CCP FoxFour wrote:XXfootnoteXX wrote:Jason Pearson wrote:Yeah, I mean it, it's awful but.. this time it's not CCP's fault.
Disagree. I think it is CCP's fault for releasing it too soon. There is absolutly ZERO benifit to Dust Merc's playing FW over an instant battle. And it seems Loyalty Points wont be introdused to Dust either, making FW even more pointless.
Because LP is the ONLY way to make FW battles more rewarding...
Honestly, what does LP offer that we can't do in a better way?
LP means ANOTHER currency to track
A separate or more complicated market
More items to balance while we still attempt to find the right balance for what we have
We are developing another game in the same universe. We don't have to copy everything from EVE and paste it into DUST. We can do things differently. Something work great for EVE and the game it is, but DUST while in the same universe is a different game.
That is not to say LP is bad for EVE. They have a scheme for how items work should balance out and they can fit the faction items into it.
As I have said elsewhere we are looking at ways to increase the rewards in FW battles.
If there is another reason you would like LP other than for increasing the reward/value of FW matches I am all ears.
I've said it before, but if you ban free gear from FW you will see a sharp increase in respectably skilled players taking part in it. Bad players tend to avoid risk as much as possible because they know they are going to get their **** pushed in, and often. It's the same reason a lot of people avoid Eve, as you should be intimately aware of. If there was one thing you
should copy from Eve, I would say it is a mandatory level of risk in things that effect both game worlds.
Once there is a good level of risk, I think you can start to justify increasing the payouts. But not before.
Personally, instead of loyalty points in a traditional manner, I would somewhat like to see a performance rating that is applied between a specific faction and a player/corp. Similar to how Eve does standings, but different in that this is a more flexible system that would track actual player performance.
Once you have a system which determines "good player" versus "not so good player" you can have missions that are only available to non-baddies. These missions can pay out more, but the competition will also be made up of tougher opponents. Eve-side, these particular battles should be considered more influential as well.
Anyhow, just some rough thoughts. I'm sure that can be adapted a number of ways.