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Medic 1879
The Tritan Industries RISE of LEGION
277
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Posted - 2013.05.11 14:35:00 -
[1] - Quote
Yeah I love watching the smoke tracer thing I fire hit someone square in the chest they take no damage and then a second later theres an explosion about 5 meters behind them. Although is it just me or is it odd that I can now take out a shield LAV with one flux and one MD round and armour ones with 1 flux and 2-3 rounds used to take allot more I think. |

Medic 1879
The Tritan Industries RISE of LEGION
277
 |
Posted - 2013.05.11 14:42:00 -
[2] - Quote
Thog A Kuma wrote:Medic 1879 wrote:Yeah I love watching the smoke tracer thing I fire hit someone square in the chest they take no damage and then a second later theres an explosion about 5 meters behind them. Although is it just me or is it odd that I can now take out a shield LAV with one flux and one MD round and armour ones with 1 flux and 2-3 rounds used to take allot more I think. You're right, things are strange, I took out an unshielded tank with a full clip..thats not right.
Yes I have managed that feat as well just didn't want to rub the poor HAV drivers faces in it lol they have enough problems at the moment. |

Medic 1879
The Tritan Industries RISE of LEGION
279
 |
Posted - 2013.05.12 12:59:00 -
[3] - Quote
I still love the MD but the arc and smoke not being where the explosion is makes it a bit of a chore. |

Medic 1879
The Tritan Industries RISE of LEGION
303
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Posted - 2013.05.13 10:31:00 -
[4] - Quote
NewOldMan wrote:I agree with all changes made to the mass driver this build.
And the mass driver was and still is my primary weapon.
1. The mass driver blast radius was far too large last build, I could drop 3+ dudes in 2-3 well placed Freedom rounds.
2. Damage, see above.
3. Nanohives shouldn't of been that good at a standard level. Get advanced, If you're a logibro then you should already have them. (The difference between adv nanos and standard was far too small last build, especially with the gauged variant)
The damage application of the mass driver round is something that does need looked at though. As the target can jump and avoid all damage, be on an incline and avoid all damage. Which is pretty ridiculous. At least they fixed for the most part the direct hits actually hitting.
I agree but have you not been experiencing a large discrepancy in where the smoke tracer lands and the explosion occurs? it happens allot to me mostly at longer ranges though. |
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