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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vermaak Doe
SVER True Blood Unclaimed.
730
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Posted - 2013.05.21 11:33:00 -
[1] - Quote
Don't whine after you call someone an idiot and they do the same, we already have remote explosives, that's why we don't need Av nades to change. |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 11:41:00 -
[2] - Quote
shaman oga wrote:Rachoi wrote:sorry, no, AV grenades are NOT in any way OP, they are something called a purpose built tool.
y'see, AV grenades are only good against VEHICLES, and can only substantialy hurt said things, and do not do anything anywhere else, they dont hurt installations, they cant blow up at infantry's feet, they are built as designed.
if you really think we should be limited to jsut Locus grenades, you're an idiot You will have locus, flux and C4, if you really think it will limit you, you're an idiot You're clearly the idiot in this case, in multiple ways. |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 11:43:00 -
[3] - Quote
Harpyja wrote:The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as well?
Now if you think a locus grenade dealing 2000 damage is OP, then AV grenades are also OP. They require non-specialized use. An assault or logistics can carry 3 AV grenades and force a HAV to retreat and hide. I'm just saying that if you want to deal massive AV damage, you need a specialized dropsuit.
Make AV grenades as powerful as locus grenades. No mechanical reason why they deal up to three times more damage as locus grenades. I'm sorry, but is 2000 hp either only a fraction of total hp on a dropsuit or does it take seconds to regenerate? |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 11:54:00 -
[4] - Quote
Harpyja wrote:Vermaak Doe wrote:Harpyja wrote:The only thing I don't understand is how do they work mechanically different than locus grenades? Meaning, how does an AV grenade magically deal two or three time more damage than a locus grenade? Why not make locus grenades deal 2000 damage as well?
Now if you think a locus grenade dealing 2000 damage is OP, then AV grenades are also OP. They require non-specialized use. An assault or logistics can carry 3 AV grenades and force a HAV to retreat and hide. I'm just saying that if you want to deal massive AV damage, you need a specialized dropsuit.
Make AV grenades as powerful as locus grenades. No mechanical reason why they deal up to three times more damage as locus grenades. I'm sorry, but is 2000 hp either only a fraction of total hp on a dropsuit or does it take seconds to regenerate? I'm sorry but explain to me the mechanical difference of a grenade dealing three time more damage, and why it can't be adapted for anti-infantry as well. One simple word, balance |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 12:14:00 -
[5] - Quote
shaman oga wrote:[quote=Vermaak Doe One simple word, balance You are the only one who whines, AV nades are not balanced. You should put some arguments in your favor or remain a whiner.[/quote] What are you, the perfect example of an idiot? You made this whine thread, you asked to change Av nades even though we already.have remote explosives yet you call me a whinner? I'm sure you're not an idiot now, you're damn near slow. |
Vermaak Doe
SVER True Blood Unclaimed.
730
|
Posted - 2013.05.21 14:10:00 -
[6] - Quote
Oh you let the Op call people idiots yet when I do it my post gets deleted. Typical CCP |
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