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RECON BY FIRE
Internal Error. Negative-Feedback
153
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Posted - 2013.05.14 15:36:00 -
[1] - Quote
Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. |
WyrmHero1945
SyNergy Gaming EoN.
259
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Posted - 2013.05.14 15:38:00 -
[2] - Quote
Yeah...I suppose it's like the scrambler pistol, low range.... |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
194
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Posted - 2013.05.14 15:39:00 -
[3] - Quote
because you can charge it? |
Geth Massredux
Defensores Doctrina
317
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Posted - 2013.05.14 15:40:00 -
[4] - Quote
It's just a bit less than the tactical. So what. It means I will have have to get closer to you to kill you. |
RECON BY FIRE
Internal Error. Negative-Feedback
153
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Posted - 2013.05.14 15:41:00 -
[5] - Quote
Only a bit less? Do you even see the differences in optimal!? |
Bones McGavins
TacoCat Industries
166
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Posted - 2013.05.14 15:43:00 -
[6] - Quote
Ah, I was going to do this myself. So far I just saw that the standard SR seemed to have an optimal range at 44, perhaps 45 (coulda sworn 44).
If this is the case, ill likely be sticking to the TAR. |
Jack McReady
DUST University Ivy League
193
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Posted - 2013.05.14 15:43:00 -
[7] - Quote
RECON BY FIRE wrote:Only a bit less? Do you even see the differences in optimal!? well he obviously uses the TAR and is in denial :) |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
132
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Posted - 2013.05.14 15:45:00 -
[8] - Quote
Yeah I noticed this this morning as well.
GEK-38's mowing me down while I am trying to fire that semi auto variant.
Im really surprised they dont have the same range... wtf.. |
Vrain Matari
ZionTCD Unclaimed.
520
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Posted - 2013.05.14 16:06:00 -
[9] - Quote
RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. Thanks for posting thos stats Recon.
The TAR is prolly gonna have a little adjusting done to it.
And there's an awful lot of Caldari sheild tankers out there right now. Seems like the Scramble rifle would do pretty good against all those Caldari Logis.
I would like to know the shape of the falloff curve though. |
Knight SoIaire
Better Hide R Die
364
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Posted - 2013.05.14 16:19:00 -
[10] - Quote
Yep, definately needs to be changed to atleast be on par with the TAR, range-wise. |
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Kiro Justice
The Tritan Industries RISE of LEGION
102
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Posted - 2013.05.14 16:20:00 -
[11] - Quote
Knight SoIaire wrote:Yep, definately needs to be changed to atleast be on par with the TAR, range-wise.
The TAR needs balancing on its own, from a certain range it's possible to almost countersnipe with it. |
RECON BY FIRE
Internal Error. Negative-Feedback
153
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Posted - 2013.05.14 16:20:00 -
[12] - Quote
Vrain Matari wrote:RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. Thanks for posting thos stats Recon. The TAR is prolly gonna have a little adjusting done to it. And there's an awful lot of Caldari sheild tankers out there right now. Seems like the Scrambler rifle would do pretty good against all those Caldari Logis. I would like to know the shape of the falloff curve though.
If I remember correctly from my EVE days you do 50% damage at falloff. Ofc I haven't played EVE since early 2010 and I have no clue how that translates to Dust either. |
Lavirac JR
DUST University Ivy League
142
|
Posted - 2013.05.14 16:24:00 -
[13] - Quote
I don't know... A charged shot from max range still does a ton of damage and sniper TAC ARs are usually stationary.... |
Jason Pearson
Seraphim Initiative. CRONOS.
1083
|
Posted - 2013.05.14 16:27:00 -
[14] - Quote
SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (according to other Inf players I've squadded with) |
Scramble Scrub
Osmon Surveillance Caldari State
202
|
Posted - 2013.05.14 16:32:00 -
[15] - Quote
The St needs to out range the tac Its a laser weapon for crying out loud
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RECON BY FIRE
Internal Error. Negative-Feedback
153
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Posted - 2013.05.14 16:34:00 -
[16] - Quote
Jason Pearson wrote:SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (according to other Inf players I've squadded with)
It also has a lower ROF, so DPS is the same or lower. Im not online right now to check all the stats and do the maths right now though. |
Garrett Blacknova
Codex Troopers
2966
|
Posted - 2013.05.14 16:41:00 -
[17] - Quote
Seen a group of Scrambler guys dominate a Cal-Logi swarm.
Good times. I'm Caldari, but still... good times. |
crazy space 1
Krullefor Organization Minmatar Republic
1131
|
Posted - 2013.05.14 16:46:00 -
[18] - Quote
Shut your face |
RECON BY FIRE
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153
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Posted - 2013.05.14 22:29:00 -
[19] - Quote
RECON BY FIRE wrote:Jason Pearson wrote:SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (according to other Inf players I've squadded with) It also has a lower ROF, so DPS is the same or lower. Im not online right now to check all the stats and do the maths right now though.
Finally was able to get back on and run the numbers:
Overall DPS
Duvolle AR: 467.5 Carthum AS: 465.9
DPS vs Shields
Duvolle AR: 514.3 Carthum AS: 559.1
DPS vs Armor
Duvolle AR: 420.8 Carthum AS: 372.7
So here you can see that overall DPS is better on the Duvolle by 1.6 points, there is a 48 point damage difference on armor in favor of the Duvolle, and a 44.8 point damage difference on shield in favor of the Carthum. Based on these numbers it would seem damage is pretty much balanced on the two weapons, however, the AR has superior range making it the better gun.
The DPS of the Tac variants of both AR and Scram is a questionable point since it is determined by the user. However, once again, the AR has superior range. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
88
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Posted - 2013.05.15 04:11:00 -
[20] - Quote
RECON BY FIRE wrote:RECON BY FIRE wrote:Jason Pearson wrote:SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (according to other Inf players I've squadded with) It also has a lower ROF, so DPS is the same or lower. Im not online right now to check all the stats and do the maths right now though. Finally was able to get back on and run the numbers: Overall DPSDuvolle AR: 467.5 Carthum AS: 465.9 DPS vs ShieldsDuvolle AR: 514.3 Carthum AS: 559.1 DPS vs ArmorDuvolle AR: 420.8 Carthum AS: 372.7 So here you can see that overall DPS is better on the Duvolle by 1.6 points, there is a 48 point damage difference on armor in favor of the Duvolle, and a 44.8 point damage difference on shield in favor of the Carthum. Based on these numbers it would seem damage is pretty much balanced on the two weapons, however, the AR has superior range making it the better gun. The DPS of the Tac variants of both AR and Scram is a questionable point since it is determined by the user. However, once again, the AR has superior range.
BAM! numbers dont lie. |
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Harkon Vysarii
Dead Six Initiative Lokun Listamenn
270
|
Posted - 2013.05.15 04:15:00 -
[21] - Quote
RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around.
SR is a close runner up though I really like how it handles. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.05.15 04:16:00 -
[22] - Quote
Vrain Matari wrote:RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. Thanks for posting thos stats Recon. The TAR is prolly gonna have a little adjusting done to it. And there's an awful lot of Caldari sheild tankers out there right now. Seems like the Scrambler rifle would do pretty good against all those Caldari Logis. I would like to know the shape of the falloff curve though.
Not likely when all of the Caldari suits running around are running around with Duvolle TacARs.
At this rate the Tac AR doesn't need adjusting, just the SR needs a 25-40% range buff. |
Val'herik Dorn
SyNergy Gaming EoN.
545
|
Posted - 2013.05.15 04:20:00 -
[23] - Quote
The scrambler rifle needs the 10% damage buff the other weapons got...
Its a good gun but its overheat is HARSH like minmatar amarr relations harsh...
It should have a better damage rating because of the heat... i mean it over heats in like 8-10 shots while the tac ar isstill just spamming R1 at you like a madman hopeing to get that shot.
Also when charging I swear it slows aiming down... so basically to use it to full effect your target has to be heavy slow or stationary.
I can pull 5 kdrs with the tac but the scrambler nets me at best a 3...
If your not gonna fix the tac buff the asr so something competes with it... |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.05.15 04:22:00 -
[24] - Quote
KING CHECKMATE wrote:RECON BY FIRE wrote:RECON BY FIRE wrote:Jason Pearson wrote:SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (according to other Inf players I've squadded with) It also has a lower ROF, so DPS is the same or lower. Im not online right now to check all the stats and do the maths right now though. Finally was able to get back on and run the numbers: Overall DPSDuvolle AR: 467.5 Carthum AS: 465.9 DPS vs ShieldsDuvolle AR: 514.3 Carthum AS: 559.1 DPS vs ArmorDuvolle AR: 420.8 Carthum AS: 372.7 So here you can see that overall DPS is better on the Duvolle by 1.6 points, there is a 48 point damage difference on armor in favor of the Duvolle, and a 44.8 point damage difference on shield in favor of the Carthum. Based on these numbers it would seem damage is pretty much balanced on the two weapons, however, the AR has superior range making it the better gun. The DPS of the Tac variants of both AR and Scram is a questionable point since it is determined by the user. However, once again, the AR has superior range. BAM! numbers dont lie.
Not only that, with the superior range that the AR has in conjunction with the Sharpshooter skill tightening long range dispersion of the rounds going down range, the TacAR is the try-hard gun FTW.
You cannot go into a match and not run into at least half or more of the opposing team with them. Hence the reason I casll out to CCP for a 25-40% range buff on both the SR and ASR.
But then again, we don;t know what the possible release date is for the Minmatar battle rifle or the CAldari gauss rifle and their numbers. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.15 04:23:00 -
[25] - Quote
Its still OP... It kills if the opponent has a tiny bit of shield left, and you can just kill with the scrambler pistol if it doesn't kill... even at full health... with the exception with heavies... |
RECON BY FIRE
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162
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Posted - 2013.05.15 04:24:00 -
[26] - Quote
Val'herik Dorn wrote:The scrambler rifle needs the 10% damage buff the other weapons got...
They actually already did. The Carthum Assaults damage at Fanfest was 35.8 and it is now 39.6. Proof here: http://www.youtube.com/watch?feature=player_detailpage&v=EgB6LXqk8RY#t=1066s |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.05.15 04:34:00 -
[27] - Quote
Val'herik Dorn wrote:The scrambler rifle needs the 10% damage buff the other weapons got...
Its a good gun but its overheat is HARSH like minmatar amarr relations harsh...
It should have a better damage rating because of the heat... i mean it over heats in like 8-10 shots while the tac ar isstill just spamming R1 at you like a madman hopeing to get that shot.
Also when charging I swear it slows aiming down... so basically to use it to full effect your target has to be heavy slow or stationary.
I can pull 5 kdrs with the tac but the scrambler nets me at best a 3...
If your not gonna fix the tac buff the asr so something competes with it...
I am not convinced about the damage buff, though given the fact that it has better effectiveness against shield and has the detraction against armor, maybe a 5-10% buff on the damage along with at least a 25% buff on the optimal range of the SR and ASR. It doesn't make sense that the ASR (advanced version) has a better maximum range but the optimal range is extremely deficient.
If you can't get into a relatively effective range and be able to deal a fair amount of damage at range, it doesn't matter. When half of the team you are up against are packing the TacAR, potential DPS doesn't matter because you can't get your target into the kill zone without sacrificing yourself, which is not the point of any engagement. And I haven't even taken into consideration the point brought up by OP about how a SR or ASR has heat build up, which, though the AR has visual effects of the barrel heating up there are not "physical" affects from that visualization of the heat build up.
Needless to say, as much as I like the SR and ASR, it requires some tuning and the range of the weapons need to be pulled from hard to tapering falloff. |
RECON BY FIRE
Internal Error. Negative-Feedback
164
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Posted - 2013.05.15 21:51:00 -
[28] - Quote
Updated OP with damage numbers, more range numbers, and other nerdy number stuff. |
Geth Massredux
Defensores Doctrina
330
|
Posted - 2013.05.15 21:55:00 -
[29] - Quote
All I know is, is that the scrambler rifle destroys these dudes in proto suits. I use the Imperial scrambler and the Carthum scrambler rifle. I kill them left and right... I suggest you guys play the game and stop relying on some stats that dont really mean ****...
- Geth |
RECON BY FIRE
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164
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Posted - 2013.05.15 21:59:00 -
[30] - Quote
Geth Massredux wrote:All I know is, is that the scrambler rifle destroys these dudes in proto suits. I use the Imperial scrambler and the Carthum scrambler rifle. I kill them left and right... I suggest you guys play the game and stop relying on some stats that dont really mean ****...
- Geth
So knowing at what range your optimal ends and how much damage your charge shot does, doesn't mean ****? You sir are ignorant. |
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Geth Massredux
Defensores Doctrina
330
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Posted - 2013.05.15 22:02:00 -
[31] - Quote
RECON BY FIRE wrote:Geth Massredux wrote:All I know is, is that the scrambler rifle destroys these dudes in proto suits. I use the Imperial scrambler and the Carthum scrambler rifle. I kill them left and right... I suggest you guys play the game and stop relying on some stats that dont really mean ****...
- Geth So knowing at what range your optimal ends and how much damage your charge shot does, doesn't mean ****? You sir are ignorant. Lmao, Man I just play the game, I see a few stats and if it looks better then the AR, im going to use it. No harm in that... Ingame stats are good enough... Out of game stats you guys put together is pointless... Play the game have fun...
- Geth |
RECON BY FIRE
Internal Error. Negative-Feedback
164
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Posted - 2013.05.15 22:09:00 -
[32] - Quote
Geth Massredux wrote:RECON BY FIRE wrote:Geth Massredux wrote:All I know is, is that the scrambler rifle destroys these dudes in proto suits. I use the Imperial scrambler and the Carthum scrambler rifle. I kill them left and right... I suggest you guys play the game and stop relying on some stats that dont really mean ****...
- Geth So knowing at what range your optimal ends and how much damage your charge shot does, doesn't mean ****? You sir are ignorant. Lmao, Man I just play the game, I see a few stats and if it looks better then the AR, im going to use it. No harm in that... Ingame stats are good enough... Out of game stats you guys put together is pointless... Play the game have fun... - Geth
Theyre the same stats.... Im simply showing them in ways and in relation to other stats so its easy for people to understand what it is they actually do. That way we can stop seeing stupid posts like "the scrambler does twice the damage as the AR", when in fact that is not true at all (barring charge shots ofc). I guess this method is too hard for you to comprehend? |
Skyhound Solbrave
Rough Riders..
74
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Posted - 2013.05.15 22:10:00 -
[33] - Quote
No don't touch the SR, CCP. The Sr is a weapon you have to get used to and get better with, its not meant to be an AR 2.0. It is meant to be a specialist weapon. The charge shot is powerful and in the hands of a true specialist, can one or two hit kill an enemy very easily. Any buffs is likely to push it to OP status. If you are having trouble with TARs then learn basic combat tactics.
Use spatial awareness and cover to bait the TAR user into range, pop out of cover with a well placed charge shot, pause for a half moment, then shoot as needed. This tactic works really well, but hinges on that first shot. If you miss ut, retreat back into cover and try again. Depending on the enemy's armor and your trigger discipline, you may be shy of killing them before you overheat or you may overheat just after he dies.
Get better with the gun, it is perfectly balanced. In short, HTFU. |
Geth Massredux
Defensores Doctrina
330
|
Posted - 2013.05.15 22:12:00 -
[34] - Quote
RECON BY FIRE wrote:Geth Massredux wrote:RECON BY FIRE wrote:Geth Massredux wrote:All I know is, is that the scrambler rifle destroys these dudes in proto suits. I use the Imperial scrambler and the Carthum scrambler rifle. I kill them left and right... I suggest you guys play the game and stop relying on some stats that dont really mean ****...
- Geth So knowing at what range your optimal ends and how much damage your charge shot does, doesn't mean ****? You sir are ignorant. Lmao, Man I just play the game, I see a few stats and if it looks better then the AR, im going to use it. No harm in that... Ingame stats are good enough... Out of game stats you guys put together is pointless... Play the game have fun... - Geth Theyre the same stats.... Im simply showing them in ways and in relation to other stats so its easy for people to understand what it is they actually do. That way we can stop seeing stupid posts like "the scrambler does twice the damage as the AR", when in fact that is not true at all (barring charge shots ofc). I guess this method is too hard for you to comprehend? It really is... No lie... I guess I post misleading info then... Dude took it to the heart... Are you upset RECON? Its ok, its ok if your mad....
- Geth |
ladwar
Dead Six Initiative Lokun Listamenn
409
|
Posted - 2013.05.15 22:21:00 -
[35] - Quote
RECON BY FIRE wrote:Vrain Matari wrote:RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. Thanks for posting thos stats Recon. The TAR is prolly gonna have a little adjusting done to it. And there's an awful lot of Caldari sheild tankers out there right now. Seems like the Scrambler rifle would do pretty good against all those Caldari Logis. I would like to know the shape of the falloff curve though. If I remember correctly from my EVE days you do 50% damage at falloff. Ofc I haven't played EVE since early 2010 and I have no clue how that translates to Dust either. its not the same in dust. optimal is when the damage falls off from 100% here. |
RECON BY FIRE
Internal Error. Negative-Feedback
165
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Posted - 2013.05.15 22:26:00 -
[36] - Quote
ladwar wrote:RECON BY FIRE wrote:Vrain Matari wrote:RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. Thanks for posting thos stats Recon. The TAR is prolly gonna have a little adjusting done to it. And there's an awful lot of Caldari sheild tankers out there right now. Seems like the Scrambler rifle would do pretty good against all those Caldari Logis. I would like to know the shape of the falloff curve though. If I remember correctly from my EVE days you do 50% damage at falloff. Ofc I haven't played EVE since early 2010 and I have no clue how that translates to Dust either. its not the same in dust. optimal is when the damage falls off from 100% here.
Im quite sure we know how optimal works, the question is about falloff. Do you do 100% from optimal all the way to 0% at your max range? Or do you do 50% at max range and then it just magically disappears? |
RECON BY FIRE
Internal Error. Negative-Feedback
165
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Posted - 2013.05.16 03:31:00 -
[37] - Quote
Skyhound Solbrave wrote:No don't touch the SR, CCP. The Sr is a weapon you have to get used to and get better with, its not meant to be an AR 2.0. It is meant to be a specialist weapon. The charge shot is powerful and in the hands of a true specialist, can one or two hit kill an enemy very easily. Any buffs is likely to push it to OP status. If you are having trouble with TARs then learn basic combat tactics.
Use spatial awareness and cover to bait the TAR user into range, pop out of cover with a well placed charge shot, pause for a half moment, then shoot as needed. This tactic works really well, but hinges on that first shot. If you miss ut, retreat back into cover and try again. Depending on the enemy's armor and your trigger discipline, you may be shy of killing them before you overheat or you may overheat just after he dies.
Get better with the gun, it is perfectly balanced. In short, HTFU.
You don't really understand how weapons are supposed to work in Dust do you? The Scrambler needs more range to fit its lore and to make it competitive with the AR. Sure, its new and shiny now and people are getting kills with it. But I guarantee you if nothing changes no one will continue to use it after a month. AR is simply superior in every way to the Scrambler. |
Imp Smash
On The Brink CRONOS.
87
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Posted - 2013.05.16 09:45:00 -
[38] - Quote
I have to agree with the vast majority of posters in this thread-- the scrambler rifle doesnt keep up with the assault rifles.
Personally I prefer the semi auto version - and damage wise I am comfortable with it. The range issue is huge, however. You are simply dead faster. The issue of heat is also fairly major. In a short range or closer gunfight you virtually always lose because you only get a few shots before overheat. When overheated you can't switch weapons -- which I consider meh. Fair enough although switching to sidearm would be fair too. Can't melee - which is unfair. I should at least be able to elbow a guy. Can't Sprint - which is wtfbbq. Seriously?
Essentially- heat buildup is a weakness ARs don't have by the SR does. Well SRs do get a slight headshot damage bonus on the AR so that's not so bad. But with the much lower fire rate you simply can't take advantage of that headshot bonus as fast as the AR can so it still loses out. THEN on top of that the range is unacceptable for its role.
IMO make the range match the ARs and slightly reduce heat buildup. And fix the sprint. |
Buzzwords
Deadly Blue Dots RISE of LEGION
469
|
Posted - 2013.05.16 10:05:00 -
[39] - Quote
scrambler rifle accepts the heat as a downside in exchange for... what exactly?
i was expecting it to have at least a slight range advantage. i mean it made SENSE? heat for range... even lore wise it fit, ARs are blasters, scramblers are pulse lasers, pulse lasers in eve outrange blasters?
i mean, they're not TERRIBLE... they're just blatantly less good, so what's the POINT? |
Kekklian Noobatronic
Goonfeet
22
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Posted - 2013.05.16 10:38:00 -
[40] - Quote
+1
Excellent post on the ranges! I knew things were feeling off when I was engaging.. The damage is great on the weapons but their optimal is trash. I love the guns, but the disparity in ranges is a complete letdown. I really hope these get balanced soon - I don't want to have to spec back in to AR's just to be competitive. |
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Kekklian Noobatronic
Goonfeet
22
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Posted - 2013.05.16 10:53:00 -
[41] - Quote
SR Pros +Great Shield Damage +Charge Shot +High Damage +Rapid Fire capable +Low Kick +Full-size Clip
SR Cons -Reduced range vs comparable weaponry (TAC AR) -Heat Management (10-12 shots max before overheat) -Overheat Penalty -Poor Armor Damage -Heat reduction from Assault Suit is minimal/not noticeable (Bug? Needs more testing) -Poor damage falloff (Static factor of weapon range?)
Assault SR Pros +Great Shield Damage +High RoF +High Accuracy +Good Damage +Extended Clip
Assault SR Cons -Reduced range vs comparable weaponry(Standard AR) -Poor Armor Damage -Heat Management -Overheat Penalty -Heat reduction from Assault Suit is minimal/not noticeable (Bug? Needs more testing) -Requires advanced training (SR Level 3) at minimum to use -Poor damage falloff (Static factor of weapon range?)
Compare with AR's TAC AR Pros +High damage +High RoF +High Accuracy +Extended Range (Best range of all AR variant weaponry) +Low Hip fire kick in mid/short range +Good zoom/scope +Excellent damage falloff (Static factor of weapon range?) +No restrictive penalty for rapid firing
TAC AR Cons -High Kick in scope -Smaller Clip size -Requires advanced training (AR Level 3) at minimum to use
Standard AR Pros +Good all-around damage +High RoF +Good accuracy +Good range (Practically the benchmark for all weapons) +Good damage falloff +No restrictive penalty for rapid firing
Standard AR Cons -High dispersion and kick if untrained -No zoom
I'm sure I missed something, but this is just what I've noticed. Thoughts? If I missed something let me know and I can add it in. This is meant to be a talking point - not my take on which gun is better. If anything, the Standard AR is all around best by the looks of it!
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Geth Massredux
Defensores Doctrina
335
|
Posted - 2013.05.16 11:04:00 -
[42] - Quote
RECON BY FIRE wrote:Skyhound Solbrave wrote:No don't touch the SR, CCP. The Sr is a weapon you have to get used to and get better with, its not meant to be an AR 2.0. It is meant to be a specialist weapon. The charge shot is powerful and in the hands of a true specialist, can one or two hit kill an enemy very easily. Any buffs is likely to push it to OP status. If you are having trouble with TARs then learn basic combat tactics.
Use spatial awareness and cover to bait the TAR user into range, pop out of cover with a well placed charge shot, pause for a half moment, then shoot as needed. This tactic works really well, but hinges on that first shot. If you miss ut, retreat back into cover and try again. Depending on the enemy's armor and your trigger discipline, you may be shy of killing them before you overheat or you may overheat just after he dies.
Get better with the gun, it is perfectly balanced. In short, HTFU. You don't really understand how weapons are supposed to work in Dust do you? The Scrambler needs more range to fit its lore and to make it competitive with the AR. Sure, its new and shiny now and people are getting kills with it. But I guarantee you if nothing changes no one will continue to use it after a month. AR is simply superior in every way to the Scrambler. You sure about that? I got tired of the AR since I been using it since closed beta. I think some people will be using the SCR for some time... Thats if they get used to it and better with it..
- Geth |
RECON BY FIRE
Internal Error. Negative-Feedback
169
|
Posted - 2013.05.16 15:06:00 -
[43] - Quote
Geth Massredux wrote:RECON BY FIRE wrote:Skyhound Solbrave wrote:No don't touch the SR, CCP. The Sr is a weapon you have to get used to and get better with, its not meant to be an AR 2.0. It is meant to be a specialist weapon. The charge shot is powerful and in the hands of a true specialist, can one or two hit kill an enemy very easily. Any buffs is likely to push it to OP status. If you are having trouble with TARs then learn basic combat tactics.
Use spatial awareness and cover to bait the TAR user into range, pop out of cover with a well placed charge shot, pause for a half moment, then shoot as needed. This tactic works really well, but hinges on that first shot. If you miss ut, retreat back into cover and try again. Depending on the enemy's armor and your trigger discipline, you may be shy of killing them before you overheat or you may overheat just after he dies.
Get better with the gun, it is perfectly balanced. In short, HTFU. You don't really understand how weapons are supposed to work in Dust do you? The Scrambler needs more range to fit its lore and to make it competitive with the AR. Sure, its new and shiny now and people are getting kills with it. But I guarantee you if nothing changes no one will continue to use it after a month. AR is simply superior in every way to the Scrambler. You sure about that? I got tired of the AR since I been using it since closed beta. I think some people will be using the SCR for some time... Thats if they get used to it and better with it.. - Geth
Being tired of the AR and the Scram being good are two different things. I love the Scram, so much that despite me running all the numbers in this thread and knowing how bad it is I put a little faith in it and skilled into it anyway. But now, I wish I had just went Caldari Logi Tacscrub like everyone else. The Scram simply cannot compete with the AR. |
Matakage
WildCard Ninja Clan
71
|
Posted - 2013.05.17 00:40:00 -
[44] - Quote
RECON BY FIRE wrote: Finally was able to get back on and run the numbers:
Overall DPS
Duvolle AR: 467.5 Carthum AS: 465.9
DPS vs Shields
Duvolle AR: 514.3 Carthum AS: 559.1
DPS vs Armor
Duvolle AR: 420.8 Carthum AS: 372.7
So here you can see that overall DPS is better on the Duvolle by 1.6 points, there is a 48 point damage difference on armor in favor of the Duvolle, and a 44.8 point damage difference on shield in favor of the Carthum. Based on these numbers it would seem damage is pretty much balanced on the two weapons, however, the AR has superior range making it the better gun.
The DPS of the Tac variants of both AR and Scram is a questionable point since it is determined by the user. However, once again, the AR has superior range.
I find it really interesting how well balanced it is when you take the range differences out of the equation. That means that literally the only thing they need to fix is the range. Why aren't they exactly equal, anyway??? Differentiation is nice, but holy crap, sometimes it's nice to just make things simple and remove some variables. |
Johnny Guilt
Algintal Core Gallente Federation
90
|
Posted - 2013.05.17 01:22:00 -
[45] - Quote
Now do stats where you take the charged shot into account |
RECON BY FIRE
Internal Error. Negative-Feedback
171
|
Posted - 2013.05.17 01:28:00 -
[46] - Quote
Johnny Guilt wrote:Now do stats where you take the charged shot into account
What do you mean? I already did that, charged shots don't extend your range or anything. |
Johnny Guilt
Algintal Core Gallente Federation
90
|
Posted - 2013.05.17 01:39:00 -
[47] - Quote
Compare a charged SR(with shots to finish off the target) DPS to a AR DPS |
RECON BY FIRE
Internal Error. Negative-Feedback
171
|
Posted - 2013.05.17 02:01:00 -
[48] - Quote
Ohhhhh, ok I gotchya.
DPS of a charged shot is 216.7. Some things to remember about this number are that this is assuming you can fire it as soon as charged after 1.5 seconds (which also assumes you have Scrambler Operation to lvl 5), and this also assumes that the Scrambler Rifle does not overheat easily after charged shots (which in fact it does). To be exact, releasing two charged shots one after another produces enough heat to overheat the weapon. So, in short, the stated DPS is unobtainable. |
Caeli SineDeo
Imperfects Negative-Feedback
478
|
Posted - 2013.05.17 02:04:00 -
[49] - Quote
big question is what is the head shot multiplier. if it is 450 like the pistol your pro players are going to be able to run over people with well placed headshots. |
RECON BY FIRE
Internal Error. Negative-Feedback
171
|
Posted - 2013.05.17 02:07:00 -
[50] - Quote
Caeli SineDeo wrote:big question is what is the head shot multiplier. if it is 450 like the pistol your pro players are going to be able to run over people with well placed headshots.
Headshot multiplier is 180, on shields. |
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WyrmHero1945
SyNergy Gaming EoN.
270
|
Posted - 2013.05.17 03:48:00 -
[51] - Quote
RECON BY FIRE wrote:Geth Massredux wrote:RECON BY FIRE wrote:Skyhound Solbrave wrote:No don't touch the SR, CCP. The Sr is a weapon you have to get used to and get better with, its not meant to be an AR 2.0. It is meant to be a specialist weapon. The charge shot is powerful and in the hands of a true specialist, can one or two hit kill an enemy very easily. Any buffs is likely to push it to OP status. If you are having trouble with TARs then learn basic combat tactics.
Use spatial awareness and cover to bait the TAR user into range, pop out of cover with a well placed charge shot, pause for a half moment, then shoot as needed. This tactic works really well, but hinges on that first shot. If you miss ut, retreat back into cover and try again. Depending on the enemy's armor and your trigger discipline, you may be shy of killing them before you overheat or you may overheat just after he dies.
Get better with the gun, it is perfectly balanced. In short, HTFU. You don't really understand how weapons are supposed to work in Dust do you? The Scrambler needs more range to fit its lore and to make it competitive with the AR. Sure, its new and shiny now and people are getting kills with it. But I guarantee you if nothing changes no one will continue to use it after a month. AR is simply superior in every way to the Scrambler. You sure about that? I got tired of the AR since I been using it since closed beta. I think some people will be using the SCR for some time... Thats if they get used to it and better with it.. - Geth Being tired of the AR and the Scram being good are two different things. I love the Scram, so much that despite me running all the numbers in this thread and knowing how bad it is I put a little faith in it and skilled into it anyway. But now, I wish I had just went Caldari Logi Tacscrub like everyone else. The Scram simply cannot compete with the AR.
So much this.
|
Imp Smash
On The Brink CRONOS.
90
|
Posted - 2013.05.17 04:51:00 -
[52] - Quote
RECON BY FIRE wrote:Caeli SineDeo wrote:big question is what is the head shot multiplier. if it is 450 like the pistol your pro players are going to be able to run over people with well placed headshots. Headshot multiplier is 180, on shields.
Is this a confirmed number? What is the headshot multiplier on armor (probably the same) and for comparison purposes what is the headshot multiplier on the ARs? |
Tankin Tarkus
Quafe Runners
8
|
Posted - 2013.05.17 04:59:00 -
[53] - Quote
scrambler rifle does less damage to armor so its headshot multiplier will probably be lower
as far as the AR goes im pretty sure its 165 |
Imp Smash
On The Brink CRONOS.
90
|
Posted - 2013.05.17 05:09:00 -
[54] - Quote
Only 15 lower than the sr? Uh oh....that changes the equation significantly.... |
WyrmHero1945
SyNergy Gaming EoN.
271
|
Posted - 2013.05.17 05:21:00 -
[55] - Quote
Imp Smash wrote:RECON BY FIRE wrote:Caeli SineDeo wrote:big question is what is the head shot multiplier. if it is 450 like the pistol your pro players are going to be able to run over people with well placed headshots. Headshot multiplier is 180, on shields. Is this a confirmed number? What is the headshot multiplier on armor (probably the same) and for comparison purposes what is the headshot multiplier on the ARs?
Confirmed.
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Jack McReady
DUST University Ivy League
234
|
Posted - 2013.05.17 06:33:00 -
[56] - Quote
the SCR is actually balanced and the AR has to be hit by the nerf hammer from CCP, especially the TAR because it is over the top. it even beats the LR and the LR is supposed to be the best at such ranges. |
Imp Smash
On The Brink CRONOS.
90
|
Posted - 2013.05.17 06:52:00 -
[57] - Quote
Either or really. Parity is what matters. With the loss of sharpshooter bringing all the gunfights to closer range I would not be surprised if the ar range was dropped to match sr as opposed to sr buffed to match ar. But then again that is assuming that range will have parity. Both weapons may see no future changes. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
293
|
Posted - 2013.05.17 06:53:00 -
[58] - Quote
SR range isnt that low is it? I havent noticed myself being out ranged by the general assault rifle |
Operative 1171 Aajli
PSU GHOST SYNDICATE DARKSTAR ARMY
21
|
Posted - 2013.05.17 13:28:00 -
[59] - Quote
I've been luvin' the scrambler rifle. It easily takes down shields and scares ppl off. They usually back off to let their sheilds recharge. It's great area denial/suppression fire.
But it does kill all the way easily with minimal skills. |
Infekti0n
One-Armed Bandits
31
|
Posted - 2013.05.17 14:00:00 -
[60] - Quote
Scrambler Rifles are useless without proficiency. The armor damage is terrible, the shield damage is slightly to high. Less shield dmg more armor dmg? |
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Jack McReady
DUST University Ivy League
245
|
Posted - 2013.05.17 14:17:00 -
[61] - Quote
Infekti0n wrote:Scrambler Rifles are useless without proficiency. The armor damage is terrible, the shield damage is slightly to high. Less shield dmg more armor dmg? then it would be like the AR except it would still have lower optimal range... try again please |
Johnny Guilt
Algintal Core Gallente Federation
95
|
Posted - 2013.05.22 02:27:00 -
[62] - Quote
Just use the ADv SR(chrage varient) and though i like using it for the novelity it's disappointing to me in proformance. To me the weapon should get a range buff on chrage to 100M to match the TARs running arounding ,now it wont have the DPS of the TAR(doesnt need it) but you can at least hit someone within viewing range with a chrage shot and maybe increase the chraged shot's velloicty. Also the dot sight should turn orange when over an enemey and not stay white. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1088
|
Posted - 2013.05.22 02:33:00 -
[63] - Quote
Phased plasma shouldn't be out ranging pulse lasers. They don't in EVE and they shouldn't in Dust. |
RECON BY FIRE
Internal Error. Negative-Feedback
183
|
Posted - 2013.05.22 02:39:00 -
[64] - Quote
Hey! Didn't think this would get bumped back up, preciate it Cosgar. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1089
|
Posted - 2013.05.22 03:14:00 -
[65] - Quote
RECON BY FIRE wrote:Hey! Didn't think this would get bumped back up, preciate it Cosgar. NP, people need to see this. I'm tired of AR's being the best and not just one of the best. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
49
|
Posted - 2013.05.22 03:19:00 -
[66] - Quote
Cosgar wrote:Phased plasma shouldn't be out ranging pulse lasers. They don't in EVE and they shouldn't in Dust.
Logic is ass-backwards in dust.
How about regular lasers? Lol. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1094
|
Posted - 2013.05.22 04:45:00 -
[67] - Quote
Just like Minmatar being known for their great shield tanking and Amarr being known for their great dual tanking right? |
Centurion mkII
SVER True Blood Unclaimed.
46
|
Posted - 2013.05.22 04:53:00 -
[68] - Quote
Cosgar wrote:Just like Minmatar being known for their great shield tanking and Amarr being known for their great dual tanking right?
The minnie log has more base armor then shields. That kind of holds true to the variety in minmatar ships. It would be mental for amarr to have heaping tons of armor in this game. There speed would be wayyyyy too low to be competitive at all. What ccp did do was give them more base hp then anyone else. They also let them have the ability to dual tank so they have a resistance to a variety of weapons. With slow shield recharge and a low number of low slots it is harder to active tank. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1094
|
Posted - 2013.05.22 05:02:00 -
[69] - Quote
Centurion mkII wrote:Cosgar wrote:Just like Minmatar being known for their great shield tanking and Amarr being known for their great dual tanking right? The minnie log has more base armor then shields. That kind of holds true to the variety in minmatar ships. It would be mental for amarr to have heaping tons of armor in this game. There speed would be wayyyyy too low to be competitive at all. What ccp did do was give them more base hp then anyone else. They also let them have the ability to dual tank so they have a resistance to a variety of weapons. With slow shield recharge and a low number of low slots it is harder to active tank. Minmatar log is the only suit in that race capable of dual tanking right now. Gallente assaults have almost double the base armor than Amarr and can run 7m/s. They did it because we'll probably never see resistance modules that the Amarr would take advantage of. We wouldn't be having half the balancing issues if Amarr suits had a bonus for weapon resistance. |
Nocturnal Soul
NOVA TECH MARINES Hephaestus Forge Alliance
0
|
Posted - 2013.05.28 23:27:00 -
[70] - Quote
i find real it funny you neglect to at the fire rate of both weapons dear friend it makes up for its damage against's armor I've spec into the SR and had a hell of a time destroying caldari and other shield tanks dont like it use the TAR. |
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