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Nguruthos IX
Hellstorm Inc League of Infamy
426
|
Posted - 2013.05.14 19:43:00 -
[1] - Quote
*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
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Vallud Eadesso
Subdreddit Test Alliance Please Ignore
89
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Posted - 2013.05.14 19:46:00 -
[2] - Quote
Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad.
They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. |
Gigatron Prime
New Eden's Most Wanted Gentlemen's Agreement
26
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Posted - 2013.05.14 19:49:00 -
[3] - Quote
Militia dropships are **** and cant dodge forge very easily. That is where the QQ comes from. Sink some SP into it and you'll see the difference.
On another note, milita forge is **** as well and it aint gonna drop a militia easily let alone a gunnlogi hence the forge QQ. |
Scramble Scrub
Osmon Surveillance Caldari State
203
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Posted - 2013.05.14 19:50:00 -
[4] - Quote
The best way I can think of to let drop ships survive against forge guns is give them a natural resistance to them. |
gbghg
L.O.T.I.S. RISE of LEGION
1633
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Posted - 2013.05.14 19:54:00 -
[5] - Quote
Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. To do a dropships job such as picking someone up and transporting them requires slowing down and making yourself a target. The frank truth is that a dropships best method of survival is to not do its job.
And gigatron, doesn't matter what dropship you use, they all die easily to forge guns. |
Fro Diesel
Seituoda Taskforce Command Caldari State
5
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Posted - 2013.05.14 19:58:00 -
[6] - Quote
I don't fly yet but I am a forge gunner. Inside 100m or so and flying slow I am going to pop your cherry. Outside 100m and/or using evasive flying techniques derpships get pretty hard to hit. At that range/altitude you fill only a small portion of the aiming reticle. |
Beren Hurin
OMNI Endeavors Reverberation Project
463
|
Posted - 2013.05.14 19:59:00 -
[7] - Quote
I"m really thinking that for my team, one thing that is lacking is better battlefield intel. I've not seen the majority of heavies walking around with FGs so the biggest risk with a DS is having a heavy make its way to a supply depot.
Players should know by now where those are. If supply depots are blue your risk to FG hits is lower than if they are red. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
90
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Posted - 2013.05.14 19:59:00 -
[8] - Quote
gbghg wrote:Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. To do a dropships job such as picking someone up and transporting them requires slowing down and making yourself a target. The frank truth is that a dropships best method of survival is to not do its job. And gigatron, doesn't matter what dropship you use, they all die easily to forge guns.
Don't pick people up in the middle of combat if you can help it, don't land in a contested area. Tell the squad your ship alone costs more than the whole squads fit and you ain't going to risk it. Pick up your squad from right under your MCC if you can and fly in LOW, have them bail BEFORE the target area in a place they can group up and organize, and then burn out of there. Once the ground team has started causing trouble, use them as a distraction and make rapid passes. Don't try and linger over an area like it's pre-Chromosome. You'll just get shot down. |
Polish Hammer
Conspiratus Immortalis League of Infamy
404
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Posted - 2013.05.14 20:04:00 -
[9] - Quote
Long time forge gunner here,
I feel that they are balanced to a certain extent. There are really, REALLY good pilots that know how to (first off) build their dropships to be able to resist a good 3-4 rounds. Speed is your best ally because tracking dropships and trying to predict movement patterns gets tricky when you kick on those afterburners. Oh yeah, use after burners to escape quickly.
I think one of the bigger issues is that I see quite a few shield variants (I forget the name of them right now) when the armor variants do well against forge guns (at least in my experience, I can't speak for others). |
Big Boss XIII
M.T.A.C Assault Operations Command
125
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Posted - 2013.05.14 20:06:00 -
[10] - Quote
I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon |
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Nguruthos IX
Hellstorm Inc League of Infamy
428
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Posted - 2013.05.14 20:08:00 -
[11] - Quote
Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon
Don't get me started on disconnect. I'm out 20 mil. My connection is fine and wired. |
Gelan Corbaine
BetaMax. CRONOS.
157
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Posted - 2013.05.14 20:09:00 -
[12] - Quote
Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon
You forgot RDV's |
Nguruthos IX
Hellstorm Inc League of Infamy
428
|
Posted - 2013.05.14 20:12:00 -
[13] - Quote
Gelan Corbaine wrote:Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon You forgot RDV's
You're not making me want to log in when I get home tomorrow. |
Big Boss XIII
M.T.A.C Assault Operations Command
126
|
Posted - 2013.05.14 20:12:00 -
[14] - Quote
Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon
Edit : dont mess with the forge guns the are balenced fine try shoot a tank with one you will see
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Big Boss XIII
M.T.A.C Assault Operations Command
126
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Posted - 2013.05.14 20:14:00 -
[15] - Quote
Gelan Corbaine wrote:Big Boss XIII wrote:I use both fg and DS and i do think the forge gun is easy to lead and shoot a dropship down at a safe range I fly proto incubus and Prometheus and forge are always annoying when im hovering at node points assisting the team
Threats to dropdhips are installations , forgeguns , tanks , kamakazi pilots , and mass drivers
Yes mass drivers are effective vs dripships i was providing a pickup and a mass driver messed my dropship up bad before i could bug out
Everything is a threat to pilots but the worst one of all is that pesky Disconnection from server Im down 6 ships for this ( not my fault )
But all pilots keep it up i have a feeling they will sort us out soon You forgot RDV's
:0 cant belive i forgot that one its the worst way to get took down
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Schalac 17
Murderz for hire
124
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Posted - 2013.05.14 20:14:00 -
[16] - Quote
I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. |
gbghg
L.O.T.I.S. RISE of LEGION
1633
|
Posted - 2013.05.14 20:15:00 -
[17] - Quote
Vallud Eadesso wrote:gbghg wrote:Vallud Eadesso wrote:Nguruthos IX wrote:*Anyone who has any idea what they're actually talking about.
As in people with experience both flying a lot and shooting DS with a FG? I know there's got to be a few of you, I just want to know who...
Yes, they're totally balanced. If you're flying low enough and SLOW enough for a forge gunner to hit you with a charge shot, well too bad. You hover for a second or less, everyone bails and you burn it out of there and hug the terrain. Just because you want to fly in at 3000 feet, don't mean you should. ;) They're not exactly easy weapons to line up on the dropship pilot who knows how to jink and weave. Especially the lower meta-level ones. To do a dropships job such as picking someone up and transporting them requires slowing down and making yourself a target. The frank truth is that a dropships best method of survival is to not do its job. And gigatron, doesn't matter what dropship you use, they all die easily to forge guns. Don't pick people up in the middle of combat if you can help it, don't land in a contested area. Tell the squad your ship alone costs more than the whole squads fit and you ain't going to risk it. Pick up your squad from right under your MCC if you can and fly in LOW, have them bail BEFORE the target area in a place they can group up and organize, and then burn out of there. Once the ground team has started causing trouble, use them as a distraction and make rapid passes. Don't try and linger over an area like it's pre-Chromosome. You'll just get shot down. I know the tactics, but a lot of the time your squads spawned at an objective, so you go down to get them, then out of the blue a forge gun hits you, you regain control, activate modules, and start to get the hell out of there, but the next round hits before you even begin to get away. I don't want dropships to be aerial tanks, but we should have some means of surviving AV beyond simply having to tank it, which the dropship is incredibly unsuited for. |
Big Boss XIII
M.T.A.C Assault Operations Command
126
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Posted - 2013.05.14 20:16:00 -
[18] - Quote
The new countermesures will help loads when they introduce them |
DUST Fiend
OSG Planetary Operations Covert Intervention
3041
|
Posted - 2013.05.14 20:17:00 -
[19] - Quote
Gigatron Prime wrote:Militia dropships are **** and cant dodge forge very easily. That is where the QQ comes from. Sink some SP into it and you'll see the difference.
Is 7 million enough SP, because I didn't see the difference |
gbghg
L.O.T.I.S. RISE of LEGION
1633
|
Posted - 2013.05.14 20:17:00 -
[20] - Quote
Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. |
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Nguruthos IX
Hellstorm Inc League of Infamy
429
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Posted - 2013.05.14 20:20:00 -
[21] - Quote
DUST Fiend wrote:Gigatron Prime wrote:Militia dropships are **** and cant dodge forge very easily. That is where the QQ comes from. Sink some SP into it and you'll see the difference. Is 7 million enough SP, because I didn't see the difference
10 here. It doesn't get any better.
AV scales up in usefulness far better than DS scale up in defensiveness. At a starting point of 2 militia forge gun hits kills a DS. |
Nguruthos IX
Hellstorm Inc League of Infamy
429
|
Posted - 2013.05.14 20:20:00 -
[22] - Quote
gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. also factor in reduced charge time from a few SP |
Iron Wolf Saber
Den of Swords
4106
|
Posted - 2013.05.14 20:38:00 -
[23] - Quote
I don't >< last build a well tanked DS could eat 4 FG shots before going down. this build they're like paper thin. |
Llan Heindell
One-Armed Bandits Heretic Initiative
95
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Posted - 2013.05.14 20:42:00 -
[24] - Quote
I think forge guns should have a slower turning speed, when the user is charging it and turning to aim at a target (I'm talking about a fixed speed, something that the sensitivity would not affect). It would make sense and it would give dropships a chance to avoid getting shot as they are fast.
Because as FGs are now they are just too easy to fire and hit pretty much anything.
Llan Heindell. |
Schalac 17
Murderz for hire
125
|
Posted - 2013.05.14 20:47:00 -
[25] - Quote
gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast. |
gbghg
L.O.T.I.S. RISE of LEGION
1636
|
Posted - 2013.05.14 20:51:00 -
[26] - Quote
Schalac 17 wrote:gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast. Strange, might be something to do with armour's higher EHP, but then I'm going from memory on their efficiency against armour/shield, someone on dust mind checking it? |
Nguruthos IX
Hellstorm Inc League of Infamy
435
|
Posted - 2013.05.14 20:53:00 -
[27] - Quote
Schalac 17 wrote:gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast.
Are you talking about actual tank tanks? |
General Tiberius1
ZionTCD Unclaimed.
721
|
Posted - 2013.05.14 20:53:00 -
[28] - Quote
dropship needs a buff, leave my FG alone, i need it to blow up tanks! |
Schalac 17
Murderz for hire
125
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Posted - 2013.05.14 21:00:00 -
[29] - Quote
Nguruthos IX wrote:Schalac 17 wrote:gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast. Are you talking about actual tank tanks? I'm talking about anything that is using the actual tank type. Tanks and drop ships. Not sure what the gallente drop ship is called, but those will survive more often than the caldari ones against me. But EX-O AV grenades kill all drop ships.
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Nguruthos IX
Hellstorm Inc League of Infamy
435
|
Posted - 2013.05.14 21:03:00 -
[30] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Schalac 17 wrote:gbghg wrote:Schalac 17 wrote:I believe that the forge gun is one of, if not the most balanced, weapon in the game. Low ammo, long charge time, only heavies can carry it, no ADS, the most powerful one has a root, good damage when you hit, and weak against armor. To be perfectly honest I find your crusade against the forge gun ridiculous considering not even all of the weapons and drop ships are in the game yet. Also considering that I have seen very few actual good forge gunners in matches that I have played and now that the Dire suit is gone and lots of people specced out of heavies I don't know why you are complaining so much about them. Forge guns are not weak against armour, if I remember right there a hybrid weapon. And I wouldn't say it has a long charge up time, look at he assault variant. That's funny because armor tanks are really hard to kill with just a FG. Sometimes I would put all 4 rounds into it and it would just rep right back up to full armor. Now shield tanks better run away because I eat those for breakfast. Are you talking about actual tank tanks? I'm talking about anything that is using the actual tank type. Tanks and drop ships. Not sure what the gallente drop ship is called, but those will survive more often than the caldari ones against me. But EX-O AV grenades kill all drop ships.
Good thing every player stockpiled 2 million of those grenades before they got pulled from the market. We'll be waiting centuries for those reserves to deplete. |
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