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Rowley Pup
Kang Lo Directorate Gallente Federation
27
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Posted - 2013.05.14 02:34:00 -
[1] - Quote
Can we quit tracking this stat? PLEASE, consider replacing KDR with War Points per minute (WPPM or WP/M or simply WPM).
KDR is an obtuse statistic, which is easily manipulated by players who chase the stat (just look at the leaderboards, who are they kidding?). By it's very nature, the stat leads players to chase kills and avoid deaths. Those medics who throw themselves at the Heavy who just died, or the player who fights thru the enemy to stop a hack in progress are far more valuable to the team effort, when compared to the sniper on a hill with 25-0. Now, don't get me wrong, kills are a very important aspect of the game, and should be rewarded. But tracking a misleading stat like KDR, which makes players act against their own team's effort, in order to protect that stupid ratio, is a terribly misguided act on CCP's part.
Putting a player's lifetime WP's and a War Points per minute stat front and center, will still give the players who can rack up a lot of kills the credit they deserve, while not diluting the less kill centric roles. It just seems counter to the nature of the game, and I believe it would help the community to drop this stat. I've hated it from the first day I saw it in a game, and I've seen it's inclusion promote nothing but poor gameplay, epeen insults, and derision towards less kill centric players. Simply put, I've seen whole groups of players quit fighting, if the battle is turning against them, and I can only imagine they behave in this way because they are too worried about damaging that stupid stat (as they can just switch to a Starter Kit and hold the line, if they are worried about losing their paid equipment).
Ultimately, I realize that those players who are kill obsessed will never change, but in refusing to track this statistic, and by pushing a more inclusive stat to the front, CCP can quietly declare to it's players, that all roles are respected and encouraged. It would also help to embolden those who are willing to try something beyond simple killing to do so, without risking their ego (however misguided that is). |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
880
|
Posted - 2013.05.14 02:58:00 -
[2] - Quote
Statwhores won't go for it, but I wholeheartedly agree with you. One endgame stuff like PC and FW becomes more important, KDR is just going to be another thing Corps can use to deter players from the games overall experience. If I cared about KDR, I would be running Caldari Logi and an Allotek TAR right now. I play logi because i want to have fun.
+1 OP |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
79
|
Posted - 2013.05.14 03:06:00 -
[3] - Quote
Completely agree. K\D is a stat that shows me absolutely nothing.
I've let my K\D go to **** in games because i've been determined to set up a Spawn Beacon that then went on to win us the game. I've hung back and protected that same beacon with a shotgun and lingered around it meaning I only get 2-3 kills at most... I've thrown myself at tanks, hurling AV grenades knowing i'm going to fu*k it up enough for the guy behind me to deal with it.
I'm an immortal soldier with an unlimited reserve of clones. I have millions of ISK to fund my own personal army... why do I care if I die, if I wake up again 5 seconds later? Take out K\D and replace it with Points Per Min, just like BF3. BF3 players scoff if you mention your KD to them, because they don't care. K\D means NOTHING.
The _only_ thing that matters is how much you support your team. Immortal space-faring demi gods care little for how many times they died. Only how many times they won. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
80
|
Posted - 2013.05.14 03:10:00 -
[4] - Quote
i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. |
Sete Clifton
PSU GHOST SYNDICATE
137
|
Posted - 2013.05.14 03:12:00 -
[5] - Quote
I strongly disagree with this. We don't need to remove stats, we just need to add more. There is no end all be all stat in any game, they each tell us something different about an individual or a group, and only a collection of different stats will create a complete picture. WPM (or something similar) is needed, but it is not better or worse than KDR, just different.
I agree that some people put too much merit into KDR, but it is still a good measurement of one's basic killing and survival skills, which is extremely important in an FPS becase the longer you live and the more people you kill, the more the overall battle should move in your favor. People like to talk up the importance of WP and objectives, but the value of WP is diminished if you're dying all the time and making the battle more difficult for your team.
Remove KDR and you are removing valuable information about people. Don't restrict information, give us more. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
81
|
Posted - 2013.05.14 03:14:00 -
[6] - Quote
KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is.
Which is exactly why it's pointless it needs phasing out or hidden away. I don't really care how many times I or anyone else killed someone, nor do I care how many times they or I died. All I care about is seeing "Victory" at the end of the game and if it costs me 30 deaths and 1 kill to see it, then so be.
Yes, it might not make the most economical sense, it might not be the best attitude. But the logi with a terrible K\D would also agree with me here. Winning is more important than any stat, and if I were recruiting for a corp, I would want to see how much of a team player you were, not how fancy a ratio looks. |
Rowley Pup
Kang Lo Directorate Gallente Federation
30
|
Posted - 2013.05.14 03:15:00 -
[7] - Quote
KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is.
KDR is actually a relatively new addition the the FPS genre. As recently as Halo 3, KDR wasn't tracked, even on Bungie's site. MAG didn't track KDR in the early days of the game, the CoD kids pushed for it, and Zipper eventually added it (to the detriment of the game I might add). So it isn't too far fetched for me to imagine a game without it. We just need to teach the new DUST players that KDR doesn't have to be the end all be all stat, when defining a player's skill. |
Sete Clifton
PSU GHOST SYNDICATE
137
|
Posted - 2013.05.14 03:17:00 -
[8] - Quote
Vallud Eadesso wrote:KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. Which is exactly why it's pointless it needs phasing out or hidden away. I don't really care how many times I or anyone else killed someone, nor do I care how many times they or I died. All I care about is seeing "Victory" at the end of the game and if it costs me 30 deaths and 1 kill to see it, then so be.[/b]
But killing and surviving helps get that "victory", dying a lot makes things more difficult. You have to look at things in context. Yes, a sniper sitting back not doing much doesn't mean anything in terms of KDR, but for a frontline soldier there is nothing more important than killing power and survivability (which is measured by KDR). |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
81
|
Posted - 2013.05.14 03:20:00 -
[9] - Quote
Sete Clifton wrote:Vallud Eadesso wrote:KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. Which is exactly why it's pointless it needs phasing out or hidden away. I don't really care how many times I or anyone else killed someone, nor do I care how many times they or I died. All I care about is seeing "Victory" at the end of the game and if it costs me 30 deaths and 1 kill to see it, then so be.[/b] But killing and surviving helps get that "victory", dying a lot makes things more difficult. You have to look at things in context. Yes, a sniper sitting back not doing much doesn't mean anything in terms of KDR, but for a frontline soldier there is nothing more important than KDR.
But if we still won, if we still heard EVA announce "Victory!" does anything else really matter? In a corp game, where everything is on the line and reimburment for lost suits from your alliance is the norm, K\D won't mean a thing. And it certainly wouldn't mean anything to a recruiter who could see a low K\D but a HUGE Team Score. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
80
|
Posted - 2013.05.14 03:21:00 -
[10] - Quote
Rowley Pup wrote:KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. KDR is actually a relatively new addition the the FPS genre. As recently as Halo 3, KDR wasn't tracked, even on Bungie's site. MAG didn't track KDR in the early days of the game, the CoD kids pushed for it, and Zipper eventually added it (to the detriment of the game I might add). So it isn't too far fetched for me to imagine a game without it. We just need to teach the new DUST players that KDR doesn't have to be the end all be all stat, when defining a player's skill.
It just defines the players killing potential, now how good he plays overall. But it still defines something... Again i wouldn't mind playing WITHOUT K-D ratio specially because its rarely precise. Me for example have been having a HUGE K-D reduction since im playing only militia till i know what path to take. Not to mention when i started playing and i only played ambush to test weapons LOL....
But nowadays i cant imagine a FPS without K-D ratio.... |
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
80
|
Posted - 2013.05.14 03:25:00 -
[11] - Quote
between snipers and tankers,etc... maybe they should add the weapon/vehicle they get 50% + of their kills... This plus a WP per minute/game would determine the overall effectiveness of a player.
this way you know a man with 3 K-D SMG and 2000 WP per game is way better for your clan than the Sniper with 14 K-D and 900WPs .... (unless you ARE looking for a sniper for example...) |
Sete Clifton
PSU GHOST SYNDICATE
137
|
Posted - 2013.05.14 03:27:00 -
[12] - Quote
Vallud Eadesso wrote:Sete Clifton wrote:Vallud Eadesso wrote:KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. Which is exactly why it's pointless it needs phasing out or hidden away. I don't really care how many times I or anyone else killed someone, nor do I care how many times they or I died. All I care about is seeing "Victory" at the end of the game and if it costs me 30 deaths and 1 kill to see it, then so be.[/b] But killing and surviving helps get that "victory", dying a lot makes things more difficult. You have to look at things in context. Yes, a sniper sitting back not doing much doesn't mean anything in terms of KDR, but for a frontline soldier there is nothing more important than KDR. But if we still won, if we still heard EVA announce "Victory!" does anything else really matter? In a corp game, where everything is on the line and reimburment for lost suits from your alliance is the norm, K\D won't mean a thing. And it certainly wouldn't mean anything to a recruiter who could see a low K\D but a HUGE Team Score.
If you don't have people who are good at killing and surviving (good/high KDR), then your team is going to get pushed back and not be competitive in a firefight, therefore the WP you get will be meaningless and you will lose the battle.
You're not going to get a victory based on being good at getting WP alone. You need people to kill in order to defend points, capture points, hold the frontline, push back the enemy, etc.
You need a balance. This is why there is no all important stat. You need to look at a lot of different ones.
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Vallud Eadesso
Subdreddit Test Alliance Please Ignore
81
|
Posted - 2013.05.14 03:34:00 -
[13] - Quote
Sete Clifton wrote:Vallud Eadesso wrote:Sete Clifton wrote:Vallud Eadesso wrote:KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. Which is exactly why it's pointless it needs phasing out or hidden away. I don't really care how many times I or anyone else killed someone, nor do I care how many times they or I died. All I care about is seeing "Victory" at the end of the game and if it costs me 30 deaths and 1 kill to see it, then so be.[/b] But killing and surviving helps get that "victory", dying a lot makes things more difficult. You have to look at things in context. Yes, a sniper sitting back not doing much doesn't mean anything in terms of KDR, but for a frontline soldier there is nothing more important than KDR. But if we still won, if we still heard EVA announce "Victory!" does anything else really matter? In a corp game, where everything is on the line and reimburment for lost suits from your alliance is the norm, K\D won't mean a thing. And it certainly wouldn't mean anything to a recruiter who could see a low K\D but a HUGE Team Score. If you don't have people who are good at killing and surviving (good/high KDR), then your team is going to get pushed back and not be competitive in a firefight, therefore the WP you get will be meaningless and you will lose the battle. You're not going to get a victory based on being good at getting WP alone. You need people to kill in order to defend points, capture points, hold the frontline, push back the enemy, etc. You need a balance. This is why there is no all important stat. You need to look at a lot of different ones.
Oh of course, i'm not saying WP alone will win a game, but let me present to you a scenario:
You are a recruiter for your corp. You have three applications on your desk but only one space available in your upcoming corp game, for whatever reason.
Player X has an incredibly high K\D - 5.0 or higher, however his win\loss is less than 0.5 and his WP-PM is abysmal. Player Y has average K\D, 1.5 say, an average win\loss but an average WP-PM. Player Z has a terrible K\D, an average Win\Loss but an incredibly high WP-PM.
Do do you recruit?
-Player X: is right off the table. He's unlikely to follow orders, unlikely to put the team first and unlikely to do anything dangerous because he clearly cares too much about an arbitrary stat.
-Player Y: Good team player but likely does not follow orders or does not think ahead. Farms points from repairing and rearming with no intention of actually supporting beyond soaking up points.
-For me it's clearly player Z: He plays more for a team, will likely listen to orders, places others above his own needs and will be reliable in making sure your guys stay stocked and repaired. I can that from those stats alone.
I hope that makes sense and wasn't too long winded.
TL:DR - We need more stats. Especially a WPPM :D |
Sete Clifton
PSU GHOST SYNDICATE
137
|
Posted - 2013.05.14 03:41:00 -
[14] - Quote
Vallud Eadesso wrote:Oh of course, i'm not saying WP alone will win a game, but let me present to you a scenario:
You are a recruiter for your corp. You have three applications on your desk but only one space available in your upcoming corp game, for whatever reason.
Player X has an incredibly high K\D - 5.0 or higher, however his win\loss is less than 0.5 and his WP-PerMin is abysmal. Player Y has average K\D, 1.5 say, an average win\loss but a high WP-PerMin. Player Z has a terrible K\D, an average Win\Loss but an incredibly high WP-PM.
Do do you recruit? Player X is right off the table. He's unlikely to follow orders, unlikely to put the team first and unlikely to do anything dangerous because he clearly cares too much about an arbitrary stat. Player Y: Good team player but likely does not follow orders or does not think ahead. Farms points from repairing and rearming with no intention of actually supporting beyond soaking up points. For me it's clearly player Z. He plays more for a team, will likely listen to orders, places others above his own needs and will be reliable in making sure your guys stay stocked and repaired. I can that from those stats alone.
I hope that makes sense and wasn't too long winded.
TL:DR - We need more stats. Especially a WPPM :D I'm not sure I'd come to the same conclusion that you did, but that's mostly because there should be more that goes into the decision. Such as what role/class do these people play, and what role class is my corporation lacking in. As an example, if I have enough support players but lack a good spearhead "shoot people in the face" type player and player X is an assault type then I'd probably go with him. Also, if it's really important, I might try to get to know what their personalities are like. Maybe player X is a good team player, it's hard to be sure based on numbers.
Don't worry, I definitely agree that we need more stats, especially a WPPM type one. But stats are only as good as the context in which you view them. I'm fine with people not really caring about KDR, but it no doubt has it's place in a competitive shooter. |
Rowley Pup
Kang Lo Directorate Gallente Federation
31
|
Posted - 2013.05.14 03:44:00 -
[15] - Quote
Sete Clifton wrote:...but it is still a good measurement of one's basic killing and survival skills
Tell me please, how is KDR a good measurement in any way? It is an obtuse stat which merely declares that the player has, over time, managed to get more kills than deaths. It is absurdly easy to manipulate, and it also drives many players to cheat/hack/boost when possible. War Points Per Minute would be the most declarative stat when looking for an accurate summation of a player's skill at the game. Simply state your favored role and WPPM; anyone with half a brain would be able to quickly judge your skill, at your chosen role(s). |
Sete Clifton
PSU GHOST SYNDICATE
137
|
Posted - 2013.05.14 03:55:00 -
[16] - Quote
Rowley Pup wrote:Sete Clifton wrote:...but it is still a good measurement of one's basic killing and survival skills Tell me please, how is KDR a good measurement in any way? It is an obtuse stat which merely declares that the player has, over time, managed to get more kills than deaths. It is absurdly easy to manipulate, and it also drives many players to cheat/hack/boost when possible. War Points Per Minute would be the most declarative stat when looking for an accurate summation of a player's skill at the game. Simply state your favored role, state your WPPM, and anyone with half a brain would be able to quickly judge your skill, at your chosen role. Is it also not possible to farm and cheat to get WP? Me and a buddy could AFK farm WP in the MCC if we wanted to.
Anyway, I think I've layed out pretty well over the course of this thread why removing KDR (which is the topic if the thread) is not a good idea. I don't really feel like retyping everything, so if you haven't already I'd suggest reading all my posts in this thread. Just because it isn't important to you doesn't mean it has no value as a statistic.
Let me be clear about one thing though. There is no single stat which can fully describe how good of a player someone is. Everything is about context. There are many situations in which KDR is meaningless, but it does tell you something about a player. It tells you how good some is a beating the other team in a direct firefight, why is it a good idea to remove that? |
Sponglyboy Squaredoo
Not Guilty EoN.
46
|
Posted - 2013.05.14 03:58:00 -
[17] - Quote
I gurantee everyone who agrees to this has a bad K/D |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
85
|
Posted - 2013.05.14 04:09:00 -
[18] - Quote
Sponglyboy Squaredoo wrote:I gurantee everyone who agrees to this has a bad K/D
Pretty sure I saw you and your ilk quit out of a game earlier when you were getting crushed. Pretty sure. Certain infact.
Gotta protect that K\D, huh ;) What you did, good sir, is exactly the problem we're talking about. |
Doshneil Antaro
SVER True Blood Unclaimed.
52
|
Posted - 2013.05.14 04:12:00 -
[19] - Quote
KDR is not then end-all stat, but it is very helpfull too. Sure players can pad it easily, but trust me players can pad warpoints just as easily. Both stats are nice, and in skirmish taking someone that you know over another that has a proven higher kdr is a good thing. You still can get cloned out from dying too much. Even a logi that sucks at gun game needs to not die as much, not put himself in situations to be easily killed. Building a great team you would want to look at both stats, because it is harder to pad both stats at the same time. |
Sponglyboy Squaredoo
Not Guilty EoN.
46
|
Posted - 2013.05.14 04:14:00 -
[20] - Quote
Vallud Eadesso wrote:Sponglyboy Squaredoo wrote:I gurantee everyone who agrees to this has a bad K/D Pretty sure I saw you and your ilk quit out of a game earlier when you were getting crushed. Pretty sure. Certain infact. Gotta protect that K\D, huh ;) What you did, good sir, is exactly the problem we're talking about.
Lol you defiently have the wrong Sponglyboy Squaredoo. It's been months since I've backed out of a match simply because I don't need to & I enjoy competition when I meet it.
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Rowley Pup
Kang Lo Directorate Gallente Federation
32
|
Posted - 2013.05.14 04:21:00 -
[21] - Quote
Sete Clifton wrote:.....Anyway, I think I've detailed pretty well over the course of this thread why removing KDR (which is the topic if the thread) is not a good idea. I don't really feel like retyping everything, so if you haven't already I'd suggest reading all my posts in this thread. Just because it isn't important to you doesn't mean it has no value as a statistic.
Let me be clear about one thing though. There is no single stat which can fully describe how good of a player someone is. Everything is about context. There are many situations in which KDR is meaningless, but it does tell you something about a player. It tells you how good some is a beating the other team in a direct firefight, why is it a good idea to remove that?
Actually, you didn't answer my question, as asked, in the course of the thread, which is why I asked it. Regardless, yes you could AFK farm WP, but that is why I suggested replacing KDR with War Points Per Minute (or Score Per Minute for BF3/CoD players). If you farmed WP while AFK, your WPPM would be abysmal, and you would be outed as an AFK WP farmer. High KDR is far easier to fake than WPPM. And besides, when different tasks are weighted correctly, WPPM is will reflect your skill at killing, far more than KDR would, it just doesnt have the word "kill" in it.
As to your other point, KDR does NOT say anything about how well a player is at beating another in a direct firefight. It simply states a number which is reflected, in a ratio, by the total number of kills and total deaths a player has. If it were true, that KDR shows how good someone is in a direct firefight, then I suppose we should have CCP place an asterix next to all of the snipers/tankers/campers who regularly post double digit kills, with a minimum of deaths. |
Buster Friently
Rosen Association
430
|
Posted - 2013.05.14 04:37:00 -
[22] - Quote
KDR is actually a harmful statistic in a team based game like Dust. It should be removed or replaced with ISK destroyed vs ISK lost. |
RuckingFetard
Better Hide R Die
84
|
Posted - 2013.05.14 08:05:00 -
[23] - Quote
Vallud Eadesso wrote:Completely agree. K\D is a stat that shows me absolutely nothing.
I've let my K\D go to **** in games because i've been determined to set up a Spawn Beacon that then went on to win us the game. I've hung back and protected that same beacon with a shotgun and lingered around it meaning I only get 2-3 kills at most... I've thrown myself at tanks, hurling AV grenades knowing i'm going to fu*k it up enough for the guy behind me to finish it off.
I'm an immortal soldier with an unlimited reserve of clones. I have millions of ISK to fund my own personal armory... why do I care if I die, if I wake up again 5 seconds later with another suit and gun?
Take out K\D and replace it with Points Per Min, just like BF3. BF3 players scoff if you mention your KD to them, because they don't care. K\D means NOTHING. The _only_ thing that matters is how much you support your team.
Immortal space-faring demi-gods care little for how many times they died. Only how many times they won. Pretty sure that BF3 players are quite obsessed with their KD ratios. |
2100 Angels
The Southern Legion RISE of LEGION
102
|
Posted - 2013.05.14 09:01:00 -
[24] - Quote
I'll preface this response by pointing out that I am not a "KDR *****", and could not claim to be with a KDR of 2.7 or something and falling.
Having said this, I'm opposed to the removal of this stat. To say that it "provides no useful information" is utter dribble. It provides people with a number of important pieces of information:
1. Whether the player is an asset to the team (i.e. not getting killed as much as is killing - 1:1 ratio is break even by definition)
2. The degree of their usefulness (i.e. averaging 7 kills per death indicates a play style much more effective than that of someone with 1 kill per 2 deaths)
Obviously this is only really applicable to "assault" class players (not the specific suits, the role) as other players such as those who primarily specialise in logistics will be contributing in other manners. However, in a game based on "tactics", achieving objectives in the most efficient manner is what is desirable. In this case, KDR is a stat indicating the level of skill in a player to minimise resource (clone) wastage. It seems to me that every FPS I can think of operates under the premise of "kill as many people whilst dying the least number of times". Right? If you think running into a wall of gunfire as cannon fodder is a "strategic" approach to achieving objectives then I think you might be confused about what the aim of this game should be. It should be to achieve objectives with the minimum costs possible. Killing yourself more than you're killing (generally speaking) doesn't achieve that. |
Vsor
Zumari Force Projection Caldari State
13
|
Posted - 2013.05.14 09:30:00 -
[25] - Quote
I think it should be up to the player if he/she want's their KDR shown. |
Coleman Gray
GunFall Mobilization Covert Intervention
272
|
Posted - 2013.05.14 09:35:00 -
[26] - Quote
I agree with this, KDR is totally pointless to this game. All it does is mess with team effort and since so many people have already abused the KDR stat we may as well remove it now since it's total garbage. |
Shady IceCream Truck
Krullefor Organization Minmatar Republic
1
|
Posted - 2013.05.14 11:35:00 -
[27] - Quote
AMEN ..KILL IT..
Id really like to see WP/ per game.. And a WP/ per game leaderboard.. average WP's.. |
Mer Kure
DUST University Ivy League
1
|
Posted - 2013.05.14 11:36:00 -
[28] - Quote
If Skirmish wasn't there, maybe I'd agree with keeping K/D, but considering how ANYONE can so effortlessly just, say, snipe a few people, then hide away for the rest of the match in an area the enemy can't reach (something I've unfortunately seen far too often.), K/D seems like something pointless to track.
Not to mention that unlike in many shooters, kills are not the only/ main thing to do in Dust, what happens to people that mainly focus on Hacking, Healing, Spawning, Supplying, Piloting, Anti-Vehicle/ Installations, and now also Scanning?
People who focus on most of those things are as useful as the players that focus on fighting, and they don't even have to kill to ensure a victory for their team. (Tho that doesn't mean they can't kill of course, just that its not their main focus.)
However War Points Per Minute also seems like a bad idea, considering that different playstyles also mean different amounts of WP gain at different rates. A (useful) Sniper, a Logi, and an Assault for example, are all going to have extremely varied WPPM and will not provide an accurate reflection of the player's abilities either, not to mention that, as some have said before, WPPM could also be manipulated somewhat easily.
I was thinking on some other recommendations that could do instead, but honestly the ones I could think of were just as easily manipulated.
I don't know, I just know that neither K/D or WPPM are really useful in a game such as Dust, tho I'm sure there's something out there that is. |
Soozu
5o1st
108
|
Posted - 2013.05.14 11:45:00 -
[29] - Quote
KING CHECKMATE wrote:between snipers and tankers,etc... maybe they should add the weapon/vehicle they get 50% + of their kills... This plus a WP per minute/game would determine the overall effectiveness of a player.
this way you know a man with 3 K-D SMG and 2000 WP per game is way better for your clan than the Sniper with 14 K-D and 900WPs .... (unless you ARE looking for a sniper for example...)
As a tanker I end up running around in militia gear to earn money to buy the next tank.. Just so you know, not all tankers are in it for KD ratio.. (I do it cause driving a tank is fun) my militia gear gets me killed... zero skills as infantry compounds it. But then I don't care about KD all that much. I care game to game, match to match... but not overall.
Also, a new player coming in will have a way harder time running a high average as they are playing catch up from those that started day one on even ground. |
Xndr 78th
Dead Six Initiative Lokun Listamenn
18
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Posted - 2013.05.14 11:48:00 -
[30] - Quote
Just make KDR statistics private. It is not the KDR that makes people leaving teamplay for higher stats, it's public leaderboards |
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