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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Harpyja
DUST University Ivy League
52
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Posted - 2013.05.21 11:38:00 -
[1] - Quote
The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as well?
Now if you think a locus grenade dealing 2000 damage is OP, then AV grenades are also OP. They require non-specialized use. An assault or logistics can carry 3 AV grenades and force a HAV to retreat and hide. I'm just saying that if you want to deal massive AV damage, you need a specialized dropsuit.
Make AV grenades as powerful as locus grenades. No mechanical reason why they deal up to three times more damage as locus grenades. |
Harpyja
DUST University Ivy League
53
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Posted - 2013.05.21 11:50:00 -
[2] - Quote
Vermaak Doe wrote:Harpyja wrote:The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as well?
Now if you think a locus grenade dealing 2000 damage is OP, then AV grenades are also OP. They require non-specialized use. An assault or logistics can carry 3 AV grenades and force a HAV to retreat and hide. I'm just saying that if you want to deal massive AV damage, you need a specialized dropsuit.
Make AV grenades as powerful as locus grenades. No mechanical reason why they deal up to three times more damage as locus grenades. I'm sorry, but is 2000 hp either only a fraction of total hp on a dropsuit or does it take seconds to regenerate?
I'm sorry but explain to me the mechanical difference of a grenade dealing three time more damage, and why it can't be adapted for anti-infantry as well. |
Harpyja
DUST University Ivy League
53
|
Posted - 2013.05.21 12:13:00 -
[3] - Quote
Korvin Lomont wrote:AV nades are mostly fine and needed especially with the new SP requirements for just basic stuff. In Chromosome it wasn't a big Problem to skill a AV Weapon as secondary but now it's just too SP expensive for most people.
Also AV nades are the only real counter to LAV running peaple over, with the new HP buff you now need more than one packed AV nade to kill even the free starter LAV thats not really OP.
But i could agree if AV nades would do slightly less Damage to tanks.
I would agree if CCP made LAVs more susceptible to explosive and kinetic damage, given their light frames. Then they can reduce the damage AV grenades deal without eliminating peoples' abilities to take out free death cabs. |
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