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RECON BY FIRE
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Posted - 2013.05.14 15:36:00 -
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Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. |
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Posted - 2013.05.14 15:41:00 -
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Only a bit less? Do you even see the differences in optimal!? |
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Posted - 2013.05.14 16:20:00 -
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Vrain Matari wrote:RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. Thanks for posting thos stats Recon. The TAR is prolly gonna have a little adjusting done to it. And there's an awful lot of Caldari sheild tankers out there right now. Seems like the Scrambler rifle would do pretty good against all those Caldari Logis. I would like to know the shape of the falloff curve though.
If I remember correctly from my EVE days you do 50% damage at falloff. Ofc I haven't played EVE since early 2010 and I have no clue how that translates to Dust either. |
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Posted - 2013.05.14 16:34:00 -
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Jason Pearson wrote:SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (according to other Inf players I've squadded with)
It also has a lower ROF, so DPS is the same or lower. Im not online right now to check all the stats and do the maths right now though. |
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Posted - 2013.05.14 22:29:00 -
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RECON BY FIRE wrote:Jason Pearson wrote:SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (according to other Inf players I've squadded with) It also has a lower ROF, so DPS is the same or lower. Im not online right now to check all the stats and do the maths right now though.
Finally was able to get back on and run the numbers:
Overall DPS
Duvolle AR: 467.5 Carthum AS: 465.9
DPS vs Shields
Duvolle AR: 514.3 Carthum AS: 559.1
DPS vs Armor
Duvolle AR: 420.8 Carthum AS: 372.7
So here you can see that overall DPS is better on the Duvolle by 1.6 points, there is a 48 point damage difference on armor in favor of the Duvolle, and a 44.8 point damage difference on shield in favor of the Carthum. Based on these numbers it would seem damage is pretty much balanced on the two weapons, however, the AR has superior range making it the better gun.
The DPS of the Tac variants of both AR and Scram is a questionable point since it is determined by the user. However, once again, the AR has superior range. |
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Posted - 2013.05.15 04:24:00 -
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Val'herik Dorn wrote:The scrambler rifle needs the 10% damage buff the other weapons got...
They actually already did. The Carthum Assaults damage at Fanfest was 35.8 and it is now 39.6. Proof here: http://www.youtube.com/watch?feature=player_detailpage&v=EgB6LXqk8RY#t=1066s |
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Posted - 2013.05.15 21:51:00 -
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Updated OP with damage numbers, more range numbers, and other nerdy number stuff. |
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Posted - 2013.05.15 21:59:00 -
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Geth Massredux wrote:All I know is, is that the scrambler rifle destroys these dudes in proto suits. I use the Imperial scrambler and the Carthum scrambler rifle. I kill them left and right... I suggest you guys play the game and stop relying on some stats that dont really mean ****...
- Geth
So knowing at what range your optimal ends and how much damage your charge shot does, doesn't mean ****? You sir are ignorant. |
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Posted - 2013.05.15 22:09:00 -
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Geth Massredux wrote:RECON BY FIRE wrote:Geth Massredux wrote:All I know is, is that the scrambler rifle destroys these dudes in proto suits. I use the Imperial scrambler and the Carthum scrambler rifle. I kill them left and right... I suggest you guys play the game and stop relying on some stats that dont really mean ****...
- Geth So knowing at what range your optimal ends and how much damage your charge shot does, doesn't mean ****? You sir are ignorant. Lmao, Man I just play the game, I see a few stats and if it looks better then the AR, im going to use it. No harm in that... Ingame stats are good enough... Out of game stats you guys put together is pointless... Play the game have fun... - Geth
Theyre the same stats.... Im simply showing them in ways and in relation to other stats so its easy for people to understand what it is they actually do. That way we can stop seeing stupid posts like "the scrambler does twice the damage as the AR", when in fact that is not true at all (barring charge shots ofc). I guess this method is too hard for you to comprehend? |
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Posted - 2013.05.15 22:26:00 -
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ladwar wrote:RECON BY FIRE wrote:Vrain Matari wrote:RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. Thanks for posting thos stats Recon. The TAR is prolly gonna have a little adjusting done to it. And there's an awful lot of Caldari sheild tankers out there right now. Seems like the Scrambler rifle would do pretty good against all those Caldari Logis. I would like to know the shape of the falloff curve though. If I remember correctly from my EVE days you do 50% damage at falloff. Ofc I haven't played EVE since early 2010 and I have no clue how that translates to Dust either. its not the same in dust. optimal is when the damage falls off from 100% here.
Im quite sure we know how optimal works, the question is about falloff. Do you do 100% from optimal all the way to 0% at your max range? Or do you do 50% at max range and then it just magically disappears? |
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Posted - 2013.05.16 03:31:00 -
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Skyhound Solbrave wrote:No don't touch the SR, CCP. The Sr is a weapon you have to get used to and get better with, its not meant to be an AR 2.0. It is meant to be a specialist weapon. The charge shot is powerful and in the hands of a true specialist, can one or two hit kill an enemy very easily. Any buffs is likely to push it to OP status. If you are having trouble with TARs then learn basic combat tactics.
Use spatial awareness and cover to bait the TAR user into range, pop out of cover with a well placed charge shot, pause for a half moment, then shoot as needed. This tactic works really well, but hinges on that first shot. If you miss ut, retreat back into cover and try again. Depending on the enemy's armor and your trigger discipline, you may be shy of killing them before you overheat or you may overheat just after he dies.
Get better with the gun, it is perfectly balanced. In short, HTFU.
You don't really understand how weapons are supposed to work in Dust do you? The Scrambler needs more range to fit its lore and to make it competitive with the AR. Sure, its new and shiny now and people are getting kills with it. But I guarantee you if nothing changes no one will continue to use it after a month. AR is simply superior in every way to the Scrambler. |
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Posted - 2013.05.16 15:06:00 -
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Geth Massredux wrote:RECON BY FIRE wrote:Skyhound Solbrave wrote:No don't touch the SR, CCP. The Sr is a weapon you have to get used to and get better with, its not meant to be an AR 2.0. It is meant to be a specialist weapon. The charge shot is powerful and in the hands of a true specialist, can one or two hit kill an enemy very easily. Any buffs is likely to push it to OP status. If you are having trouble with TARs then learn basic combat tactics.
Use spatial awareness and cover to bait the TAR user into range, pop out of cover with a well placed charge shot, pause for a half moment, then shoot as needed. This tactic works really well, but hinges on that first shot. If you miss ut, retreat back into cover and try again. Depending on the enemy's armor and your trigger discipline, you may be shy of killing them before you overheat or you may overheat just after he dies.
Get better with the gun, it is perfectly balanced. In short, HTFU. You don't really understand how weapons are supposed to work in Dust do you? The Scrambler needs more range to fit its lore and to make it competitive with the AR. Sure, its new and shiny now and people are getting kills with it. But I guarantee you if nothing changes no one will continue to use it after a month. AR is simply superior in every way to the Scrambler. You sure about that? I got tired of the AR since I been using it since closed beta. I think some people will be using the SCR for some time... Thats if they get used to it and better with it.. - Geth
Being tired of the AR and the Scram being good are two different things. I love the Scram, so much that despite me running all the numbers in this thread and knowing how bad it is I put a little faith in it and skilled into it anyway. But now, I wish I had just went Caldari Logi Tacscrub like everyone else. The Scram simply cannot compete with the AR. |
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Posted - 2013.05.17 01:28:00 -
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Johnny Guilt wrote:Now do stats where you take the charged shot into account
What do you mean? I already did that, charged shots don't extend your range or anything. |
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Posted - 2013.05.17 02:01:00 -
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Ohhhhh, ok I gotchya.
DPS of a charged shot is 216.7. Some things to remember about this number are that this is assuming you can fire it as soon as charged after 1.5 seconds (which also assumes you have Scrambler Operation to lvl 5), and this also assumes that the Scrambler Rifle does not overheat easily after charged shots (which in fact it does). To be exact, releasing two charged shots one after another produces enough heat to overheat the weapon. So, in short, the stated DPS is unobtainable. |
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Posted - 2013.05.17 02:07:00 -
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Caeli SineDeo wrote:big question is what is the head shot multiplier. if it is 450 like the pistol your pro players are going to be able to run over people with well placed headshots.
Headshot multiplier is 180, on shields. |
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Posted - 2013.05.22 02:39:00 -
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Hey! Didn't think this would get bumped back up, preciate it Cosgar. |
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