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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.10 23:50:00 -
[1] - Quote
Along with the severe blast radius nerf, they changed the arcing trajectory of shots. If you haven't noticed the rounds shoot a lot straighter. This makes it bounds easier to get kills with it now and probably warranted the blast radius nerf. But, I would prefer the older trajectory and get some, if not the majority of the blast radius back. As a logistics, I mainly used the MD as a support weapon to give covering fire for flanking scouts and slower heavies to close in on the enemy, pin down or contain enemies, and push them back so I could raise a downed teammate. In its current state all of those tactical and utility uses are gone. Sure, I can get more consistent kills with it, but the AR does that job better. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:02:00 -
[2] - Quote
Keyser Soze VerbalKint wrote:RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it. Disagree Recon. As an exclusive MD user last build. The MD is designed to be a suppression weapon and that radius was needed. Now one can argue that the base plus the operation skill made it a bit too large no longer requiring even the simplest bit of aiming. That said in CB the MD wasnt the offensive juggernaut that it is in pubs. I used a Freedom with prof 3 and 2dmg mods and it really couldnt get kills agaisnt protobears. But it was just right enough for suppression. Its arch now being smaller makes it a more direct attack weapon in which it isnt all that effective. It really needs its arch so it can server its real purpose in organized manners. A high perch mortar like suppression weapon which it did well but not exceedingly well in CB's. Pub data is not a good measure of MD activity because most ppl ran adv or lower gear and mostly shield tanked so once shields were gone(or eaten up using stacked dmg mods) kills were very easy to come by. THE final and most important point is that with FF in PC the large radius is as much a liability as it is an assest. Those who play the weapon sloppily will simply end up killing their own teammates. Now i can agree with you that because of its splash levels people rarely used the assault or breach varaints. but in truth the assualt variant wasnt an issue of radius but a insignifcant level of dmg, it simply wasnt enough of a factor to force people to take cover. I havent looked at the uprising levels but if they followed a similar model where the radius was larger at the cost of splash dmg then it will still be worthless. I can't believe I'm saying this, but for once, I 100% agree with you. No trolling, you're absolutely correct. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:14:00 -
[3] - Quote
Vyzion Eyri wrote:KAGEHOSHI Horned Wolf wrote:RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it. NO The MD did less damage per second than the AR even if all the grenades were direct hits (I did the math). The mass driver also contained less damage per magazine, meaning you could kill less people than the AR before needing to reload. There is also the fact that its almost useless at longer ranges because of the grenade arc which makes aiming require more skill, and the slowly traveling rounds which makes predicting where your targets will be. The only thing it had going for it was the splash damage and splash radius which made it very balanced; now splash radius sucks. If anything is easy mode (not necessarily overpowered though) it is the AR. The MD, like almost every other weapon, has optimal conditions where it thrives. Height advantage, clustered enemies, enemies focused on something else. This, unlike the AR, means you can't simply calculate effectiveness based on raw DPS. Factor in disorientation caused by smoke. Factor in splash damage, the potential for a user to have flux grenades multiplied by the average accuracy of the flux grenade hits, factor in the inaccuracy of the AR user, etc. etc. The MD is still powerful. My KD is steadily rising despite horrible games where it goes as low as 0.4 and I exclusively use the EXO-5, and I still manage to resupply and repair my teammates. No proficiency in MDs yet either. Most of that could be attributed to all the ninja changes they made to it. Compared to Chrome, the shots fire in a more linear trajectory when they used to arc. Not sure about the speed either, but it does feel like the rounds fire faster but I digress. Before, you required a lot of trajectory prediction and you literally had to arc the weapon upward several degrees more than now to make sure that round landed in the general vicinity of your target. This made it a skill weapon where it was easy to pick up, but had a high skill ceiling. Back in Chrome if you died to a MD user on a consistent basis, you knew they were good with it. Now, just about anyone can pick it up and be a master of it in exchange for the tactical and utility that made combat exciting for people on both sides of the weapon. I know a lot of scouts right now voicing the dismay of the lack of those awkward CQC battles with a MD user that usually ended with both of them trading blows with only one of them getting a kill assist.
But the bottom line is they turned a support weapon into a slayer weapon when it shouldn't be. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:17:00 -
[4] - Quote
RECON BY FIRE wrote:Buster Friently wrote:RECON BY FIRE wrote:During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this : https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread Why should I care about a long rant of yours defining what OP is? And how does everyone using a weapon make it easy mode? Most people use AR because it is familiar to them. Easy mode was heating a Viziam and then passing it over someone for a split second and instamelting them. Easy mode was throwing MD rounds at their feet WHILE KNOCKING THEIR AIM OFF WITH THE ROUND (something you MD users like to not mention). Easy mode is Swarms that auto track their target. Easy mode is using Scouts maxed with speed mods because you know the games hit detection sucks. I could keep going, but Id rather not. AR is actually less easy mode than most of these weapons. You have to stay on target for every single shot in order to get a kill. This is definitely not true for especially the MD. Oh, you aimed a little to the left too much? Oh well, splash damage! Get over yourselves, the MD is now a lot more balanced than it was in Chromosome. Stop freakin crying. Serious question: Did you actually use the MD back in Chrome? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:18:00 -
[5] - Quote
Keyser Soze VerbalKint wrote:Cosgar wrote:Keyser Soze VerbalKint wrote:RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it. Disagree Recon. As an exclusive MD user last build. The MD is designed to be a suppression weapon and that radius was needed. Now one can argue that the base plus the operation skill made it a bit too large no longer requiring even the simplest bit of aiming. That said in CB the MD wasnt the offensive juggernaut that it is in pubs. I used a Freedom with prof 3 and 2dmg mods and it really couldnt get kills agaisnt protobears. But it was just right enough for suppression. Its arch now being smaller makes it a more direct attack weapon in which it isnt all that effective. It really needs its arch so it can server its real purpose in organized manners. A high perch mortar like suppression weapon which it did well but not exceedingly well in CB's. Pub data is not a good measure of MD activity because most ppl ran adv or lower gear and mostly shield tanked so once shields were gone(or eaten up using stacked dmg mods) kills were very easy to come by. THE final and most important point is that with FF in PC the large radius is as much a liability as it is an assest. Those who play the weapon sloppily will simply end up killing their own teammates. Now i can agree with you that because of its splash levels people rarely used the assault or breach varaints. but in truth the assualt variant wasnt an issue of radius but a insignifcant level of dmg, it simply wasnt enough of a factor to force people to take cover. I havent looked at the uprising levels but if they followed a similar model where the radius was larger at the cost of splash dmg then it will still be worthless. I can't believe I'm saying this, but for once, I 100% agree with you. No trolling, you're absolutely correct. Seriously the apocalypse is coming cause ppl have been agreeing with the most hated of IMPS this week. Someone actually agreed with Proto in another thread. I think we have ventured into Bizzaro forums. It's more of a sign that CCP ****ed up. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:19:00 -
[6] - Quote
Buster Friently wrote:RECON BY FIRE wrote:Buster Friently wrote:RECON BY FIRE wrote:During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this : https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread Why should I care about a long rant of yours defining what OP is? And how does everyone using a weapon make it easy mode? Most people use AR because it is familiar to them. Easy mode was heating a Viziam and then passing it over someone for a split second and instamelting them. Easy mode was throwing MD rounds at their feet WHILE KNOCKING THEIR AIM OFF WITH THE ROUND (something you MD users like to not mention). Easy mode is Swarms that auto track their target. Easy mode is using Scouts maxed with speed mods because you know the games hit detection sucks. I could keep going, but Id rather not. AR is actually less easy mode than most of these weapons. You have to stay on target for every single shot in order to get a kill. This is definitely not true for especially the MD. Oh, you aimed a little to the left too much? Oh well, splash damage! Get over yourselves, the MD is now a lot more balanced than it was in Chromosome. Stop freakin crying. lol. You're the one crying about how hard the poor ittle AR users have it. Lol. Enough said. The can't have it that bad when all I see is ARs in uprising. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
698
|
Posted - 2013.05.12 00:52:00 -
[7] - Quote
RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
698
|
Posted - 2013.05.12 01:07:00 -
[8] - Quote
RECON BY FIRE wrote:Cosgar wrote:RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place. There is a lot of stuff bugged right now though dude, the best thing we can do to help fix that is to make sure we submit bug reports for everything we find. I know I am guilty of not doing this enough. Back to the MD, I don't remember having camera shake for a while, but I do remember it moving my reticle. Does it not do this anymore? Been using it for two builds and been on the receiving end too. There's no camera shake whatsoever, just the pillar of smoke that obstructs the view for both the user and the person its being used on. If anything it forces you turn around by reflex because getting hit by stuff that explodes would scare the **** out of anyone. lol |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
703
|
Posted - 2013.05.12 02:16:00 -
[9] - Quote
Fiddlestaxp wrote:You are half right. Flux (and Locus) ARE broken. It isn't the MD that is cutting through your massive shields like butter.
You want to see broken? Wait until you see everyone and their mother running around with Scrambler Rifles and Flaylock Pistols. That damn Flaylock does more damage on splash than the MD. Despite it having SMG range, people are going to flood the forums in droves QQing for a nerf whether it needs it or not. Calling it now. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
737
|
Posted - 2013.05.12 09:44:00 -
[10] - Quote
Arkena Wyrnspire wrote:The Loathing wrote:This thread needs constant bumping.
The only way CCP are gonna take a look at our MD issues is with 30 pages of hate like the HMG whine thread got.
Our MD user population is a lot smaller, and a lot less defined since the weapon can be used across all classes. But the vast majority of users commenting have all said the same thing:
THE MASS DRIVER NEEDS TO BE RESTORED TO ITS FORMER GLORY AS A SUPPORT AND SUPPRESSION TOOL WITH A TRUE AoE.
Whether you believe the problem is splash, trajectory, damage, or lack of ammo from Hives, THERE IS A PROBLEM.
Coming from a person who is still getting relative successful kills from the 'Boundless' MD, the weapon would still not be my first choice if I had my time again. The catering to actual issues of the weapon (what I believe to be splash, trajectory, and effective damage against shields) has made my games less enjoyable since I can no longer go out into open flat ground or fire at a lower hill from above (trajectory issue); I run out of ammo after facing 3 other enemies (shield damage issue, Hive issue); and I no longer can suppress crowds for my squad (splash issue).
CCP, please don't ignore. The weapon is not as effective as it should be.
MD users, please continue to support this or another thread on the subject. 4 pages down, 26 to go. This, pretty much. CCP may have apparently tested the MD internally and decided it needed a nerf, but given how effective their testing seems to have been, and as someone who has actually played properly with the mass driver, I have no faith in that assessment. See? That's the part that I don't understand. If they're going to base their analysis from playing with the MD or any game mechanic in the office, why the hell are they letting us beta test? I like what remnant has done for the logis and respect him for what he's doing for the heavies, but the basis for changing the MD was unprofessional. Not to mention the changes weren't listed on the patch notes. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
739
|
Posted - 2013.05.12 10:33:00 -
[11] - Quote
Rusty Shallows wrote:Ludvig Enraga wrote:Truth of the matter is CCP will look into things when they feel things get hot. HMG thread of QQ got 30 pages long and lo and behold CCP is caving in with hot fixes. MD was not a 'win button weapon' so few ppl specialized in it, so now we dont have the numbers to be able to influence CCP. The way things are it's only OP weapons that will be looked into like tanks AR and HMG because they have a huge lobby that can influence CCP. This is ironic. Irony is that you put down people who complained about the Damage and (extra) Range nerf on HMGs while being upset over the Mass Drivers Splash Damage and Blast Radius nerfs. I agree Mass Drivers are not now and were not a "win button" in the last build either. Would love to hear from a Dev how it was decided to neuter them.
CCP Remnant wrote:
To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
2 years of beta testing and they change a niche yet effective gaming mechanic after an office LAN party. Un-****ing believable. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
765
|
Posted - 2013.05.12 22:37:00 -
[12] - Quote
You know, I'm starting to warm up to the new trajectory now. If they add a bit more falloff after say 20m, lower direct hit damage, raise splash damage and give 1-1.1m splash radius back to the standard and assault, we'd be good to go. Well, after they fix the bugs of course. On a side note, anyone else remember back a few builds when the MD and grenades had this problem? It was fixed in chrome, but now the exact same problem is back in uprising, yet grenades seem unaffected. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 01:21:00 -
[13] - Quote
The Loathing wrote:Sorry if this request comes across lazy, but I'm on my iPhone reading this thread.
Is there a link or another thread that has confirmed the 10% damage boost to the MD? Here |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
784
|
Posted - 2013.05.13 01:46:00 -
[14] - Quote
Ludvig Enraga wrote: yeah I agree this is lame. My hope though is that after they fix the code the network game with MD will match their experience with LAN and hopefully MD will do what we all expect it to do.
But that's the problem. It wasn't broken to begin with. After the necessary buff it got in chrome, and if they gave it the sight it has in uprising, it would have been absolutely perfect. Not too many people used it, those who did understood that intricacy and finesse need to operate it. In fact it was balanced to the point that people would QQ for a nerf once in a blue moon, but would get eaten up by MD users and people who don't use it, but enjoyed what it brought to the field. All that was stripped away because someone in a cubicle got butthurt.
Why even have beta testers if this is what happens? Stuff like this makes me want to stop posting feedback because I begin to wonder how many times I've gone ignored or anyone who had ever articulated a valid well thought out point about a game mechanic because someone found nerf posts from a QQing CoD casual or a LAN party much more compelling than 2 ****ing years of beta testing? At this point, I don't even care anymore. They should just shut the ****ing servers down and make the goddamned game the way they want to and if we have an issue with a game mechanic that's not game breakingly broken they can say what they say to EVE players: HTFU |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
789
|
Posted - 2013.05.13 02:58:00 -
[15] - Quote
Beren Hurin wrote:Yet another issue to think about....at long range, when you have to shoo above them and train the leaf sight a full body's worth above your sight does not reveal their HP marker anymore. You now are unaware of the affect of your weapon. Yeah, I've been noticing that. Don't quote me on this but I think that could be attributed to the scanning and scanning precision nerf. Also, has anyone noticed that your rounds will occasionally not deplete your clip? I was doing some target practice today and started to realize that every once in a while there will be a "phantom round" that doesn't get counted. It still travels and detonates, but it doesn't count towards my ammunition. Pay more attention to how many shots you fire so I know I'm not crazy. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
808
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Posted - 2013.05.13 10:44:00 -
[16] - Quote
NewOldMan wrote:And the mass driver was and still is my primary weapon. You need to take this into account that the MD is your primary weapon. Of course it's easy to get kills with it because you practice and got used to it. I'll admit that I'm not exactly a pro, probably above average at best, but I still landed some trick shots when I got used to the arc. In a way, the MD is like the Tactical Assault Rifle.
It's a weapon that you can get massive kills when you're good with it, but when someone who thinks it's an "I win button" tries to get the same results, they can't because they need to train with it. This is a sign of a balanced weapon. |
Cosgar
The Unholy Legion of Darkstar DARKSTAR ARMY
953
|
Posted - 2013.05.15 22:05:00 -
[17] - Quote
Thog A Kuma wrote:I check here every day, If they comment I'll be cooled out, If not there is tomorrow. I wonder why we got embargoed? This is why I quit being as vocal and helpful as I once was. CCP is giving off the impression they're more concerned with how a female scout's gams look under dynamic lighting than fixing core gameplay issues or would rather base a game mechanic's balance off an office LAN party over 8 months of beta testing and feedback. This is why I'm going to get a respec and spec back into the AR again. No use in having bringing logic into an argument when the squeaky wheel always gets the grease. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1061
|
Posted - 2013.05.21 07:24:00 -
[18] - Quote
Finally!
CCP Wolfman wrote:Hi guys,
We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is prone to GÇ£missingGÇ¥ partially occluded targets. We have now improved the system to solve this problem (literally yesterday). We will be testing it internally to make sure it causes no new issues and to see if it requires any rebalance on the weapon.
We have also found issues with the Mass Driver projectile and client/server de-sync. In poor network conditions the projectile can GÇ£miss the markGÇ¥ making the weapon feel unreliable. We are looking in to this issue as well.
We are considering increasing the splash radius but we are hesitant to make significant changes to the weapons balance whilst we are still encountering technical issues with its performance. WeGÇÖll keep you informed on how the new splash fix works out.
Cheers
CCP Wolfman
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1294
|
Posted - 2013.06.11 00:05:00 -
[19] - Quote
No desynch fix until Uprising 1.1, which is months away. Even after the fix, you'll still deal more damage if you fed the MD to someone and despite the fact that they're worried about it being OP, contact grenades are selling for ISK. I'm waiting for my respec to I can spec into an AR... |
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