|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Malkai Inos
The Vanguardians Orion Empire
25
|
Posted - 2013.05.10 22:13:00 -
[1] - Quote
Balance always is a relative term. If in any game everything sucks in comparison to one particular option, without beeing broken by bugs etc. thats your single most reliable sign that a nerf is in order.
I'm going logi myself. Nerfing one class is simply more reasonable than Buffing everything else and dealing with the fallout that entails. |
Malkai Inos
The Vanguardians Orion Empire
27
|
Posted - 2013.05.10 22:32:00 -
[2] - Quote
Purona wrote:logi suits have a few flaws
slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor
you might be able to stack shield on a logi but its going to repair at 20 hp per second after 6 seconds have passed
we might be able to cover up the flaws with modules but the assult suit doesnt have to do that
Sadly, that does nothing to the fact that they are used as assaults more than real assaults. When we look at the bigger picture of what we are actually seeing on the battlefield, we can conclude that those drawbacks are not enough, to define their role. |
Malkai Inos
The Vanguardians Orion Empire
29
|
Posted - 2013.05.10 22:47:00 -
[3] - Quote
Quote:The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree.
Again looking at numbers gets moot the moment they don't do what they're supposed to do. |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:01:00 -
[4] - Quote
NeoWraith Acedia wrote:Malkai Inos wrote:Quote:The improved movement speed is more than enough reason to use an assault suit over a logi suit. The Hornet Army Of Death (yeah hyperbole) would like to disagree. Again looking at numbers gets moot the moment they don't do what they're supposed to do. People use the logi suits because they see the high slot count and automatically assume that will be enough to make them "god mode", that isn't necessarily true. I agreee that logis could get a slot cut here and there, but not by too much. Anyone who thinks the extra slots will make them better assault players are wrong.
I wouldn't even reduce their slotcount. Beeing somewhat tanky feels not unreasonable to me. Replace the light slot with a sidearm, so they can defend themself if needed but are really dependant on the teammates. You now have a class that not only cannot cross into the others role but is actively encouraged to fullfill it's own one (stay with your team, provide support, they'll defend you). |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:10:00 -
[5] - Quote
NeoWraith Acedia wrote:...no, just no.
I am stunned by your intricate and detailed reasoning...
|
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:17:00 -
[6] - Quote
NeoWraith Acedia wrote:Malkai Inos wrote:NeoWraith Acedia wrote:...no, just no. I am stunned by your intricate and detailed reasoning... I would give up all my slots before I would give up my main weapon. Taking the main weapon from any role essentially makes it dead weight.
My main weapons are the Nanite injector and the Nanohive. I raise the dead throw them some ammo and let them do the dirty work.
How do you define Define Logistics, again? |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.10 23:49:00 -
[7] - Quote
NeoWraith Acedia wrote:Malkai Inos wrote: How do you define Define Logistics, again?
As a medium suit that's traded in some of it's base speed and health for a higher slot count, while also switching it's side arm for equipment so that it can support it's team instead of slaying. You guys are underestimating the worth of a side arm. So let me ask you, what side arm do most laser users use? A SMG? Bingo. Why? Because it allows them to overcome the inherent weakness of their main weapon. Side arm's add a whole different layer of versatility, as does equipment. But neither is necessarily better than the other. Of course, the Caldari suit is a little too good, but that could be fixed easily by lowering it's bonus or it's slot count. No one ever said logi's had to be purely support roles.
Well, in some way i am doing it right now. I want every class to have a distinct and unique playstyle. Pressing O here and there and having some numbers shifted in minor ways is insufficient, i believe.
Doing less damage with the same gun and having less tank is actually a big deal when it comes to 1on1 combat but that shouldn't really matter to me all that much because i choose not to focus on pure combat. The lost sidearm in the current form of the logi also is a critical disadvantage but only in situations the logi i imagine shouldn't be in the first place |
Malkai Inos
The Vanguardians Orion Empire
30
|
Posted - 2013.05.11 00:06:00 -
[8] - Quote
RECON BY FIRE wrote: Now, with that said. I do not support any of the asinine things like forcing Logis to only have sidearms. However, the base bonus that gives them a built in armor rep needs to be changed to something else, Caldari Logi needs to lose a low slot to be more in line with the Gallente Logi, and all Logis shield recharge delay needs to be put in-line with that of an Assaults. Everything else about them can stay the same.
Please do not forget that most of the sidearms have yet to come. They won't neccessarily be all short range spam or low rof pistols and logis can get large bonuses to range to help them apply damage in normal combat ranges, albeit with lower DPS.
The armor repair is a really powerfull bonus i agree, though it makes sense since logis can repair everyone but themselves. Reducing fitting cost of reppers instead might work and take one low slot out of the equation aswell.
|
|
|
|