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Nguruthos IX
Hellstorm Inc League of Infamy
426
|
Posted - 2013.05.14 19:43:00 -
[1] - Quote
*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
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Vallud Eadesso
Subdreddit Test Alliance Please Ignore
89
|
Posted - 2013.05.14 19:46:00 -
[2] - Quote
Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad.
They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. |
Gigatron Prime
New Eden's Most Wanted Gentlemen's Agreement
26
|
Posted - 2013.05.14 19:49:00 -
[3] - Quote
Militia dropships are **** and cant dodge forge very easily. That is where the QQ comes from. Sink some SP into it and you'll see the difference.
On another note, milita forge is **** as well and it aint gonna drop a militia easily let alone a gunnlogi hence the forge QQ. |
Scramble Scrub
Osmon Surveillance Caldari State
203
|
Posted - 2013.05.14 19:50:00 -
[4] - Quote
The best way I can think of to let drop ships survive against forge guns is give them a natural resistance to them. |
gbghg
L.O.T.I.S. RISE of LEGION
1633
|
Posted - 2013.05.14 19:54:00 -
[5] - Quote
Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. To do a dropships job such as picking someone up and transporting them requires slowing down and making yourself a target. The frank truth is that a dropships best method of survival is to not do its job.
And gigatron, doesn't matter what dropship you use, they all die easily to forge guns. |
Fro Diesel
Seituoda Taskforce Command Caldari State
5
|
Posted - 2013.05.14 19:58:00 -
[6] - Quote
I don't fly yet but I am a forge gunner. Inside 100m or so and flying slow I am going to pop your cherry. Outside 100m and/or using evasive flying techniques derpships get pretty hard to hit. At that range/altitude you fill only a small portion of the aiming reticle. |
Beren Hurin
OMNI Endeavors Reverberation Project
463
|
Posted - 2013.05.14 19:59:00 -
[7] - Quote
I"m really thinking that for my team, one thing that is lacking is better battlefield intel. I've not seen the majority of heavies walking around with FGs so the biggest risk with a DS is having a heavy make its way to a supply depot.
Players should know by now where those are. If supply depots are blue your risk to FG hits is lower than if they are red. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
90
|
Posted - 2013.05.14 19:59:00 -
[8] - Quote
gbghg wrote:Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. To do a dropships job such as picking someone up and transporting them requires slowing down and making yourself a target. The frank truth is that a dropships best method of survival is to not do its job. And gigatron, doesn't matter what dropship you use, they all die easily to forge guns.
Don't pick people up in the middle of combat if you can help it, don't land in a contested area. Tell the squad your ship alone costs more than the whole squads fit and you ain't going to risk it. Pick up your squad from right under your MCC if you can and fly in LOW, have them bail BEFORE the target area in a place they can group up and organize, and then burn out of there. Once the ground team has started causing trouble, use them as a distraction and make rapid passes. Don't try and linger over an area like it's pre-Chromosome. You'll just get shot down. |
Polish Hammer
Conspiratus Immortalis League of Infamy
404
|
Posted - 2013.05.14 20:04:00 -
[9] - Quote
Long time forge gunner here,
I feel that they are balanced to a certain extent. There are really, REALLY good pilots that know how to (first off) build their dropships to be able to resist a good 3-4 rounds. Speed is your best ally because tracking dropships and trying to predict movement patterns gets tricky when you kick on those afterburners. Oh yeah, use after burners to escape quickly.
I think one of the bigger issues is that I see quite a few shield variants (I forget the name of them right now) when the armor variants do well against forge guns (at least in my experience, I can't speak for others). |
Big Boss XIII
M.T.A.C Assault Operations Command
125
|
Posted - 2013.05.14 20:06:00 -
[10] - Quote
I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon |
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Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:08:00 -
[11] - Quote
Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon
Don't get me started on disconnect. I'm out 20 mil. My connection is fine and wired. |
Gelan Corbaine
BetaMax. CRONOS.
157
|
Posted - 2013.05.14 20:09:00 -
[12] - Quote
Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon
You forgot RDV's |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:12:00 -
[13] - Quote
Gelan Corbaine wrote:Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon You forgot RDV's
You're not making me want to log in when I get home tomorrow. |
Big Boss XIII
M.T.A.C Assault Operations Command
126
|
Posted - 2013.05.14 20:12:00 -
[14] - Quote
Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon
Edit : dont mess with the forge guns the are balenced fine try shoot a tank with one you will see
|
Big Boss XIII
M.T.A.C Assault Operations Command
126
|
Posted - 2013.05.14 20:14:00 -
[15] - Quote
Gelan Corbaine wrote:Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon You forgot RDV's
:0 cant belive i forgot that one its the worst way to get took down
|
Schalac 17
Murderz for hire
124
|
Posted - 2013.05.14 20:14:00 -
[16] - Quote
I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. |
gbghg
L.O.T.I.S. RISE of LEGION
1633
|
Posted - 2013.05.14 20:15:00 -
[17] - Quote
Vallud Eadesso wrote:gbghg wrote:Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. To do a dropships job such as picking someone up and transporting them requires slowing down and making yourself a target. The frank truth is that a dropships best method of survival is to not do its job. And gigatron, doesn't matter what dropship you use, they all die easily to forge guns. Don't pick people up in the middle of combat if you can help it, don't land in a contested area. Tell the squad your ship alone costs more than the whole squads fit and you ain't going to risk it. Pick up your squad from right under your MCC if you can and fly in LOW, have them bail BEFORE the target area in a place they can group up and organize, and then burn out of there. Once the ground team has started causing trouble, use them as a distraction and make rapid passes. Don't try and linger over an area like it's pre-Chromosome. You'll just get shot down. I know the tactics, but a lot of the time your squads spawned at an objective, so you go down to get them, then out of the blue a forge gun hits you, you regain control, activate modules, and start to get the hell out of there, but the next round hits before you even begin to get away. I don't want dropships to be aerial tanks, but we should have some means of surviving AV beyond simply having to tank it, which the dropship is incredibly unsuited for. |
Big Boss XIII
M.T.A.C Assault Operations Command
126
|
Posted - 2013.05.14 20:16:00 -
[18] - Quote
The new countermesures will help loads when they introduce them |
DUST Fiend
OSG Planetary Operations Covert Intervention
3041
|
Posted - 2013.05.14 20:17:00 -
[19] - Quote
Gigatron Prime wrote:Militia dropships are **** and cant dodge forge very easily. That is where the QQ comes from. Sink some SP into it and you'll see the difference.
Is 7 million enough SP, because I didn't see the difference |
gbghg
L.O.T.I.S. RISE of LEGION
1633
|
Posted - 2013.05.14 20:17:00 -
[20] - Quote
Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. |
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Nguruthos IX
Hellstorm Inc League of Infamy
429
|
Posted - 2013.05.14 20:20:00 -
[21] - Quote
DUST Fiend wrote:Gigatron Prime wrote:Militia dropships are **** and cant dodge forge very easily. That is where the QQ comes from. Sink some SP into it and you'll see the difference. Is 7 million enough SP, because I didn't see the difference
10 here. It doesn't get any better.
AV scales up in usefulness far better than DS scale up in defensiveness. At a starting point of 2 militia forge gun hits kills a DS. |
Nguruthos IX
Hellstorm Inc League of Infamy
429
|
Posted - 2013.05.14 20:20:00 -
[22] - Quote
gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. also factor in reduced charge time from a few SP |
Iron Wolf Saber
Den of Swords
4106
|
Posted - 2013.05.14 20:38:00 -
[23] - Quote
I don't >< last build a well tanked DS could eat 4 FG shots before going down. this build they're like paper thin. |
Llan Heindell
One-Armed Bandits Heretic Initiative
95
|
Posted - 2013.05.14 20:42:00 -
[24] - Quote
I think forge guns should have a slower turning speed, when the user is charging it and turning to aim at a target (I'm talking about a fixed speed, something that the sensitivity would not affect). It would make sense and it would give dropships a chance to avoid getting shot as they are fast.
Because as FGs are now they are just too easy to fire and hit pretty much anything.
Llan Heindell. |
Schalac 17
Murderz for hire
125
|
Posted - 2013.05.14 20:47:00 -
[25] - Quote
gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast. |
gbghg
L.O.T.I.S. RISE of LEGION
1636
|
Posted - 2013.05.14 20:51:00 -
[26] - Quote
Schalac 17 wrote:gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast. Strange, might be something to do with armour's higher EHP, but then I'm going from memory on their efficiency against armour/shield, someone on dust mind checking it? |
Nguruthos IX
Hellstorm Inc League of Infamy
435
|
Posted - 2013.05.14 20:53:00 -
[27] - Quote
Schalac 17 wrote:gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast.
Are you talking about actual tank tanks? |
General Tiberius1
ZionTCD Unclaimed.
721
|
Posted - 2013.05.14 20:53:00 -
[28] - Quote
dropship needs a buff, leave my FG alone, i need it to blow up tanks! |
Schalac 17
Murderz for hire
125
|
Posted - 2013.05.14 21:00:00 -
[29] - Quote
Nguruthos IX wrote:Schalac 17 wrote:gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast. Are you talking about actual tank tanks? I'm talking about anything that is using the actual tank type. Tanks and drop ships. Not sure what the gallente drop ship is called, but those will survive more often than the caldari ones against me. But EX-O AV grenades kill all drop ships.
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Nguruthos IX
Hellstorm Inc League of Infamy
435
|
Posted - 2013.05.14 21:03:00 -
[30] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Schalac 17 wrote:gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast. Are you talking about actual tank tanks? I'm talking about anything that is using the actual tank type. Tanks and drop ships. Not sure what the gallente drop ship is called, but those will survive more often than the caldari ones against me. But EX-O AV grenades kill all drop ships.
Good thing every player stockpiled 2 million of those grenades before they got pulled from the market. We'll be waiting centuries for those reserves to deplete. |
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Judge Rhadamanthus
Kapow Heavy Industries
108
|
Posted - 2013.05.14 21:15:00 -
[31] - Quote
I have 2342 armour, 700 shields. 2x 25% hardeners and was just 1 shoted by a forge in my drop ship. forge guns are so broken it is almost beyond belief that it got into release.
I do support dust. It's Devs but really AV is so obviously broken I do not understand how the Devs can justify it. So I ask you Devs. Tell me, straight up how can you say AV is balanced? 1.2 million ISP vs 72k and the cheap fG can 1 shot me, and not just that, but kill me without warning, from a tiny dot I can not see from a far part of the map. It's bad work Devs, bad work. Shame on you. For shame. |
gbghg
L.O.T.I.S. RISE of LEGION
1639
|
Posted - 2013.05.14 21:20:00 -
[32] - Quote
Judge Rhadamanthus wrote:I have 2342 armour, 700 shields. 2x 25% hardeners and was just 1 shoted by a forge in my drop ship. forge guns are so broken it is almost beyond belief that it got into release.
I do support dust. It's Devs but really AV is so obviously broken I do not understand how the Devs can justify it. So I ask you Devs. Tell me, straight up how can you say AV is balanced? 1.2 million ISk vs 72k and the cheap fG can 1 shot me, and not just that, but kill me without warning, from a tiny dot I can not see from a far part of the map. It's bad work Devs, bad work. Shame on you. For shame. Forges are balanced against tanks, nothing we can do to change that. |
Judge Rhadamanthus
Kapow Heavy Industries
108
|
Posted - 2013.05.14 21:26:00 -
[33] - Quote
I know gb, but it still sucks. It's not good and the Devs, whom I respect, and whom reply to many posts do not acknowledge how badly Dropships have been looked after. If the Dev who is in the drop ship team sees this, please fix us. We are broken, but at the same time we love what you have given us so far. We want to live, to help, to play. At least be honest. Tell us that you know you let us down but promise to pick us up. That I can respect. Silence... That I can not. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2013.05.14 21:34:00 -
[34] - Quote
Yeah, I've done plenty of both, and the balance is non-existent.
Forge guns are powerful vs infantry (they OHK everyone AND have splash damage, it's easy to go at least 5:1 KDR with even a STD lvl forge gun) and they can OHK all but the most tanked out DSs. The one's that they CAN'T OHK, like mine, are 1 Mil+ ISK, and they TWO SHOT those. Also remember, the first shot is a freebie, and the second shot can be fired well before even the best DS pilot can generally do anything about the barage.
So, guys just carry their forge guns all the time. They tear through infantry with them and then when you try to fly even vaguely close to the battle: BOOM. There's no strategy to it, no counter measures, nothing. Forge Guns are by far the most powerful weapon in the game, and they make flying dropships basically suck. The only people who will argue this point are the ones who main forge guns, haven't used them, or are just terribad. |
Polish Hammer
Conspiratus Immortalis League of Infamy
404
|
Posted - 2013.05.14 22:33:00 -
[35] - Quote
ALM1GHTY B44L R00 wrote:Yeah, I've done plenty of both, and the balance is non-existent.
Forge guns are powerful vs infantry (they OHK everyone AND have splash damage, it's easy to go at least 5:1 KDR with even a STD lvl forge gun) and they can OHK all but the most tanked out DSs. The one's that they CAN'T OHK, like mine, are 1 Mil+ ISK, and they TWO SHOT those. Also remember, the first shot is a freebie, and the second shot can be fired well before even the best DS pilot can generally do anything about the barage.
So, guys just carry their forge guns all the time. They tear through infantry with them and then when you try to fly even vaguely close to the battle: BOOM. There's no strategy to it, no counter measures, nothing. Forge Guns are by far the most powerful weapon in the game, and they make flying dropships basically suck. The only people who will argue this point are the ones who main forge guns, haven't used them, or are just terribad. That's cute, I heard insulting people is the best way to sway them in favor of your side of the argument. /sarcasm
If the only argument (which seems credible) you have is that they OHK "even the most tanked out DSs" then buff the dropships.
I'm not going to pretend that i've flown dropships for anything other than the militia taxi service, or else i'd question your choice of dropship variant/fitting.
Also, I couldn't quite see where you were getting the whole "OHK vehicles" argument until I remembered that the Breach Forge gun does ridiculous amounts of damage. But what you seem to keep ignoring is the drawback (sticking with the Breach Forge here) of it.
The charge time on the round, plus the immobility factor make it difficult to use the breach without back up. |
General Tiberius1
ZionTCD Unclaimed.
728
|
Posted - 2013.05.14 22:38:00 -
[36] - Quote
Polish Hammer wrote:ALM1GHTY B44L R00 wrote:Yeah, I've done plenty of both, and the balance is non-existent.
Forge guns are powerful vs infantry (they OHK everyone AND have splash damage, it's easy to go at least 5:1 KDR with even a STD lvl forge gun) and they can OHK all but the most tanked out DSs. The one's that they CAN'T OHK, like mine, are 1 Mil+ ISK, and they TWO SHOT those. Also remember, the first shot is a freebie, and the second shot can be fired well before even the best DS pilot can generally do anything about the barage.
So, guys just carry their forge guns all the time. They tear through infantry with them and then when you try to fly even vaguely close to the battle: BOOM. There's no strategy to it, no counter measures, nothing. Forge Guns are by far the most powerful weapon in the game, and they make flying dropships basically suck. The only people who will argue this point are the ones who main forge guns, haven't used them, or are just terribad. That's cute, I heard insulting people is the best way to sway them in favor of your side of the argument. /sarcasm If the only argument (which seems credible) you have is that they OHK "even the most tanked out DSs" then buff the dropships.I'm not going to pretend that i've flown dropships for anything other than the militia taxi service, or else i'd question your choice of dropship variant/fitting. Also, I couldn't quite see where you were getting the whole "OHK vehicles" argument until I remembered that the Breach Forge gun does ridiculous amounts of damage. But what you seem to keep ignoring is the drawback (sticking with the Breach Forge here) of it. The charge time on the round, plus the immobility factor make it difficult to use the breach without back up.
polish hammer got it, each FG has it's draw backs, and you usually won't see the breach because you're a sitting duck while charging.
leave the FG alone, buff the derpships instead |
Human Anamoly
Planetary Response Organisation
1
|
Posted - 2013.05.14 22:42:00 -
[37] - Quote
Bump for Dropships. |
Sponglyboy Squaredoo
Not Guilty EoN.
48
|
Posted - 2013.05.14 22:44:00 -
[38] - Quote
You should see a flaylock pistol on a Dropship ... truly funny |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
40
|
Posted - 2013.05.14 22:50:00 -
[39] - Quote
The problem with buffing Dropships vs. nerfing Forge Gun damage against dropships, is that the balance between swarms and dropships is already just about perfect. Buffing dropships would screw up that balance. Otoh, needing forge guns against dropships would resolve the problem without screwing up any other balances. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3045
|
Posted - 2013.05.14 22:51:00 -
[40] - Quote
Polish Hammer wrote:The charge time on the round, plus the immobility factor make it difficult to use the breach without back up.
Call in free LAV
Drive to the open
Stand next to LAV
Charge forge gun
Collect tears
Collect WP
Collect bacon
Collect SOULS OF THE INNOCENT!!! |
|
Yeva Kalsani
Reckoners
70
|
Posted - 2013.05.14 23:07:00 -
[41] - Quote
FG vs Dropships balanced? No.
(I run FG.) |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
82
|
Posted - 2013.05.14 23:34:00 -
[42] - Quote
Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
DS are not made to take Railgun/Forgegun fire.
Forgeguns are HEAVY anti vehicle weapons, if a DS is hit its obvious you'll get destroyed by 1 or 2 hits.
Pilots need to learn how to fly DS and move faster...LOL
BALANCE? Forge guns are balanced for that they are , anti tank weapons. But if a pilot is moving slow enough to be shot by a FG , so be it... |
The Cobra Commander
Bojo's School of the Trades
17
|
Posted - 2013.05.15 00:12:00 -
[43] - Quote
gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant.
...and unless you are flying the assault armor ship the others are too damn slow. I for one do not think that they are balanced at all. Oh by the way, I rocked the assault forge last build on the side.
|
The Cobra Commander
Bojo's School of the Trades
17
|
Posted - 2013.05.15 00:17:00 -
[44] - Quote
It is so easy to say "fly faster" etc....but you know what? That comment is from someone who has no idea about flying the Gallente ships. CCP has really hurt their speed in this build and I for one hate it. I fly a Grim and have to deal with this constantly. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
44
|
Posted - 2013.05.15 00:18:00 -
[45] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
DS are not made to take Railgun/Forgegun fire. Forgeguns are HEAVY anti vehicle weapons, if a DS is hit its obvious you'll get destroyed by 1 or 2 hits. Pilots need to learn how to fly DS and move faster...LOL BALANCE? Forge guns are balanced for that they are , anti tank weapons. But if a pilot is moving slow enough to be shot by a FG , so be it...
It's not the flying part that's a problem. I can dodge forge gun fire all day, the problem is, when doing so, there's nothing actually getting accomplished. Your argument basically boils down to "dropship vs. forge gun balance is fine, as long as the dropship doesn't try to actually play Dust 514." |
Schalac 17
Murderz for hire
128
|
Posted - 2013.05.15 00:22:00 -
[46] - Quote
Blackhawks get taken down by RPGs. Dropships get taken down by forge guns. Balanced achieved. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
44
|
Posted - 2013.05.15 00:56:00 -
[47] - Quote
Schalac 17 wrote:Blackhawks get taken down by RPGs. Dropships get taken down by forge guns. Balanced achieved.
herp derp, checkmate pilots.
In reality, a single shot from any gun in the game would drop the guy getting shot. I guess every gun should be OHK. |
Schalac 17
Murderz for hire
128
|
Posted - 2013.05.15 01:32:00 -
[48] - Quote
ALM1GHTY B44L R00 wrote:Schalac 17 wrote:Blackhawks get taken down by RPGs. Dropships get taken down by forge guns. Balanced achieved. herp derp, checkmate pilots. In reality, a single shot from any gun in the game would drop the guy getting shot. I guess every gun should be OHK. I do love tactical sims. Though they need to buff pistols because I keep getting killed by the guy with the .50 cal and my DEagle doesn't do any damage to him at 500 meters even though my sights are right on him. |
Delta 749
Maverick Security Consulting
90
|
Posted - 2013.05.15 01:36:00 -
[49] - Quote
Yes, if you are a pilot dont just hang around like a pinata and dont fly in a straight line, weave a bit |
fred orpaul
The Tritan Industries RISE of LEGION
285
|
Posted - 2013.05.15 02:16:00 -
[50] - Quote
wow I weep for DS if every ones answer is not immediately no DSs need a buff. |
|
Mobius Wyvern
BetaMax. CRONOS.
1490
|
Posted - 2013.05.15 02:18:00 -
[51] - Quote
Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. Okay. You're displaying your ignorance here.
The Forge Gun round travels fast enough that you can nail a DS at full afterburner with less than an inch (screen-wise) of lead on your target, and a Breach Forge can do more than enough damage to take down even a well-fit one in one shot.
AV vs Dropships is the most imbalanced aspect of this game right now. |
Delta 749
Maverick Security Consulting
91
|
Posted - 2013.05.15 02:20:00 -
[52] - Quote
fred orpaul wrote:wow I weep for DS if every ones answer is not immediately no DSs need a buff.
Drop ships are not assault ships they are primarily troop transports which is something people need to realize Do I emphasize with pilots for not having an other options yes but a drop ship is supposed to be an attack chopper loaded with guns and chaff to throw off missiles and the like |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
14
|
Posted - 2013.05.15 02:21:00 -
[53] - Quote
Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones.
As a former breach and assault forge user I can say with certianty forge guns are overpowered! [Really dropships are just underpowered I think] I also think personally a small damage reduction would do the trick.
Having said that ive been flying along high up and ive been hit a couple of times by a stray forge shot. They are not too difficult to line up at all. They do great damage have great range , the assault version cycles really fast too.
As a former forge user I dont want to nerf them and make them weak. I think the problem is that CCP released them into the game at all.
Think about it, any other game a vehicle is leagues above the infantry in terms of firepower and defence. Well with dust the dropsuits have crazy defenses and hit points and arguably MORE attack power than vehicles (looking at the forge gunner here) you dont get that in ANY other game like this. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
14
|
Posted - 2013.05.15 02:24:00 -
[54] - Quote
Mobius Wyvern wrote:Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. Okay. You're displaying your ignorance here. The Forge Gun round travels fast enough that you can nail a DS at full afterburner with less than an inch (screen-wise) of lead on your target, and a Breach Forge can do more than enough damage to take down even a well-fit one in one shot. AV vs Dropships is the most imbalanced aspect of this game right now.
QFAT (Quoted for absolute truth)
Edit: ~By the way dont even contemplate fitting an afterburner on the python. Giving up a slot that would normally hold a shield extender to fit an afterburner is a no no currently. Scarce on the HP side of things as it is. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
14
|
Posted - 2013.05.15 02:29:00 -
[55] - Quote
Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them.
Sorry to TRIPLEEEE POSSTT! However I am under the understanding that the forge gun is a hybrid weapon? Hence it does thermal and kinetic damage hence it does equal damage to both shield and armor, then your point can only really mean its better when your armor tanked because you have extra hitpoints over a shield guy.
I could be wrong. |
Mike Grizzly xX
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.05.15 02:42:00 -
[56] - Quote
Im guessing you mean 1 vs 1? There is no one vs one.... Where is your squad and the rest of the team? No one shoots at the slow moving forge gunner? All it takes is for him to see his shield drop and his armor start falling apart before he makes his way for cover only to die because his big slow behind couldn't get out of harm's way fast enough. In this game, there are scanners, a compass, teammates, damage reducing modules, etc... all of which can help you avoid being blown up....if there are lots of people who can keep their ships in the battle for loads of time, then you can too. Otherwise, maybe you arent as good a pilot as you think you are. That's real. I have one of the new Attack DS and cant kill sh**!!!! So it sits in the hangar only to come out for practice at certain times of certain matches .... (im retiring as a pilot lol can't wait to take my option to respec) |
HyperionsThunder
Onslaught Initiative
0
|
Posted - 2013.05.16 19:39:00 -
[57] - Quote
Mike Grizzly xX wrote:Im guessing you mean 1 vs 1? There is no one vs one.... Where is your squad and the rest of the team? No one shoots at the slow moving forge gunner? All it takes is for him to see his shield drop and his armor start falling apart before he makes his way for cover only to die because his big slow behind couldn't get out of harm's way fast enough. In this game, there are scanners, a compass, teammates, damage reducing modules, etc... all of which can help you avoid being blown up....if there are lots of people who can keep their ships in the battle for loads of time, then you can too. Otherwise, maybe you arent as good a pilot as you think you are. That's real. I have one of the new Attack DS and cant kill sh**!!!! So it sits in the hangar only to come out for practice at certain times of certain matches .... (im retiring as a pilot lol can't wait to take my option to respec)
Last build I couldn't do **** against HAVs or DSs (admittedly, I had very weak AV), so this time around I decided to spec a bit into FGs. My observation is that with any kind of ground support, I get spanked before I can get off a shot at the DS. That being said, their range is good enough for a FG-gunner to be away from the battle, but it really comes down to communication within your team. You wouldn't fly helicopters into a battle when the enemy is obviously using AA, so shouldn't that also apply here? Not to mention the changes in the FG FX - infantry usually see me coming from a mile away and just sidestep out of my FOV. |
Xender17
Oblivion S.G.X
71
|
Posted - 2013.05.16 19:43:00 -
[58] - Quote
Dropshipes are supposedly MAC's, Medium AirCraft. So maybe If HAC's ever come it well be reasonably resistant. |
JamieC Jordan
Optimal Rangers
0
|
Posted - 2013.06.03 13:55:00 -
[59] - Quote
forge guns and dropships are not balanced im a pilot and i have been shot down in 1 or 2 hits max and i use the python with shield hardeners but the biggest and most ridiculous reason i dislike forge guns is their range i have been in the red zone on our base and still get shot down they should nerf range and damage or nerf range and increase dropships shield or armor i mean forge guns are stronger than instalations at over 2000 damage a shot and have more if not the same range. sorry first post on a forum |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
21
|
Posted - 2013.06.03 14:04:00 -
[60] - Quote
In short, yes, because it ain't easy bein' cheesy... In either sense, flying dropships is difficult and so is wielding the forge gun/ being Heavy. |
|
calisk galern
BurgezzE.T.F
191
|
Posted - 2013.06.03 14:10:00 -
[61] - Quote
aren't drop ships virtually immune to swarm launchers/av grenades now due to their speed and height.
now they want to be immune to forge guns as well?
the phrase "in your dreams" seems pretty appropriate |
Israckcatarac
Opus Arcana Orion Empire
23
|
Posted - 2013.06.03 14:14:00 -
[62] - Quote
JamieC Jordan wrote:forge guns and dropships are not balanced im a pilot and i have been shot down in 1 or 2 hits max and i use the python with shield hardeners but the biggest and most ridiculous reason i dislike forge guns is their range i have been in the red zone on our base and still get shot down they should nerf range and damage or nerf range and increase dropships shield or armor i mean forge guns are stronger than instalations at over 2000 damage a shot and have more if not the same range. sorry first post on a forum He's right instalations are way under powered. Ballance threads for a minute I thought I was going to read about a dropship pilot complaining it's too easy to avoid forge gun's and they need a buff. But nope just another thread about nerfing something so it will be harder to kill you in your play style.
|
JamieC Jordan
Optimal Rangers
0
|
Posted - 2013.06.03 14:15:00 -
[63] - Quote
Interplanetary Insanitarium wrote:In short, yes, because it ain't easy bein' cheesy ... In either sense, flying dropships is difficult and so is wielding the forge gun/ being Heavy.
yh but honestly iv used both dropships and iv tryed a forge gun but a forge gun is alot easier to use and as i am using the caladari dropship most hits almost flip it |
gbghg
L.O.T.I.S. RISE of LEGION
1984
|
Posted - 2013.06.03 14:19:00 -
[64] - Quote
Av grenades are rarely a threat, but if you seriously believe that swarms are anon factor to dropships your an idiot. Swarms will punish any pilot who sits around in the area for too long and are a potent area denial for any pilot who is smart enough to stay out if range. Right nowswarms are quite well balanced, youmess up you die quickly, you fly well they're not a huge issue.
Forge guns on the other hand will kill you very quickly regardless of how well fit or how good a pilot you are. |
Azura Sakura
Militaires-Sans-Frontieres
54
|
Posted - 2013.06.03 14:20:00 -
[65] - Quote
Only thing the DS need is a Buff to their armour and shields. Maybe change the forge gun and railgun installation--their damage decreases the further the target is but will punish any target near by. Because it is damn near impossible to be effective when you have 1 angry nerd sitting there the whole match shooting your DS from your aide of the map in their red line |
JamieC Jordan
Optimal Rangers
0
|
Posted - 2013.06.03 14:27:00 -
[66] - Quote
Azura Sakura wrote:Only thing the DS need is a Buff to their armour and shields. Maybe change the forge gun and railgun installation--their damage decreases the further the target is but will punish any target near by. Because it is damn near impossible to be effective when you have 1 angry nerd sitting there the whole match shooting your DS from your aide of the map in their red line
exacly thank you for posting that. iv had a forge gunner focus on me a whole match i didn't get any killes or points due to him hitting and reducing my shield and armor all the way down every single time i got out of cover iv also had a tank/instalation/swarm launcher and forge gun focus on me at the same time there is nothing that can help you in that situation |
TuFar Gon
0uter.Heaven League of Infamy
2
|
Posted - 2013.06.03 14:31:00 -
[67] - Quote
I hope this is'nt another thread cryin about heavies. Just a bunch of people with bratty senses of entitlement who want to rule the field uncontested. Next thing ya know they'll call for forge gun nerfs. If your any bit a good pilot who fits your ship properly YOU R SIMPLY VERY HARD TO TAKE DOWN. Also,,cant help but notice not a single mention of swarm launchers,,HELLOOO,,THEIR MISSLE ROUNDS LOCK ON AND CHASE U. TO ALL THE " REAL PILOTS " OUT THERE,,FORGIVE MY RANT,,,JUST CANT STAND IT WHEN PEOPLE COMPLAIN ABOUT HEAVIES |
TuFar Gon
0uter.Heaven League of Infamy
2
|
Posted - 2013.06.03 14:31:00 -
[68] - Quote
I hope this is'nt another thread cryin about heavies. Just a bunch of people with bratty senses of entitlement who want to rule the field uncontested. Next thing ya know they'll call for forge gun nerfs. If your any bit a good pilot who fits your ship properly YOU R SIMPLY VERY HARD TO TAKE DOWN. Also,,cant help but notice not a single mention of swarm launchers,,HELLOOO,,THEIR MISSLE ROUNDS LOCK ON AND CHASE U. TO ALL THE " REAL PILOTS " OUT THERE,,FORGIVE MY RANT,,,JUST CANT STAND IT WHEN PEOPLE COMPLAIN ABOUT HEAVIES |
JamieC Jordan
Optimal Rangers
0
|
Posted - 2013.06.03 14:35:00 -
[69] - Quote
Israckcatarac wrote:JamieC Jordan wrote:forge guns and dropships are not balanced im a pilot and i have been shot down in 1 or 2 hits max and i use the python with shield hardeners but the biggest and most ridiculous reason i dislike forge guns is their range i have been in the red zone on our base and still get shot down they should nerf range and damage or nerf range and increase dropships shield or armor i mean forge guns are stronger than instalations at over 2000 damage a shot and have more if not the same range. sorry first post on a forum He's right instalations are way under powered. Ballance threads for a minute I thought I was going to read about a dropship pilot complaining it's too easy to avoid forge gun's and they need a buff. But nope just another thread about nerfing something so it will be harder to kill you in your play style.
you think forge guns dont need to be changed even as they have approximately 2300 damage? and ridiculous range you may think iv only used dropships but i haven't i used forge guns and they are easy to use a dropship can zig zag all it wants and i could still hit it. and try a dropship out forge guns will hit you before you even get in it |
Israckcatarac
Opus Arcana Orion Empire
23
|
Posted - 2013.06.03 14:36:00 -
[70] - Quote
gbghg wrote:Av grenades are rarely a threat, but if you seriously believe that swarms are anon factor to dropships your an idiot. Swarms will punish any pilot who sits around in the area for too long and are a potent area denial for any pilot who is smart enough to stay out if range. Right nowswarms are quite well balanced, youmess up you die quickly, you fly well they're not a huge issue.
Forge guns on the other hand will kill you very quickly regardless of how well fit or how good a pilot you are. I like to sit in the back by the opposition spawn point with me handy dandy boom swarmey and wait for the dropship to be called in. Just before there droped I fire one straight up in the air and the nex 2 directly at it the first 2 hit about the time he jumps in it the third one hit's just before the 4 letter word he screams. |
|
gbghg
L.O.T.I.S. RISE of LEGION
1984
|
Posted - 2013.06.03 14:38:00 -
[71] - Quote
TuFar Gon wrote:I hope this is'nt another thread cryin about heavies. Just a bunch of people with bratty senses of entitlement who want to rule the field uncontested. Next thing ya know they'll call for forge gun nerfs. If your any bit a good pilot who fits your ship properly YOU R SIMPLY VERY HARD TO TAKE DOWN. Also,,cant help but notice not a single mention of swarm launchers,,HELLOOO,,THEIR MISSLE ROUNDS LOCK ON AND CHASE U. TO ALL THE " REAL PILOTS " OUT THERE,,FORGIVE MY RANT,,,JUST CANT STAND IT WHEN PEOPLE COMPLAIN ABOUT HEAVIES You clearly have notread this thread at all, and the simple fact is I can throw your own argument back at you with no effort at all. |
Wigglen Tallywacker
ZionTCD Unclaimed.
11
|
Posted - 2013.06.03 14:38:00 -
[72] - Quote
also realized we haven't even gotten prototype will drop ships when that happens the overall survivability of the dropship will increase |
JamieC Jordan
Optimal Rangers
0
|
Posted - 2013.06.03 14:39:00 -
[73] - Quote
[quote=TuFar Gon]I hope this is'nt another thread cryin about heavies. Just a bunch of people with bratty senses of entitlement who want to rule the field uncontested. Next thing ya know they'll call for forge gun nerfs. If your any bit a good pilot who fits your ship properly YOU R SIMPLY VERY HARD TO TAKE DOWN. Also,,cant help but notice not a single mention of swarm launchers,,HELLOOO,,THEIR MISSLE ROUNDS LOCK ON AND CHASE U. TO ALL THE " REAL PILOTS " OUT THERE,,FORGIVE MY RANT,,,JUST CANT STAND IT WHEN PEOPLE COMPLAIN ABOUT HEAVIES[/q
understand from a pilots point of veiw you cant make a good fitting the CPU and PG are pathetic and a forge gun 1 or 2 hit kills any pilot no matter what i just want range reduced a small gun like that shouldn't be stronger than an instalation |
Azura Sakura
Militaires-Sans-Frontieres
54
|
Posted - 2013.06.03 14:43:00 -
[74] - Quote
TuFar Gon wrote:I hope this is'nt another thread cryin about heavies. Just a bunch of people with bratty senses of entitlement who want to rule the field uncontested. Next thing ya know they'll call for forge gun nerfs. If your any bit a good pilot who fits your ship properly YOU R SIMPLY VERY HARD TO TAKE DOWN. Also,,cant help but notice not a single mention of swarm launchers,,HELLOOO,,THEIR MISSLE ROUNDS LOCK ON AND CHASE U. TO ALL THE " REAL PILOTS " OUT THERE,,FORGIVE MY RANT,,,JUST CANT STAND IT WHEN PEOPLE COMPLAIN ABOUT HEAVIES Sorry. But any good/decent pilot knows that you can easily outrun swarm launchers if you fit it right. Now just for 1minute. I will like for you to imagine, yourself and maybe 2 other guys in combat and are getting surrounded. But then you have us, the bad ass DS pilots, come in for a quick pick up and fly off in the distance. Be pretty cool but that will never happen ATM... |
Yeva Kalsani
Reckoners
116
|
Posted - 2013.06.03 14:46:00 -
[75] - Quote
Being a FG user myself, the problem I can identify is this:
Forge Guns (and railguns) are fairly well balanced against everything else. Especially when higher-level HAVs are rolled out, this will become clear. It will become even more clear when there's a damage decay over 300m range on FG shots, which the devs have talked about. I can only hope that railguns will have the same sort of damage brake put in place otherwise every game consists of taking out every railgun installation before anybody can roll out any Dropships.
Dropships are fairly well balanced against everything else. A skilled pilot in a well-fitted Dropship can do a lot of stuff and get away from Swarms.
But Forge Guns (and railguns) versus Dropships is not balanced at all. I say "buff Dropships for more EHP" but this is only a quickfix which, together with price cuts to Dropships, will only temporarily make them more balanced against these weapons, but unbalance them against everything else. There need to be more balancing factors in place against this type of weaponry to make them more survivable and "worth it" in terms of ISK and SP investments.
Then there's the problem with Dropship pilots not getting enough WP rewards for the stuff they're supposed to be doing, which is another issue, but let's leave that for another discussion... |
TuFar Gon
0uter.Heaven League of Infamy
2
|
Posted - 2013.06.03 14:48:00 -
[76] - Quote
gbghg wrote:TuFar Gon wrote:I hope this is'nt another thread cryin about heavies. Just a bunch of people with bratty senses of entitlement who want to rule the field uncontested. Next thing ya know they'll call for forge gun nerfs. If your any bit a good pilot who fits your ship properly YOU R SIMPLY VERY HARD TO TAKE DOWN. Also,,cant help but notice not a single mention of swarm launchers,,HELLOOO,,THEIR MISSLE ROUNDS LOCK ON AND CHASE U. TO ALL THE " REAL PILOTS " OUT THERE,,FORGIVE MY RANT,,,JUST CANT STAND IT WHEN PEOPLE COMPLAIN ABOUT HEAVIES You clearly have notread this thread at all, and the simple fact is I can throw your own argument back at you with no effort at all. your right,,I apologize for for not being thorough with my reading,,but still,,GOOD PILOTS R NOT EASY TO BRING DOWN. AGAIN,,OOPS just hate it when people bi___ about us,,forgive my stupidity and my lack of paying attention to detail,,got caught up in being pissed.
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Garrett Blacknova
Codex Troopers
3212
|
Posted - 2013.06.03 14:55:00 -
[77] - Quote
Yeva Kalsani wrote:Being a FG user myself, the problem I can identify is this:
Forge Guns (and railguns) are fairly well balanced against everything else. Especially when higher-level HAVs are rolled out, this will become clear. It will become even more clear when there's a damage decay over 300m range on FG shots, which the devs have talked about. I can only hope that railguns will have the same sort of damage brake put in place otherwise every game consists of taking out every railgun installation before anybody can roll out any Dropships.
Dropships are fairly well balanced against everything else. A skilled pilot in a well-fitted Dropship can do a lot of stuff and get away from Swarms.
But Forge Guns (and railguns) versus Dropships is not balanced at all. I say "buff Dropships for more EHP" but this is only a quickfix which, together with price cuts to Dropships, will only temporarily make them more balanced against these weapons, but unbalance them against everything else. There need to be more balancing factors in place against this type of weaponry to make them more survivable and "worth it" in terms of ISK and SP investments.
Then there's the problem with Dropship pilots not getting enough WP rewards for the stuff they're supposed to be doing, which is another issue, but let's leave that for another discussion... So basically, the problem is that when all the other vehicles got their HP buff after losing the Shield and Armour skill HP, Dropships should have got the same treatment?
I can agree with that. |
gbghg
L.O.T.I.S. RISE of LEGION
1984
|
Posted - 2013.06.03 14:57:00 -
[78] - Quote
Yeva Kalsani wrote:Being a FG user myself, the problem I can identify is this:
Forge Guns (and railguns) are fairly well balanced against everything else. Especially when higher-level HAVs are rolled out, this will become clear. It will become even more clear when there's a damage decay over 300m range on FG shots, which the devs have talked about. I can only hope that railguns will have the same sort of damage brake put in place otherwise every game consists of taking out every railgun installation before anybody can roll out any Dropships.
Dropships are fairly well balanced against everything else. A skilled pilot in a well-fitted Dropship can do a lot of stuff and get away from Swarms.
But Forge Guns (and railguns) versus Dropships is not balanced at all. I say "buff Dropships for more EHP" but this is only a quickfix which, together with price cuts to Dropships, will only temporarily make them more balanced against these weapons, but unbalance them against everything else. There need to be more balancing factors in place against this type of weaponry to make them more survivable and "worth it" in terms of ISK and SP investments.
Then there's the problem with Dropship pilots not getting enough WP rewards for the stuff they're supposed to be doing, which is another issue, but let's leave that for another discussion... This is actually very good post +1. And while I would say that this would be the perfect place to Insert countermeasures as CCP blam said in another thread it's hard to think of any countermeasures against forge guns. |
TuFar Gon
0uter.Heaven League of Infamy
2
|
Posted - 2013.06.03 15:06:00 -
[79] - Quote
JamieC Jordan wrote:[quote=TuFar Gon]I hope this is'nt another thread cryin about heavies. Just a bunch of people with bratty senses of entitlement who want to rule the field uncontested. Next thing ya know they'll call for forge gun nerfs. If your any bit a good pilot who fits your ship properly YOU R SIMPLY VERY HARD TO TAKE DOWN. Also,,cant help but notice not a single mention of swarm launchers,,HELLOOO,,THEIR MISSLE ROUNDS LOCK ON AND CHASE U. TO ALL THE " REAL PILOTS " OUT THERE,,FORGIVE MY RANT,,,JUST CANT STAND IT WHEN PEOPLE COMPLAIN ABOUT HEAVIES [/q understand from a pilots point of veiw you cant make a good fitting the CPU and PG are pathetic and a forge gun 1 or 2 hit kills any pilot no matter what i just want range reduced a small gun like that shouldn't be stronger than an instalation take our forge gun range? Just like they took our hmg range? Would u rather heavies use caveman clubs and try bringing dropships down by throwing rocks at u ???? Like I said before,,,BRATTY SENSE OF ENTITLEMENT. You do realize we destroy installations so you can have a better chance to fly over enemy territory,,or would u rather some noob jump on a railgun and steel WP by bringing u down with NO SKILLS. Dont hate THE FATTY,,WE R ONLY DOING OUR JOBS,,SO IF U DONT LIKE BEING SHOT DOWN,,DONT B A PILOT,,LEAVE IT TO " REAL PILOTS "
|
gbghg
L.O.T.I.S. RISE of LEGION
1984
|
Posted - 2013.06.03 15:11:00 -
[80] - Quote
You want to know something? The majority of the pilots I know either respecced out of dropships or now refuse to fly them anymore due to how quick they die. And hell, some of them are among the best pilots I've come across in dust. Dropship piloting has the highest burnout rate of any role in this game. The simple fact is, if something doesn't change soon droships will become a very, very rare sight. |
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DS 10
G I A N T EoN.
383
|
Posted - 2013.06.03 15:25:00 -
[81] - Quote
It's hard to tell if all the dropships I've taken out have just been bad or my FG is just OP vs them. Most ships can only take one hit from my Ishukone Assault before dropping. Sometimes it MIGHT take two. I can totally understand why pilots are upset. It takes several shots on an LLAV and they are a lot more agile. It should take at least two shots to take out a basic ship, 3-4 for a good ship. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3400
|
Posted - 2013.06.03 15:36:00 -
[82] - Quote
DS 10 wrote:It's hard to tell if all the dropships I've taken out have just been bad or my FG is just OP vs them. Most ships can only take one hit from my Ishukone Assault before dropping. Sometimes it MIGHT take two. I can totally understand why pilots are upset. It takes several shots on an LLAV and they are a lot more agile. It should take at least two shots to take out a basic ship, 3-4 for a good ship.
I use my militia forge gun with two complex heavy damage mods and I've never had to shoot a dropship more than 3 times to kill it |
martinofski
Les Rebelles A Qc
169
|
Posted - 2013.06.03 15:47:00 -
[83] - Quote
Totally agree with you DS10. The forge gun isn't the issue here, but the DS itself.
The dropship should be more resistant than an LAV with an exposed driver.
For me, there is some flaw in the modules too. A dropship which can carry 6+1 people shouldn't be a light vehicle, more like a medium one. Modules for shield and armor should be better than the ones for the LAV.
For balance, DS need to be "think" differently regarding their defence, since when you are in the air, no cover is really available. There is, but you also attract all the attention until you are down.
I made an alt, just so I could fly dropship around like I love too without getting killed. I got about 1M Sp into it and still in the academy, so now I do survive ok, unless a turret start to shoot me until I fall. this is the only place you can ride around a complete game. This is totally not normal. The only reason I do survive is the fact I don't come across any forge guns or upgraded swarms. Only Militia Swarm attacks me.
By the way, I noticed the only place where a DS is good for not giving the pilot WP is the academy, since you can play much longer in there before hitting 10,000WP and switching to the normal playmodes. Sad. Glad I transfered 40M isk to my alt to play around in DS. It feel good there. hovering and killing some reddots, tanks and turrets with my gunners.
|
Nebra Tene
Roaming Blades
47
|
Posted - 2013.06.03 16:06:00 -
[84] - Quote
calisk galern wrote:aren't drop ships virtually immune to swarm launchers/av grenades now due to their speed and height.
now they want to be immune to forge guns as well?
the phrase "in your dreams" seems pretty appropriate
Seems vehicles getting destroyed easily by ANTI-VEHICLE weapons makes the AV weapons OP. To pilots, you gotta keep in mind in a dropship, you always have to keep moving, like any vehicle or infantry unit, you stand still for too long without good cover, you're going to get shot down fast.
On a side note, I don't really like to jump into the anti-Free LAV bandwagon (I don't really care either way for that), but in a way, they may be somewhat responsible for Dropships/ Tanks being destroyed extremely fast at times, I mean, ever since the LAV spam started, everyone has to have some AV measures all the time if they don't want a bunch of LAVs just driving around, running over everyone constantly.
So the anti-vehicle role went from something some people used, to a must have side-build necessary for everyone. Most threads for or against free LAVs end up with a lot of people just saying "if you don't want to get run over, you should have some AV measures" or something of the sorts and of course with nothing being announced in regards of the matter for CCP, people are doing so.
So there's a chance its not that AV stuff is OP, but rather, that there's an overabundance of AV units at any given time? Or maybe they ARE OP, who knows, as a pilot and an AV unit, I find them rather nicely balanced, but that may be just me, depends on one's sense of "balance" I suppose.
|
Garrett Blacknova
Codex Troopers
3212
|
Posted - 2013.06.03 16:25:00 -
[85] - Quote
Nebra Tene wrote:calisk galern wrote:aren't drop ships virtually immune to swarm launchers/av grenades now due to their speed and height.
now they want to be immune to forge guns as well?
the phrase "in your dreams" seems pretty appropriate Seems vehicles getting destroyed easily by ANTI-VEHICLE weapons makes the AV weapons OP. To pilots, you gotta keep in mind in a dropship, you always have to keep moving, like any vehicle or infantry unit, you stand still for too long without good cover, you're going to get shot down fast. On a side note, I don't really like to jump into the anti-Free LAV bandwagon (I don't really care either way for that), but in a way, they may be somewhat responsible for Dropships/ Tanks being destroyed extremely fast at times, I mean, ever since the LAV spam started, everyone has to have some AV measures all the time if they don't want a bunch of LAVs just driving around, running over everyone constantly. So the anti-vehicle role went from something some people used, to a must have side-build necessary for everyone. Most threads for or against free LAVs end up with a lot of people just saying "if you don't want to get run over, you should have some AV measures" or something of the sorts and of course with nothing being announced in regards of the matter for CCP, people are doing so. So there's a chance its not that AV stuff is OP, but rather, that there's an overabundance of AV units at any given time? Or maybe they ARE OP, who knows, as a pilot and an AV unit, I find them rather nicely balanced, but that may be just me, depends on one's sense of "balance" I suppose. As an AV guy who mostly runs Swarms, I call BS on the claim that Dropships are practically immune.
If they want to actually be involved in anything, at all, in any way at all, they HAVE to come close enough to be at risk. And a well-timed and well-aimed Swarm is near-impossible for even an Assault Dropship to avoid, although it's only a first volley, and the second they WILL be able to outrun. A regular Dropship or Logi variant will have to tank at least 3 Swarms from me before they can run, and that's assuming they're good AND lucky enough to work out where I'm shooting from. It's possible for an unlucky (or bad) Assault Dropship pilot to get shot down by a good Swarm user.
Forge Guns aren't OP, but they are OP against Dropships, because Dropships are underpowered and need a little bit of a buff. Like the slight HP buff that HAVs got, or like the huge one LAVs got that needs at least a partial reversal because they're the ones that are practically immune to Swarms these days (free ones are ok, non-free Militia and up are too hard to kill). I'm pretty sure LLAVs in particular are harder to kill than most HAVs. |
General Erick
Onslaught Inc RISE of LEGION
37
|
Posted - 2013.06.03 16:28:00 -
[86] - Quote
Gigatron Prime wrote:
On another note, milita forge is **** as well and it aint gonna drop a militia easily .
I disagree, I have a militia with two militia heavy damage mods and I shoot the dropship once and it drops...like a ship. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3402
|
Posted - 2013.06.03 16:29:00 -
[87] - Quote
General Erick wrote:Gigatron Prime wrote:
On another note, milita forge is **** as well and it aint gonna drop a militia easily .
I disagree, I have a militia with two militia heavy damage mods and I shoot the dropship once and it drops...like a ship.
Same
Who needs to skill into AV when Militia Forges are as godly as they are?
|
Severance Pay
Purgatorium of the Damned League of Infamy
316
|
Posted - 2013.06.03 16:36:00 -
[88] - Quote
Protip killing dropships: Aim for the rudders in the rear +50% dmg. You're welcome guys, hope this helps with your inability to oneshot dropships. If all goes well there should be a new thread call "QQ Dropship pilots quit, all AV oneshots all ships"
Protip to dropships: Fly backwards to avoid heavy fire to rudders. |
gbghg
L.O.T.I.S. RISE of LEGION
1989
|
Posted - 2013.06.03 17:08:00 -
[89] - Quote
Severance Pay wrote:Protip killing dropships: Aim for the rudders in the rear +50% dmg. You're welcome guys, hope this helps with your inability to oneshot dropships. If all goes well there should be a new thread call "QQ Dropship pilots quit, all AV oneshots all ships"
Protip to dropships: Fly backwards to avoid heavy fire to rudders. Problem is, the thrusters are the biggest target on the ship, you try and run away while turning away to make the most of the new flight mechanics they get hit. You try and fly away backwards as suggested your vulnerable for longer and any shots aiming at the largest target eg the underside have a high chance of still hitting the thrusters. |
Iron Wolf Saber
Den of Swords
4848
|
Posted - 2013.06.03 17:13:00 -
[90] - Quote
I think one of the major problems for dropships is they have such a large vulnerable spot. |
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Moochie Cricket
SyNergy Gaming EoN.
311
|
Posted - 2013.06.03 18:41:00 -
[91] - Quote
There needs to be a skill that gives +3/5% to damage resistance per level. This way the forge is left alone and it takes sp for someone to have a good dropship. |
DS 10
G I A N T EoN.
383
|
Posted - 2013.06.03 18:48:00 -
[92] - Quote
Iron Wolf Saber wrote:I think one of the major problems for dropships is they have such a large vulnerable spot.
Yes. It's called the whole thing. |
gbghg
L.O.T.I.S. RISE of LEGION
1992
|
Posted - 2013.06.03 19:09:00 -
[93] - Quote
Moochie Cricket wrote:There needs to be a skill that gives +3/5% to damage resistance per level. This way the forge is left alone and it takes sp for someone to have a good dropship. There is, it's called shield/armour upgrades, and for dropships it's useless. |
Moochie Cricket
SyNergy Gaming EoN.
311
|
Posted - 2013.06.03 19:13:00 -
[94] - Quote
gbghg wrote:Moochie Cricket wrote:There needs to be a skill that gives +3/5% to damage resistance per level. This way the forge is left alone and it takes sp for someone to have a good dropship. There is, it's called shield/armour upgrades, and for dropships it's useless.
Im thinking of it as an additional skill specific to dropships only |
JamieC Jordan
Optimal Rangers
0
|
Posted - 2013.06.03 19:13:00 -
[95] - Quote
i checked the market just to see the damage a forge gun can do the prototype does 2700 and you say im wrong about them being overpowered i have 2 prototype shield extenders on my python and a shield hardener and that would still take my dropship out ( without damage amplifiers ) so they may be balanced on everything else but that would 1 shot any other dropship... the problem is you can only squeeze 3400 shield on a python without a armorrepair module |
gbghg
L.O.T.I.S. RISE of LEGION
1995
|
Posted - 2013.06.03 19:18:00 -
[96] - Quote
JamieC Jordan wrote:i checked the market just to see the damage a forge gun can do the prototype does 2700 and you say im wrong about them being overpowered i have 2 prototype shield extenders on my python and a shield hardener and that would still take my dropship out ( without damage amplifiers ) so they may be balanced on everything else but that would 1 shot any other dropship... the problem is you can only squeeze 3400 shield on a python without a armorrepair module Light modules are useless against forge guns, those things are balanced against the heavy modules,which is half the problem between forge guns and modules.
And moochie, why not just give dropships an inherent resistance buff in that case? |
JamieC Jordan
Optimal Rangers
2
|
Posted - 2013.06.03 19:25:00 -
[97] - Quote
gbghg wrote:JamieC Jordan wrote:i checked the market just to see the damage a forge gun can do the prototype does 2700 and you say im wrong about them being overpowered i have 2 prototype shield extenders on my python and a shield hardener and that would still take my dropship out ( without damage amplifiers ) so they may be balanced on everything else but that would 1 shot any other dropship... the problem is you can only squeeze 3400 shield on a python without a armorrepair module Light modules are useless against forge guns, those things are balanced against the heavy modules,which is half the problem between forge guns and modules. And moochie, why not just give dropships an inherent resistance buff in that case?
all im saying is they made dropships fear almost everything plus the fact that the pg and cpu are usless i would like a solution that keeps forge gunners and dropship pilots happy you cant really fit much on it i have every skill point in vehicle modulels and my dropship still gets ripped apart |
Skihids
The Tritan Industries RISE of LEGION
1522
|
Posted - 2013.06.03 19:32:00 -
[98] - Quote
There are so many problems with the dropship that it's difficult to know where to begin.
- They are huge targets - They have practically no cover as they hang in the air - They are accessable from just about anywhere on the map so AV doesn't have to be threatened by infantry - They have the accelleration of a Greyhound bus with a Prius drivetrain - They have to fly low and slow to do anything useful - They are tissue paper thin unless you have millions of SP into them and then they are newsprint thin
On top of that they have no real mission.
Everyone says they are transports, but CCP treats them like gunships, going so far as to make an Assault variant. CCP Blam is now talking about a bomber variant. I don't get the feeling that we will see any ADV or PRO "versions" of the dropship, just more variations for increasing SP and ISK.
There is no need to use a dropship as transport. Grab a couple LAVs and you will arrive quickly, more stealthily, and intact with a few roadkills on the way. Take a dropship and you may not make it. In any event unless you area a heavy you can just walk in the time it takes to call in a dropship.
Once you make it to an objective DUs and objective spawning eliminate 90% of the need for long distance transport even on the larger maps.
The other missions?
- Vehicle scanners: They are radius based so the ground footprint is tiny to non-existant unless you are flying lamp-post height.
- Shield transport: With a range of several meters the dropship may as well be a child's balloon tied to the HAV's top turret. It's as easy to kill and as impossilbe to miss..
Dropships are a solution looking for a problem to solve. They used to fun to fly when they were somewhat responsive, but they are such slow pigs that I've stopped flying them for fun.
Now I'm driving the SLAV or LLAV for fun. The new control scheme with L2/R2 for brake/accellerator is great and racing around is so much more fun. I get the feeling of speed and the challenge of a racing game while turning red dots into red smears on the road. The speed loss when hitting a suit actually improves the fun as it makes it feel like a substantial hit. Now CCP needs to add a crunching sound of the suit being crushed to make it perfect. My personal best is 14-0 and I'm having a blast.
The LAV has the benefit of eHP, abundant cover, and accelleration which makes it 100x more survivable than a dropship. LAVs are where it's at. |
gbghg
L.O.T.I.S. RISE of LEGION
1995
|
Posted - 2013.06.03 19:36:00 -
[99] - Quote
Skihids wrote:There are so many problems with the dropship that it's difficult to know where to begin.
- They are huge targets - They have practically no cover as they hang in the air - They are accessable from just about anywhere on the map so AV doesn't have to be threatened by infantry - They have the accelleration of a Greyhound bus with a Prius drivetrain - They have to fly low and slow to do anything useful - They are tissue paper thin unless you have millions of SP into them and then they are newsprint thin
On top of that they have no real mission.
Everyone says they are transports, but CCP treats them like gunships, going so far as to make an Assault variant. CCP Blam is now talking about a bomber variant. I don't get the feeling that we will see any ADV or PRO "versions" of the dropship, just more variations for increasing SP and ISK.
There is no need to use a dropship as transport. Grab a couple LAVs and you will arrive quickly, more stealthily, and intact with a few roadkills on the way. Take a dropship and you may not make it. In any event unless you area a heavy you can just walk in the time it takes to call in a dropship.
Once you make it to an objective DUs and objective spawning eliminate 90% of the need for long distance transport even on the larger maps.
The other missions?
- Vehicle scanners: They are radius based so the ground footprint is tiny to non-existant unless you are flying lamp-post height.
- Shield transport: With a range of several meters the dropship may as well be a child's balloon tied to the HAV's top turret. It's as easy to kill and as impossilbe to miss..
Dropships are a solution looking for a problem to solve. They used to fun to fly when they were somewhat responsive, but they are such slow pigs that I've stopped flying them for fun.
Now I'm driving the SLAV or LLAV for fun. The new control scheme with L2/R2 for brake/accellerator is great and racing around is so much more fun. I get the feeling of speed and the challenge of a racing game while turning red dots into red smears on the road. The speed loss when hitting a suit actually improves the fun as it makes it feel like a substantial hit. Now CCP needs to add a crunching sound of the suit being crushed to make it perfect. My personal best is 14-0 and I'm having a blast.
The LAV has the benefit of eHP, abundant cover, and accelleration which makes it 100x more survivable than a dropship. LAVs are where it's at. 17-0 for me and frankly as I posted in this thread https://forums.dust514.com/default.aspx?g=posts&t=84440&find=unread dropships should be more like galaxy's in planetside 2. |
JamieC Jordan
Optimal Rangers
2
|
Posted - 2013.06.03 19:50:00 -
[100] - Quote
DS 10 wrote:It's hard to tell if all the dropships I've taken out have just been bad or my FG is just OP vs them. Most ships can only take one hit from my Ishukone Assault before dropping. Sometimes it MIGHT take two. I can totally understand why pilots are upset. It takes several shots on an LLAV and they are a lot more agile. It should take at least two shots to take out a basic ship, 3-4 for a good ship.
thank you. since your a forge gunner that actually helps this post on dropships since most forge gunners wont admit its unfair against dropships and this is why ccp needs to sort out the dropships shields and armor i mean they already reduced assault dropship a while ago |
|
Skihids
The Tritan Industries RISE of LEGION
1523
|
Posted - 2013.06.03 20:12:00 -
[101] - Quote
The FG is balanced nicely against the HAV, but it's OP vs. the slow vulnerable dropship.
You can't nerf the FG without hurting the FG/HAV balance, so you need to come up with another way to balance FG/DS.
LAVs are balanced with respect to the FG due to the fact that the FG user has to be pretty close to the LAV to get a shot with all the natural cover a ground vehicle enjoys. The LAV also has great acceleration and speed to get out of Dodge when he is hit. Heck, the LAV can even take one in the face and roadkill the FG user.
The dropship has none of that. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.06.03 21:55:00 -
[102] - Quote
Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Look, i believe that dropships need a boost in speed, but in armor o shield wil be truly unbalanced, speed should be your best defense, sure FG right now are raping DS, because only FG and some AV nades can take down a tank, IF it is a proto tank well, lets just say that a very good FGnner is needed to take it down, or at least with proto FG, yes DS seem made of paper and they are slow, but more health will really unbalance everything, then buff swarm launcher threads will come, and so on, in a vicious circle, I really believe dropships should be much more nimble and fast, people are using them as flying tanks, not troop transports, and everything needs a week point, so the week point of DS would be while dropping soldiers or picking them up, as it should be, and some counter measures like flares are needed for defending against swarm launchers, but the balance goes far from damage and health, it goes to WP too, i mean DS pilots need WP when people spawn on the dropship, and kill assists when a turret makes a kill, and who nows?, maybe even WP for avoiding swarm launchers |
Kekklian Noobatronic
Goonfeet
75
|
Posted - 2013.06.03 22:09:00 -
[103] - Quote
Why do dropship pilots even bother to land. Just have the passengers bail from the air. That requires coordination and skill of both dropship pilot and passengers, and is far safer for the ship. Not to mention impressive. Dropsuits have air brakes for a reason - use them.
Also, dropships have to be somewhat light to stay airborne. I say that knowing full well its a brick. There has to be a realistic balance between ship mass and avaliable thrust, and I believe it's met it. So yea, as a forge gunner and DS pilot, I think it's realistic.
The dropships has the entire airspace to play around with. USE IT! Stop bitching for a flying tank, you won't get it. You'll get better controls eventually, but not a flying fortress. If you aren't using the dropships inherent advantages , then the fault lies with you. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
705
|
Posted - 2013.06.03 22:12:00 -
[104] - Quote
Dropships are fine. We currently only have access to standard ones.
Here's a thread I made about my thoughts on dropships:
https://forums.dust514.com/default.aspx?g=posts&m=894382#post894382 |
gbghg
L.O.T.I.S. RISE of LEGION
2002
|
Posted - 2013.06.03 22:30:00 -
[105] - Quote
Kekklian Noobatronic wrote:Why do dropship pilots even bother to land. Just have the passengers bail from the air. That requires coordination and skill of both dropship pilot and passengers, and is far safer for the ship. Not to mention impressive. Dropsuits have air brakes for a reason - use them.
Also, dropships have to be somewhat light to stay airborne. I say that knowing full well its a brick. There has to be a realistic balance between ship mass and avaliable thrust, and I believe it's met it. So yea, as a forge gunner and DS pilot, I think it's realistic.
The dropships has the entire airspace to play around with. USE IT! Stop bitching for a flying tank, you won't get it. You'll get better controls eventually, but not a flying fortress. If you aren't using the dropships inherent advantages , then the fault lies with you. That air space is a lot smaller than you'd think, forge guns range is 300 meters, the max flight ceiling is 500m, the forge gun can cover a huge of airspace and tank railguns with their much longer range can deny almost the entire sky if they go on a rise. And I believe the total map size is under a square kilometer on the larger maps.
And the reason we tend to slow down when dropping people from an aircraft is that it's a much more reliable and more accurate method of getting people on target for the drop, and it means the guy who dallied and doesn't jump out till a second after you tell him to move his ass will still land with the rest of the squad. We also have to land to pick people up. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3405
|
Posted - 2013.06.03 22:33:00 -
[106] - Quote
TheAmazing FlyingPig wrote:Dropships are fine. We currently only have access to standard ones.
Classic DUST mentality: It'll be fine in a year, don't worry man |
Eurydice Itzhak
Militaires Sans Jeux
55
|
Posted - 2013.06.03 22:52:00 -
[107] - Quote
Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
I'm quite experienced with vehicles in general although my dropship skills aren't top notch because, well, dropships are useless piles of garbage.
I routinely drive my Logi LAV with a heavy fitted with a militia forge gun. I've never had a dropship live more than 5 minutes after I've decided I want to kill it. It is sad that a militia forge gun absolutely destroys Dropships in this way.
Vehicles in general need some attention and love.
Dropships need a whole lot more than anything else in the game. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
705
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Posted - 2013.06.03 22:55:00 -
[108] - Quote
DUST Fiend wrote:TheAmazing FlyingPig wrote:Dropships are fine. We currently only have access to standard ones. Classic DUST mentality: It'll be fine in a year, don't worry man Because spamming these forums with demands has gotten us this far. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
0
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Posted - 2013.06.08 02:11:00 -
[109] - Quote
I have experience as both a Sentinal/Forge Gun user and Dropship. The biggest problem with forge guns is dropships are an easy to spot target. HAV's and LAV's have a bit of lead way being that they are on the ground. there are tons of things that obstruct a forge gunners view of them. Also not to mention seeing that glowing forge gun from a HAV is much easier compared to being 1000 of meters in the air. I read in previous post Dropships speed was decreased a bit a while back, and it makes running from just anyone who decides to shoot rockets at you hard to pilot defensively. I do miss being able to use ACM (Air Combat Maneuvering), and mass to make lock on missiles hit sides of mountains, buldings or simply explode inches behind the ship. With forge guns there should be a roll off of damage depending the distance between them and the dropship, so just like the "fun factor," has been added to LAV's and other vehicles, I think dropships should have a fighting chance against them. I hope that CCP if they plan on producing a HUD interface for pilots to know about forge guns, or perhaps something to skill up where it detects forge guns and rockets in a reasonable area would be amazing. A few other things I think that dropships could benefit from also is there is a jerking glitch with the turrets that are manned by passengers. When you aim too close to the front of the ship they jerk upwards making it hard to track or lead your target. Another known glitch is if you are ever shot out of the dropship, and try to re-spawn in a logistics dropship or board back onto an assault dropship it glitches as if you are not moving anywhere until you jump out and the pilot calls it back and rez another. There also seems to be a huge issue with small railguns, and even more so when on a dropship. They do not feel accurate, when compared to missiles and blasters. It seems that even with direct hits small railguns only do splash damage. Last thing I noticed with dropships is no kill assist while you are piloting are given to the pilot like they are in tank. Other than that anything else that could be brought up are really searching hard for something wrong with dropships. I am sure CCP will soon give dropships their day to shine like everything else. |
Loki Keller
Corvus Conspiracy
6
|
Posted - 2013.06.08 02:59:00 -
[110] - Quote
Let's see, dropship is a troop transport armed with side-mounted turrets who can, if fitted properly, take out vehicles, fortifications, and harass infantry, deploy units anywhere on the battlefield faster than any other method of transportation, and a skilled pilot can make a huge difference to any given engagement.
A forge gunner, if fitted properly, can run at 3-4 mph and take out most light vehicles in 1-2 shots and heavy vehicles and fortifications with a few more. It is almost useless against anything but it's designated target. |
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