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RECON BY FIRE
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Posted - 2013.05.10 23:34:00 -
[1] - Quote
Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it. |
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Posted - 2013.05.10 23:55:00 -
[2] - Quote
During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode.
Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. |
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Posted - 2013.05.11 00:14:00 -
[3] - Quote
Buster Friently wrote:RECON BY FIRE wrote:During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this : https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread
Why should I care about a long rant of yours defining what OP is? And how does everyone using a weapon make it easy mode? Most people use AR because it is familiar to them. Easy mode was heating a Viziam and then passing it over someone for a split second and instamelting them. Easy mode was throwing MD rounds at their feet WHILE KNOCKING THEIR AIM OFF WITH THE ROUND (something you MD users like to not mention). Easy mode is Swarms that auto track their target. Easy mode is using Scouts maxed with speed mods because you know the games hit detection sucks. I could keep going, but Id rather not.
AR is actually less easy mode than most of these weapons. You have to stay on target for every single shot in order to get a kill. This is definitely not true for especially the MD. Oh, you aimed a little to the left too much? Oh well, splash damage! Get over yourselves, the MD is now a lot more balanced than it was in Chromosome. Stop freakin crying. |
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Posted - 2013.05.11 00:33:00 -
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Cosgar wrote:Buster Friently wrote:RECON BY FIRE wrote:Buster Friently wrote:Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this : https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread Why should I care about a long rant of yours defining what OP is? And how does everyone using a weapon make it easy mode? Most people use AR because it is familiar to them. Easy mode was heating a Viziam and then passing it over someone for a split second and instamelting them. Easy mode was throwing MD rounds at their feet WHILE KNOCKING THEIR AIM OFF WITH THE ROUND (something you MD users like to not mention). Easy mode is Swarms that auto track their target. Easy mode is using Scouts maxed with speed mods because you know the games hit detection sucks. I could keep going, but Id rather not. AR is actually less easy mode than most of these weapons. You have to stay on target for every single shot in order to get a kill. This is definitely not true for especially the MD. Oh, you aimed a little to the left too much? Oh well, splash damage! Get over yourselves, the MD is now a lot more balanced than it was in Chromosome. Stop freakin crying. lol. You're the one crying about how hard the poor ittle AR users have it. Lol. Enough said. The can't have it that bad when all I see is ARs in uprising.[/quote]
I don't even like the AR! The lolTac is so OP its freakin ridiculous! I haven't said anything about how hard AR users have it. They can kiss my ass too, the AR is the most boring weapon in this game. But the fact remains that in Chromosome the MD was super easy mode.
And no Cos, Im just makin it all up. I never actually played with the MD |
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Posted - 2013.05.12 00:45:00 -
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total masshole wrote:RECON BY FIRE wrote:Buster Friently wrote:RECON BY FIRE wrote:During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this : https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread Easy mode was throwing MD rounds at their feet WHILE KNOCKING THEIR AIM OFF WITH THE ROUND (something you MD users like to not mention). that was removed over two months ago stop grasping for straws
Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet. |
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Posted - 2013.05.12 01:02:00 -
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Cosgar wrote:RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place.
There is a lot of stuff bugged right now though dude, the best thing we can do to help fix that is to make sure we submit bug reports for everything we find. I know I am guilty of not doing this enough.
Back to the MD, I don't remember having camera shake for a while, but I do remember it moving my reticle. Does it not do this anymore? |
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Posted - 2013.05.12 01:14:00 -
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Cosgar wrote:RECON BY FIRE wrote:Cosgar wrote:RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place. There is a lot of stuff bugged right now though dude, the best thing we can do to help fix that is to make sure we submit bug reports for everything we find. I know I am guilty of not doing this enough. Back to the MD, I don't remember having camera shake for a while, but I do remember it moving my reticle. Does it not do this anymore? Been using it for two builds and been on the receiving end too. There's no camera shake whatsoever, just the pillar of smoke that obstructs the view for both the user and the person its being used on. If anything it forces you turn around by reflex because getting hit by stuff that explodes would scare the **** out of anyone. lol
I seem to remember the reticle movement mechanic fairly recently (before Uprising), but maybe it was reflexes; who knows. Im glad that mechanic is gone though. I feel flux/MD is already broken enough, having the explosion knock their aim off just makes it superdouche. |
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Posted - 2013.05.12 02:14:00 -
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Fiddlestaxp wrote:You are half right. Flux (and Locus) ARE broken. It isn't the MD that is cutting through your massive shields like butter.
I mean in the way that, especially during Chromosome with mostly shield tankers, you could simply throw a flux and if it hit you could one shot them with the MD (outside of heavies). There is no real equivalent of that for the armor side. You can throw a Locus and then try to pop the shield before it goes off, but Im sure we can all agree that would take a lot more skill than the flux/MD combo. |
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Posted - 2013.05.12 02:36:00 -
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Cosgar wrote:Fiddlestaxp wrote:You are half right. Flux (and Locus) ARE broken. It isn't the MD that is cutting through your massive shields like butter. You want to see broken? Wait until you see everyone and their mother running around with Scrambler Rifles and Flaylock Pistols. That damn Flaylock does more damage on splash than the MD. Despite it having SMG range, people are going to flood the forums in droves QQing for a nerf whether it needs it or not. Calling it now.
Agreed, Im really hoping they don't release it with 200 some whatever splash it has. You know that is nearly as much as a Forge Gun as well? Im really hoping they drop the damage to around 100 and up the mag size by 1 or 2 (preferably 1 really, Id like to ensure the Minmatar Assault bonus actually effects it so that maybe people will want to use that suit). |
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Posted - 2013.05.12 14:56:00 -
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Fiddlestaxp wrote:RECON BY FIRE wrote:Fiddlestaxp wrote:You are half right. Flux (and Locus) ARE broken. It isn't the MD that is cutting through your massive shields like butter. I mean in the way that, especially during Chromosome with mostly shield tankers, you could simply throw a flux and if it hit you could one shot them with the MD (outside of heavies). There is no real equivalent of that for the armor side. You can throw a Locus and then try to pop the shield before it goes off, but Im sure we can all agree that would take a lot more skill than the flux/MD combo. So you are saying that flux gernades are very effective when the metagame favors shields and since the metagame still favors shields they are still pretty effective (And locus are pretty sweet too if they have armor). It doesnt matter what gun you have if you hit someone with a flux or locus. They just lost the majority of their HP. Scrambler pistol probably wouldn't have trouble finishing them off.
Yeah, basically. However, Im also saying that it favors the MD more than any other weapon. Scrambler pistol wouldn't have trouble finishing them off, but it would likely take 2 or more shots if you don't get a headshot and you have to actually hit your target dead on for those shots to count. Whereas the MD is very forgivining, you just place a shot near them and its bonus damage to armor will typically one shot someone.
Another sort of related problem is you cannot even use armor tanking as a way to get around this. Being that the MD has a bonus to armor damage they will be able to flux your shields off, and then hit you for bonus. To make this problem exponentially worse, armor plates give the user a movement penalty. This makes it even easier for a MD user to track and hit their target. But to be clear, I feel this is a problem with the flux filling a role that will no longer be needed soon, and not a problem with the MD itself. The mechanic is simply very broken with the MD. |
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RECON BY FIRE
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Posted - 2013.05.12 15:25:00 -
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Thor McStrut wrote:RECON BY FIRE wrote:
Yeah, basically. However, Im also saying that it favors the MD more than any other weapon. Scrambler pistol wouldn't have trouble finishing them off, but it would likely take 2 or more shots if you don't get a headshot and you have to actually hit your target dead on for those shots to count. Whereas the MD is very forgivining, you just place a shot near them and its bonus damage to armor will typically one shot someone.
Another sort of related problem is you cannot even use armor tanking as a way to get around this. Being that the MD has a bonus to armor damage they will be able to flux your shields off, and then hit you for bonus. To make this problem exponentially worse, armor plates give the user a movement penalty. This makes it even easier for a MD user to track and hit their target. But to be clear, I feel this is a problem with the flux filling a role that will no longer be needed soon, and not a problem with the MD itself. The mechanic is simply very broken with the MD.
I've been following your posts, and I'm trying really hard to read them objectively and not write you off. One of the major concerns over Flux is it's ability to strip 1200Hp of shielding away, from both vehicles and suits alike. I guess I have to admit that does seem a little OP. But I think that stems from a different problem, one not associated with the Flux, but from the ineffectiveness of armor tanking dropsuits. IMO, if CCP decides to make changes to this combo, it needs to be done gingerly, and as a temporary fix while they adjust the viability of armor tanking. I personally feel that the damage the Flux nades do should be percentage based in the blast radius. This rewards those with excellent throwing skills, and gives those with great battlefield awareness the chance to minimize damage. But, this has little to do with the MD changes, and stealth nerfing based on your cubicle neighbor's ability to own your ass is not the way to balance a game.
I don't think Flux should do damage at all. I believe it should be a disruptive grenade instead. Its an incredibly unbalanced weapon, you don't see Locus grenades being able to do their full damage throughout their splash blast radius or have a fuse as short as the flux. I believe the Flux was a necessary evil before CCP could put out other weapons that counter shields. Flux, in my opinion, should do things like turn off active modules (on tanks and when they come later on dropsuits), as well as do things like disrupt the minimap for X amount of time, etc. It should be a purely disruptive weapon, not an offensive one. But, like you said, this is a bit off topic from the MD. |
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Posted - 2013.05.12 16:10:00 -
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Thog A Kuma wrote:I don't give a flying flux about no grenades, I'd like a functioning weapon.
A weapon that does damage when it hits a target a weapon that does damage where the visual indicators would lead you to believe it does. A weapon that damages 2 targets if they are both in the splash radius A weapon that doesn't require a second weapon to be slightly effective
This recon fella doesn't believe anything about the MD needs to be effective, he doesn't even like the fact that we can use a crutch weapon to make the primary weapon slightly effective. It doesn't matter that a Dev thinks the MD is broken (for whatever reason it may be) Recon by Fire will still find some way to disagree with anything an MD player suggests.
Individually all of these issues are that we have posted about are survivable for the MD, Some of them are really minor but when you add all of these together the MD has lost its place as a viable support weapon. This is the issue.
This is what we need to focus on.
Whats with all the trash talkin dude? Ive never said anything to the extent of what youre trying to make me sound like. My position is the splash nerf was needed on the Mass Driver, that's about it. I don't believe damage AND splash should have been nerfed, it should be one or the other. Either it has high splash and low damage or high damage and low splash. Calm the **** down. |
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Posted - 2013.05.12 21:39:00 -
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Fiddlestaxp wrote:RECON BY FIRE wrote:Thor McStrut wrote:RECON BY FIRE wrote:
Yeah, basically. However, Im also saying that it favors the MD more than any other weapon. Scrambler pistol wouldn't have trouble finishing them off, but it would likely take 2 or more shots if you don't get a headshot and you have to actually hit your target dead on for those shots to count. Whereas the MD is very forgivining, you just place a shot near them and its bonus damage to armor will typically one shot someone.
Another sort of related problem is you cannot even use armor tanking as a way to get around this. Being that the MD has a bonus to armor damage they will be able to flux your shields off, and then hit you for bonus. To make this problem exponentially worse, armor plates give the user a movement penalty. This makes it even easier for a MD user to track and hit their target. But to be clear, I feel this is a problem with the flux filling a role that will no longer be needed soon, and not a problem with the MD itself. The mechanic is simply very broken with the MD.
I've been following your posts, and I'm trying really hard to read them objectively and not write you off. One of the major concerns over Flux is it's ability to strip 1200Hp of shielding away, from both vehicles and suits alike. I guess I have to admit that does seem a little OP. But I think that stems from a different problem, one not associated with the Flux, but from the ineffectiveness of armor tanking dropsuits. IMO, if CCP decides to make changes to this combo, it needs to be done gingerly, and as a temporary fix while they adjust the viability of armor tanking. I personally feel that the damage the Flux nades do should be percentage based in the blast radius. This rewards those with excellent throwing skills, and gives those with great battlefield awareness the chance to minimize damage. But, this has little to do with the MD changes, and stealth nerfing based on your cubicle neighbor's ability to own your ass is not the way to balance a game. I don't think Flux should do damage at all. I believe it should be a disruptive grenade instead. Its an incredibly unbalanced weapon, you don't see Locus grenades being able to do their full damage throughout their splash blast radius or have a fuse as short as the flux. I believe the Flux was a necessary evil before CCP could put out other weapons that counter shields. Flux, in my opinion, should do things like turn off active modules (on tanks and when they come later on dropsuits), as well as do things like disrupt the minimap for X amount of time, etc. It should be a purely disruptive weapon, not an offensive one. But, like you said, this is a bit off topic from the MD. I don't think you can have a complete discussion on the mass driver without talking about gernades too. Last patch it was viable to run gernades other than flux. Flux was the prefered choice for a MD user odviously, but AV was playable. This patch is different in that there is NO WAY I can play the gun without flux. Unless I want to go around last hitting people (which I have no problem with, but others might). These things are my crutch. The same thing will happen with scrambler rifle and core locus and it will be even MORE effective. Break through half their shields + lob a few core locus. Flux themselves alone are a problem, but not THE problem. The problem is the blast radius on all of the anti personale gernades. It is more than twice the blast radius of the MD, with more than double the damage. Proto nanohives are still strong enough to support massive nade spam. What I am saying is that the MD by itself could use a buff to levels slightly worse than chromosome. It is pretty much a crazy man shotgun at this point. It isn't strong in itself, but you destroy people with flux. It is effective against armor tanks, but a core locus will ONE SHOT them. Its hard to balance ANY gun without first balancing gernades. Mass driver users are just adapting... and spamming fluxes. Which turns out to be a better strategy than actually using their gun most of the time. This is the worse of the two main MD threads that popped up. I've said in the other that a MD nerf was neccessary because of the removal of sharpshooter. And it was. The old freedom would eat the blobs up. My main issue with how they went about it is this: 1. The radius nerf was too extreme 2. The prototype weapons are too CPU/PG heavy for the marginal benefits they offer over the advanced varients. I am going to copy paste my post from that thread to here.
Extremely valid points, +1. |
RECON BY FIRE
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Posted - 2013.05.13 03:56:00 -
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fred orpaul wrote:RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it. I love how every ****** who bitches about the MD calls it easy mode and yet they don't use it, and I simply don't die to MD. Why? because I actually played with them, I got really good with them too and you know what Ive met exactly one MD user who could kill me with out stealing some one else kill to get the one hit. oh and can you guess what weapon I use most?? the ******* AR because nothing else gives me that much power and that much flexibility, same with every other pro play on the field. The only people who use anything else consistently are the die hards who love those things or retards thinking they are op(that doesn't last long, yet they always seem to continue bitching about them anyways). I can only imagine how broke **** they are now. To OP good post and my condolences hope the bring it back to where it was.
Yeah, I have played with them. Maybe you should read the rest of the thread. |
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