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Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
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Posted - 2013.05.15 04:16:00 -
[1] - Quote
Vrain Matari wrote:RECON BY FIRE wrote:Why is the range worse than an AR?
GEK-38 Assault Rifle Max Range: 68m Optimal Range: 1 - 40m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
GLU-5 Tactical Assault Rifle Max Range: 95m Optimal Range: 1 - 62m
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
Save your SP people, AR is still the best gun around. Thanks for posting thos stats Recon. The TAR is prolly gonna have a little adjusting done to it. And there's an awful lot of Caldari sheild tankers out there right now. Seems like the Scrambler rifle would do pretty good against all those Caldari Logis. I would like to know the shape of the falloff curve though.
Not likely when all of the Caldari suits running around are running around with Duvolle TacARs.
At this rate the Tac AR doesn't need adjusting, just the SR needs a 25-40% range buff. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.05.15 04:22:00 -
[2] - Quote
KING CHECKMATE wrote:RECON BY FIRE wrote:RECON BY FIRE wrote:Jason Pearson wrote:SR has better damage. You remember CCP mentioning that certain ARs with have different attributes SR is better close range than the GR it seems (according to other Inf players I've squadded with) It also has a lower ROF, so DPS is the same or lower. Im not online right now to check all the stats and do the maths right now though. Finally was able to get back on and run the numbers: Overall DPSDuvolle AR: 467.5 Carthum AS: 465.9 DPS vs ShieldsDuvolle AR: 514.3 Carthum AS: 559.1 DPS vs ArmorDuvolle AR: 420.8 Carthum AS: 372.7 So here you can see that overall DPS is better on the Duvolle by 1.6 points, there is a 48 point damage difference on armor in favor of the Duvolle, and a 44.8 point damage difference on shield in favor of the Carthum. Based on these numbers it would seem damage is pretty much balanced on the two weapons, however, the AR has superior range making it the better gun. The DPS of the Tac variants of both AR and Scram is a questionable point since it is determined by the user. However, once again, the AR has superior range. BAM! numbers dont lie.
Not only that, with the superior range that the AR has in conjunction with the Sharpshooter skill tightening long range dispersion of the rounds going down range, the TacAR is the try-hard gun FTW.
You cannot go into a match and not run into at least half or more of the opposing team with them. Hence the reason I casll out to CCP for a 25-40% range buff on both the SR and ASR.
But then again, we don;t know what the possible release date is for the Minmatar battle rifle or the CAldari gauss rifle and their numbers. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
171
|
Posted - 2013.05.15 04:34:00 -
[3] - Quote
Val'herik Dorn wrote:The scrambler rifle needs the 10% damage buff the other weapons got...
Its a good gun but its overheat is HARSH like minmatar amarr relations harsh...
It should have a better damage rating because of the heat... i mean it over heats in like 8-10 shots while the tac ar isstill just spamming R1 at you like a madman hopeing to get that shot.
Also when charging I swear it slows aiming down... so basically to use it to full effect your target has to be heavy slow or stationary.
I can pull 5 kdrs with the tac but the scrambler nets me at best a 3...
If your not gonna fix the tac buff the asr so something competes with it...
I am not convinced about the damage buff, though given the fact that it has better effectiveness against shield and has the detraction against armor, maybe a 5-10% buff on the damage along with at least a 25% buff on the optimal range of the SR and ASR. It doesn't make sense that the ASR (advanced version) has a better maximum range but the optimal range is extremely deficient.
If you can't get into a relatively effective range and be able to deal a fair amount of damage at range, it doesn't matter. When half of the team you are up against are packing the TacAR, potential DPS doesn't matter because you can't get your target into the kill zone without sacrificing yourself, which is not the point of any engagement. And I haven't even taken into consideration the point brought up by OP about how a SR or ASR has heat build up, which, though the AR has visual effects of the barrel heating up there are not "physical" affects from that visualization of the heat build up.
Needless to say, as much as I like the SR and ASR, it requires some tuning and the range of the weapons need to be pulled from hard to tapering falloff. |
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