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Thread Statistics | Show CCP posts - 2 post(s) |
Vaerana Myshtana
Bojo's School of the Trades
935
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Posted - 2013.05.15 18:09:00 -
[61] - Quote
CCP FoxFour wrote: Honestly, what does LP offer that we can't do in a better way? ... As I have said elsewhere we are looking at ways to increase the rewards in FW battles.
If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears.
Personally, I'm not wedded to LP, but I feel that there should be some reward for loyalty to a faction.
Maybe Standing-influenced battle rewards coupled with a win/loss payout discrepancy?
For instance:
- My merc fights for the Federation (of course) and loses. I get 125,000 ISK (average). After the battle, I get a +0.005% GF Standing boost and a -0.005% CS penalty.
- My merc fights another battle for the Federation and wins. I get 175,875 ISK (175,000 average + .005% bonus) and then I get a 0.01% standing boost (and -0.01% CS).
- My merc then fights for the Caldari and wins. I get 175,000 ISK. After that, I get a +0.01% CS Standing boost and a -0.01% GF Standing penalty.
- Standing would cap out at 10% bonus, which would require 1,000 wins or 2,000 losses for the same team with no fights for the opposite team.
I could also see the Standings boosting Salvage probability in FW battles.
Finally, if corps are allowed to spend money to invade FW districts out of their own initiative or patriotism (as they should), then I would tack on an additional bonus that reflects the cost. |
Nazz'Dragg
RestlessSpirits
13
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Posted - 2013.05.15 18:12:00 -
[62] - Quote
CCP FoxFour wrote:XXfootnoteXX wrote:Jason Pearson wrote:Yeah, I mean it, it's awful but.. this time it's not CCP's fault. Disagree. I think it is CCP's fault for releasing it too soon. There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle. And it seems Loyalty Points wont be introdused to Dust either, making FW even more pointless. Because LP is the ONLY way to make FW battles more rewarding... Honestly, what does LP offer that we can't do in a better way? LP means ANOTHER currency to track A separate or more complicated market More items to balance while we still attempt to find the right balance for what we have We are developing another game in the same universe. We don't have to copy everything from EVE and paste it into DUST. We can do things differently. Something work great for EVE and the game it is, but DUST while in the same universe is a different game. That is not to say LP is bad for EVE. They have a scheme for how items work should balance out and they can fit the faction items into it. As I have said elsewhere we are looking at ways to increase the rewards in FW battles. If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears. To have LP/reputation system where after you gain enough LP towards one faction you can go to that factions special market place and by that factions gear on the cheap. Have it so you can only ever earn LP to one faction at a time but once this game up to scatch and there's amarr/mimintar vehicles it might prove very popular.
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Mobius Wyvern
BetaMax. CRONOS.
1525
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Posted - 2013.05.15 18:14:00 -
[63] - Quote
I'm a big fan of the idea of implementing factions standings, and then friendly-fire in FW battles.
The standings drop could eventually lead to you being unable to fight for that faction, possibly requiring a shitload of PvE to get that privilege back, just like in EVE.
This would also go a long way toward transitioning people out of the mindset of being able to just fire any weapon with impunity no matter who's in the way. I think we're going to see a LOT of teamkilling when PC battles first start due simply to everyone being used to not being able to kill friendlies. |
crazy space 1
Krullefor Organization Minmatar Republic
1146
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Posted - 2013.05.15 18:15:00 -
[64] - Quote
CCP FoxFour wrote:XXfootnoteXX wrote:Jason Pearson wrote:Yeah, I mean it, it's awful but.. this time it's not CCP's fault. Disagree. I think it is CCP's fault for releasing it too soon. There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle. And it seems Loyalty Points wont be introdused to Dust either, making FW even more pointless. Because LP is the ONLY way to make FW battles more rewarding... Honestly, what does LP offer that we can't do in a better way? LP means ANOTHER currency to track A separate or more complicated market More items to balance while we still attempt to find the right balance for what we have We are developing another game in the same universe. We don't have to copy everything from EVE and paste it into DUST. We can do things differently. Something work great for EVE and the game it is, but DUST while in the same universe is a different game. That is not to say LP is bad for EVE. They have a scheme for how items work should balance out and they can fit the faction items into it. As I have said elsewhere we are looking at ways to increase the rewards in FW battles. If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears.
I want the ability to buy suits that are amazing but can only be used in FW.
Gives new players a taste of better gear without debalancing PC and null sec and instant battles.
Instead of using LP as a currency, why not treat it like unlock points? Fighting for one side and winning nets you +LP and -LP with the other faction.
As you gain more LP you unlock more market options for special FW only suits. These are made by the faction just for the war effect, and the dropsuits you are buying are delievered for you at the fight.
These modules would cost isk not LP. LP would just be used to unock more and more options to buy from the loyalty store.
You get it right? People don't care for the loyalty points, it's the loyalty store they like. We want to be rewarded and have special options becuase we helpped our faction fight, and other people shouldn't be able to buy them. This creates a power 2nd market for players who don't want enough LP yet but want to fight for their faction. |
Mia Romani
Nexus Marines
2
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Posted - 2013.05.16 02:02:00 -
[65] - Quote
I agree that we don't need to copy the exact same mechanics over, but I do believe that there needs to be some incentive to align yourself with and invest in a particular faction.
I get that we're mercs for hire, but I don't see how that prevents us from building trust with a repeat employer. Likewise, I don't see any lore reason to prevent a faction leader hiring a merc group for an entire campaign instead of a just a single skirmish.
For example, why not allow FW corps to accept FW contracts that require a certain number of victories against a specific faction to complete? You could even include a bonus payout for mercs that choose to remain "exclusive" for the duration of the contract.
From that, you can build up a contract history, and have the factions provide better rewards to those mercs that have helped them out the most.
It's not about LP, or alternate currency systems... It's about making a longer term investment for a longer term reward. |
copy left
SyNergy Gaming EoN.
169
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Posted - 2013.05.16 02:08:00 -
[66] - Quote
CCP FoxFour wrote:XXfootnoteXX wrote:Jason Pearson wrote:Yeah, I mean it, it's awful but.. this time it's not CCP's fault. Disagree. I think it is CCP's fault for releasing it too soon. There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle. And it seems Loyalty Points wont be introdused to Dust either, making FW even more pointless. Because LP is the ONLY way to make FW battles more rewarding... Honestly, what does LP offer that we can't do in a better way? LP means ANOTHER currency to track A separate or more complicated market More items to balance while we still attempt to find the right balance for what we have We are developing another game in the same universe. We don't have to copy everything from EVE and paste it into DUST. We can do things differently. Something work great for EVE and the game it is, but DUST while in the same universe is a different game. That is not to say LP is bad for EVE. They have a scheme for how items work should balance out and they can fit the faction items into it. As I have said elsewhere we are looking at ways to increase the rewards in FW battles. If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears.
Maybe you guys should double the amount of isk you get in Factional warfare for the winners and halve it for the losers.
Example : Winner = 400,000 or more. Loser= 50,000 or less.
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
745
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Posted - 2013.05.16 02:31:00 -
[67] - Quote
How to make Fac War worth it: 1. Get rid of equal contract payouts for both teams win or lose. 2. 50-75% of the losing teams SP and ISK normally gained is pooled and divided up equally between members of the opposing team. 3. Add in faction specific dropsuits and gear gained regularly as salvage for participating. 4. Regularly fighting for a certain side should net you a small percentage bonus when fighting for them again in terms of SP and ISK. (5-10%)
There, easy way to make winning matter and people want to forge connections to the side they choose to fight for without limiting merc style choosing. |
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