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Smoky The Bear
Intergalactic Cannibus Cartel
42
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Posted - 2013.05.11 01:25:00 -
[31] - Quote
AGAIN...
Heres what needs to be changed..
Blast radius UP and OUT
Splash Damage
And the trajectory of the old build WE WANT THAT BACK.... One thing I haven't noticed anyone mention is this.. When facing someone say 50 feet from you ON FLAT GROUND is next to impossible to land a round by their feet..(due to the flat trajectory) Unless you jump or something.. We already cant hit you if you are on a hill below OR above us.. Now we cant hit you if your staring us in the face..
And the RANGE has been nerfed to the point where YOU CANT stand on top of building and try to hit people below.. So what does that leave us? Cant hit you on an incline/decline.. cant hit you on flat ground.. cant hit you at range..
AND One more thing.. When you hit a wall behind the target its not doing any BUBBLE blast radius.. So it doesnt even hit them in most cases ..if it does very SMALL damage.. Which was basicly THE ONLY way to get a kill.. otherwise your left with having to charge up within 10 feet and trying to jump around and hit their FEET..
This is all on top of the fact that it still takes waaay to many rounds to killl... and no one is trying to avoid you .. they just rush you...
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Thog A Kuma
Planetary Response Organisation
90
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Posted - 2013.05.11 14:08:00 -
[32] - Quote
LOL You have to go to an HMG thread to find info on the Mass Driver. CCP USE THE SEARCH FUNCTION. Stay on topic. https://forums.dust514.com/default.aspx?g=posts&m=786096#post786096 Thanks Cosgar for finding this.
CCP Remnant wrote:KA24DERT wrote:SirManBoy wrote:The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash area, and its aiming. In its current state, the mass driver is a hot mess that no longer commands any respect on the battlefield, which means all of its tactical value is gone. This is especially true for logi bros who used it to enhance their support role. A mass driver used to scare people away long enough to make revives, throw down nanos, and make repairs. This is no longer the case. Yeah, the MD has gotten hit pretty hard: MD Specific: 1) Splash Radius 2) Misleading Smoke Trail 3) Damage nerf 4) Range Nerf General, but hits MD hard: 1) Nanohive Nerf (my smg kills have gone way up.) This has changed the weapon entirely. People can hide behind obstacles and be safe, People can run from cover to cover at a distance and be safe. People can charge at me and absorb my damage while taking me down (easier than before). I've adjusted my playstyle to this. And am now finding myself charging into groups of enemies and using the MD like a blind man's shotgun. It works, but i'm not sure that's the weapon's intended role. If the 10% damage buff is across the board, then bringing back the splash radius and increasing the range will bring this weapon back up to snuff. To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance. One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon. I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now). |
Medic 1879
The Tritan Industries RISE of LEGION
277
|
Posted - 2013.05.11 14:35:00 -
[33] - Quote
Yeah I love watching the smoke tracer thing I fire hit someone square in the chest they take no damage and then a second later theres an explosion about 5 meters behind them. Although is it just me or is it odd that I can now take out a shield LAV with one flux and one MD round and armour ones with 1 flux and 2-3 rounds used to take allot more I think. |
Thog A Kuma
Planetary Response Organisation
91
|
Posted - 2013.05.11 14:38:00 -
[34] - Quote
Medic 1879 wrote:Yeah I love watching the smoke tracer thing I fire hit someone square in the chest they take no damage and then a second later theres an explosion about 5 meters behind them. Although is it just me or is it odd that I can now take out a shield LAV with one flux and one MD round and armour ones with 1 flux and 2-3 rounds used to take allot more I think. You're right, things are strange, I took out an unshielded tank with a full clip..thats not right. |
Medic 1879
The Tritan Industries RISE of LEGION
277
|
Posted - 2013.05.11 14:42:00 -
[35] - Quote
Thog A Kuma wrote:Medic 1879 wrote:Yeah I love watching the smoke tracer thing I fire hit someone square in the chest they take no damage and then a second later theres an explosion about 5 meters behind them. Although is it just me or is it odd that I can now take out a shield LAV with one flux and one MD round and armour ones with 1 flux and 2-3 rounds used to take allot more I think. You're right, things are strange, I took out an unshielded tank with a full clip..thats not right.
Yes I have managed that feat as well just didn't want to rub the poor HAV drivers faces in it lol they have enough problems at the moment. |
Thog A Kuma
Planetary Response Organisation
92
|
Posted - 2013.05.11 15:20:00 -
[36] - Quote
Medic 1879 wrote:Thog A Kuma wrote:Medic 1879 wrote:Yeah I love watching the smoke tracer thing I fire hit someone square in the chest they take no damage and then a second later theres an explosion about 5 meters behind them. Although is it just me or is it odd that I can now take out a shield LAV with one flux and one MD round and armour ones with 1 flux and 2-3 rounds used to take allot more I think. You're right, things are strange, I took out an unshielded tank with a full clip..thats not right. Yes I have managed that feat as well just didn't want to rub the poor HAV drivers faces in it lol they have enough problems at the moment. The first step to correcting a problem is admitting we have a problem.
Hi I'm Thog and I have fired a Mass Driver for 9 months, I want to kill people but can't, I enjoy killing tanks but shouldn't be able to without serious help.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
310
|
Posted - 2013.05.11 15:59:00 -
[37] - Quote
Ill add this here, CCP Remnant or GMs monitoring this can you please ask Remnant to weigh in. Thanks
CCP Remnant wrote: To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
Hi Remnant, out of curiosity the playtester were they using Freedom MD? Also what were their fits and the fits of their opponents. I ask these thing because while the Exo was deadly in all ranges the Freedom was a burden in CQC because the increased splash radius of the weapon and the operation skill made it more likely to commit suicide using the weapon.
Additionally stacking 2 dmg mods helped to overcome its weakness to shields but even then only to sub-Proto suits.
I agree with you there werer some definite server/client issues so i agree those should be addressed before we try to rebalance the weapon as it should help in recognizing a direct hit.
Speaking of which what constitutes a Direct Hit? Is it a hit onto the body itself or is it within a certain radius of the center point of the blast. Meaning i dont hit your body but the ground say .1m next to you(essentially placing you in the center of the blast but not directly hitting you).
I would also say that while the MD is effective at low levels it balances out toward the top because in organized matches the time to fire consecutive rounds would often get your shredded(mainly because team knew to Teamfire a MD user first and were often prioirtized) In CQC this meant you were dead b4 2-3 rounds could get off or they pressed on you so quickly that you commit suicide. At distance the rounds were easy enough to dodge.
Lastly I would ask despite any number tweaks is it possible to at least return the original Arc of the MD or is that a client side change? |
Fiddlestaxp
TeamPlayers EoN.
59
|
Posted - 2013.05.11 16:18:00 -
[38] - Quote
Direct hits are on the body. If you hit them on the shoe laces, you don't get the impact. It also has the ability to fly between their legs.
It wasn't broken last patch. It had its situation (indoors and from altitude) and it excelled at it. It would have been broken this patch without a nerf. They nerfed it too hard. Split the difference between the current radius and the previous and it will be fine again. |
total masshole
Seykal Expeditionary Group Minmatar Republic
7
|
Posted - 2013.05.11 22:38:00 -
[39] - Quote
RECON BY FIRE wrote:Buster Friently wrote:RECON BY FIRE wrote:During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this : https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread Easy mode was throwing MD rounds at their feet WHILE KNOCKING THEIR AIM OFF WITH THE ROUND (something you MD users like to not mention).
that was removed over two months ago stop grasping for straws
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total masshole
Seykal Expeditionary Group Minmatar Republic
7
|
Posted - 2013.05.11 22:56:00 -
[40] - Quote
Thog A Kuma wrote:Medic 1879 wrote:Yeah I love watching the smoke tracer thing I fire hit someone square in the chest they take no damage and then a second later theres an explosion about 5 meters behind them. Although is it just me or is it odd that I can now take out a shield LAV with one flux and one MD round and armour ones with 1 flux and 2-3 rounds used to take allot more I think. You're right, things are strange, I took out an unshielded tank with a full clip..thats not right.
i was gonna ask if anyones noticed an increase in the effeciency vs armor.. i was shooting my feet with the MD doing like 80 dmg, then with one shot i completely fry my 130 armor. also my lav was shield down, and i got 1 shotted by a MD. also it's still working very well vs heavies.
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Arkena Wyrnspire
Turalyon Plus
281
|
Posted - 2013.05.11 23:02:00 -
[41] - Quote
The mass driver absolutely did not need a nerf like this. In Chromosome, mass drivers were fairly well done in my opinion. They shined in their optimal tactical situation, as they should, and they could be countered. Other than spamming shots in CQC, they also required a degree of thought to aim. The mass driver always shined in a support role, suppressing enemies, keeping them in cover, and generally causing mayhem among the enemy. Suddenly in Uprising, they can't do that anymore. Enemies aren't suppressed because they're not worried about mass driver fire - it does laughable damage, even if it hits somewhere near to you. It doesn't keep people hiding deep in cover because the blast radius isn't large enough. The Boundless Assault Mass Driver can barely fulfill this role - it can keep enemies in cover sometimes, but its damage is terrible. This is a prototype weapon, the apex of mass driver progression and the variant best suited for suppression. And yet it can barely do that, because it was nerfed.
I think the nanohive nerf adversely affecting the mass driver isn't hugely significant on its own - it's kind of meh, indeed. But when you find yourself needing several times as many rounds to do the same job, your ammo supplies are squeezed, and with the nanohive nerf they're stretched even more. Larger ammo reserves would help with this, as would a larger amount of rounds being restocked per nanite cluster.
The even greater prevalence of shields has also hurt the mass driver. I have scored two direct hits with a proto Breach mass driver on a ck0 suit, and it took a third before it went down. I am certain that they were direct hits in that instance, as the opponent was standing still and it was at close range. I can only assume that this person was lagging out. Have you ever tried to hit someone three times directly with a mass driver? Flux is a solution, but this limits the mass driver user to only driving enemies back a few times before they're out of flux, and forces a reliance on multiple weapons if they want to actually kill people. People go against the strengths of these weapons and complain because they weren't able to beat them at that. Isn't that what brought us the heavy nerfs?
I enjoyed the mass driver greatly during Chromosome. I never topped boards with it, sure. But it was fun to use! It was fun to fight against as well! It certainly wasn't overpowered - it did well at some things, and failed at others.
I no longer use the mass driver in Uprising, and I think that's sad. It's simply not viable compared to the assault rifle now. Hell, what is? |
Lordbraveheart1
Bragian Order Amarr Empire
31
|
Posted - 2013.05.11 23:06:00 -
[42] - Quote
I tried to get a hot thread on MDs going but it fell on it's face. I only used MD's in chromosone. Now, you can still get kills with them if you are talented, but they are definitely frustrating. The damage does seem random, I've had players just jump harmlessly over my blast, and more often than not I just put a few rounds into their chest to take them down. Atleast direct hit detection works better now than it did in Chromosone. (Mainly using an EXO MD currently)
With the introduction to the Caldari Mega-Shield Tankers (Logi's in particular), MD's are a lot less effective against them. It's strange hearing the testimony of players about the MD's performance against vehicles. In chromosone, I didn't even bother shooting at vehicles with MDs, unless they had low HP to help finish them off. Personally I don't think the MD's role should be AV.
As it stands, SP sink-hole of waste in my opinion. Switching to another weapon, if anything, get some variety in my weapon selection lol.
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Arkena Wyrnspire
Turalyon Plus
281
|
Posted - 2013.05.11 23:11:00 -
[43] - Quote
Lordbraveheart1 wrote:I tried to get a hot thread on MDs going but it fell on it's face. I only used MD's in chromosone. Now, you can still get kills with them if you are talented, but they are definitely frustrating. The damage does seem random, I've had players just jump harmlessly over my blast, and more often than not I just put a few rounds into their chest to take them down. Atleast direct hit detection works better now than it did in Chromosone. (Mainly using an EXO MD currently)
With the introduction to the Caldari Mega-Shield Tankers (Logi's in particular), MD's are a lot less effective against them. It's strange hearing the testimony of players about the MD's performance against vehicles. In chromosone, I didn't even bother shooting at vehicles with MDs, unless they had low HP to help finish them off. Personally I don't think the MD's role should be AV.
As it stands, SP sink-hole of waste in my opinion. Switching to another weapon, if anything, get some variety in my weapon selection lol.
Killing milita LAVs is something that they can do well at, at least. Mass driver fire won't seriously damage a properly fit LAV before it can get away. I have tried to employ them against armour HAVs and I succeeded in downing a Soma, but this took two people with breach mass drivers shooting it. So it's not hugely effective at AV, but it's a little bonus. And little bonuses are desperately needed by the mass driver right now. |
Sontie
Ill Omens EoN.
288
|
Posted - 2013.05.11 23:17:00 -
[44] - Quote
I really miss my MD. I spent months learning to place rounds where ever I wanted them. It wasn't "Easy mode" like the AR was, but it was fun.
(With a scout and an AR, I would consistently get a higher KD/R than with my MD, so STFU people who call it a noob tube and have no idea)
I'm only kinda masochistic, not enough to subject myself to the MD any more. I'm having to relearn the game.
Lasers are lame, MD's suck.
Balance is a fine thing, a rare thing. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
52
|
Posted - 2013.05.11 23:19:00 -
[45] - Quote
Sontie wrote:I really miss my MD. I spent months learning to place rounds where ever I wanted them. It wasn't "Easy mode" like the AR was, but it was fun.
(With a scout and an AR, I would consistently get a higher KD/R than with my MD, so STFU people who call it a noob tube and have no idea)
I'm only kinda masochistic, not enough to subject myself to the MD any more. I'm having to relearn the game.
Lasers are lame, MD's suck.
Balance is a fine thing, a rare thing.
how r the nova knives treatin ya? |
Deluxe Edition
TeamPlayers EoN.
162
|
Posted - 2013.05.11 23:24:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it. NO The MD did less damage per second than the AR even if all the grenades were direct hits (I did the math). The mass driver also contained less damage per magazine, meaning you could kill less people than the AR before needing to reload. There is also the fact that its almost useless at longer ranges because of the grenade arc which makes aiming require more skill, and the slowly traveling rounds which makes predicting where your targets will be. The only thing it had going for it was the splash damage and splash radius which made it very balanced; now splash radius sucks. If anything is easy mode (not necessarily overpowered though) it is the AR.
... mass driver direct hit is a 1 shot k/o it most cases, especially armor. |
Thor McStrut
Terminal Pharmaceuticals Inc.
2
|
Posted - 2013.05.11 23:59:00 -
[47] - Quote
I too am a MD user. I noticed the splash nerf before speccing into them, but thought I could overcome that sufficiently with better placed shots. Not being informed of the speed and trajectory changes was downright dirty though. Seeing the dev reply quoted earlier has given me hope that they will solve the desynch issues. I would like the Chromosome arc returned, and the nanohive replenishment returned. I think we can deal with the radius nerf if we are able to put down more shells at our preferred arc. Less ammo with a flatter trajectory is too much with the smaller splash radius.
I run in a gal med frame, shield and damp fit. Flux and hived of course. It's def a challenge, and very rewarding. I try to just beak even, with my best uprising performance of 4/4. I could, though rarely, go 5/1 finishing in top 5 in Chromosome. I mostly suck though, and freq go 0/>6. Here's hoping! |
Thog A Kuma
Planetary Response Organisation
96
|
Posted - 2013.05.12 00:09:00 -
[48] - Quote
Deluxe Edition wrote:KAGEHOSHI Horned Wolf wrote:RECON BY FIRE wrote:Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it. NO The MD did less damage per second than the AR even if all the grenades were direct hits (I did the math). The mass driver also contained less damage per magazine, meaning you could kill less people than the AR before needing to reload. There is also the fact that its almost useless at longer ranges because of the grenade arc which makes aiming require more skill, and the slowly traveling rounds which makes predicting where your targets will be. The only thing it had going for it was the splash damage and splash radius which made it very balanced; now splash radius sucks. If anything is easy mode (not necessarily overpowered though) it is the AR. ... mass driver direct hit is a 1 shot k/o it most cases, especially armor.
MD has been Nurfed the *OLD* Freedom HIGHEST LEVEL MD was 270....that wasn't a one shot kill then, it isn't a one shot kill now. I don't know what you are talking about but at least use last builds stats to be wrong.
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RECON BY FIRE
Internal Error. Negative-Feedback
145
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Posted - 2013.05.12 00:45:00 -
[49] - Quote
total masshole wrote:RECON BY FIRE wrote:Buster Friently wrote:RECON BY FIRE wrote:During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote:The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and when I land a flux on a target they're almost guaranteed a death. Thing is, I don't want this. I want to support with the MD. Damage should be severely brought down in exchange for larger splash radius'. There should be weapons that are geared towards team support in this game. The change to MDs have turned them from that tool of support into a weapon that can be used by someone playing solo. This shouldn't be the case! MDs should rely on there being some HMGs or ARs to sweep up the chaos you create with your rounds.
I could actually get behind this. If the splash goes up, the damage needs to go down. You obviously don't really know what you're talking about, but I'm not surprised. Easy mode? AR. Proof? The vast number of people playing it. Please take note of this : https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread Easy mode was throwing MD rounds at their feet WHILE KNOCKING THEIR AIM OFF WITH THE ROUND (something you MD users like to not mention). that was removed over two months ago stop grasping for straws
Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
698
|
Posted - 2013.05.12 00:52:00 -
[50] - Quote
RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place. |
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RECON BY FIRE
Internal Error. Negative-Feedback
145
|
Posted - 2013.05.12 01:02:00 -
[51] - Quote
Cosgar wrote:RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place.
There is a lot of stuff bugged right now though dude, the best thing we can do to help fix that is to make sure we submit bug reports for everything we find. I know I am guilty of not doing this enough.
Back to the MD, I don't remember having camera shake for a while, but I do remember it moving my reticle. Does it not do this anymore? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
698
|
Posted - 2013.05.12 01:07:00 -
[52] - Quote
RECON BY FIRE wrote:Cosgar wrote:RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place. There is a lot of stuff bugged right now though dude, the best thing we can do to help fix that is to make sure we submit bug reports for everything we find. I know I am guilty of not doing this enough. Back to the MD, I don't remember having camera shake for a while, but I do remember it moving my reticle. Does it not do this anymore? Been using it for two builds and been on the receiving end too. There's no camera shake whatsoever, just the pillar of smoke that obstructs the view for both the user and the person its being used on. If anything it forces you turn around by reflex because getting hit by stuff that explodes would scare the **** out of anyone. lol |
RECON BY FIRE
Internal Error. Negative-Feedback
145
|
Posted - 2013.05.12 01:14:00 -
[53] - Quote
Cosgar wrote:RECON BY FIRE wrote:Cosgar wrote:RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place. There is a lot of stuff bugged right now though dude, the best thing we can do to help fix that is to make sure we submit bug reports for everything we find. I know I am guilty of not doing this enough. Back to the MD, I don't remember having camera shake for a while, but I do remember it moving my reticle. Does it not do this anymore? Been using it for two builds and been on the receiving end too. There's no camera shake whatsoever, just the pillar of smoke that obstructs the view for both the user and the person its being used on. If anything it forces you turn around by reflex because getting hit by stuff that explodes would scare the **** out of anyone. lol
I seem to remember the reticle movement mechanic fairly recently (before Uprising), but maybe it was reflexes; who knows. Im glad that mechanic is gone though. I feel flux/MD is already broken enough, having the explosion knock their aim off just makes it superdouche. |
Fiddlestaxp
TeamPlayers EoN.
59
|
Posted - 2013.05.12 02:06:00 -
[54] - Quote
RECON BY FIRE wrote:Cosgar wrote:RECON BY FIRE wrote:Cosgar wrote:RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet.
I've been Cue-Synching within my corp lately and have wound up squaring off with fellow MD enthusiasts on multiple occasions. There's no camera shake or anything anymore since a few builds ago. Hell, the smoke doesn't even land where you round hit half the damn time now. On top of that, there were times our rounds have gone through each other. Not only was it nerfed, but it's bugged than it was before. CCP, please stop fixing stuff that wasn't broken in the first place. There is a lot of stuff bugged right now though dude, the best thing we can do to help fix that is to make sure we submit bug reports for everything we find. I know I am guilty of not doing this enough. Back to the MD, I don't remember having camera shake for a while, but I do remember it moving my reticle. Does it not do this anymore? Been using it for two builds and been on the receiving end too. There's no camera shake whatsoever, just the pillar of smoke that obstructs the view for both the user and the person its being used on. If anything it forces you turn around by reflex because getting hit by stuff that explodes would scare the **** out of anyone. lol I seem to remember the reticle movement mechanic fairly recently (before Uprising), but maybe it was reflexes; who knows. Im glad that mechanic is gone though. I feel flux/MD is already broken enough, having the explosion knock their aim off just makes it superdouche.
You are half right. Flux (and Locus) ARE broken. It isn't the MD that is cutting through your massive shields like butter. |
RECON BY FIRE
Internal Error. Negative-Feedback
145
|
Posted - 2013.05.12 02:14:00 -
[55] - Quote
Fiddlestaxp wrote:You are half right. Flux (and Locus) ARE broken. It isn't the MD that is cutting through your massive shields like butter.
I mean in the way that, especially during Chromosome with mostly shield tankers, you could simply throw a flux and if it hit you could one shot them with the MD (outside of heavies). There is no real equivalent of that for the armor side. You can throw a Locus and then try to pop the shield before it goes off, but Im sure we can all agree that would take a lot more skill than the flux/MD combo. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
703
|
Posted - 2013.05.12 02:16:00 -
[56] - Quote
Fiddlestaxp wrote:You are half right. Flux (and Locus) ARE broken. It isn't the MD that is cutting through your massive shields like butter.
You want to see broken? Wait until you see everyone and their mother running around with Scrambler Rifles and Flaylock Pistols. That damn Flaylock does more damage on splash than the MD. Despite it having SMG range, people are going to flood the forums in droves QQing for a nerf whether it needs it or not. Calling it now. |
II-X-II
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.05.12 02:25:00 -
[57] - Quote
I am still getting killed alot with this gun when I see it "out", most often the freedom varrient. It most often is a OHK when it does get me it seems. |
RECON BY FIRE
Internal Error. Negative-Feedback
145
|
Posted - 2013.05.12 02:36:00 -
[58] - Quote
Cosgar wrote:Fiddlestaxp wrote:You are half right. Flux (and Locus) ARE broken. It isn't the MD that is cutting through your massive shields like butter. You want to see broken? Wait until you see everyone and their mother running around with Scrambler Rifles and Flaylock Pistols. That damn Flaylock does more damage on splash than the MD. Despite it having SMG range, people are going to flood the forums in droves QQing for a nerf whether it needs it or not. Calling it now.
Agreed, Im really hoping they don't release it with 200 some whatever splash it has. You know that is nearly as much as a Forge Gun as well? Im really hoping they drop the damage to around 100 and up the mag size by 1 or 2 (preferably 1 really, Id like to ensure the Minmatar Assault bonus actually effects it so that maybe people will want to use that suit). |
Doc Audio
The Tritan Industries RISE of LEGION
11
|
Posted - 2013.05.12 02:42:00 -
[59] - Quote
I thought the MD was rough when I first played uprising, but as I used it got better. Even better now that they added the 10% bonus Dmg back.
Im not the greatest player; honestly im slightly below average and I get plenty of kills with the MD. Ive had 2 matches that I had 21 plus kills with it which was unheard of for a Logi MD user in chromosome.
You just have to set up different suits and run the suit you need depending on the situation.
You get all the blast with teeth that you need with the Assault version, I run this when Im in a good squad and I am concentrating on being a Logi. It works well enough in most cases. After 1 or 2 shots plus a flux, peeps back off enough for you to revive and rep a bit. It wont get you a lot of kills but its not meant to...never has been.
I have another suit set up with the regular MD and it does what its supposed to, I get plenty of kills with it. Flux then MD and usually its lights out.
Dont get in to fights with the MD that you cant win. The blast physics still put u at a disadvantage when your opponent is on uneven ground and/or higher ground.
Just as the environment works against you. It also works for you. Look for opportunities to use it to your advantage.
Also check your system settings and make sure that your auto-aim is off. You cant hit anything with the MD when its turned on. Actually I think all weapons have this issue?
Im not against another MD boost but I dont believe its necessary. From a logi point of view they need to fix my injector first....we can worry about the MD down the road somewhere. |
LeCuch
Red Star. EoN.
83
|
Posted - 2013.05.12 03:17:00 -
[60] - Quote
The SprayNPray is about to comment... i can feel it |
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