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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
94
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Posted - 2013.05.20 13:05:00 -
[1] - Quote
AV nades are the most OP weapon in the game, replacing them with sticky C4 will bring in the game some skilled tactics. Also, C4 would be useful for the demolition of installations. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
96
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Posted - 2013.05.20 16:51:00 -
[2] - Quote
Rachoi wrote:sorry, no, AV grenades are NOT in any way OP, they are something called a purpose built tool.
y'see, AV grenades are only good against VEHICLES, and can only substantialy hurt said things, and do not do anything anywhere else, they dont hurt installations, they cant blow up at infantry's feet, they are built as designed.
if you really think we should be limited to jsut Locus grenades, you're an idiot
You will have locus, flux and C4, if you really think it will limit you, you're an idiot |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
96
|
Posted - 2013.05.20 22:04:00 -
[3] - Quote
Sebrone Jamleux wrote:Why do you think AV nades are OP? Because they kill your Starter LAV in one hit? They require no skill, you just throw and forget, and they do an extraordinary amount of damage for a grenade. Why a grenade as big as locus should do a ridiculous amount of damage? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
97
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Posted - 2013.05.20 23:11:00 -
[4] - Quote
If you think that an AV nade is as big as standard locus and it does all that damage, then you will ask yourself: why my locus is so under powered? then you realize that locus are not under powered, they are fine, and in a logical consequences AV are OP and they should not exist as grenade, all the AV weapons are big for a reason.
FG the biggest and heaviest, SL light but big, Plasma Cannon light but big, AV nade small and OP.
AV nades are a cheat button inserted by CCP, they shouldn't exist in a balanced game. I'm a tanker on my alt and i'm an assault on this PG, but i will always say that AV nades are OP. I use them because they are there, but i admit that i'm not a skilled player if a use them to kill a tank. Forge gunner are good players, forge gun is very powerfull but it requires some skill to be used.
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
98
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Posted - 2013.05.21 10:57:00 -
[5] - Quote
@rachoi: don't use words like "idiot" and there will be no rage |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
98
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Posted - 2013.05.21 11:39:00 -
[6] - Quote
Vermaak Doe wrote:Don't whine after you call someone an idiot and they do the same, we already have remote explosives, that's why we don't need Av nades to change. he has started, you should read before leave comments |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
98
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Posted - 2013.05.21 12:06:00 -
[7] - Quote
[quote=Vermaak Doe One simple word, balance [/quote] You are the only one who whines, AV nades are not balanced. You should put some arguments in your favor or remain a whiner. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
99
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Posted - 2013.05.21 12:56:00 -
[8] - Quote
I found this (grenades), this (tanks) and this (tanks) If the AV nades are not OP, then the tanks are UP |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
104
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Posted - 2013.05.22 11:04:00 -
[9] - Quote
We have clarified the mechanics of AV, they act like a shaped charge, but in someway they have to be nerfed. OR list
- Reduce or eliminate homing ability
- Reduce hit power
- Reduce throwing rate
- Reduce throwing distance
Sidenote: the vehicles buff have advantaged only the infantry, LAVs now are harder to kill for tanks too, CCP buff the hp of all the vehicles without any cost in SP, the previous skills that granted more HP on vehicles was converted in a 10% of resistance at both the shields and the armor, at max lvl, and it's quite useless. And the skill that grant us more PG was converted in an useless skill, that grant us a CPU reduction on PG upgrades (at max lvl on the most expensive PG module we have a discount of 6-7 point in CPU [25 CPU--->18.75 CPU] ) |
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