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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
632
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Posted - 2013.05.10 22:06:00 -
[1] - Quote
Yeah, I know you've all seen them. Logi suits running around like assault+1, just wrecking stuff like it's their job. You look at your own respective class suit in comparison and you're like "WTF CCP?" Eventually, you start to think of ways to nerf the Logi class. I've heard just about everything thus far, take away some of the high slots, low slots, or even *shiver* limit us to sidearms. Sidearms? Really? Anyway, here's the bottom line: If the Logi gets nerfed:
Everyone else's dropsuit is still going to suck
Seriously, I've been a logi since day 1. I've always played support in just about any multilayer game since pen and paper. Support is in my blood. But, putting myself in the shoes of a scout, a heavy, or even an assault, your suits really, really suck in comparison. Do you really want your respective suits to stay in their current state? I know I wouldn't. How about we all work together and find ways to bring the others up the the logistics standard. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
632
|
Posted - 2013.05.10 22:24:00 -
[2] - Quote
Malkai Inos wrote:Balance always is a relative term. If in any game everything sucks in comparison to one particular option, without beeing broken by bugs etc. thats your single most reliable sign that a nerf is in order.
I'm going logi myself. Nerfing one class is simply more reasonable than Buffing everything else and dealing with the fallout that entails. Ask an assault, heavy, or scout how much they like their suit bonuses or slot allocation. Some of those suits need a serious buff. Besides, some of the CPM members have been hinting at some stuff that the logi is intended to do in the near future that warrants such a good suit and why it's such an SP sink. I don't support the SP sink, but if this means EWAR, logi needs to stay the same while others get a much needed buff. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
636
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Posted - 2013.05.10 23:05:00 -
[3] - Quote
Malkai Inos wrote:Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Sadly, that does nothing to the fact that they are used as assaults more than real assaults. When we look at the bigger picture of what we are actually seeing on the battlefield, we can conclude that those drawbacks are not enough, to define their role. A logi's role is supposed to be versatile, it's a sufficient medic, support and a slayer when it needs to be. Problem is, the other suits aren't that good in comparison. In Chrome, there where two types of logi suits: a slower suit with 3-4 equipment slots and a faster high stamina 2-3 equipment slots based on tier level. Now, they decided to merge both suits and give them racial bonuses. I'm not sure how they changed the scout, assault, and heavy suits because I haven't been looking at them but I assume it's the same to a watered down extent compared to the logi. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
638
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Posted - 2013.05.10 23:39:00 -
[4] - Quote
P14GU3 wrote:The issue isn't slots imo. The issue is the bonuses. All logistics have a (crappy but) completely passive tank. I know when I saw that caldari logi got a bonus to shield and armor tank, I was enticed, but I went for gallente instead, why? Because it's racial bonus it what its role bonus should be. Take away the hp regen bonus and make it a decrease in cpu/pg for all equipment. This is the logis "role" anyways right? Let's put our Dev hats on for a minute and think about this. Remember back during the Battle for Caldari Prime trailer, CCP Wolfman hinted that we'll soon be getting something in the game that starts with an W? Only thing I can think of is this.
Also, look at the crazy SP sink you need just to get into a logi suit and the lack of basic two slot suits. Even though I really feel that it's a bit counterproductive, I think that they're trying to make logistics a serious investment and the stats are so crazy because they want to keep a soonGäó to be implemented EWAR role exclusively for logistics. If this is true, and if the majority of them are going to work against infantry and vehicles, would you really want everyone and their mother to be running around with Webifiers, Nosferatu or ECM Jammers? Also, they must need that crazy high/low slot allocation for another reason too right? Maybe we'll be getting Gang Assist Modules too. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
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Posted - 2013.05.11 00:29:00 -
[5] - Quote
Johnny Guilt wrote:They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps Last build, people complained that logis spent too much time worrying about support and couldn't kill, now that logis are able to kill they want them to focus on nothing but support. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:40:00 -
[6] - Quote
Ops Fox wrote:was uninterested in posting till someone said logi might get gang assist modules, No. Those will be given primarily to the commander suit when it comes out.
on the issue at hand though I don't see why a support suit would need all those module slots, I say reduce the number of module slots because in all honesty what does a support role need them for? there are no modules that directly increase the efficiency of support and there is no point in having 4 pg and cpu modules on a suit. Im agreeing with the people on reducing the number of slots of logi has.
I also think Nanohives should get buffed up to chromosome levels again rather than what they are at now and the nanite injector should be fixed.
I also wouldn't mind seeing a module that directly impacted equipment. Heh, yeah I might have gone a bit overboard with the gang assist, just throwing out possibilities. But the EWAR possibility makes sense though right. Forcing the logi into a higher specialization with such a high CPU/PG suit actually makes sense if these are coming in. Being able to tackle infantry in Dust should be a bit more support role specific or it will downright be OP. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
639
|
Posted - 2013.05.11 00:48:00 -
[7] - Quote
Johnny Guilt wrote:Cosgar wrote:Johnny Guilt wrote:They dont need to be nerfed, just destroyed and removed
logi's priority should just be it's equipment and it lows for reps Last build, people complained that logis spent too much time worrying about support and couldn't kill, now that logis are able to kill they want them to focus on nothing but support. those people weren't real logis The pepole playing logi as Assault+1 aren't real logis either, what's you point? Why have logi take a blow when the other class suits and the HMG are complete **** for the SP investment? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
|
Posted - 2013.05.11 01:04:00 -
[8] - Quote
RECON BY FIRE wrote:Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Not true. Logis shields currently begin to recharge faster than an assaults. Let me show yall why Logi is so OP right now compared to assault. LogiBuilt in proto armor rep Shorter delay on shield recharge More HP after mods More than 1 equipment slot Better bonuses (namely Caldari) More slots (once again, namely Caldari) AssaultSidearm (Amarr Logi has one too) Faster (Minmatar Logi is pretty fast too) Shields recharge quicker The only thing Assaults have that uniquely sets them apart from Logis right now is faster shield recharge, which can be accomplished on a Logi with a module. Now, with that said. I do not support any of the asinine things like forcing Logis to only have sidearms. However, the base bonus that gives them a built in armor rep needs to be changed to something else, Caldari Logi needs to lose a low slot to be more in line with the Gallente Logi, and all Logis shield recharge delay needs to be put in-line with that of an Assaults. Everything else about them can stay the same. Thanks for pointing that out. I think shield delay and repair bonuses should be switched between logi and assault for starters. Class bonuses for Assault need some serious work. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
|
Posted - 2013.05.11 01:10:00 -
[9] - Quote
Skyhound Solbrave wrote:I've asked like three times now and the QQers have yet to answer.
Why in the world does the entire class have to be nerfed and not just the caldari suit? Because people are cryhards and want to keep their ****y suit bonuses. If heavies didn't take that double nerf to the face, we wouldn't be here right now. Hell, why did CCP even include the HMG nerf in the patch notes to begin with. The ninja nerfed everything else and didn't list them in the notes. We wouldn't have so many logis now if they didn't nerf the HMG. |
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