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WyrmHero1945
SyNergy Gaming EoN.
270
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Posted - 2013.05.16 21:36:00 -
[1] - Quote
Before reading, first look at this thread by Recon by Fire:
https://forums.dust514.com/default.aspx?g=posts&t=77164&find=unread
As you can see, the SR is weaker in all aspects vs. the Gallente AR. Scrambler Rifles have a low range and no skill to reduce dispersion, it's clear that the devs intention is that the gun is used for CQC-mid range combat.
I propose an increase in DPS for both SR variants. Keep the damage per hit, and increase the fire rate of the weapon. For the semi auto SR decrease heat build-up. Keep the range of both rifles. With this buff, SR wins vs AR at CQC-mid range, while AR wins at mid-long range with precise fire. This adds variety to the game and makes people think twice before pulling the trigger. |
Garrett Blacknova
Codex Troopers
3066
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Posted - 2013.05.16 21:45:00 -
[2] - Quote
So you're saying the weapon based on short-range Blaster tech was always meant to be more effective at mid-long range encounters than the weapon based around mid-long range Pulse Laser tech?
Seems legit. |
Ryder Azorria
Amarr Templars Amarr Empire
323
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Posted - 2013.05.16 21:47:00 -
[3] - Quote
Or the AR could get the nerf it has needed for literally more than a year now. |
Cody Sietz
The Tritan Industries RISE of LEGION
116
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Posted - 2013.05.16 21:49:00 -
[4] - Quote
Really? |
WyrmHero1945
SyNergy Gaming EoN.
270
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Posted - 2013.05.16 21:50:00 -
[5] - Quote
Garrett Blacknova wrote:So you're saying the weapon based on short-range Blaster tech was always meant to be more effective at mid-long range encounters than the weapon based around mid-long range Pulse Laser tech?
Seems legit.
So it seems, the SR has more dispersion and lower range than the AR. So it's that or nerf AR range, which would make lots of people mad.
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ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
10
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Posted - 2013.05.16 21:52:00 -
[6] - Quote
QQing about a longrange instant flux nade? what have these forums come to. |
Morathi III
Pro Hic Immortalis RISE of LEGION
86
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Posted - 2013.05.16 21:54:00 -
[7] - Quote
Just need to nerf tac ar |
Garrett Blacknova
Codex Troopers
3067
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Posted - 2013.05.16 21:56:00 -
[8] - Quote
WyrmHero1945 wrote:Garrett Blacknova wrote:So you're saying the weapon based on short-range Blaster tech was always meant to be more effective at mid-long range encounters than the weapon based around mid-long range Pulse Laser tech?
Seems legit. So it seems, the SR has more dispersion and lower range than the AR. So it's that or nerf AR range, which would make lots of people mad. It would make more sense to rework the new weapon to have greater range instead of nerfing the existing weapon that people have already recently had to experience a massive range nerf with. |
Heimdallr69
Imperfects Negative-Feedback
178
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Posted - 2013.05.16 22:00:00 -
[9] - Quote
Morathi III wrote:Just need to nerf tac ar Let it over heat like the imperial rifle |
RECON BY FIRE
Internal Error. Negative-Feedback
169
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Posted - 2013.05.16 22:00:00 -
[10] - Quote
I appreciate the credit to my thread, but I cant agree this is the fix the Scrambler needs. Damage is fine, as can be seen in my thread, its fairly balanced all around. The range is what needs fixing, as well as the ROF of the TAC AR. |
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Vethosis
BetaMax Beta CRONOS.
36
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Posted - 2013.05.16 22:10:00 -
[11] - Quote
We don't want this game to turn into SR 514 |
Big Popa Smurff
Seraphim Initiative. CRONOS.
181
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Posted - 2013.05.16 22:15:00 -
[12] - Quote
Scrambler rifles are fine, no need for buff, i switched to them from using the HMG and now i can actually get kills. |
Th3rdSun
L.O.T.I.S. RISE of LEGION
334
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Posted - 2013.05.16 22:24:00 -
[13] - Quote
Basically,the only reason why I like it better than the Gallente ARs is because the SRs actually have a good sight.
Honestly,I wouldn't mind having maybe a couple of points more of damage,but if they do buff it,it should be very slight. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
149
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Posted - 2013.05.16 22:27:00 -
[14] - Quote
Just need the assault SR to match the Assault Rifle in range, and then lower RoF on the TAR severly, and implement range fix.
Higher RoF on the SR should make up for its lack of dispersion reduction.
Charged shots should be pretty damaging to TAR users if we had damage dropoff. |
ProudHowitzer
The Tritan Industries RISE of LEGION
9
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Posted - 2013.05.16 22:29:00 -
[15] - Quote
i think there perfect. just lower the tact AR's damage because they are OP. plus the SR over heats and damages you. thats one thing i wish they would tweak a little. but i enjoy them and don't think there OP or UP |
Kekklian Noobatronic
Goonfeet
22
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Posted - 2013.05.16 22:44:00 -
[16] - Quote
Prototype Assault Scram Rifle range : 1-30M
Militia Assault Rifle Range: 1-39M
Nuff said. |
Geth Massredux
Defensores Doctrina
341
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Posted - 2013.05.16 22:49:00 -
[17] - Quote
The scrambler rifle variants are perfectly fine, Id say increase range, but I dont think buffing the weapon will be the logical approach. We dont need another TAR weapon, but currently its a counter to the TAR which is good enough. Thats if you know how to use the weapon. I run the proto Imperial Scrambler Rifle, and it tears through people, it aint even funny...
- Geth |
WyrmHero1945
SyNergy Gaming EoN.
270
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Posted - 2013.05.16 22:57:00 -
[18] - Quote
Guys I thought about range increasing, but then you see that the dispersion is actually higher than the AR. Increasing range would be useless if dispersion is not decreased, which means double work for the devs.
For those that say the SR is fine, please look at the numbers of the above thread. There's no reason at all to choose SR over AR. |
Garrett Blacknova
Codex Troopers
3069
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Posted - 2013.05.16 22:57:00 -
[19] - Quote
Kekklian Noobatronic wrote:Prototype Assault Scram Rifle range : 1-30M
Militia Assault Rifle Range: 1-39M
Nuff said. All weapons of each type have the same range profile. Comparing the two ends of the scale like it means anything is stupid.
And that's the OPTIMAL range for each, not the maximum. Scrambler can actually hit from further away than the regular ARs, even Standard Scrambler vs. Proto AR. |
RECON BY FIRE
Internal Error. Negative-Feedback
169
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Posted - 2013.05.16 23:01:00 -
[20] - Quote
Kekklian Noobatronic wrote:Prototype Assault Scram Rifle range : 1-30M
Militia Assault Rifle Range: 1-39M
Nuff said.
Im glad Im not the only one that can see this, 1000 +1s for you. |
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RECON BY FIRE
Internal Error. Negative-Feedback
169
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Posted - 2013.05.16 23:19:00 -
[21] - Quote
Garrett Blacknova wrote:Kekklian Noobatronic wrote:Prototype Assault Scram Rifle range : 1-30M
Militia Assault Rifle Range: 1-39M
Nuff said. All weapons of each type have the same range profile. Comparing the two ends of the scale like it means anything is stupid. And that's the OPTIMAL range for each, not the maximum. Scrambler can actually hit from further away than the regular ARs, even Standard Scrambler vs. Proto AR.
You know just as well as everyone else that optimal is the only thing that really matters. Otherwise you would see people getting high kills with lasers from 10m. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
54
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Posted - 2013.05.16 23:47:00 -
[22] - Quote
Honestly, people would go AR once CCP puts the RDS on the assault variants.
The only reason people are using the SC atm is due to novelty and the fact that it has a better sight. |
Cinnamon267
The Southern Legion RISE of LEGION
57
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Posted - 2013.05.16 23:56:00 -
[23] - Quote
WyrmHero1945 wrote:Guys I thought about range increasing, but then you see that the dispersion is actually higher than the AR. Increasing range would be useless if dispersion is not decreased, which means double work for the devs.
For those that say the SR is fine, please look at the numbers of the above thread. There's no reason at all to choose SR over AR.
I couldn't care less about those numbers. As someone who has been using it a lot, it's pretty good. Pretty effective. No reason to use the AR, for me. I do pretty well in matches, too. Haven't really used the AR since the LR came out. |
Gigatron Prime
New Eden's Most Wanted Gentlemen's Agreement
36
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Posted - 2013.05.17 00:13:00 -
[24] - Quote
WTF. The scrambler rifle is the most balanced gun in the game. Dont you dare mess with it and destroy what is great. |
Lavirac JR
DUST University Ivy League
142
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Posted - 2013.05.17 00:26:00 -
[25] - Quote
The regular Scrambler Rifle is fine. With long range targets you should use charge shot. That should strip your opponent's shields and quite a bit of armor (Especially if you use Complex Damage Upgrades Like I do).
The assault variant? I'd like a bit more range personally.
I am skilled into the scrambler, too much buffing will make it waaaay overpowered. |
Johnny Guilt
Algintal Core Gallente Federation
90
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Posted - 2013.05.17 01:42:00 -
[26] - Quote
Gun seemed balanced to me,all they need to do is give the SR more range on a charged shot(if it doesn't already) with better velocity for said shot
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WyrmHero1945
SyNergy Gaming EoN.
270
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Posted - 2013.05.17 02:32:00 -
[27] - Quote
Gigatron Prime wrote:WTF. The scrambler rifle is the most balanced gun in the game. Dont you dare mess with it and destroy what is great.
You guys must be trolling me. The numbers don't lie gentlemen, the SR is underpowered compared to the AR.
-Garret, I saw the optimal ranges of Scrambler pistol and SMG. They both have around 20m optimal range. Then I saw the HMG's optimal, 30m, same as the assault SR. Projectile and laser technology seems to favor (?) close to mid range. It seems that CCP's intentions are to have low range on the Scrambler Rifle.
I would like that any dev can illuminate us on this matter and reply to this thread.
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Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
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Posted - 2013.05.17 02:43:00 -
[28] - Quote
The SCR is just fine. I prefer the assault variant and will soon have the Carthum variant. The CRD-09 already owns enemy players, so the Carthum will be on par with a tentacled **** monster.
In short, the SCR is fine and does not need a buff. |
Mobius Wyvern
BetaMax. CRONOS.
1556
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Posted - 2013.05.17 02:56:00 -
[29] - Quote
Garrett Blacknova wrote:So you're saying the weapon based on short-range Blaster tech was always meant to be more effective at mid-long range encounters than the weapon based around mid-long range Pulse Laser tech?
Seems legit. If you read the description, the Scrambler Rifle and Pistol are actually a hybrid of a plasma and laser weapon. |
WyrmHero1945
SyNergy Gaming EoN.
270
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Posted - 2013.05.17 03:07:00 -
[30] - Quote
Aisha Ctarl wrote:The SCR is just fine. I prefer the assault variant and will soon have the Carthum variant. The CRD-09 already owns enemy players, so the Carthum will be on par with a tentacled **** monster.
In short, the SCR is fine and does not need a buff.
Since you seem to not have read the above thread:
#1Posted: 2013.05.14 15:36 | Report | Edited by: RECON BY FIRE Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around.
Edit:
Damage Comparison Between AR and SR
Overall DPS
Duvolle AR: 467.5 Carthum AS: 465.9
DPS vs Shields
Duvolle AR: 514.3 Carthum AS: 559.1
DPS vs Armor
Duvolle AR: 420.8 Carthum AS: 372.7
I say you save the SP, the Carthum ain't no monster dude. I use one. ;) |
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