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Sontie
Ill Omens EoN.
330
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Posted - 2013.05.20 07:55:00 -
[1] - Quote
The scout is a lovely suit, but it can't compete in Planetary Conquest.
Why?
Anything they can do Logi can do better. And with the coming changes to the skill system, If you skill into proto logi, you can also get proto assault quite easily.
The logi can sprint just as fast with more HP, and 3 equipment slots. They can sprint to the middle objective just as fast as I can, drop more uplinks, hack faster, then lay down remote explosives and ammo to entrench their team on that letter. They can even attack me on my letter before I can finish the hack, and with their 3x ehp, while I'm sacrificing some EHP to run better speed modules, they will almost certainly beat me.
Did I mention that scouts have terrible CPU and PG? On my proto scout with lvl 3 core skills, I can't run 3 complex shields, a proto weapons, and anything else at complex lvl, or even adv. This is WITH sacrificing my sidearm. If I want to run dua enhanced kin cats, the best I can get for isk, I have to make even more sacrifices.
What would make the scout competitive in PC?
A 2nd equipment slot.
bonuses to active scanner and drop uplinks.
Either a base speed buff, or a skill thingy that increases the effectiveness of kin cats or reduces fitting costs.
I don't want scouts to become yet another, slightly faster, line soldier. I want to be able to fit my role of sneaky bugger ninja hacking enemy objectives and destroying critical drop uplinks behind enemy lines.
If I had to pick just one thing to make us better, I would say giving us a 2nd equipment slot and the cpu and pg needed to run decent equipment would do it. If you want to keep us from playing medic, add suit nerfs to the use of triage and nanite injectors or something. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1037
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Posted - 2013.05.20 07:58:00 -
[2] - Quote
CCP laid the groundwork for a lot of game mechanics in the near future. I know it sucks that we're stuck with half assed stuff because the rest of our package is still on the drawing boards, but be a patient. Scanning does need a buff on Gallente scouts though. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
245
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Posted - 2013.05.20 08:18:00 -
[3] - Quote
Ahh, so the buff scout threads begin.
I used to be a diehard scout fan, way back in chromosome, and I was very sad to see them go. *shakes his head* But I dropped that ***** like a bad habit for uprising, and I feel sorry for anyone not smart enough to have done the same. |
TheMarkOf22
Internal Error. Negative-Feedback
180
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Posted - 2013.05.20 08:30:00 -
[4] - Quote
scouts have no cpu/pg, they cant even hold protogear thats the problem |
crazy space 1
Krullefor Organization Minmatar Republic
1206
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Posted - 2013.05.20 08:32:00 -
[5] - Quote
Simple fix, give them back 2 equipment slots. The speed is useful for droplinks + lotsof gear. I miss my 2 equipment slot scouts. Plus cpu and pg to fix stuff...
They just need an extra slot. Also they have nerfed scout speed 4 times CAN YOU STOP? |
crazy space 1
Krullefor Organization Minmatar Republic
1206
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Posted - 2013.05.20 08:33:00 -
[6] - Quote
Ignoble Son wrote:Ahh, so the buff scout threads begin.
I used to be a diehard scout fan, way back in chromosome, and I was very sad to see them go. *shakes his head* But I dropped that ***** like a bad habit for uprising, and I feel sorry for anyone not smart enough to have done the same. I've got proto scouts, 4 lows is magic for speed mods |
Tyjus Vacca
Valor Coalition RISE of LEGION
17
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Posted - 2013.05.20 08:36:00 -
[7] - Quote
I think giving us back the hi/low slot they took is a better idea. |
Rusty Shallows
Black Jackals
78
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Posted - 2013.05.20 08:44:00 -
[8] - Quote
TheMarkOf22 wrote:scouts have no cpu/pg, they cant even hold protogear thats the problem Heavies are being hit with a similar problem. Vehicles lost their grid buff skill. The dropsuit fitting buffs (and fitting discounts) in the skill tree have been made much tighter SP wise. My gut tells me it's about isk sinks increasing the time to higher end fits and thereby decreasing the number of people who can field "perfect" fits right now. |
TheMarkOf22
Internal Error. Negative-Feedback
180
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Posted - 2013.05.20 08:47:00 -
[9] - Quote
Rusty Shallows wrote:TheMarkOf22 wrote:scouts have no cpu/pg, they cant even hold protogear thats the problem Heavies are being hit with a similar problem. Vehicles lost their grid buff skill. The dropsuit fitting buffs (and fitting discounts) in the skill tree have been made much tighter SP wise. My gut tells me it's about isk sinks increasing the time to higher end fits and thereby decreasing the number of people who can field "perfect" fits right now.
yea but the heavy has a health and weapon advantage, making them worth while to spec into |
Sontie
Ill Omens EoN.
330
|
Posted - 2013.05.20 09:09:00 -
[10] - Quote
I think heavies need a slight damage nerf (5%?) and a slightly high hp buff (15%) to fit their role as the ultimate defender.
But Scouts too need something to fit their role on the battlefield. Stuff that works on the field, not just looks good on paper (you can't bring a knife to a gun fight in PC and be effective outside of luck, and lolz @ scan bonus) |
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Rusty Shallows
Black Jackals
78
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Posted - 2013.05.20 09:10:00 -
[11] - Quote
TheMarkOf22 wrote:Rusty Shallows wrote:TheMarkOf22 wrote:scouts have no cpu/pg, they cant even hold protogear thats the problem Heavies are being hit with a similar problem. Vehicles lost their grid buff skill. The dropsuit fitting buffs (and fitting discounts) in the skill tree have been made much tighter SP wise. My gut tells me it's about isk sinks increasing the time to higher end fits and thereby decreasing the number of people who can field "perfect" fits right now. yea but the heavy has a health and weapon advantage, making them worth while to spec into The health is a gimmie. Although the weapon is not, I've been killed by scouts with shotguns or people with sniper rifles many times. At least not enough feel like there's any advantage on my end. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
101
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Posted - 2013.05.20 09:56:00 -
[12] - Quote
Sontie wrote:I think heavies need a slight damage nerf (5%?) and a slightly high hp buff (15%) to fit their role as the ultimate defender.
But Scouts too need something to fit their role on the battlefield. Stuff that works on the field, not just looks good on paper (you can't bring a knife to a gun fight in PC and be effective outside of luck, and lolz @ scan bonus)
Don't underestimate the value of enemy detection. |
crazy space 1
Krullefor Organization Minmatar Republic
1207
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Posted - 2013.05.20 09:59:00 -
[13] - Quote
Cosgar wrote:CCP laid the groundwork for a lot of game mechanics in the near future. I know it sucks that we're stuck with half assed stuff because the rest of our package is still on the drawing boards, but be a patient. Scanning does need a buff on Gallente scouts though. Maybe cloaking will be worth the wait...
Rusty Shallows wrote:TheMarkOf22 wrote:Rusty Shallows wrote:TheMarkOf22 wrote:scouts have no cpu/pg, they cant even hold protogear thats the problem Heavies are being hit with a similar problem. Vehicles lost their grid buff skill. The dropsuit fitting buffs (and fitting discounts) in the skill tree have been made much tighter SP wise. My gut tells me it's about isk sinks increasing the time to higher end fits and thereby decreasing the number of people who can field "perfect" fits right now. yea but the heavy has a health and weapon advantage, making them worth while to spec into The health is a gimmie. Although the weapon is not, I've been killed by scouts with shotguns or people with sniper rifles many times. At least not enough feel like there's any advantage on my end.
I feel scouts are built to counter heavies. I can kill every single one I see with my remote mine speed fit. Thwy stand 0 chance, I like that this game works that way. In some situations you can't win. Good job on that CCP.
Heavy crossing large open area Scout on the wrong end of the hallway with an HMG *scout dies*
It's very..... TF2.... |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
101
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Posted - 2013.05.20 10:04:00 -
[14] - Quote
crazy space 1 wrote:Cosgar wrote:CCP laid the groundwork for a lot of game mechanics in the near future. I know it sucks that we're stuck with half assed stuff because the rest of our package is still on the drawing boards, but be a patient. Scanning does need a buff on Gallente scouts though. Maybe cloaking will be worth the wait...
I'm not normally one for emulation, but I think cloaking is something they could really take a close look at Halo for. Not copy it outright, of course, but hybridise it with the mechanics of cloaking already in EVE - ie, no timer limit on cloaks, have them slow down your movement speed, unless you 'override' it by clicking sprint in which case you become semi-transparent, except don't use the stupid radar jamming. If you want to radar jam, that's an idea for another module entirely. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
239
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Posted - 2013.05.20 10:24:00 -
[15] - Quote
Jaron Pollard wrote:Sontie wrote:I think heavies need a slight damage nerf (5%?) and a slightly high hp buff (15%) to fit their role as the ultimate defender.
But Scouts too need something to fit their role on the battlefield. Stuff that works on the field, not just looks good on paper (you can't bring a knife to a gun fight in PC and be effective outside of luck, and lolz @ scan bonus) Don't underestimate the value of enemy detection.
Full on lvl 5 Gallente Scout detection range is currently 25m. The Active Scanner has a detection range of 100m at the STD level. TAC Rifle has a max range of +100m. So any character with a TAC and an Active Scanner is more of a detection artist murderer than any scout currently is. Put those toys on a logi and he still has all those high, low, and equip slots to make a functioning build.
Plus just about any time you get shot by a laser, mass driver, AR, blaster turret, etc... you are way outside the 25m mark, meaning electronic detection almost certainly played no role in your death. They saw you with their eyes not their radar.
There really is no power behind detection/dampening right now so Scouts are currently relegated to "quicker mini-assault". |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
538
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Posted - 2013.05.20 10:29:00 -
[16] - Quote
crazy space 1 wrote:Simple fix, give them back 2 equipment slots. The speed is useful for droplinks + lotsof gear. I miss my 2 equipment slot scouts. Plus cpu and pg to fix stuff...
They just need an extra slot. Also they have nerfed scout speed 4 times CAN YOU STOP?
While I agree a second equipment slot would enable us to actually scout (active scanner + utility), it only exacerbates the problem we have with low CPU pool.
CPU needs to be increased so that we can actually carry proto gear when in a proto suit, and a second equipment slot would be necessary for proper scouting. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1039
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Posted - 2013.05.20 10:30:00 -
[17] - Quote
Sontie wrote:I think heavies need a slight damage nerf (5%?) and a slightly high hp buff (15%) to fit their role as the ultimate defender.
But Scouts too need something to fit their role on the battlefield. Stuff that works on the field, not just looks good on paper (you can't bring a knife to a gun fight in PC and be effective outside of luck, and lolz @ scan bonus) I think with core skills maxed, a heavy has the potential to get more HP than MLT tank. They don't need to be touched for a long time. HMG needs to be reworked though. Hell, we need more heavy weapons in general so they can base how much damage the HMG should be doing on. I think that's the biggest problem with them right now. |
Sontie
Ill Omens EoN.
333
|
Posted - 2013.05.20 10:58:00 -
[18] - Quote
I agree. Get that minny weapon out of the hands of the Amarr, damn it! The amarr style is probably worst suited to using a minny weapon. I'd love to see what the other racial heavy weapons would be :)
But right now, in PC, heavies rely on dps to tank, not actual tank. They die so fast to concentrated fire, and because of their ability to lay down a firestorm of damage, they DO take concentrated fire. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
538
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Posted - 2013.05.20 11:10:00 -
[19] - Quote
Sontie wrote:I agree. Get that minny weapon out of the hands of the Amarr, damn it! The amarr style is probably worst suited to using a minny weapon. I'd love to see what the other racial heavy weapons would be :)
But right now, in PC, heavies rely on dps to tank, not actual tank. They die so fast to concentrated fire, and because of their ability to lay down a firestorm of damage, they DO take concentrated fire.
Drag your fat kitten out of our scout discussion :P |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
306
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Posted - 2013.05.20 11:12:00 -
[20] - Quote
Yup apparently they do since I just really pissed one off and got my first hate mail for it! |
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Delirium Inferno
Edoras Corporation
331
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Posted - 2013.05.20 14:06:00 -
[21] - Quote
No one has really hit on the core problem here, which is the scanning range. Everyone has a scanning range of 10 meters, it used to be quite larger in Chromosome. 10 meters is half of that smallest inner circle on your radar. It is completely useless.
The scouts biggest asset is supposed to be it's low profile signature and scan precision, but with only a 10 meter passive scanning radius even a heavy can sneak behind enemy lines undetected. |
DJINN Marauder
Purgatorium of the Damned
634
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Posted - 2013.05.20 14:11:00 -
[22] - Quote
Scouts are fine in PC if they use shotgun... |
Crash Monster
Snipers Anonymous
308
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Posted - 2013.05.20 14:11:00 -
[23] - Quote
Delirium Inferno wrote:No one has really hit on the core problem here, which is the scanning range. Everyone has a scanning range of 10 meters, it used to be quite larger in Chromosome. 10 meters is half of that smallest inner circle on your radar. It is completely useless.
The scouts biggest asset is supposed to be it's low profile signature and scan precision, but with only a 10 meter passive scanning radius even a heavy can sneak behind enemy lines undetected.
I'm guessing they introduced this insanity because of the active scanner. It's one of those hammers people accuse CCP of using from time to time. |
Delirium Inferno
Edoras Corporation
331
|
Posted - 2013.05.20 14:31:00 -
[24] - Quote
Crash Monster wrote:Delirium Inferno wrote:No one has really hit on the core problem here, which is the scanning range. Everyone has a scanning range of 10 meters, it used to be quite larger in Chromosome. 10 meters is half of that smallest inner circle on your radar. It is completely useless.
The scouts biggest asset is supposed to be it's low profile signature and scan precision, but with only a 10 meter passive scanning radius even a heavy can sneak behind enemy lines undetected. I'm guessing they introduced this insanity because of the active scanner. It's one of those hammers people accuse CCP of using from time to time. I understand this, but 10 meters is, like you said, insanity. You can have good range passive scanning without making the active scanners pointless. Before the active scanners came out I thought their main benefit would be having excellent scanning precision, which indeed they do. But now they are also the only way to scan more than a few feet behind that wall.
In short, increasing the scan radius of passive scanning wouldn't hurt active scanners because we would still have the relatively inaccurate scan precision. |
Crash Monster
Snipers Anonymous
308
|
Posted - 2013.05.20 14:45:00 -
[25] - Quote
I'd like a little more subtlety.
Have the chevrons show up when a blue sights on someone (we are connected by a battle net after all). This lets folks know where the hot spots are just by looking around.
Then, you could have ewar components that would block nearby enemies from relaying positions to the battle net.
Additionally, they should physically render people within 1.5 times current weapon range. If they wanted they could visually alter chevrons to let you know not to bother wasting bullets. Again, the battle net and on-board computing capabilities should be able to provide some conveniences.
This gives you the ability to act as a spotter, easy, by looking around (something a scout role is suited for) to gather intel for the team.
When the rest of the scanning/dampening capabilities are present and working then the active scanners shine -- as they can cut through the ewar crap and everything else. However, as they give away your position a scout would not want to use one unless they were about to move to a new location anyway. |
Bones McGavins
TacoCat Industries
195
|
Posted - 2013.05.20 14:51:00 -
[26] - Quote
Scouts biggest assets are strafe speed and small hitbox.
So it tends to do really well in public matches. I do worry how it would contend against a group of really solid players though.
But the scouts big strengths are the heavies biggest weakness and everyone agrees the heavy sucks. So I dont think its fair to jus tthrow those things away as meaningless. There are two things you can not improve via skills and modules, those are the things the scout is best at.
I say this as someone who almost exclusively went scout. In fact, Im an idiot and went gallante scout, so I have the ****** scout, and i still like it. Im respecing into mimitar. |
Delirium Inferno
Edoras Corporation
332
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Posted - 2013.05.20 14:54:00 -
[27] - Quote
Bones McGavins wrote:Scouts biggest assets are strafe speed and small hitbox.
So it tends to do really well in public matches. I do worry how it would contend against a group of really solid players though.
But the scouts big strengths are the heavies biggest weakness and everyone agrees the heavy sucks. So I dont think its fair to jus tthrow those things away as meaningless. There are two things you can not improve via skills and modules, those are the things the scout is best at.
I say this as someone who almost exclusively went scout. In fact, Im an idiot and went gallante scout, so I have the ****** scout, and i still like it. Im respecing into mimitar. Gallente Scout can get up to 100 meters passive scanning you know |
Bones McGavins
TacoCat Industries
195
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Posted - 2013.05.20 14:58:00 -
[28] - Quote
Would that be with a proto suit maxed out with range enhancements in the low slots?
Could be useful as heck as a support role. But I play an agressive hit and run style, so I think the added speed and the slots for more shield provide me with a better build for my play style.
I also use an active scanner, which while not as good as 100M passive, helps accomplish a similar thing if I use it well. Would passive scanned enemies appear on team mates radar as well or just mine?
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Delirium Inferno
Edoras Corporation
332
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Posted - 2013.05.20 15:05:00 -
[29] - Quote
Bones McGavins wrote:Would that be with a proto suit maxed out with range enhancements in the low slots?
Could be useful as heck as a support role. But I play an agressive hit and run style, so I think the added speed and the slots for more shield provide me with a better build for my play style.
I also use an active scanner, which while not as good as 100M passive, helps accomplish a similar thing if I use it well. Would passive scanned enemies appear on team mates radar as well or just mine?
Yes, it's full proto scout with all 4 lows complex range amplifiers. My fit actually substitutes one of those for an armor repairer though, so I'm at 68 meters passive. But yeah if you want to be more of an aggressive scout then Minmatar is the way to go, I'm simply pointing out that Gallente is not useless. As to your other question, no. Passively scanned enemies only appear on your map. But for me I want to carry uplinks to get my team in position, I don't have room for an active scanner (even though it would provide greater precision and mark them for my teammates so don't say that further increasing the baseline passive scanning range would make active scanners useless! I'm speaking in general now Bones, not directly to you). |
Bones McGavins
TacoCat Industries
195
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Posted - 2013.05.20 15:26:00 -
[30] - Quote
Oh yeah, gotcha. Yeah I agree Gallante has a role. I actually think most shotgun/nova knife scouts would be better off going gallante since it has potential for the fastest sprint with its low slots. And it definitely could be an AMAZING support role with a focus on passive scanning.
Just saying that for me, I made a mistake going Gallante (i didnt realize the pro suit LOSES a high slot compared to advanced, that is what bums me out), but even still, I find an effective role with quick flanking, hit and runs,a nd using the active scanner to keep an eye on the enemy. I do wish the light frames had a 20 or even just a 15m base scan radius though, it would help the gallante a ton.
I can agree that scouts need a buff to make them unique, but not a buff in EHP or anything that would make them "better at what logis/assaults" do. A scan range buff, even a moderate one, would go a long way. You know what would make them OP? Make the light frame bonus be %3 weapon range per level, and then watch the QQ threads about scouts being OP pop up all over. |
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