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Vallud Eadesso
Subdreddit Test Alliance Please Ignore
79
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Posted - 2013.05.14 03:06:00 -
[1] - Quote
Completely agree. K\D is a stat that shows me absolutely nothing.
I've let my K\D go to **** in games because i've been determined to set up a Spawn Beacon that then went on to win us the game. I've hung back and protected that same beacon with a shotgun and lingered around it meaning I only get 2-3 kills at most... I've thrown myself at tanks, hurling AV grenades knowing i'm going to fu*k it up enough for the guy behind me to deal with it.
I'm an immortal soldier with an unlimited reserve of clones. I have millions of ISK to fund my own personal army... why do I care if I die, if I wake up again 5 seconds later? Take out K\D and replace it with Points Per Min, just like BF3. BF3 players scoff if you mention your KD to them, because they don't care. K\D means NOTHING.
The _only_ thing that matters is how much you support your team. Immortal space-faring demi gods care little for how many times they died. Only how many times they won. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
81
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Posted - 2013.05.14 03:14:00 -
[2] - Quote
KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is.
Which is exactly why it's pointless it needs phasing out or hidden away. I don't really care how many times I or anyone else killed someone, nor do I care how many times they or I died. All I care about is seeing "Victory" at the end of the game and if it costs me 30 deaths and 1 kill to see it, then so be.
Yes, it might not make the most economical sense, it might not be the best attitude. But the logi with a terrible K\D would also agree with me here. Winning is more important than any stat, and if I were recruiting for a corp, I would want to see how much of a team player you were, not how fancy a ratio looks. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
81
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Posted - 2013.05.14 03:20:00 -
[3] - Quote
Sete Clifton wrote:Vallud Eadesso wrote:KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. Which is exactly why it's pointless it needs phasing out or hidden away. I don't really care how many times I or anyone else killed someone, nor do I care how many times they or I died. All I care about is seeing "Victory" at the end of the game and if it costs me 30 deaths and 1 kill to see it, then so be.[/b] But killing and surviving helps get that "victory", dying a lot makes things more difficult. You have to look at things in context. Yes, a sniper sitting back not doing much doesn't mean anything in terms of KDR, but for a frontline soldier there is nothing more important than KDR.
But if we still won, if we still heard EVA announce "Victory!" does anything else really matter? In a corp game, where everything is on the line and reimburment for lost suits from your alliance is the norm, K\D won't mean a thing. And it certainly wouldn't mean anything to a recruiter who could see a low K\D but a HUGE Team Score. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
81
|
Posted - 2013.05.14 03:34:00 -
[4] - Quote
Sete Clifton wrote:Vallud Eadesso wrote:Sete Clifton wrote:Vallud Eadesso wrote:KING CHECKMATE wrote:i agree, but there is no such thing as a FPS without K-D ratio statistics.
Of course a player that is always on the front-line will have a worst K- ratio than a Tanker or a sniper, but thats just the way it is. Which is exactly why it's pointless it needs phasing out or hidden away. I don't really care how many times I or anyone else killed someone, nor do I care how many times they or I died. All I care about is seeing "Victory" at the end of the game and if it costs me 30 deaths and 1 kill to see it, then so be.[/b] But killing and surviving helps get that "victory", dying a lot makes things more difficult. You have to look at things in context. Yes, a sniper sitting back not doing much doesn't mean anything in terms of KDR, but for a frontline soldier there is nothing more important than KDR. But if we still won, if we still heard EVA announce "Victory!" does anything else really matter? In a corp game, where everything is on the line and reimburment for lost suits from your alliance is the norm, K\D won't mean a thing. And it certainly wouldn't mean anything to a recruiter who could see a low K\D but a HUGE Team Score. If you don't have people who are good at killing and surviving (good/high KDR), then your team is going to get pushed back and not be competitive in a firefight, therefore the WP you get will be meaningless and you will lose the battle. You're not going to get a victory based on being good at getting WP alone. You need people to kill in order to defend points, capture points, hold the frontline, push back the enemy, etc. You need a balance. This is why there is no all important stat. You need to look at a lot of different ones.
Oh of course, i'm not saying WP alone will win a game, but let me present to you a scenario:
You are a recruiter for your corp. You have three applications on your desk but only one space available in your upcoming corp game, for whatever reason.
Player X has an incredibly high K\D - 5.0 or higher, however his win\loss is less than 0.5 and his WP-PM is abysmal. Player Y has average K\D, 1.5 say, an average win\loss but an average WP-PM. Player Z has a terrible K\D, an average Win\Loss but an incredibly high WP-PM.
Do do you recruit?
-Player X: is right off the table. He's unlikely to follow orders, unlikely to put the team first and unlikely to do anything dangerous because he clearly cares too much about an arbitrary stat.
-Player Y: Good team player but likely does not follow orders or does not think ahead. Farms points from repairing and rearming with no intention of actually supporting beyond soaking up points.
-For me it's clearly player Z: He plays more for a team, will likely listen to orders, places others above his own needs and will be reliable in making sure your guys stay stocked and repaired. I can that from those stats alone.
I hope that makes sense and wasn't too long winded.
TL:DR - We need more stats. Especially a WPPM :D |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
85
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Posted - 2013.05.14 04:09:00 -
[5] - Quote
Sponglyboy Squaredoo wrote:I gurantee everyone who agrees to this has a bad K/D
Pretty sure I saw you and your ilk quit out of a game earlier when you were getting crushed. Pretty sure. Certain infact.
Gotta protect that K\D, huh ;) What you did, good sir, is exactly the problem we're talking about. |
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