your just not seeing what they can do". You are by far wrong the scout is beyond weak in every aspect except one.
This one area it succeeds is true mobility this effects a couple things though.
1. You can speed tank like its nothing with just the base suits. Your tiny hit box is great and is only multiplied by the bad hit detection and, if you have pretty good straffe game it is border line OP.(I know I do it all the time and my Gun Game is okay nor really good even).
2. You to go place others can't. I would love to see logis make the jumps in the building complex area like a scout, maybe a minni but that is about the only one and he is only making about half of them. This also ties in with your speed tank in that you can catch cover or walls a lot easier than most because over is a whole lot faster than around.
So I say if speed is your game and you want to play the Ewar scout then Gallente is definately the way to go. If you want to play like a speedy assualt then do Gal as well just be ready for a iffy KDR unless you are just that good.
I went Minni. Wish I had gone Gal because now I use my Dragon fly more than I do my M-1 or my M-1 series.
Also one warning for scouts who didn't already know that you are weak a basic scrambler rifle can OHK you without a head shot and that sucks. lol |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
240
|
Posted - 2013.05.22 18:44:00 -
[45] - Quote
SoCal Ninja you have obviously made up your mind about it - as we all do with our opinions - but your statement "There's no sense talking base stat balance or isk balance, I don't care about that, I care about Max proto items and the fact that I can't fit my whole load out because of CPU and PG" is really limiting in the scope of argument as no one has the proto level of everything that is valuable to them.
It may be possible that a logi, with all their modules, could out do a scout role if they had all proto modules for speed, melee, scanning stuff, etc. you don't seem to see that you are talking about having every slot proto-fit. Besides that the basic frames have very nearly the same slot count as the specialized suits - so you are also saying that even basic frames can do it better with proto gear? On top of that what logis are you speaking to? The AMARR or Caldari? Certainly not, maybe the Gallente, or Minmatar? Possibly a proto Gallente or Minmatar with all their highs and lows maybe they could do it.
1.What about without proto gear? What about with basic mods? What about other suits - could the assualts do the same if they went proto into all the same things.
2. So your argument really is that if a proto suit has proto modules they can double as any role they want? I guess that may be true, they could but they lose the inherent bonuses of the class and suit by doing so, but that is the joy of proto gear. but honestly play off the strengths of the suit, that is why it is chose (your base stats matter).
3. While a protosuit could definitely fill the role at a basic level could any suit take the place of a scout suit if both were at proto level? If that is the case then there is a problem with the scout suit. But if not then the argument is moot.
4. And how much SP are we talking about in investing into these mods to make a logi into a scout? IF it is more than what it costs a scout to do so then the point is moot as well. If a dedicated logi can do it then he is not spending his SP wisely, but if someone is using the logi suit just ot be a scout, and they can do that effectively at the basic, advanced, and proto level then there is a problem with the scout. If that is not a possibility then your argument is lost again. And in that case it would have to be AMARR as they are the only ones who could fit both a weapon and the knova knives as a sidearm - or any sidearm for that matter.
I'm not saying your wrong, I would just need the numbers of such a progression and see where your comparisons are coming from; that at each level, with the modules and skills, a logi beats a scout every time. At that point I would readily agree with you, but until that is seen I can't agree with your opinion.
And on the equipment side i think the equipment is a deployable field rather than an active module which i think is more in line with the bonuses of being a scout... we will see. |
Zeveross
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.05.22 19:01:00 -
[46] - Quote
You have the numbers, go look them up in the marketplace. If you're trying to specialize the Logi will win hands down almost every time with few exceptions.
I play scout almost exclusively, have since closed beta but we're definitely fighting an uphill battle here. Usually I snipe so the benefits far outweigh the cons (getting to/fitting in places that others can't) but any sort of front-line action you'd best take another suit. I'm hoping cloaking, EWAR, etc will all come in to make our role a bit better.
Right now we can: 1) Run fast 2) Jump high
That's about all we've got innately against other suits. |
SoCal Ninja
IMPSwarm Negative-Feedback
24
|
Posted - 2013.05.22 19:28:00 -
[47] - Quote
double post; editted out |
SoCal Ninja
IMPSwarm Negative-Feedback
24
|
Posted - 2013.05.22 19:29:00 -
[48] - Quote
RedBleach LeSanglant wrote: no one has the proto level of everything that is valuable to them. False, When specializing a speed Scout you can fit exactly 4 complex catalyzers, one proto shotgun, and one equipment before you cap out on PG. (That's After getting your PG bonus to lvl 5 too). All of these would take you less than 5mil SP. Or you could go scanning for less than 4.5mil SP. It wouldn't take long at all to be completely capped with proto level everything on a scout and then the remaining SP would go into Passive bonuses.
RedBleach LeSanglant wrote:It may be possible that a logi, with all their modules, could out do a scout role if they had all proto modules for speed, melee, scanning stuff, etc. you don't seem to see that you are talking about having every slot proto-fit. I am DEFINITELY talking about having every slot proto-fit. Why not? Why would you invest yourself into a specialization that isn't better than a different role at the end of the SP grind?
RedBleach LeSanglant wrote:On top of that what logis are you speaking to? The AMARR or Caldari? Certainly not, maybe the Gallente, or Minmatar? Possibly a proto Gallente or Minmatar with all their highs and lows maybe they could do it. Match them up race to race. Amarr and Caldari scouts aren't out yet, so why would you try to beat a Gallente with a Caldari? Cross race speccing is not generally effective. Minmatar logi can out sprint a Minmatar scout EASILY! Minmatar scout only has 2 Low slots and the minmatar could boost its speed ABOVE a min scout AND have left over CPU/PG for equipment and have more health. As for Gallente, the extra high slots means that a gallente logi can shield boost WHILE approaching the max speed of a gallente scout.
RedBleach LeSanglant wrote:1.What about without proto gear? Without proto gear you haven't deviated far enough from a base for the suit specific bonuses to matter. And I fight other protos in PC, why would I ever care about a basic suit vs basic suit fight? If I'm in a pub I don't care about balance. But when people are packing TARs that kill a scout is 2 hits, you have to have a reliable advantage! But that advantage disappears if a logi can have more health, or equipment, or damage, or speed, or range, than a scout AND turn around and spec into a slayer without having to place SP into a new catagory like someone who specced scout would have to.
RedBleach LeSanglant wrote:4. And how much SP are we talking about in investing into these mods to make a logi into a scout? IF it is more than what it costs a scout to do so then the point is moot as well.
Like I said above, a logi is Less SP intensive because they are more versitile. If I wanted to have a slayer build or a medic build as a scout, I would have to put SP into an assault or logi tree, but a Logi is ALREADY THERE.
Clearly, you haven't even LOOKed at the stats on each suit, you are just theoretically opposing me. And when it comes down to it, Logi ALWAYS beat a scout in their roles because of the bonus fitting ability. A scout can't even use all of their slots with proto level gear, where a logi could use everything a scout can AND have extra to make up its disadvantages or boost the specialized advantage even farther.
TL;DR just read this last paragraph ^ |
mollerz
s1ck3r Corp
276
|
Posted - 2013.05.22 19:57:00 -
[49] - Quote
I love playing a minnie scout.
Nova Knives and sneaking around? OHKs. I don't even bother switching to my subby most times.
Plus it's just plain fun. far more rewarding. Maken Tosch has it right. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
537
|
Posted - 2013.05.22 20:02:00 -
[50] - Quote
mollerz wrote:I love playing a minnie scout.
Nova Knives and sneaking around? OHKs. I don't even bother switching to my subby most times.
Plus it's just plain fun. far more rewarding. Maken Tosch has it right.
They need to make it faster or give it more Low Slots. |
|
Nariec
Carbon 7
19
|
Posted - 2013.05.22 20:07:00 -
[51] - Quote
Have you seen those Prototype Minmatar Scouts with Shotguns and speed boost? Their insanely fast and I can't hit them very often. |
crazy space 1
Unkn0wn Killers
1225
|
Posted - 2013.05.22 20:10:00 -
[52] - Quote
Only issue I have is the minmatar suit goes 7.4 and my scout goes 7.6
Shouldn't I get more of a speed advantage? like 7.8? and minmatar scouts should be 8.1
Just saying....
But yeah I'm having a hard choice becuase the minmatar logi might be able to go faster than the minmatar scout.... |
crazy space 1
Unkn0wn Killers
1225
|
Posted - 2013.05.22 20:15:00 -
[53] - Quote
Zeveross wrote:You have the numbers, go look them up in the marketplace. If you're trying to specialize the Logi will win hands down almost every time with few exceptions.
I play scout almost exclusively, have since closed beta but we're definitely fighting an uphill battle here. Usually I snipe so the benefits far outweigh the cons (getting to/fitting in places that others can't) but any sort of front-line action you'd best take another suit. I'm hoping cloaking, EWAR, etc will all come in to make our role a bit better.
Right now we can: 1) Run fast 2) Jump high
That's about all we've got innately against other suits. No no I'm thinking it through... I think the minmatar logi can jump and run faster than the minamatar scout. It gets 4 lows to the minmatar suits 2. The difference in speed is only .9, a 3rd complex speed mod alone should give you more speed than the scout.
Only the gallente light proto suit can out pace the minmatar proto-logi. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
245
|
Posted - 2013.05.22 21:24:00 -
[54] - Quote
Zeveross wrote:You have the numbers, go look them up in the marketplace. If you're trying to specialize the Logi will win hands down almost every time with few exceptions.
I play scout almost exclusively, have since closed beta but we're definitely fighting an uphill battle here. Usually I snipe so the benefits far outweigh the cons (getting to/fitting in places that others can't) but any sort of front-line action you'd best take another suit. I'm hoping cloaking, EWAR, etc will all come in to make our role a bit better.
Right now we can: 1) Run fast 2) Jump high
That's about all we've got innately against other suits.
Forgot shield recharging and shield recharge time.
This is your groups argument, not mine - i don't need to look up the numbers. You bring the numbers and then the rest of the forum can bicker about them and see what you are wanting to show. My position is "show me". Take the time to teach me. Take the time to build your argument. I have no investment in it but I will get behind it if you can show me, if you can teach me how to come to your conclusion.
If you desire not to do so i understand that too, it takes a lot to build up something like that and a lot of time. I'm not hazing or trolling, just asking for information if you would like to share it. I wish you the best and to win your battle for definition, if that indeed exists, by bringing a structured argument before CCP. Good luck |
SoCal Ninja
IMPSwarm Negative-Feedback
27
|
Posted - 2013.05.22 21:27:00 -
[55] - Quote
RedBleach LeSanglant wrote:Zeveross wrote:You have the numbers, go look them up in the marketplace. If you're trying to specialize the Logi will win hands down almost every time with few exceptions.
I play scout almost exclusively, have since closed beta but we're definitely fighting an uphill battle here. Usually I snipe so the benefits far outweigh the cons (getting to/fitting in places that others can't) but any sort of front-line action you'd best take another suit. I'm hoping cloaking, EWAR, etc will all come in to make our role a bit better.
Right now we can: 1) Run fast 2) Jump high
That's about all we've got innately against other suits. Forgot shield recharging and shield recharge time. This is your groups argument, not mine - i don't need to look up the numbers. You bring the numbers and then the rest of the forum can bicker about them and see what you are wanting to show. My position is "show me". Take the time to teach me. Take the time to build your argument. I have no investment in it but I will get behind it if you can show me, if you can teach me how to come to your conclusion. If you desire not to do so i understand that too, it takes a lot to build up something like that and a lot of time. I'm not hazing or trolling, just asking for information if you would like to share it. I wish you the best and to win your battle for definition, if that indeed exists, by bringing a structured argument before CCP. Good luck
Would love to, you're talking to the guy who made excel sheets of the entire E3 build with stat comparisons for scout classes. But unfortunately I'm at work and have finals. If you want me to prove it its going to be a few days. Or you could just go look in the marketplace. |
mollerz
s1ck3r Corp
277
|
Posted - 2013.05.22 21:32:00 -
[56] - Quote
Knight SoIaire wrote:mollerz wrote:I love playing a minnie scout.
Nova Knives and sneaking around? OHKs. I don't even bother switching to my subby most times.
Plus it's just plain fun. far more rewarding. Maken Tosch has it right. They need to make it faster or give it more Low Slots.
I'm in total agreement. It was puzzling to see only two low slots. I was thinking into the 5+mv/8+spr m/s range as a base as well.
I mean if you are only giving the thing 70 armor at least make it a lot faster.
But it seems the devs have armor all kinds of messed up right now.
|
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
245
|
Posted - 2013.05.22 21:41:00 -
[57] - Quote
SoCal Ninja wrote:Clearly, you haven't even LOOKed at the stats on each suit, you are just theoretically opposing me. And when it comes down to it, Logi ALWAYS beat a scout in their roles because of the bonus fitting ability. A scout can't even use all of their slots with proto level gear, where a logi could use everything a scout can AND have extra to make up its disadvantages or boost the specialized advantage even farther.
TL;DR just read this last paragraph ^
Can't see the stats right now - I know the Logi ones but not the scouts, so I am relying on you to post them or at least point to them. And since the suits are made to not have enough Pg and CPU there is a problem with the game in general, not just the scouts.
Its funny that you're out as well... such is life:)
I hear your points (thanks for speaking to them) and can see that the logi can beat the scouts in certain aspects with modules but taking a Min Scout and a Min Logi could one equip enough proto modules that would balance it in every stat?... As I am not at home and not on my system I cant check at the moment, but could it really beat it on every stat and still have greater health? If that is the case There is a problem.
I'm honestly not familiar enough with the scout stats to understand, thats why i was aking. I get that its time consuming, and usually by the time we do the thread is over - I was just trying to wrap my head around an issue that currently doesn't affect me - it affects you and therefore is a valid problem, just wanted to help.
Not opposing, just wanted to understand. I'll leave you to your discussion. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
245
|
Posted - 2013.05.22 21:44:00 -
[58] - Quote
SoCal Ninja wrote:Would love to, you're talking to the guy who made excel sheets of the entire E3 build with stat comparisons for scout classes. But unfortunately I'm at work and have finals. If you want me to prove it its going to be a few days. Or you could just go look in the marketplace.
Also, shield recharging delay time is better on one of the logis. The recharging speed is much faster yes, but currently we don't have a caldari scout so they are naturally not good at shield tanking so this advantage doesn't get capitalized on. the recharge speed is not what scouts need, they need a better delay timer, but again Logis can do this better.
Basically this thread wasn't about WHY the logi's are overpowered and outclass Scouts. It was about what I feel after reaching conclusions that many others have about the current state of scout, and talking about what I am personally doing about it. Expect a WHY thread at a different date in time.
Cool. I should have just stayed out of the realm I'm unaccustomed too. I'll look forward to your post. If a logi naturally has a better recharge timer than a scout... that's just sad. |
Liu Kaizong
ZionTCD Unclaimed.
41
|
Posted - 2013.05.22 21:48:00 -
[59] - Quote
I miss the two equipment slots on my Scout suit :( |
Sontie
Ill Omens EoN.
367
|
Posted - 2013.05.22 23:57:00 -
[60] - Quote
I don't believe that the recharge delay on the minmatar logi is better than the minmatar scout... but it might be the same.
Recharge speed is 20 hp/s but in the scout role, you generally don't stand and fight. You would use this suit to stealth hack and drop uplinks and remote explosives.
One glaring weakness of the logi suit is stamina. It can only sprint for 12 seconds base compared to the 20 seconds of the minmatar scout. When it comes to sprinting to objectives, the scout is king. But once there, can it justify it's place in the rest of the fight?
In PC, you don't need to get to the middle objective first, just quick enough to make sure the enemy scout can't hack. Dropping uplinks and remote explosives means you can bring in reinforcements and lock down objectives.
If only they would give us more equipment slots, our lack of combat survivability could be justified. |
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