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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
632
|
Posted - 2013.05.10 22:06:00 -
[1] - Quote
Yeah, I know you've all seen them. Logi suits running around like assault+1, just wrecking stuff like it's their job. You look at your own respective class suit in comparison and you're like "WTF CCP?" Eventually, you start to think of ways to nerf the Logi class. I've heard just about everything thus far, take away some of the high slots, low slots, or even *shiver* limit us to sidearms. Sidearms? Really? Anyway, here's the bottom line: If the Logi gets nerfed:
Everyone else's dropsuit is still going to suck
Seriously, I've been a logi since day 1. I've always played support in just about any multilayer game since pen and paper. Support is in my blood. But, putting myself in the shoes of a scout, a heavy, or even an assault, your suits really, really suck in comparison. Do you really want your respective suits to stay in their current state? I know I wouldn't. How about we all work together and find ways to bring the others up the the logistics standard. |
Malkai Inos
The Vanguardians Orion Empire
25
|
Posted - 2013.05.10 22:13:00 -
[2] - Quote
Balance always is a relative term. If in any game everything sucks in comparison to one particular option, without beeing broken by bugs etc. thats your single most reliable sign that a nerf is in order.
I'm going logi myself. Nerfing one class is simply more reasonable than Buffing everything else and dealing with the fallout that entails. |
LongLostLust
Dead Six Initiative Lokun Listamenn
11
|
Posted - 2013.05.10 22:20:00 -
[3] - Quote
There will always be a "better" suit or "best"weapn. Only real suit weakness is scout CPU/pg |
Purona
Militaires Sans Jeux
3
|
Posted - 2013.05.10 22:22:00 -
[4] - Quote
logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
632
|
Posted - 2013.05.10 22:24:00 -
[5] - Quote
Malkai Inos wrote:Balance always is a relative term. If in any game everything sucks in comparison to one particular option, without beeing broken by bugs etc. thats your single most reliable sign that a nerf is in order.
I'm going logi myself. Nerfing one class is simply more reasonable than Buffing everything else and dealing with the fallout that entails. Ask an assault, heavy, or scout how much they like their suit bonuses or slot allocation. Some of those suits need a serious buff. Besides, some of the CPM members have been hinting at some stuff that the logi is intended to do in the near future that warrants such a good suit and why it's such an SP sink. I don't support the SP sink, but if this means EWAR, logi needs to stay the same while others get a much needed buff. |
IceStormers
Forsaken Immortals Gentlemen's Agreement
20
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Posted - 2013.05.10 22:26:00 -
[6] - Quote
the logi has already been nerfed
the support tools are useless currently it requires advanced items to even see what they do the hive and injector are painful now
i found myself playing it as an assault as it cant act as a logi atm i have lvl 3 in logi suits and im now using the basic light as its far better, pop a repper on and its my new logi suit
if they want to nerf the logi so its not playing as an assault thats fine but i want it to act as a support
if that means duel welding pistols but my hives, injectors, uplinks all get buffed im happy
infact i would go 1 step futher and give all the logi a big bonus to cpu and grid of equipment so other classes cant act as support while stopping support acting as other classes with the weapon nerf
I dont care what they do with the support suit aslong as its a a strong support role, let me really rep a heavy and keep them alive in a fire fight Make my hive a local aoe so i rearm people who are near me as std then dropping them could be high levels
keep thinking on what makes support good and its not a gun that can kill assaults |
Polish Hammer
Conspiratus Immortalis League of Infamy
393
|
Posted - 2013.05.10 22:29:00 -
[7] - Quote
What I don't really get is how the Logistics suits are "balanced"? "Balanced" being defined here (at least how I am using it): https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
54
|
Posted - 2013.05.10 22:31:00 -
[8] - Quote
a nano hive that just give ammo. since grenades eat up nano's like candy. |
Malkai Inos
The Vanguardians Orion Empire
27
|
Posted - 2013.05.10 22:32:00 -
[9] - Quote
Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Sadly, that does nothing to the fact that they are used as assaults more than real assaults. When we look at the bigger picture of what we are actually seeing on the battlefield, we can conclude that those drawbacks are not enough, to define their role. |
Polish Hammer
Conspiratus Immortalis League of Infamy
393
|
Posted - 2013.05.10 22:33:00 -
[10] - Quote
Malkai Inos wrote: Sadly, that does nothing to the fact that they are used as assaults more than real assaults. When we look at the bigger picture of what we are actually seeing on the battlefield, we can conclude that those drawbacks are not enough, to define their role.
Thisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthisthis |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 22:38:00 -
[11] - Quote
Malkai Inos wrote:Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Sadly, that does nothing to the fact that they are used as assaults more than real assaults. When we look at the bigger picture of what we are actually seeing on the battlefield, we can conclude that those drawbacks are not enough, to define their role. The improved movement speed is more than enough reason to use an assault suit over a logi suit. |
Grezkev
The Red Guards EoN.
251
|
Posted - 2013.05.10 22:46:00 -
[12] - Quote
Cosgar wrote:Yeah, I know you've all seen them. Logi suits running around like assault+1, just wrecking stuff like it's their job. You look at your own respective class suit in comparison and you're like "WTF CCP?" Eventually, you start to think of ways to nerf the Logi class. I've heard just about everything thus far, take away some of the high slots, low slots, or even *shiver* limit us to sidearms. Sidearms? Really? Anyway, here's the bottom line: If the Logi gets nerfed:
Everyone else's dropsuit is still going to suck
Seriously, I've been a logi since day 1. I've always played support in just about any multilayer game since pen and paper. Support is in my blood. But, putting myself in the shoes of a scout, a heavy, or even an assault, your suits really, really suck in comparison. Do you really want your respective suits to stay in their current state? I know I wouldn't. How about we all work together and find ways to bring the others up the the logistics standard.
::clap::
This coming from an Assault user. |
Malkai Inos
The Vanguardians Orion Empire
29
|
Posted - 2013.05.10 22:47:00 -
[13] - Quote
Quote:The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree.
Again looking at numbers gets moot the moment they don't do what they're supposed to do. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 22:53:00 -
[14] - Quote
Malkai Inos wrote:Quote:The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree. Again looking at numbers gets moot the moment they don't do what they're supposed to do. People use the logi suits because they see the high slot count and automatically assume that will be enough to make them "god mode", that isn't necessarily true. I agreee that logis could get a slot cut here and there, but not by too much. Anyone who thinks the extra slots will make them better assault players are wrong. |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:01:00 -
[15] - Quote
NeoWraith Acedia wrote:Malkai Inos wrote:Quote:The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree. Again looking at numbers gets moot the moment they don't do what they're supposed to do. People use the logi suits because they see the high slot count and automatically assume that will be enough to make them "god mode", that isn't necessarily true. I agreee that logis could get a slot cut here and there, but not by too much. Anyone who thinks the extra slots will make them better assault players are wrong.
I wouldn't even reduce their slotcount. Beeing somewhat tanky feels not unreasonable to me. Replace the light slot with a sidearm, so they can defend themself if needed but are really dependant on the teammates. You now have a class that not only cannot cross into the others role but is actively encouraged to fullfill it's own one (stay with your team, provide support, they'll defend you). |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
636
|
Posted - 2013.05.10 23:05:00 -
[16] - Quote
Malkai Inos wrote:Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Sadly, that does nothing to the fact that they are used as assaults more than real assaults. When we look at the bigger picture of what we are actually seeing on the battlefield, we can conclude that those drawbacks are not enough, to define their role. A logi's role is supposed to be versatile, it's a sufficient medic, support and a slayer when it needs to be. Problem is, the other suits aren't that good in comparison. In Chrome, there where two types of logi suits: a slower suit with 3-4 equipment slots and a faster high stamina 2-3 equipment slots based on tier level. Now, they decided to merge both suits and give them racial bonuses. I'm not sure how they changed the scout, assault, and heavy suits because I haven't been looking at them but I assume it's the same to a watered down extent compared to the logi. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 23:07:00 -
[17] - Quote
Malkai Inos wrote:NeoWraith Acedia wrote:Malkai Inos wrote:Quote:The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree. Again looking at numbers gets moot the moment they don't do what they're supposed to do. People use the logi suits because they see the high slot count and automatically assume that will be enough to make them "god mode", that isn't necessarily true. I agreee that logis could get a slot cut here and there, but not by too much. Anyone who thinks the extra slots will make them better assault players are wrong. I wouldn't even reduce their slotcount. Beeing somewhat tanky feels not unreasonable to me. Replace the light slot with a sidearm, so they can defend themself if needed but are really dependant on the teammates. You now have a class that not only cannot cross into the others role but is actively encouraged to fullfill it's own one (stay with your team, provide support, they'll defend you). ...no, just no. |
Cody Sietz
The Tritan Industries RISE of LEGION
105
|
Posted - 2013.05.10 23:09:00 -
[18] - Quote
No light dmg mods for logis. Case close. |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:10:00 -
[19] - Quote
NeoWraith Acedia wrote:...no, just no.
I am stunned by your intricate and detailed reasoning...
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 23:13:00 -
[20] - Quote
Malkai Inos wrote:NeoWraith Acedia wrote:...no, just no. I am stunned by your intricate and detailed reasoning... I would give up all my slots before I would give up my main weapon.
Taking the main weapon from any role essentially makes it dead weight. |
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Delirium Inferno
Edoras Corporation
196
|
Posted - 2013.05.10 23:14:00 -
[21] - Quote
Your #1 reason is wrong. The other suits don't suck, the logi just has everything. LIterally, they have the light weapon, all the equipment slots, and practically all the high/low slots. That's not a logi suit, it's a god suit. No such suit should exist. |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:17:00 -
[22] - Quote
NeoWraith Acedia wrote:Malkai Inos wrote:NeoWraith Acedia wrote:...no, just no. I am stunned by your intricate and detailed reasoning... I would give up all my slots before I would give up my main weapon. Taking the main weapon from any role essentially makes it dead weight.
My main weapons are the Nanite injector and the Nanohive. I raise the dead throw them some ammo and let them do the dirty work.
How do you define Define Logistics, again? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 23:18:00 -
[23] - Quote
Delirium Inferno wrote:Your #1 reason is wrong. The other suits don't suck, the logi just has everything. LIterally, they have the light weapon, all the equipment slots, and practically all the high/low slots. That's not a logi suit, it's a god suit. No such suit should exist. It's not as fast and doesn't have a side weapon.
As shown by the Amarr Logi, that side weapon is worth 2 slots.
Though if they cut it down to 4:3, 3:4, slots and the min suit lost a little more HP then everything would be fine. |
P14GU3
The Southern Legion RISE of LEGION
51
|
Posted - 2013.05.10 23:23:00 -
[24] - Quote
The issue isn't slots imo. The issue is the bonuses. All logistics have a (crappy but) completely passive tank. I know when I saw that caldari logi got a bonus to shield and armor tank, I was enticed, but I went for gallente instead, why? Because it's racial bonus it what its role bonus should be. Take away the hp regen bonus and make it a decrease in cpu/pg for all equipment. This is the logis "role" anyways right? |
Delirium Inferno
Edoras Corporation
196
|
Posted - 2013.05.10 23:23:00 -
[25] - Quote
NeoWraith Acedia wrote:Delirium Inferno wrote:Your #1 reason is wrong. The other suits don't suck, the logi just has everything. LIterally, they have the light weapon, all the equipment slots, and practically all the high/low slots. That's not a logi suit, it's a god suit. No such suit should exist. It's not as fast and doesn't have a side weapon. As shown by the Amarr Logi, that side weapon is worth 2 slots. Though if they cut it down to 4:3, 3:4, slots and the min suit lost a little more HP then everything would be fine. I think they should cut it down even lower than 4:3 and 3:4, and I'm a logi. Look, you say the sidearm is worth 2 slots. But when comparing logis to assaults, the sidearm is apparently worth 3 equipment slots plus a good number of slots depending on who you're comparing it to. And you can't simply buff the assault, because there is no room to grow from there. Also the speed is about the same and the sidearm is only really used for finishers when you need to reload which isn't very often.
Plus logis straight up don't need all those slots. Logis thing should be equipment, while Assaults thing should be slots. If you don't want to give up your slots then give the Assaults more equipment and CPU/PG so they can impede on our job, how would you feel about that? Then we don't really have specialized suits anymore, we just have slightly different variants of god suits. |
Alldin Kan
Imperfects Negative-Feedback
199
|
Posted - 2013.05.10 23:32:00 -
[26] - Quote
Cosgar wrote:Yeah, I know you've all seen them. Logi suits running around like assault+1, just wrecking stuff like it's their job. You look at your own respective class suit in comparison and you're like "WTF CCP?" Eventually, you start to think of ways to nerf the Logi class. I've heard just about everything thus far, take away some of the high slots, low slots, or even *shiver* limit us to sidearms. Sidearms? Really? Anyway, here's the bottom line: If the Logi gets nerfed:
Everyone else's dropsuit is still going to suck
Seriously, I've been a logi since day 1. I've always played support in just about any multilayer game since pen and paper. Support is in my blood. But, putting myself in the shoes of a scout, a heavy, or even an assault, your suits really, really suck in comparison. Do you really want your respective suits to stay in their current state? I know I wouldn't. How about we all work together and find ways to bring the others up the the logistics standard.
This is from a beta veteran that heavily tested dropsuits. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 23:33:00 -
[27] - Quote
Malkai Inos wrote: How do you define Define Logistics, again?
As a medium suit that's traded in some of it's base speed and health for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying.
You guys are underestimating the worth of a side arm. So let me ask you, what side arm do most laser users use? A SMG? Bingo. Why? Because it allows them to overcome the inherent weakness of their main weapon. Side arm's add a whole different layer of versatility, as does equipment. But neither is necessarily better than the other.
Of course, the Caldari suit is a little too good, but that could be fixed easily by lowering it's bonus or it's slot count.
No one ever said logi's had to be purely support roles. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
638
|
Posted - 2013.05.10 23:39:00 -
[28] - Quote
P14GU3 wrote:The issue isn't slots imo. The issue is the bonuses. All logistics have a (crappy but) completely passive tank. I know when I saw that caldari logi got a bonus to shield and armor tank, I was enticed, but I went for gallente instead, why? Because it's racial bonus it what its role bonus should be. Take away the hp regen bonus and make it a decrease in cpu/pg for all equipment. This is the logis "role" anyways right? Let's put our Dev hats on for a minute and think about this. Remember back during the Battle for Caldari Prime trailer, CCP Wolfman hinted that we'll soon be getting something in the game that starts with an W? Only thing I can think of is this.
Also, look at the crazy SP sink you need just to get into a logi suit and the lack of basic two slot suits. Even though I really feel that it's a bit counterproductive, I think that they're trying to make logistics a serious investment and the stats are so crazy because they want to keep a soonGäó to be implemented EWAR role exclusively for logistics. If this is true, and if the majority of them are going to work against infantry and vehicles, would you really want everyone and their mother to be running around with Webifiers, Nosferatu or ECM Jammers? Also, they must need that crazy high/low slot allocation for another reason too right? Maybe we'll be getting Gang Assist Modules too. |
RECON BY FIRE
Internal Error. Negative-Feedback
141
|
Posted - 2013.05.10 23:46:00 -
[29] - Quote
Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Not true. Logis shields currently begin to recharge faster than an assaults. Let me show yall why Logi is so OP right now compared to assault.
Logi
Built in proto armor rep Shorter delay on shield recharge More HP after mods More than 1 equipment slot Better bonuses (namely Caldari) More slots (once again, namely Caldari)
Assault Sidearm (Amarr Logi has one too) Faster (Minmatar Logi is pretty fast too) Shields recharge quicker
The only thing Assaults have that uniquely sets them apart from Logis right now is faster shield recharge, which can be accomplished on a Logi with a module.
Now, with that said. I do not support any of the asinine things like forcing Logis to only have sidearms. However, the base bonus that gives them a built in armor rep needs to be changed to something else, Caldari Logi needs to lose a low slot to be more in line with the Gallente Logi, and all Logis shield recharge delay needs to be put in-line with that of an Assaults. Everything else about them can stay the same. |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:49:00 -
[30] - Quote
NeoWraith Acedia wrote:Malkai Inos wrote: How do you define Define Logistics, again?
As a medium suit that's traded in some of it's base speed and health for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying. You guys are underestimating the worth of a side arm. So let me ask you, what side arm do most laser users use? A SMG? Bingo. Why? Because it allows them to overcome the inherent weakness of their main weapon. Side arm's add a whole different layer of versatility, as does equipment. But neither is necessarily better than the other. Of course, the Caldari suit is a little too good, but that could be fixed easily by lowering it's bonus or it's slot count. No one ever said logi's had to be purely support roles.
Well, in some way i am doing it right now. I want every class to have a distinct and unique playstyle. Pressing O here and there and having some numbers shifted in minor ways is insufficient, i believe.
Doing less damage with the same gun and having less tank is actually a big deal when it comes to 1on1 combat but that shouldn't really matter to me all that much because i choose not to focus on pure combat. The lost sidearm in the current form of the logi also is a critical disadvantage but only in situations the logi i imagine shouldn't be in the first place |
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Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
|
Posted - 2013.05.11 00:04:00 -
[31] - Quote
Malkai Inos wrote:NeoWraith Acedia wrote:Malkai Inos wrote:Quote:The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree. Again looking at numbers gets moot the moment they don't do what they're supposed to do. People use the logi suits because they see the high slot count and automatically assume that will be enough to make them "god mode", that isn't necessarily true. I agreee that logis could get a slot cut here and there, but not by too much. Anyone who thinks the extra slots will make them better assault players are wrong. I wouldn't even reduce their slotcount. Beeing somewhat tanky feels not unreasonable to me. Replace the light slot with a sidearm, so they can defend themself if needed but are really dependant on the teammates. You now have a class that not only cannot cross into the others role but is actively encouraged to fullfill it's own one (stay with your team, provide support, they'll defend you).
WHAT NO !!! have you read nothing on these forums ????? Taking away the logis light weapon slot is going to ruin ALL the logis. The only logi stomping all over the assault class is the caldari logi and it's mainly because of the bonus it gets . As Cosgar has been screaming about all over the forums (And thank you Cosgar for doing so because it's needde) DON'T nerf all the logis but look to improve the assaults and especially the scouts and heavies instead. I've mainly been thinking about redesigning the bonuses for pretty much all suits. If i understand CCP right they want the different factions to be like this: Gallente: armor tanked Caldari: shield tanked Minmatar: fast and agile but Amarr: m.... both tanking shield and armor ??? (can't be right please correct me keep thinknig of the heavy with equal shield and armor)
Soooo in the spirit of not nerfing logis but tweak them and buff assault, heavy and scout bonuses to osmething that actually seems good !! I'll give you my ideas for bonuses but please comment and bring up own ideas.
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 10%-20% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari but very optional)
ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level ( again amarr i can't figure them out. Though i think they bonus right now is silly) MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks. (actually making the gallente assault more viable as it's not gonna be soooo damm slow. Armor doesn't regenerate as fast as shield so might be a brick you meet at first engagement but with no bonusses to reppers they'll be slow at getting back to max HP. Also encourages to run with logi. I think this would make assault way better but please i'm not perfect so please change something if you think i'm an idiot.
HEAVIES Overall bonus 4% bonus per level to resistance against small arms fire. AMARR: I actually have no idea to be honest. I can't figure out what the main role / main tanking 7 main weapon of the amarr heavy is.
SCOUTS ....... i really haven't looked at scouts at all They really also need some love .... and they need their second equipment slot back.
My idea. I don't think logis need fewwer slots because when EWAR is implemented it's most likly gonna be a logi thing to run around with. As said logis need to be logis and not assaults. This can definitely be done by lowering their CPU/PG so that logis can't just stack damage mods. They'r not meant to be killing but meant to be "slow" and maybe slightly more tanked than an assault (last is my opinion.) And for the love of god don't give back assaults their second equipment because then they'll be able to run around on their own without logis !!!
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Johnny Guilt
Algintal Core Gallente Federation
69
|
Posted - 2013.05.11 00:05:00 -
[32] - Quote
They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.11 00:06:00 -
[33] - Quote
RECON BY FIRE wrote: Now, with that said. I do not support any of the asinine things like forcing Logis to only have sidearms. However, the base bonus that gives them a built in armor rep needs to be changed to something else, Caldari Logi needs to lose a low slot to be more in line with the Gallente Logi, and all Logis shield recharge delay needs to be put in-line with that of an Assaults. Everything else about them can stay the same.
Please do not forget that most of the sidearms have yet to come. They won't neccessarily be all short range spam or low rof pistols and logis can get large bonuses to range to help them apply damage in normal combat ranges, albeit with lower DPS.
The armor repair is a really powerfull bonus i agree, though it makes sense since logis can repair everyone but themselves. Reducing fitting cost of reppers instead might work and take one low slot out of the equation aswell.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:29:00 -
[34] - Quote
Johnny Guilt wrote:They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps Last build, people complained that logis spent too much time worrying about support and couldn't kill, now that logis are able to kill they want them to focus on nothing but support. |
RECON BY FIRE
Internal Error. Negative-Feedback
142
|
Posted - 2013.05.11 00:29:00 -
[35] - Quote
Malkai Inos wrote: The armor repair is a really powerfull bonus i agree, though it makes sense since logis can repair everyone but themselves. Reducing fitting cost of reppers instead might work and take one low slot out of the equation aswell.
Those are pretty valid ideas. Its just not a good idea to turn a modules job into a bonus (outside of like PG and CPU bonuses). Bonuses should enhance those modules performance instead, or reduce their cost. |
Ops Fox
ZionTCD Unclaimed.
258
|
Posted - 2013.05.11 00:34:00 -
[36] - Quote
was uninterested in posting till someone said logi might get gang assist modules, No. Those will be given primarily to the commander suit when it comes out.
on the issue at hand though I don't see why a support suit would need all those module slots, I say reduce the number of module slots because in all honesty what does a support role need them for? there are no modules that directly increase the efficiency of support and there is no point in having 4 pg and cpu modules on a suit. Im agreeing with the people on reducing the number of slots of logi has.
I also think Nanohives should get buffed up to chromosome levels again rather than what they are at now and the nanite injector should be fixed.
I also wouldn't mind seeing a module that directly impacted equipment. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:40:00 -
[37] - Quote
Ops Fox wrote:was uninterested in posting till someone said logi might get gang assist modules, No. Those will be given primarily to the commander suit when it comes out.
on the issue at hand though I don't see why a support suit would need all those module slots, I say reduce the number of module slots because in all honesty what does a support role need them for? there are no modules that directly increase the efficiency of support and there is no point in having 4 pg and cpu modules on a suit. Im agreeing with the people on reducing the number of slots of logi has.
I also think Nanohives should get buffed up to chromosome levels again rather than what they are at now and the nanite injector should be fixed.
I also wouldn't mind seeing a module that directly impacted equipment. Heh, yeah I might have gone a bit overboard with the gang assist, just throwing out possibilities. But the EWAR possibility makes sense though right. Forcing the logi into a higher specialization with such a high CPU/PG suit actually makes sense if these are coming in. Being able to tackle infantry in Dust should be a bit more support role specific or it will downright be OP. |
Johnny Guilt
Algintal Core Gallente Federation
69
|
Posted - 2013.05.11 00:42:00 -
[38] - Quote
Cosgar wrote:Johnny Guilt wrote:They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps Last build, people complained that logis spent too much time worrying about support and couldn't kill, now that logis are able to kill they want them to focus on nothing but support. those people weren't real logis |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:48:00 -
[39] - Quote
Johnny Guilt wrote:Cosgar wrote:Johnny Guilt wrote:They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps Last build, people complained that logis spent too much time worrying about support and couldn't kill, now that logis are able to kill they want them to focus on nothing but support. those people weren't real logis The pepole playing logi as Assault+1 aren't real logis either, what's you point? Why have logi take a blow when the other class suits and the HMG are complete **** for the SP investment? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
|
Posted - 2013.05.11 01:04:00 -
[40] - Quote
RECON BY FIRE wrote:Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Not true. Logis shields currently begin to recharge faster than an assaults. Let me show yall why Logi is so OP right now compared to assault. LogiBuilt in proto armor rep Shorter delay on shield recharge More HP after mods More than 1 equipment slot Better bonuses (namely Caldari) More slots (once again, namely Caldari) AssaultSidearm (Amarr Logi has one too) Faster (Minmatar Logi is pretty fast too) Shields recharge quicker The only thing Assaults have that uniquely sets them apart from Logis right now is faster shield recharge, which can be accomplished on a Logi with a module. Now, with that said. I do not support any of the asinine things like forcing Logis to only have sidearms. However, the base bonus that gives them a built in armor rep needs to be changed to something else, Caldari Logi needs to lose a low slot to be more in line with the Gallente Logi, and all Logis shield recharge delay needs to be put in-line with that of an Assaults. Everything else about them can stay the same. Thanks for pointing that out. I think shield delay and repair bonuses should be switched between logi and assault for starters. Class bonuses for Assault need some serious work. |
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Skyhound Solbrave
Rough Riders..
31
|
Posted - 2013.05.11 01:07:00 -
[41] - Quote
I've asked like three times now and the QQers have yet to answer.
Why in the world does the entire class have to be nerfed and not just the caldari suit? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
|
Posted - 2013.05.11 01:10:00 -
[42] - Quote
Skyhound Solbrave wrote:I've asked like three times now and the QQers have yet to answer.
Why in the world does the entire class have to be nerfed and not just the caldari suit? Because people are cryhards and want to keep their ****y suit bonuses. If heavies didn't take that double nerf to the face, we wouldn't be here right now. Hell, why did CCP even include the HMG nerf in the patch notes to begin with. The ninja nerfed everything else and didn't list them in the notes. We wouldn't have so many logis now if they didn't nerf the HMG. |
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