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The Loathing
The Southern Legion RISE of LEGION
55
|
Posted - 2013.05.13 02:40:00 -
[91] - Quote
Cosgar wrote:The Loathing wrote:Sorry if this request comes across lazy, but I'm on my iPhone reading this thread.
Is there a link or another thread that has confirmed the 10% damage boost to the MD? Here
Thanks Cosgar, appreciate it. Too hard to navigate these forums on a 3G device. |
The Loathing
The Southern Legion RISE of LEGION
55
|
Posted - 2013.05.13 02:43:00 -
[92] - Quote
The Loathing wrote:Cosgar wrote:The Loathing wrote:Sorry if this request comes across lazy, but I'm on my iPhone reading this thread.
Is there a link or another thread that has confirmed the 10% damage boost to the MD? Here Thanks Cosgar, appreciate it. Too hard to navigate these forums on a 3G device.
Dammit. Read this post twice previously. How the hell did I miss that fact!? |
Beren Hurin
OMNI Endeavors Reverberation Project
441
|
Posted - 2013.05.13 02:49:00 -
[93] - Quote
Yet another issue to think about....at long range, when you have to shoo above them and train the leaf sight a full body's worth above your sight does not reveal their HP marker anymore. You now are unaware of the affect of your weapon. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
789
|
Posted - 2013.05.13 02:58:00 -
[94] - Quote
Beren Hurin wrote:Yet another issue to think about....at long range, when you have to shoo above them and train the leaf sight a full body's worth above your sight does not reveal their HP marker anymore. You now are unaware of the affect of your weapon. Yeah, I've been noticing that. Don't quote me on this but I think that could be attributed to the scanning and scanning precision nerf. Also, has anyone noticed that your rounds will occasionally not deplete your clip? I was doing some target practice today and started to realize that every once in a while there will be a "phantom round" that doesn't get counted. It still travels and detonates, but it doesn't count towards my ammunition. Pay more attention to how many shots you fire so I know I'm not crazy. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
189
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Posted - 2013.05.13 03:02:00 -
[95] - Quote
Cosgar wrote:Ludvig Enraga wrote: yeah I agree this is lame. My hope though is that after they fix the code the network game with MD will match their experience with LAN and hopefully MD will do what we all expect it to do.
But that's the problem. It wasn't broken to begin with. After the necessary buff it got in chrome, and if they gave it the sight it has in uprising, it would have been absolutely perfect. Not too many people used it, those who did understood that intricacy and finesse need to operate it. In fact it was balanced to the point that people would QQ for a nerf once in a blue moon, but would get eaten up by MD users and people who don't use it, but enjoyed what it brought to the field. All that was stripped away because someone in a cubicle got butthurt. Why even have beta testers if this is what happens? Stuff like this makes me want to stop posting feedback because I begin to wonder how many times I've gone ignored or anyone who had ever articulated a valid well thought out point about a game mechanic because someone found nerf posts from a QQing CoD casual or a LAN party much more compelling than 2 ****ing years of beta testing? At this point, I don't even care anymore. They should just shut the ****ing servers down and make the goddamned game the way they want to and if we have an issue with a game mechanic that's not game breakingly broken they can say what they say to EVE players : HTFU
I am entirely with you. I just hope that the reason MD is garbage is because of the unresolved glitch, and it would be usable again when the glitch is fixed. I also think that since they changed so many things for Uprising they also had to change MD to be in accord with what they thought would be balanced under the new uprising game mechanics. But yeah I hope that the reason why they changed MD is not because of some half drunk 'the boys stayed in the office after work to play a few games' matches and that the dev just used poor wording. |
Fiddlestaxp
TeamPlayers EoN.
61
|
Posted - 2013.05.13 03:07:00 -
[96] - Quote
Cosgar wrote:Beren Hurin wrote:Yet another issue to think about....at long range, when you have to shoo above them and train the leaf sight a full body's worth above your sight does not reveal their HP marker anymore. You now are unaware of the affect of your weapon. Yeah, I've been noticing that. Don't quote me on this but I think that could be attributed to the scanning and scanning precision nerf. Also, has anyone noticed that your rounds will occasionally not deplete your clip? I was doing some target practice today and started to realize that every once in a while there will be a "phantom round" that doesn't get counted. It still travels and detonates, but it doesn't count towards my ammunition. Pay more attention to how many shots you fire so I know I'm not crazy.
The phantom shot happened last build too. Mostly if you sprinted and shot out of the sprint or the other way around. It def has something to do with switching animations and firing though. |
fred orpaul
The Tritan Industries RISE of LEGION
274
|
Posted - 2013.05.13 03:44:00 -
[97] - Quote
RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it.
I love how every ****** who bitches about the MD calls it easy mode and yet they don't use it, and I simply don't die to MD. Why? because I actually played with them, I got really good with them too and you know what Ive met exactly one MD user who could kill me with out stealing some one else kill to get the one hit. oh and can you guess what weapon I use most?? the ******* AR because nothing else gives me that much power and that much flexibility, same with every other pro play on the field. The only people who use anything else consistently are the die hards who love those things or retards thinking they are op(that doesn't last long, yet they always seem to continue bitching about them anyways). I can only imagine how broke **** they are now. To OP good post and my condolences hope the bring it back to where it was. |
RECON BY FIRE
Internal Error. Negative-Feedback
152
|
Posted - 2013.05.13 03:56:00 -
[98] - Quote
fred orpaul wrote:RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it. I love how every ****** who bitches about the MD calls it easy mode and yet they don't use it, and I simply don't die to MD. Why? because I actually played with them, I got really good with them too and you know what Ive met exactly one MD user who could kill me with out stealing some one else kill to get the one hit. oh and can you guess what weapon I use most?? the ******* AR because nothing else gives me that much power and that much flexibility, same with every other pro play on the field. The only people who use anything else consistently are the die hards who love those things or retards thinking they are op(that doesn't last long, yet they always seem to continue bitching about them anyways). I can only imagine how broke **** they are now. To OP good post and my condolences hope the bring it back to where it was.
Yeah, I have played with them. Maybe you should read the rest of the thread. |
Bojo The Mighty
Bojo's School of the Trades
1124
|
Posted - 2013.05.13 07:56:00 -
[99] - Quote
My main concerns are as follows:
- Destruction of "Area Denial"
- Destabilizing the Ammunition
With the lower damage and radius, the ammo count was not increased. This not only destroys the Mass Driver's area denial capabilities, but also makes the weapon less capable period. Now that every shot does less, missing a shot is way too risky. Six shots and it takes upwards of four or more to take out a Caldari Logi...
It is now a novelty item. It can kill, but what is it good for? Wringing out a few laughs? I mean when you have to be within a meter to deal damage and the round takes time to travel (though faster in Uprising) and the enemy movement is highly variable, upon which your aim is subjugate as well as to arcing, you have a nothing but a lower grade shotgun, nothing but a dismal CQC weapon. I mean you may as well be carrying a shotgun instead, because they have more ammo and deal better damage.
When the Mass Driver ceased to be Area Denial, you cease to have an effective weapon to support. I understand the damage decrease to a limited point because people absolutely couldn't tolerate that explosives (all explosives) throw off aim but picked the MD as the culprit because it's a light weapon (which is understandable).
So now every shot is more valuable but does less. I can still manage to get in kills with it, but I mean come on, it can only deal damage to one person at a time now. I have only got one double kill with it so far but that was versus two Light frames both with 25% armor and no shields. A lucky coincidence.
I didn't see anyone complaining about forge guns |
NewOldMan
KILL-EM-QUICK RISE of LEGION
37
|
Posted - 2013.05.13 10:28:00 -
[100] - Quote
I agree with all changes made to the mass driver this build.
And the mass driver was and still is my primary weapon.
1. The mass driver blast radius was far too large last build, I could drop 3+ dudes in 2-3 well placed Freedom rounds.
2. Damage, see above.
3. Nanohives shouldn't of been that good at a standard level. Get advanced, If you're a logibro then you should already have them. (The difference between adv nanos and standard was far too small last build, especially with the gauged variant)
The damage application of the mass driver round is something that does need looked at though. As the target can jump and avoid all damage, be on an incline and avoid all damage. Which is pretty ridiculous. At least they fixed for the most part the direct hits actually hitting.
Also the Mass Driver was NEVER supposed to be a CQC weapon thats why its a support, for supporting team mates who are the damage dealers and if you're a logibro using it then switch to a repair tool as in PC friendly fire will be turned on, so more than likely a mass driver user needs to stop firing after the enemy gets so close which was the probable reasoning behind the blast radius. (old blast radius would of killed most of my team mates) |
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Medic 1879
The Tritan Industries RISE of LEGION
303
|
Posted - 2013.05.13 10:31:00 -
[101] - Quote
NewOldMan wrote:I agree with all changes made to the mass driver this build.
And the mass driver was and still is my primary weapon.
1. The mass driver blast radius was far too large last build, I could drop 3+ dudes in 2-3 well placed Freedom rounds.
2. Damage, see above.
3. Nanohives shouldn't of been that good at a standard level. Get advanced, If you're a logibro then you should already have them. (The difference between adv nanos and standard was far too small last build, especially with the gauged variant)
The damage application of the mass driver round is something that does need looked at though. As the target can jump and avoid all damage, be on an incline and avoid all damage. Which is pretty ridiculous. At least they fixed for the most part the direct hits actually hitting.
I agree but have you not been experiencing a large discrepancy in where the smoke tracer lands and the explosion occurs? it happens allot to me mostly at longer ranges though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
808
|
Posted - 2013.05.13 10:44:00 -
[102] - Quote
NewOldMan wrote:And the mass driver was and still is my primary weapon. You need to take this into account that the MD is your primary weapon. Of course it's easy to get kills with it because you practice and got used to it. I'll admit that I'm not exactly a pro, probably above average at best, but I still landed some trick shots when I got used to the arc. In a way, the MD is like the Tactical Assault Rifle.
It's a weapon that you can get massive kills when you're good with it, but when someone who thinks it's an "I win button" tries to get the same results, they can't because they need to train with it. This is a sign of a balanced weapon. |
NewOldMan
KILL-EM-QUICK RISE of LEGION
37
|
Posted - 2013.05.13 11:50:00 -
[103] - Quote
Cosgar wrote:
It's a weapon that you can get massive kills when you're good with it, but when someone who thinks it's an "I win button" tries to get the same results, they can't because they need to train with it. This is a sign of a balanced weapon.
Completely agree. |
Beren Hurin
OMNI Endeavors Reverberation Project
441
|
Posted - 2013.05.13 12:47:00 -
[104] - Quote
Cosgar wrote:Beren Hurin wrote:Yet another issue to think about....at long range, when you have to shoo above them and train the leaf sight a full body's worth above your sight does not reveal their HP marker anymore. You now are unaware of the affect of your weapon. Yeah, I've been noticing that. Don't quote me on this but I think that could be attributed to the scanning and scanning precision nerf. Also, has anyone noticed that your rounds will occasionally not deplete your clip? I was doing some target practice today and started to realize that every once in a while there will be a "phantom round" that doesn't get counted. It still travels and detonates, but it doesn't count towards my ammunition. Pay more attention to how many shots you fire so I know I'm not crazy.
I've noticed the clip issue. If I could request you add this targetting issue as a 12th point if you could. I think it goes a long way to affecting the use of the MD at long ranges as a supportive indirect fires. I've gone through multiple clips swearing I"m hitting within 1m of a target based on where I'm seeing explosions, then I finally see my targets HP bar and its still at full shield. |
Bojo The Mighty
Bojo's School of the Trades
1126
|
Posted - 2013.05.13 15:31:00 -
[105] - Quote
NewOldMan wrote:I agree with all changes made to the mass driver this build.
And the mass driver was and still is my primary weapon.
1. The mass driver blast radius was far too large last build, I could drop 3+ dudes in 2-3 well placed Freedom rounds.
2. Damage, see above.
Alright first of all, I agree, splash damage was a little too large. I can live with this current splash damage scenario if they bring back old radius. Second of all, killing 3 mercs with 1/6 of your ammunition with a Proto level weapon is not insane. That's pretty reasonable. Also don't base all Mass Drivers off of the Prototypes, they are much more powerful and attempting to balance on the basis of Proto alone is not good.
Quote: The damage application of the mass driver round is something that does need looked at though. As the target can jump and avoid all damage, be on an incline and avoid all damage. Which is pretty ridiculous. At least they fixed for the most part the direct hits actually hitting.
That is because the new radius is much smaller. I walked a half meter to the left and right and shots within two meters did not do a thing. I barely moved and this guys poor accurate long-shot was foiled at the last moment by a stammer.
Quote: Also the Mass Driver was NEVER supposed to be a CQC weapon thats why its a support, for supporting team mates who are the damage dealers and if you're a logibro using it then switch to a repair tool as in PC friendly fire will be turned on, so more than likely a mass driver user needs to stop firing after the enemy gets so close which was the probable reasoning behind the blast radius. (old blast radius would of killed most of my team mates)
If you think that the Mass Driver shouldn't be a CQC weapon then how can you agree with it in this build? It has become only reasonable in CQC. The tighter radius and lack of ammo makes the user get right up next to the guy. This build even promotes it because now the user will not sustain damage in CQC fights.
Secondly you must have never tried the Breach Mass Driver, that's a CQC and highly skill intensive weapon. It probably has a buff now because rounds have less travel time (I'm sure of it) and does not rely splash radius. |
Thog A Kuma
Planetary Response Organisation
110
|
Posted - 2013.05.13 23:59:00 -
[106] - Quote
Honestly, by now I'd have thought someone GM, DEV whatever, would have posted something in one of the 3 or four MD threads. Should we be more troll'y? Would Spamming the Forums be more effective? This is kind of demoralizing.
Thog sad...
|
fred orpaul
The Tritan Industries RISE of LEGION
279
|
Posted - 2013.05.14 00:09:00 -
[107] - Quote
Ludvig Enraga wrote:Truth of the matter is CCP will look into things when they feel things get hot. HMG thread of QQ got 30 pages long and lo and behold CCP is caving in with hot fixes. MD was not a 'win button weapon' so few ppl specialized in it, so now we dont have the numbers to be able to influence CCP. The way things are it's only OP weapons that will be looked into like tanks AR and HMG because they have a huge lobby that can influence CCP. This is ironic.
nor is the HMG a win button, the only time you could of made that argument was the pre E3 build and even then only if you weren't aware of your surroundings. |
Thog A Kuma
Planetary Response Organisation
112
|
Posted - 2013.05.14 14:46:00 -
[108] - Quote
Nothing seems to have changed, does someone feel like looking through the HMG thread? maybe they posted there like the last time. Lord forbid that they post an a relevent topic. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
195
|
Posted - 2013.05.15 05:12:00 -
[109] - Quote
fred orpaul wrote:Ludvig Enraga wrote:Truth of the matter is CCP will look into things when they feel things get hot. HMG thread of QQ got 30 pages long and lo and behold CCP is caving in with hot fixes. MD was not a 'win button weapon' so few ppl specialized in it, so now we dont have the numbers to be able to influence CCP. The way things are it's only OP weapons that will be looked into like tanks AR and HMG because they have a huge lobby that can influence CCP. This is ironic. nor is the HMG a win button, the only time you could of made that argument was the pre E3 build and even then only if you weren't aware of your surroundings.
Let's put it this way - hmg was one of the very few viable weapons last build. There was a ton of broken game mechanics in chromosome but everyone chose to ignore it including ppl who were recently crying about hmg Nerf because back then disbalance was working to their (hmg) advantage. |
Grezkev
The Red Guards EoN.
253
|
Posted - 2013.05.15 05:58:00 -
[110] - Quote
SirManBoy wrote:ttt for the MD
It used to be a great weapon. Now it's a joke.
I will prove you all wrong. The Smoke Trail was slightly fixed, and I believe it will be adjusted again in the future. Either way, hasn't slowed me down.
Mark my words.
MD For Life. |
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Thor Odinson42
Molon Labe. League of Infamy
237
|
Posted - 2013.05.15 06:01:00 -
[111] - Quote
I'm kicking ass with the Freedom. I'm at around a 4 KDR since the 6th. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.05.15 06:36:00 -
[112] - Quote
Mass drivers
1 vs 1 more times than not the person using an AR, SMG or shotgun will win against the mass driver. The time it take to get through the opponents shield is more than enough for your death.
Making the radius smaller and collision detection less accurate makes you have to be closer and That my friend is not the purpose of a grenade launcher. |
Thog A Kuma
Planetary Response Organisation
112
|
Posted - 2013.05.15 14:30:00 -
[113] - Quote
I check here every day, If they comment I'll be cooled out, If not there is tomorrow. I wonder why we got embargoed? |
Cosgar
The Unholy Legion of Darkstar DARKSTAR ARMY
953
|
Posted - 2013.05.15 22:05:00 -
[114] - Quote
Thog A Kuma wrote:I check here every day, If they comment I'll be cooled out, If not there is tomorrow. I wonder why we got embargoed? This is why I quit being as vocal and helpful as I once was. CCP is giving off the impression they're more concerned with how a female scout's gams look under dynamic lighting than fixing core gameplay issues or would rather base a game mechanic's balance off an office LAN party over 8 months of beta testing and feedback. This is why I'm going to get a respec and spec back into the AR again. No use in having bringing logic into an argument when the squeaky wheel always gets the grease. |
Thog A Kuma
Planetary Response Organisation
113
|
Posted - 2013.05.17 11:18:00 -
[115] - Quote
Cosgar wrote:Thog A Kuma wrote:I check here every day, If they comment I'll be cooled out, If not there is tomorrow. I wonder why we got embargoed? This is why I quit being as vocal and helpful as I once was. CCP is giving off the impression they're more concerned with how a female scout's gams look under dynamic lighting than fixing core gameplay issues or would rather base a game mechanic's balance off an office LAN party over 8 months of beta testing and feedback. This is why I'm going to get a respec and spec back into the AR again. No use in bringing logic into an argument when the squeaky wheel always gets the grease. I figure I'll squeek a bit every once in a while and see if i get some lube.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1061
|
Posted - 2013.05.21 07:24:00 -
[116] - Quote
Finally!
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
202
|
Posted - 2013.05.26 07:45:00 -
[117] - Quote
NewOldMan wrote:I agree with all changes made to the mass driver this build.
And the mass driver was and still is my primary weapon.
1. The mass driver blast radius was far too large last build, I could drop 3+ dudes in 2-3 well placed Freedom rounds.
2. Damage, see above.
3. Nanohives shouldn't of been that good at a standard level. Get advanced, If you're a logibro then you should already have them. (The difference between adv nanos and standard was far too small last build, especially with the gauged variant)
The damage application of the mass driver round is something that does need looked at though. As the target can jump and avoid all damage, be on an incline and avoid all damage. Which is pretty ridiculous. At least they fixed for the most part the direct hits actually hitting.
Also the Mass Driver was NEVER supposed to be a CQC weapon thats why its a support, for supporting team mates who are the damage dealers and if you're a logibro using it then switch to a repair tool as in PC friendly fire will be turned on, so more than likely a mass driver user needs to stop firing after the enemy gets so close which was the probable reasoning behind the blast radius. (old blast radius would of killed most of my team mates)
The problem with you logic is that you are saying MD should be a support weapon for distance. But the father a target stands from MD the longer it takes for the shell to reach the rarget and in Dust shells fly too slow relative to infantry speed, so by the time the shell explodes the targe is no where near the blast radius (since the blast radius is so small now). So MD is mostly viable for CQC only now.
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Thor McStrut
Intara Direct Action Caldari State
12
|
Posted - 2013.05.26 17:29:00 -
[118] - Quote
Ludvig Enraga wrote:
The problem with you logic is that you are saying MD should be a support weapon for distance. But the father a target stands from MD the longer it takes for the shell to reach the rarget and in Dust shells fly too slow relative to infantry speed, so by the time the shell explodes the targe is no where near the blast radius (since the blast radius is so small now). So MD is mostly viable for CQC only now.
I'm sorry, but as a dedicated MD user, I have to disagree with your statement. I do just fine with the MD at range. In fact, just yesterday I got my longest kill at 71m. Is it a precision weapon, able to OHK at long range? No, it is a support weapon, where you place shells downrange for your teammates. If your target is running, you lead him. If he is standing still, or strafing, you aim around him, forcing him to move and therefor affect his aim.
I'm def not saying the MD is currently perfect, nor without serious flaws. But, some of you people need to check yourself before providing feedback or discussion on weapons.
The first thing that CCP needs to do, which they've done, is fix the desynch. I hope and pray that they won't make any other changes until we get some gametime in with the proper synch and proximity explosion variables correct.
The one big change I'd like to see is a secondary skill to up blast radius instead of the maximum ammo skill. I mentioned elsewhere, something like an x6 skill for an additional 3% per level. |
Scheneighnay McBob
Bojo's School of the Trades
1351
|
Posted - 2013.05.26 18:18:00 -
[119] - Quote
MD was fine before, for those who say otherwise-
Didn't have much ammo Fired on an arc Slow-moving rounds, so you have to compensate (and usually guesstimate) for enemy movement You can kill yourself in CQC- this became easier to achieve the better your MD was |
Thog A Kuma
Planetary Response Organisation
124
|
Posted - 2013.06.04 13:41:00 -
[120] - Quote
Still no fix? I've stopped playing, but I'm still curious. |
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