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Thread Statistics | Show CCP posts - 2 post(s) |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
178
|
Posted - 2013.05.15 12:41:00 -
[31] - Quote
I don't think LP is suited to dust imo.
I would much rather see faction specific loot std - officer
The military ranking system is a great idea. It's one that is used in eve with no real effect on gameplay.
In dust however I propose that it determines your CHANCE of receiving higher level gear.
Edit: yeah good call orin I don't even associate plexes with the word complexes anymore lol |
Vrain Matari
ZionTCD Unclaimed.
523
|
Posted - 2013.05.15 12:45:00 -
[32] - Quote
Orin the Freak wrote:I'm just going to throw this out there, if you're queuing for FW battles without at least 6 people, preferably more, then you are most certainly doing it wrong, and it's no wonder you hate it.
But let me tell you this, by solo or small group queuing for FW, you are not only ensuring you have a crappy time, but you are also making it boring for people who are looking for a real fight, only to find an enemy team full of randoms.
If you want to improve FW, it starts with you. Group up, queue sync, be real. We were rolling 12-16 deep all day yesterday, and were undefeated, even when we went 11 of us vs. 13 of .. well, I'll keep their identity secret for their sake, but we absolutely decimated them.
C'mon people. Bring your big boy pants. These aren't your average pub matches. If you're worried about your silly precious "rewards" or whatever, go play pub matches. CCP set FW up as a nice middleground, where, if you work at it, you can stack your team. The best way I can describe it is, "semi-public" matches. this is where you go to stack your team and try out your teamwork.
Not to onesy-twosie/AFK. Nothing wrong with playing that way, just not in Faction Warfare matches. Especially not if you actually expect to win :P
But hey, it's your sandbox just as much as it is anyone elses. Do whatever tickles your dangly bits. All good points Orin. But the peeps going solo in FW battles prolly don't read the forums, and probably are picking the matches almost at random.
Maybe they're just 'trying it out' and why shouldn't they? There's no real information in-game explaining what the hell these merc tab battle things are anyway.
Maybe they're trying it out to see if there's different maps, etc.
You can't blame the peeps, but it is a problem.
In the long run I'm thinking(and hoping) that what fixes the problem will be player or corp or alliance issued contracts. And I'm hoping that the contract system has enough depth to handle this situation well.
In the short term i don't see any easy solution. And from this point forward DUST is going to be picking up new players at a pretty steady clip(prolly a flood in a few months), so the number of clueless peeps checking out merc battles will be a fairly healthy number. |
Natu Nobilis
BetaMax Beta CRONOS.
268
|
Posted - 2013.05.15 12:47:00 -
[33] - Quote
Pub matches: Enjoy your solo quick relief no stress gameplay
Factional Warfarfe: Enjoy your training grounds for cohesive and group work, form up a full squad and learn the tricks. Also, RP away and get COOL RANKS ON YOUR SUITS.
PC: Big boys game, full groups, big stakes, big money.
Get the rank insignias implemented !!! You-Śll see a lot of people playing at FW for it !!! |
Beren Hurin
OMNI Endeavors Reverberation Project
464
|
Posted - 2013.05.15 13:00:00 -
[34] - Quote
Cpt Murd0ck wrote:
The effect dust has on FW in eve is that it makes it either slower or faster to capture systems through plexing (see below).
E.g the Ammar Dust militia win several battles in Minmatar territory. This adds a percentage modifier to the effect that completing a plex has on the overall contested state of the system.
Plexing:
In eve each FW system will spawn new plexes every half hour. they are either small, med or large. Remaining in one of these plexes for the set amount of time with no enemies around will capture th plex. Th system will then move to either a more contested or stable state depending on whether u are attacking or defending. Once the system is fully contested it can be won by destroying a large structure called a hub(not easy).
For more info Google it there are more detailed guides online.
I know this... But there is even a bigger effect on Eve that LP has. CCP's economist mentions on that youtube video I linked, that LP is really helpful in making an isk sink because rich players from across the galaxy want what only the FW players can get. They will pay high amounts of isk to get these unique items. Then also, to get these things FW players must sink isk into LP stores. Most of the time when things are traded, isk is being traded for stuff so that the amount of isk in the system doesn't change, but the value of each thing to the other player is increased. If you turn 'leadership points' into a valued commodity that can only be earned in FW, but helps translate uncertain conflict, into decisive victory, they will be helpful in both increasing destruction of assets in game (more sinks) but also creating a transferrably valuable thing (a squad leader or members that is highly sought after with a bank of LP). If your team does not have these squad leaders that have been tried and tested in FW then they will not have the same edge.
I'm proposing the same kind of economic/strategic relationship building effects that LP has for Eve, but without the downside of the development constraints that new equipment/weapons/vehicles has for Dust. |
Jason Pearson
Seraphim Initiative. CRONOS.
1095
|
Posted - 2013.05.15 13:07:00 -
[35] - Quote
Orin the Freak wrote:I'm just going to throw this out there, if you're queuing for FW battles without at least 6 people, preferably more, then you are most certainly doing it wrong, and it's no wonder you hate it.
But let me tell you this, by solo or small group queuing for FW, you are not only ensuring you have a crappy time, but you are also making it boring for people who are looking for a real fight, only to find an enemy team full of randoms.
If you want to improve FW, it starts with you. Group up, queue sync, be real. We were rolling 12-16 deep all day yesterday, and were undefeated, even when we went 11 of us vs. 13 of .. well, I'll keep their identity secret for their sake, but we absolutely decimated them.
C'mon people. Bring your big boy pants. These aren't your average pub matches. If you're worried about your silly precious "rewards" or whatever, go play pub matches. CCP set FW up as a nice middleground, where, if you work at it, you can stack your team. The best way I can describe it is, "semi-public" matches. this is where you go to stack your team and try out your teamwork.
Not to onesy-twosie/AFK. Nothing wrong with playing that way, just not in Faction Warfare matches. Especially not if you actually expect to win :P
But hey, it's your sandbox just as much as it is anyone elses. Do whatever tickles your dangly bits. Just don't complain when you're being redlined so hard you end up dying to your redlines redline.
Sometimes I don't wish to squad up with the same people, I like going out and finding groups of people that use comms, I join up with a Squad and act on any suggestions my squadmates offer. It's not that I got stomped or anything, the reason I hated it was because nobody was on comms, it was exactly the same as a Instant Battle.
I appreciate "you" might've enjoyed it because you were stomping everyone with your corp in a single team, but it's not a complaint about that, it's a complaint about the bare randoms that join a match and never use their mic. The other day I ended up fighting about 4 AVers in my Tank, asking for support, everyone had their Mics on yet people just walked on by leaving me to deal with it.
In the end, eventually a Sniper (Who was on comms, not talking) rushed past my tank with a SMG and helped me, but all these useless bluedots that we in proto suits just ran past oblivious to everything and not taking an interest. The Squad I was in, 4 of them had no mics on the team or squad chat, the other one had it in team but didn't speak.
It's not really a thing about the mode, more players that actually play the mode should really look at going to team comms. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
178
|
Posted - 2013.05.15 13:11:00 -
[36] - Quote
Beren Hurin wrote:Cpt Murd0ck wrote:
The effect dust has on FW in eve is that it makes it either slower or faster to capture systems through plexing (see below).
E.g the Ammar Dust militia win several battles in Minmatar territory. This adds a percentage modifier to the effect that completing a plex has on the overall contested state of the system.
Plexing:
In eve each FW system will spawn new plexes every half hour. they are either small, med or large. Remaining in one of these plexes for the set amount of time with no enemies around will capture th plex. Th system will then move to either a more contested or stable state depending on whether u are attacking or defending. Once the system is fully contested it can be won by destroying a large structure called a hub(not easy).
For more info Google it there are more detailed guides online.
I know this... But there is even a bigger effect on Eve that LP has. CCP's economist mentions on that youtube video I linked, that LP is really helpful in making an isk sink because rich players from across the galaxy want what only the FW players can get. They will pay high amounts of isk to get these unique items. Then also, to get these things FW players must sink isk into LP stores. Most of the time when things are traded, isk is being traded for stuff so that the amount of isk in the system doesn't change, but the value of each thing to the other player is increased. If you turn 'leadership points' into a valued commodity that can only be earned in FW, but helps translate uncertain conflict, into decisive victory, they will be helpful in both increasing destruction of assets in game (more sinks) but also creating a transferrably valuable thing (a squad leader or members that is highly sought after with a bank of LP). If your team does not have these squad leaders that have been tried and tested in FW then they will not have the same edge. I'm proposing the same kind of economic/strategic relationship building effects that LP has for Eve, but without the downside of the development constraints that new equipment/weapons/vehicles has for Dust.
And EVE has a massive problem with the trillions that all the players have saved up they NEED sinks. I dont think the same can be said for dust. Most players dont keep a alot of cash in the bank and all the ISK we got back from the respec will soon diminish.
I'm not completly against LP but its just another layer of complexity than may not be needed.
If we have a player driven market in the future I can just sell all the Minmatar stuff I have to other players the same as I do with all the things I buy from the LP store in eve or donate it to the war effort of course |
BASSMEANT
ZionTCD Unclaimed.
224
|
Posted - 2013.05.15 13:12:00 -
[37] - Quote
wait....
in one breath the guy says nobody is doing well in FW. mostly because, ok well... mostly because they aren't good at gaming.
but then another person asks for rewards?
so you're asking for badges and ribbons (nice bf3 ripoff move) for a group of players who can't play the game well and this is supposed to be incentive?
lol
LOOOOOOOL
Peace B |
Naquiri
ExcelsiCorp Securities
56
|
Posted - 2013.05.15 13:28:00 -
[38] - Quote
Parson Atreides wrote:I don't play EVE so I still don't understand fully what it is we do exactly. We affect Sov to some extent, yes? Is that it? Sov that has no effect on Dust whatsoever? I feel like FW in Dust means more to EVE players than Dust players, which is a major problem.....
.....My problem is there's no real reason to play FW right now if you don't care about one faction over the other. Even then, without knowing exactly how much my victory helped my faction, I don't feel like it accomplishes anything. I guess you could get an EVE Corp/Alliance to pay you a certain amount in your EVE wallet (if you have one) just to fight for one race or another at every opportunity, but you'd need an established name and trust to pull that off to any lucrative extent.
I feel the same way, I was excited when I first heard about the game; the idea of being the on the ground arm of the Corporations of EvE was interesting.
thus far the EvE-DUST interaction/interconnection is underwhelming.
I was hoping for a more substanative level of 'real-time' interactions with the denizens of EvE.
as it stands currently, i feel like a disposable Clone, and nothing more. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
178
|
Posted - 2013.05.15 13:29:00 -
[39] - Quote
I'd just like to add to the feedback that we still don't have the exact mechanics of the interaction infront of us in black and white.
I know you said True Grit were not ready to release this info but I sort of act as the go to guy for DUST info in my EvE corp which is dedicated to FW and it would really help to have solid info.
Well done on PC btw ! |
RydogV
Shadow Company HQ
167
|
Posted - 2013.05.15 13:31:00 -
[40] - Quote
I think the concept of Faction Warfare as a team-centric gamemode is fine. If I am logged into the game, I wanna play with my Corp. Chances are we are going to have more than 6 players on so there needs to be a mechanism for us to all play together when P/C is not going on. Faction Warfare fill that role fairly well but could be a smoother process. That being said I think CCP can do it better down the line.
TL;DR = Make it meaningful, provide some exclusivity, speed it up.
Risk & Reward
I think incentive is a big drive for Dust players. The dev team talks a lot about creating a reason for doing things in both games. Personally, just being able to play with more of my friends is enough incentive for me. However, I'm sure I am in the minority. A points system seems like the most standard tracker method. Call it LP or call them Faction Points. There should be a leader board dedicated to them for players and organizations to track. I believe the trophy or medal system would also provide some incentive. Many players like to collect things, it's a fact. Why not provide that in some way?
There should also be nice milestone rewards at certain points along the points scale. Similar to the type of items players get for participating in events. Special dropsuits, gear or modules. When every possible make them race specific to try and tie it in to the FW part of it. And since you are generally going to use better quality gear against more organized teams, the ISK payouts should be higher (we are mercenaries after all) and the loot a little sweeter.
Integration of the Two Games
I am not 100% clear on the impact Dust-side FW has on EVE-side. I do know that having Dust players randomly jumping in any ol' match probably isn't super great for their logistical efforts. However, the more I think about it the less appealing having to choose a Faction on Dust-side becomes. I think it takes away from the mercenary role too much. Someday these two economies are going to finally be connected. I want the option to fight for the highest bidder. Faction Warfare has the potential to be a great source of income for smaller corporations not interested or capable of participating in P/C in a meaningful way.
CCP needs to get this piece on the board soon. Maybe a good way to start the economic intergration.
Keeping it Classy
Faction Warfare needs to be a haven for quality organized team-play. This means no randoms. Now I am not a big fan of exclusion but there are enough mechanics in this game, that squading up is not too difficult. If you are a solo player then it is easy enough to add one of the various LFS Channels and let teams know you are looking to play Faction Warfare. Eventually the restriction could lead to better recruitment for establish Corps and give some incentive to randoms to eventually join an organization. The longevity of the title is fairly dependent on the commitment of the player base. You want to appeal to casual players...and you do that by make the game Free-to-Play and offering drop-in/drop-out type of modes. But you also want to make them MORE than casual players in the long run. Faction Warfare can provide the little push to get them engaged, meet people and embrace the culture.
In the meantime, the FW battles are not getting filled by single players curious about what FW is and organized Squads have a better chance of keeping there players together and facing some quality competition in the process.
Time is Money
Waiting for matches to appear, longer load times and sitting around the War Barge for 5 minutes are all irritating deterrents for many teams. The first one might be remedied by the elimination of random players. The second not so sure. But the final issue should be an easy fix. Without the 3D map in the War Barge being active, there is little need for 5 minutes or prep time. Until the map is operational, lets say we cut the countdown in half. And of course more incentive (see above) means we might not mind waiting a little longer.
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Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
178
|
Posted - 2013.05.15 13:37:00 -
[41] - Quote
Leave us randoms out of it :P
You say not to diminish the merc role then say you don't want us to be able to be self-employed.
I always look to squad up in the war barge but I don't fancy joining a corp right now as I'm already tied to an eve corp which isn't involved in DUST yet.
Its people without mics or thoes that are not even willing to activate voice that need to be kicked (yeah I said it KICKED ). |
Himiko Kuronaga
SyNergy Gaming EoN.
429
|
Posted - 2013.05.15 13:45:00 -
[42] - Quote
CCP FoxFour wrote:XXfootnoteXX wrote:Jason Pearson wrote:Yeah, I mean it, it's awful but.. this time it's not CCP's fault. Disagree. I think it is CCP's fault for releasing it too soon. There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle. And it seems Loyalty Points wont be introdused to Dust either, making FW even more pointless. Because LP is the ONLY way to make FW battles more rewarding... Honestly, what does LP offer that we can't do in a better way? LP means ANOTHER currency to track A separate or more complicated market More items to balance while we still attempt to find the right balance for what we have We are developing another game in the same universe. We don't have to copy everything from EVE and paste it into DUST. We can do things differently. Something work great for EVE and the game it is, but DUST while in the same universe is a different game. That is not to say LP is bad for EVE. They have a scheme for how items work should balance out and they can fit the faction items into it. As I have said elsewhere we are looking at ways to increase the rewards in FW battles. If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears.
I've said it before, but if you ban free gear from FW you will see a sharp increase in respectably skilled players taking part in it. Bad players tend to avoid risk as much as possible because they know they are going to get their **** pushed in, and often. It's the same reason a lot of people avoid Eve, as you should be intimately aware of. If there was one thing you should copy from Eve, I would say it is a mandatory level of risk in things that effect both game worlds.
Once there is a good level of risk, I think you can start to justify increasing the payouts. But not before.
Personally, instead of loyalty points in a traditional manner, I would somewhat like to see a performance rating that is applied between a specific faction and a player/corp. Similar to how Eve does standings, but different in that this is a more flexible system that would track actual player performance.
Once you have a system which determines "good player" versus "not so good player" you can have missions that are only available to non-baddies. These missions can pay out more, but the competition will also be made up of tougher opponents. Eve-side, these particular battles should be considered more influential as well.
Anyhow, just some rough thoughts. I'm sure that can be adapted a number of ways. |
Beren Hurin
OMNI Endeavors Reverberation Project
464
|
Posted - 2013.05.15 13:48:00 -
[43] - Quote
Going further with my command points (CP) in FW idea...
You could use this mechanic to flesh out the secondary role of commander/squad leader in Dust 514. The role would have its own 'leadership' category of skills that corporation skills could also fall under.
There were be a few tiers of skills with some specialization branches.
Intro skills:
Leadership (x1):+5% war points and command points from squad command actions per level. Drill (x4): +1% SP reward for squad, per squad member, per level. (+30% with 6 squad members at Drill V) Command (x3): (requires leadership V): +5% command points from squad actions. Field Command (x4) (requires command V): Unlocks new command options at each level. Each level increases officer rank. LT, CPT, MAJ, LTC, COL.
Branch A: Tacitcal Command (in game command options)
Tactical Command (x3) (requires Field Command I): -5% command point cost of 'commands' per level. Advanced tactical command (x4) (requires tactical command III): New tactical commands unlocked at each level. Tactical Command Proficiency (x5) (requires tactical command V): -5% reduced cost of tactical commands per level.
Branch B: Strategic Command (pre-game command options)
Strategic Command (x3) (requires Field Command II): -5% command point cost of 'commands' per level. Advanced strategic command (x4) (requires tactical command III): New strategic commands unlocked at each level. Strategic Command Proficiency (x5) (requires tactical command V): -5% reduced cost of strategic commands per level.
Branch C: Administrative Command
Organizational leadership (x2) (requires leadership V): +50 pts per max command point pool amount per squad member per level (only for squad leader). Initial is 500 points + 50*5 (levels)*6 (members) = 2000 pts total pool for members.
Institutional leadership (x4) (requires organizational leadership II) : +1 skill point for each remaining CP at the end of a match. (2000 pts*5 SP/pt= 10,000 SP per member).
Accountability (x2) (requires organizational leadership III): +2.5% insurance on base cost of items lost for squad members during battle (up to max of 12.5% isk returned). |
Mossellia Delt
Militaires Sans Jeux
16
|
Posted - 2013.05.15 13:50:00 -
[44] - Quote
Natu Nobilis wrote:And about the comms, when i played yesterday, my configuration changed to Push to Talk OFF, and the Voice ON still is default, so now you-Śll be able to listen to the breathers, annoying kids, barking dogs, crazy wifes and husbands screaming by default.
Or even worse, that one Russian guy filming a porno in the backround |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
178
|
Posted - 2013.05.15 13:52:00 -
[45] - Quote
Mossellia Delt wrote:Natu Nobilis wrote:And about the comms, when i played yesterday, my configuration changed to Push to Talk OFF, and the Voice ON still is default, so now you-Śll be able to listen to the breathers, annoying kids, barking dogs, crazy wifes and husbands screaming by default.
Or even worse, that one Russian guy filming a porno in the backround
or the guy that humms tunes all match.
is it strange I miss him ?
oh and a notification that mercs are fighting at planet y in a sytem I am in in EVE would be nice. That way I could run and get a ship for OBs easily. You would even get random farmers joining in. |
Beren Hurin
OMNI Endeavors Reverberation Project
464
|
Posted - 2013.05.15 13:56:00 -
[46] - Quote
Cpt Murd0ck wrote:[quote=Beren Hurin] And EVE has a massive problem with the trillions that all the players have saved up they NEED sinks. I dont think the same can be said for dust. Most players dont keep a alot of cash in the bank and all the ISK we got back from the respec will soon diminish. I'm not completly against LP but its just another layer of complexity than may not be needed. If we have a player driven market in the future I can just sell all the Minmatar stuff I have to other players the same as I do with all the things I buy from the LP store in eve or donate it to the war effort of course
I'm actually not really proposing an isk sink here, but more like a time sink. Players can earn command points that can be spent in another 'more valuable' game. You make it so they are hardest to earn in the least competitive environment (instant battles) and maybe even associate them with system sec level. But then since they are being stored up, with lots of optional uses but not on new tradeable items you would actually be making the mercenaries themselves the valuable commodity.
Also if you look above at my administrative tier, there could be players who specifically could skill into things that help them to 'train' other players by increasing the SP that they could earn, basically helping new players get up to competitive abilities more quickly. |
Oxskull Duncarino
Shadow Company HQ
189
|
Posted - 2013.05.15 13:57:00 -
[47] - Quote
Orin the Freak wrote:I'm just going to throw this out there, if you're queuing for FW battles without at least 6 people, preferably more, then you are most certainly doing it wrong, and it's no wonder you hate it.
But let me tell you this, by solo or small group queuing for FW, you are not only ensuring you have a crappy time, but you are also making it boring for people who are looking for a real fight, only to find an enemy team full of randoms.
If you want to improve FW, it starts with you. Group up, queue sync, be real. We were rolling 12-16 deep all day yesterday, and were undefeated, even when we went 11 of us vs. 13 of .. well, I'll keep their identity secret for their sake, but we absolutely decimated them.
C'mon people. Bring your big boy pants. These aren't your average pub matches. If you're worried about your silly precious "rewards" or whatever, go play pub matches. CCP set FW up as a nice middleground, where, if you work at it, you can stack your team. The best way I can describe it is, "semi-public" matches. this is where you go to stack your team and try out your teamwork.
Not to onesy-twosie/AFK. Nothing wrong with playing that way, just not in Faction Warfare matches. Especially not if you actually expect to win :P
But hey, it's your sandbox just as much as it is anyone elses. Do whatever tickles your dangly bits. Just don't complain when you're being redlined so hard you end up dying to your redlines redline. +1 dude. We did the same yesterday. FW is in my view the exact same as you just stated. People should squad up, or, as you said, stick to pub matches. A few games we had were more of a shooting fish in a barrel routine due to us facing a bunch of randoms, than any kind of a challenge. |
Surt gods end
Demon Ronin
102
|
Posted - 2013.05.15 13:58:00 -
[48] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:XXfootnoteXX wrote:Jason Pearson wrote:Yeah, I mean it, it's awful but.. this time it's not CCP's fault. Disagree. I think it is CCP's fault for releasing it too soon. There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle. And it seems Loyalty Points wont be introdused to Dust either, making FW even more pointless. Because LP is the ONLY way to make FW battles more rewarding... Honestly, what does LP offer that we can't do in a better way? LP means ANOTHER currency to track A separate or more complicated market More items to balance while we still attempt to find the right balance for what we have We are developing another game in the same universe. We don't have to copy everything from EVE and paste it into DUST. We can do things differently. Something work great for EVE and the game it is, but DUST while in the same universe is a different game. That is not to say LP is bad for EVE. They have a scheme for how items work should balance out and they can fit the faction items into it. As I have said elsewhere we are looking at ways to increase the rewards in FW battles. If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears. I've said it before, but if you ban free gear from FW you will see a sharp increase in respectably skilled players taking part in it. Bad players tend to avoid risk as much as possible because they know they are going to get their **** pushed in, and often. It's the same reason a lot of people avoid Eve, as you should be intimately aware of. If there was one thing you should copy from Eve, I would say it is a mandatory level of risk in things that effect both game worlds. Once there is a good level of risk, I think you can start to justify increasing the payouts. But not before. Personally, instead of loyalty points in a traditional manner, I would somewhat like to see a performance rating that is applied between a specific faction and a player/corp. Similar to how Eve does standings, but different in that this is a more flexible system that would track actual player performance. Once you have a system which determines "good player" versus "not so good player" you can have missions that are only available to non-baddies. These missions can pay out more, but the competition will also be made up of tougher opponents. Eve-side, these particular battles should be considered more influential as well. Anyhow, just some rough thoughts. I'm sure that can be adapted a number of ways.
I doubt thats the reason why people stay away from eve lass. But I do agree with you about the gear. But what about those that want to RP (role play) and fight for amarr? ......ok, right I mean Gelente. haha.. amarr. |
Rynoceros
One-Armed Bandits Heretic Initiative
56
|
Posted - 2013.05.15 14:11:00 -
[49] - Quote
"Its people without mics or thoes that are not even willing to activate voice that need to be kicked (yeah I said it KICKED)"
People with mics are half the reason I lonewolf with shotguns. I don't want to bother with kid humor, barking dogs, heavy breathers, game echo, etc. I will occasionally activate voice chat and listen in, if the reddies are bonafide fighters.
Waiting 10 minutes for a squad to get its poop in a group is ridiculous too. I have a life and better things to do than wait for rf1's.
You guys squad up, get a group together, and in the meantime I'll be flanking behind the enemy lines, hacking objectives, and seeking out the snipers and other BAMFs that are tearing your squad up.
You're welcome, ingrate. |
Sergamon Draco
Rautaleijona Gentlemen's Agreement
22
|
Posted - 2013.05.15 14:19:00 -
[50] - Quote
[quote=Jason Pearson]Yeah, I mean it, it's awful but.. this time it's not CCP's fault.
It's the morons who jump into the game and have no mic or voice in chat. It's nothing but a harder to get into public match, it's boring and the reddots are still awful.
If you're going to play Faction Warfare, get a mic and get on comms you scrubs.[/quote OOOOOOOOOOOOOKKKKKKKKKKKKAAAAAAYYYYYYYY you should understand that people has diffrent reasons not to use the mics,example i do fw matches lot.but there is a time i cannot use mic that bcause my kid like to pull the mics cord.And that why i like to just go alone bcause without a mic its useless to run in squad. |
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WE LOVE ReGnUM
Amarr Templars Amarr Empire
56
|
Posted - 2013.05.15 14:22:00 -
[51] - Quote
CCP FoxFour wrote:XXfootnoteXX wrote:Jason Pearson wrote:Yeah, I mean it, it's awful but.. this time it's not CCP's fault. Disagree. I think it is CCP's fault for releasing it too soon. There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle. And it seems Loyalty Points wont be introdused to Dust either, making FW even more pointless. Because LP is the ONLY way to make FW battles more rewarding... Honestly, what does LP offer that we can't do in a better way? LP means ANOTHER currency to track A separate or more complicated market More items to balance while we still attempt to find the right balance for what we have We are developing another game in the same universe. We don't have to copy everything from EVE and paste it into DUST. We can do things differently. Something work great for EVE and the game it is, but DUST while in the same universe is a different game. That is not to say LP is bad for EVE. They have a scheme for how items work should balance out and they can fit the faction items into it. As I have said elsewhere we are looking at ways to increase the rewards in FW battles. If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears.
I think you're missing the point...again.
Quote:There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle
Give players a reason to play it over Instant battle.
As for the LP point system, I can't believe you guys have completely shut yourself off to the whole concept of it. People trying to earn LP for their faction is Incentive to play FW. Instead of adding items, why don't you add a ranked/ experience system for those who commit to a fraction. On top of that you can even brag that your game has a persistent ranking system.
^I will be expanding this part in the near future.
Just give people incentive and they will play it. |
Beren Hurin
OMNI Endeavors Reverberation Project
464
|
Posted - 2013.05.15 14:26:00 -
[52] - Quote
WE LOVE ReGnUM wrote:Quote:There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle Give players a reason to play it over Instant battle. As for the LP point system, I can't believe you guys have completely shut yourself off to the whole concept of it. People trying to earn LP for their faction is Incentive to play FW. Instead of adding items, why don't you add a ranked/ experience system for those who commit to a fraction. On top of that you can even brag that your game has a persistent ranking system. ^I will be expanding this part in the near future. Just give people incentive and they will play it.
I really think that being able to squad together and know your whole teams strengths and weaknesses should be an efficiency gain above and beyond that you could get in instant battles. |
SERPENT-Adamapple
Holdfast Syndicate Amarr Empire
31
|
Posted - 2013.05.15 14:29:00 -
[53] - Quote
IMO, FW will matter when events like the caldari titan being destroyed take place. It would be nice to get badges as well as loyalty points. Oh and maybe add in faction specific items(weapons, modules, etc.), But in order to access/aquire these items, you have to have accumulated a set amount of loyalty points. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
137
|
Posted - 2013.05.15 14:30:00 -
[54] - Quote
CCP FoxFour wrote:If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears.
Regardless of loyalty points or not... you need to increase the rewards for both FW and skirmish games in general. As it stands, why would I waste my time (and potentially die more often, losing more suits) for the same ~200k payout I get in ambush?
You need to double the ISK/Salvage rewards in Skirmish and triple them in FW battles (seriously, 5m in the MCC wtf!?).
Otherwise they both a complete waste of time and the majority of us will continue to play ambush. |
Beren Hurin
OMNI Endeavors Reverberation Project
464
|
Posted - 2013.05.15 14:48:00 -
[55] - Quote
ZDub 303 wrote:CCP FoxFour wrote:If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears. Regardless of loyalty points or not... you need to increase the rewards for both FW and skirmish games in general. As it stands, why would I waste my time (and potentially die more often, losing more suits) for the same ~200k payout I get in ambush? You need to double the ISK/Salvage rewards in Skirmish and triple them in FW battles (seriously, 5m in the MCC wtf!?). Otherwise they both a complete waste of time and the majority of us will continue to play ambush. Really you are negating your question from the start. Why would anyone play instant battles when they could get this doubled reward from FW battles? Watch this which is about how complicated this whole economic thing is.
With my proposal I really think there is something significant to indirect, non-material, and non-p2p-transferrable advantages. With command points and the commands that they give, you are bringing a new commodity into the system that cannot be bought on the market; 'command enabled merc'. You really would be generated 'stored services' in FW that can be used at a later date.
Lets say a good squad leader needed ~2 million SP in command points, and he and his squad mates each need 15 - 20 FW games worth of command points to get a 'full deck' of options available for a decisive impact for their next PC match.
My intention is that, even more than isk, command points would mainly be best earned through intentional and strategic squad play in faction warfare, at a low enough rate that command point rich mercs are hard to find. It would also mean that you would want to have a rotating supply of commanders for your PC matches, because a FW veteran with enough command points would be more valuable than a PC veteran who is constantly defending.
It could even mean that a fresh squad of vets from FW with no territory could have a leg up on burnt out corps who do not have the base to sustain command point income. |
Oxskull Duncarino
Shadow Company HQ
189
|
Posted - 2013.05.15 15:19:00 -
[56] - Quote
WE LOVE ReGnUM wrote:CCP FoxFour wrote:XXfootnoteXX wrote:Jason Pearson wrote:Yeah, I mean it, it's awful but.. this time it's not CCP's fault. Disagree. I think it is CCP's fault for releasing it too soon. There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle. And it seems Loyalty Points wont be introdused to Dust either, making FW even more pointless. Because LP is the ONLY way to make FW battles more rewarding... Honestly, what does LP offer that we can't do in a better way? LP means ANOTHER currency to track A separate or more complicated market More items to balance while we still attempt to find the right balance for what we have We are developing another game in the same universe. We don't have to copy everything from EVE and paste it into DUST. We can do things differently. Something work great for EVE and the game it is, but DUST while in the same universe is a different game. That is not to say LP is bad for EVE. They have a scheme for how items work should balance out and they can fit the faction items into it. As I have said elsewhere we are looking at ways to increase the rewards in FW battles. If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears. I think you're missing the point...again. Quote:There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle Give players a reason to play it over Instant battle. As for the LP point system, I can't believe you guys have completely shut yourself off to the whole concept of it. People trying to earn LP for their faction is Incentive to play FW. Instead of adding items, why don't you add a ranked/ experience system for those who commit to a fraction. On top of that you can even brag that your game has a persistent ranking system. ^I will be expanding this part in the near future. Just give people incentive and they will play it. Ye lot must have your heads somewhere else. If a Corp has a few squads on then FW is excellent. THAT is a massive reason to play it rather than IB. A points system, or FW stats tracker of some description would be nice yes, but how about we get present mechanics tightened and tweaked before we start adding in little extras. How about getting a better system than Q syncing for multiple squads to get in.
|
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
207
|
Posted - 2013.05.15 15:37:00 -
[57] - Quote
Beren Hurin, I like some of your ideas bro, thanks for posting them. It would be cool to have a little more depth and options for the game and meanwhile offer a reason to be a squad leader and reward those who are good squad leads. I wonder if more of what you are describing will come with the Leadership dropsuits that have yet to be announced... only hinted at. where they have those AoE effects for their squad.
But I could see many of your ideas working in there with it. Gave you all the likes I could. |
Chinduko
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2013.05.15 15:42:00 -
[58] - Quote
Faction warfare seems like the same game as a normal match. |
Vrain Matari
ZionTCD Unclaimed.
523
|
Posted - 2013.05.15 16:08:00 -
[59] - Quote
We don't need loyalty points.
All we need is access to a faction stores that sell cool faction stuff to faction mercs - for good ol' ISK.
Only question is how do we control/grant access to the faction stores? |
mongahu
Bragian Order Amarr Empire
7
|
Posted - 2013.05.15 16:20:00 -
[60] - Quote
Ya doesntchav to be lp but there needs to be some way of showing that ur loyal to a faction and rewarded for that loyalty. As it stands I do a skirmish match for some scrub corp and its the same reward as a fw match except the fw is harder to get into. Fw needs loyalty rewards plain and simple. There are alot of ways to do it ccp just needs to pick one and role with it. And focus Foxfor don't assume that another currency and market for us to deal with is a bad thing we can handle it. |
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