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Caeli SineDeo
Imperfects Negative-Feedback
445
|
Posted - 2013.05.09 02:17:00 -
[1] - Quote
I am building this thread for dropships pilots to share opinions and also attach feedback threads to. I have fully invested my skill points into the armor assault dropship. I plan on going over each area that needs to be worked on in general for dropships.
I will be breaking down the dropships down into parts to go over so I do not just have one gaint thread. I will be talking about things like the new front turret, handling, turrets in general, survivability against AV, and more as it comes up.
I would like you guys to link me to threads in here that you think are useful or just put down you comments. I want to build a better dropship for our future use.
I feel that all pilots can agree dropships have improved this build but they have a ways to go. We have to fully dedicated SP into them so they are truely are only way to play the game. That means they need to have the same bang for the buck that assault dropsuit players gain. We do not have that.
CCP has shown improvement so lets see if they can continue to listen to us to make this game more diverse.
So pay attention I will try to gett a turret thread up tonight and attach the link here. I will bump this thread as things update.
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Caeli SineDeo
Imperfects Negative-Feedback
445
|
Posted - 2013.05.09 02:18:00 -
[2] - Quote
reserve |
Caeli SineDeo
Imperfects Negative-Feedback
445
|
Posted - 2013.05.09 02:19:00 -
[3] - Quote
reserve |
Geth Massredux
Defensores Doctrina
297
|
Posted - 2013.05.09 02:19:00 -
[4] - Quote
Give us assault runners the ability to shoot out of a dropship if we are not manning the turrets |
Caeli SineDeo
Imperfects Negative-Feedback
445
|
Posted - 2013.05.09 02:59:00 -
[5] - Quote
My turret feedback thread is created. Right now it only covers small missile turrets Plan on expanding to other turrets as I can test them more. |
Aoena Rays
Bragian Order Amarr Empire
3
|
Posted - 2013.05.09 03:15:00 -
[6] - Quote
I literally LOVE assault dropship handling and damage. |
SILVERBACK 02
BetaMax. CRONOS.
9
|
Posted - 2013.05.09 03:24:00 -
[7] - Quote
Caeli SineDeo wrote:I am building this thread for dropships pilots to share opinions and also attach feedback threads to. I have fully invested my skill points into the armor assault dropship. I plan on going over each area that needs to be worked on in general for dropships.
I will be breaking down the dropships down into parts to go over so I do not just have one gaint thread. I will be talking about things like the new front turret, handling, turrets in general, survivability against AV, and more as it comes up.
I would like you guys to link me to threads in here that you think are useful or just put down you comments. I want to build a better dropship for our future use.
I feel that all pilots can agree dropships have improved this build but they have a ways to go. We have to fully dedicated SP into them so they are truely are only way to play the game. That means they need to have the same bang for the buck that assault dropsuit players gain. We do not have that.
CCP has shown improvement so lets see if they can continue to listen to us to make this game more diverse.
So pay attention I will try to gett a turret thread up tonight and attach the link here. I will bump this thread as things update.
you should have gone shield mate^
plus 2 turrent damage mods it packs a punch 20% damage bonus on a front ION cannon, iv been wiping out tanks, installations, infantry etc... and its perfect for a dogfight^
these new dropships are quickly become the main predetor in DUST 514 the only counter measure is these bloody OP forge guns that are just a nusance when trying to put down effectice fire :/ |
Gloomy Cobra
Hostile Acquisition Inc
2
|
Posted - 2013.05.09 03:39:00 -
[8] - Quote
Love the dropships new gameplay. The way that ccp has balanced out between the assult ds and the logi ds is great especialy sense if your running logi you can feel that way it fly is mush more slower and the weight on it makes is really (real-ish) oh and gota love the celing height (way more freedom, just cant wait for large open maps where your gonna need the Ds to get you across. The only thing that im watching out for is the Forge gunners if the other team has a OHK forge gun i land my ds and call it back to the warbrage. But the good thing right now is that there are not a lot of OP forge or even that many forges in games which makes it much easier to do our job. However gota give it to the swarm luncher guys they really now when to make a Ds get out of the postion its hovering. They really arent OP or UP but if there are like 3 infantry with swarms hiting you at everyside you'd be down pretty easily even the malita one (which is good cuz it promotes teamwork. CCP plz bring pilot suit and WP soon for us. |
VLIGHT5
Dead Six Initiative Lokun Listamenn
69
|
Posted - 2013.05.09 03:45:00 -
[9] - Quote
Any idea on how jets will fare against Dropships? I know we don't know very much about them, other than that they'll be fast and combat-oriented, but I kind of fear they'll be too good at shooting down Dropships.
I don't fly DS, as I'm waiting for the LAAs to hit, but it seems like they'll be able to control the air against non-combat oriented DS. Thoughts on his? |
Delirium Inferno
Edoras Corporation
161
|
Posted - 2013.05.09 03:49:00 -
[10] - Quote
I killed a dude today as he was calling in his highly fitted Incubus (Gallente Assault Dropship). After flying a round in that I am very thankful I ditched dropships a long time ago. I don't know why anyone still wastes their time with these, no progress has been made at all. But I applaud everyone who is still holding out hope on these things to get fixed soon. |
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gbghg
L.O.T.I.S. RISE of LEGION
1491
|
Posted - 2013.05.09 11:02:00 -
[11] - Quote
The gallente ships are a bad thing to measure dropships on right now, they have some major handling issues. The python (caldari ADS) is a dream to fly, has a decent tank, deadly to tanks with proto cycled missiles, and so manoeuvrable you can pull off some crazy turns in that thing. And I heard a corpmate call a logi ship a "bumblebee" a description that fits it so perfectly I might rename my eryx fit to it. |
Caeli SineDeo
Imperfects Negative-Feedback
445
|
Posted - 2013.05.09 13:27:00 -
[12] - Quote
gbghg wrote:The gallente ships are a bad thing to measure dropships on right now, they have some major handling issues. The python (caldari ADS) is a dream to fly, has a decent tank, deadly to tanks with proto cycled missiles, and so manoeuvrable you can pull off some crazy turns in that thing. And I heard a corpmate call a logi ship a "bumblebee" a description that fits it so perfectly I might rename my eryx fit to it.
Ya but the one problem with your shield dropships is that you can be 1 shot out of the air. A proto breach foge can end your day with a single shot where in my armor I can at least last it. |
gbghg
L.O.T.I.S. RISE of LEGION
1494
|
Posted - 2013.05.09 14:36:00 -
[13] - Quote
Caeli SineDeo wrote:gbghg wrote:The gallente ships are a bad thing to measure dropships on right now, they have some major handling issues. The python (caldari ADS) is a dream to fly, has a decent tank, deadly to tanks with proto cycled missiles, and so manoeuvrable you can pull off some crazy turns in that thing. And I heard a corpmate call a logi ship a "bumblebee" a description that fits it so perfectly I might rename my eryx fit to it. Ya but the one problem with your shield dropships is that you can be 1 shot out of the air. A proto breach foge can end your day with a single shot where in my armor I can at least last it. I have to agree with the handling issues of a armor dropship. No idea about the caldari though. In my armor assault I am so floaty it is insane it is constantly floating which is ridiculous. something I am going to talk to later. Really need to squad up with someone that has a shield assault dropships and test it out. Caldari handling is fine for the most part , it's heavier than it was last build. I'd say closer to the gallente handling last biodiesel then anything. Python handles a bit lit a viper with a nanofibre on last build, got no issues with it, and it gives you enough health to take the first **** then your speed and manoeuvring ability can stop most forge gun users from hitting you and pretty much all of them if you throw afterburners into the mix. |
total masshole
Seykal Expeditionary Group Minmatar Republic
4
|
Posted - 2013.05.09 14:41:00 -
[14] - Quote
SILVERBACK 02 wrote:Caeli SineDeo wrote:I am building this thread for dropships pilots to share opinions and also attach feedback threads to. I have fully invested my skill points into the armor assault dropship. I plan on going over each area that needs to be worked on in general for dropships.
I will be breaking down the dropships down into parts to go over so I do not just have one gaint thread. I will be talking about things like the new front turret, handling, turrets in general, survivability against AV, and more as it comes up.
I would like you guys to link me to threads in here that you think are useful or just put down you comments. I want to build a better dropship for our future use.
I feel that all pilots can agree dropships have improved this build but they have a ways to go. We have to fully dedicated SP into them so they are truely are only way to play the game. That means they need to have the same bang for the buck that assault dropsuit players gain. We do not have that.
CCP has shown improvement so lets see if they can continue to listen to us to make this game more diverse.
So pay attention I will try to gett a turret thread up tonight and attach the link here. I will bump this thread as things update.
you should have gone shield mate^ plus 2 turrent damage mods it packs a punch 20% damage bonus on a front ION cannon, iv been wiping out tanks, installations, infantry etc... and its perfect for a dogfight^ these new dropships are quickly become the main predetor in DUST 514 the only counter measure is these bloody OP forge guns that are just a nusance when trying to put down effectice fire :/
i quit shield and went armor because of forge guns, the caldari cannot tank FG hits like the gallente can |
Xender17
Oblivion S.G.X
58
|
Posted - 2013.05.09 14:44:00 -
[15] - Quote
Other than other tanks they are currently the only thing that can kill tanks. But very slowly... |
gbghg
L.O.T.I.S. RISE of LEGION
1496
|
Posted - 2013.05.09 17:07:00 -
[16] - Quote
Caldari can't tank forge guns true, but it's more than manoeuvrable enough not to get hit in the first place, at least the python is. |
IamI3rian
OSG Planetary Operations Covert Intervention
11
|
Posted - 2013.05.09 17:16:00 -
[17] - Quote
Xender17 wrote:Other than other tanks they are currently the only thing that can kill tanks. But very slowly... Hacked AV's. Just sayin. |
howard sanchez
Zumari Force Projection Caldari State
523
|
Posted - 2013.05.09 17:29:00 -
[18] - Quote
New python pilot here. How do other assault DS pilots (especially python) perform solo attacks? Hovering seems difficult because you have to point nose down at the target (losing altitude fast). I have considered level fast attack runs but keeping the reticle stable while in motion is challenging.
Thanks for advice |
CPL Bloodstone
SVER True Blood Unclaimed.
64
|
Posted - 2013.05.09 17:36:00 -
[19] - Quote
howard sanchez wrote:New python pilot here. How do other assault DS pilots (especially python) perform solo attacks? Hovering seems difficult because you have to point nose down at the target (losing altitude fast). I have considered level fast attack runs but keeping the reticle stable while in motion is challenging.
Thanks for advice
Honestly, we are all new python pilots. I am one as well. Dropped 20 million in testing them right now. Hovering is ok (once you get the hang of it) but really really not recommended. We can't take Forge gun hits like the gallante ships can. Best bet is straffing runs. Use your mobility to your advantage. Wont have as much war points but the chance of you losing that expensive ships decreases dramatically.
Also, Adjust your sensitivity to 100% on your controller and slowly start backing it down. Ive found this extremely helpfull
|
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2013.05.09 17:37:00 -
[20] - Quote
howard sanchez wrote:New python pilot here. How do other assault DS pilots (especially python) perform solo attacks? Hovering seems difficult because you have to point nose down at the target (losing altitude fast). I have considered level fast attack runs but keeping the reticle stable while in motion is challenging.
Thanks for advice
3rd person view is the way to go atm, going 1st person will only result in your dropship becoming dust |
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gbghg
L.O.T.I.S. RISE of LEGION
1496
|
Posted - 2013.05.09 17:37:00 -
[21] - Quote
howard sanchez wrote:New python pilot here. How do other assault DS pilots (especially python) perform solo attacks? Hovering seems difficult because you have to point nose down at the target (losing altitude fast). I have considered level fast attack runs but keeping the reticle stable while in motion is challenging.
Thanks for advice Use the third person view and use the right stick to move the turret up and down, the first person view is useless for the exact reason you described. Since the ads seems to have an inherent forward drift you'll spend most of your time flying over a target turning then flying back over them. If you push the right stick down it maximises the amount of time you can fire in the target, kills your forward view though so make sure your clear before you do it, your liable crash otherwise. And whatever you do, don't linger in one place too long, your liable to get hit by AV.
Also don't under estimate how high blaster turrets can shoot, those things tear through dropships if you give them the chance. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2013.05.09 17:42:00 -
[22] - Quote
gbghg wrote:howard sanchez wrote:New python pilot here. How do other assault DS pilots (especially python) perform solo attacks? Hovering seems difficult because you have to point nose down at the target (losing altitude fast). I have considered level fast attack runs but keeping the reticle stable while in motion is challenging.
Thanks for advice Use the third person view and use the right stick to move the turret up and down, the first person view is useless for the exact reason you described. Since the ads seems to have an inherent forward drift you'll spend most of your time flying over a target turning then flying back over them. If you push the right stick down it maximises the amount of time you can fire in the target, kills your forward view though so make sure your clear before you do it, your liable crash otherwise. And whatever you do, don't linger in one place too long, your liable to get hit by AV. Also don't under estimate how high blaster turrets can shoot, those things tear through dropships if you give them the chance.
Yea how come those blaster turrents do more damage than railgun turrents? |
IamI3rian
OSG Planetary Operations Covert Intervention
12
|
Posted - 2013.05.09 17:46:00 -
[23] - Quote
There's no "N" in turret. The answer is because they can hit you. = )
Rails/missiles have nearly zero verticle firing angle presently. = / |
Mr Gloo Gloo
What The French CRONOS.
70
|
Posted - 2013.05.09 17:48:00 -
[24] - Quote
Nice to see one thread about this subject from an imp !
I didn't put all my SP in the gallente ADS, but enough to have a decent fit and ADV missile turrets (I have 500k sp to spend, I'm not sure to take PRO one...) --> around 4M sp.
I agree that you can survive easier to FG with the Gallente ADS (like in Chromosome), and SL can easily be aborded.
I'm learning the "strike from the top", stationary flying --> I don't know how to explain it, but I've got a problem with the right joystick gameplay to aim with the turret (auto "aim reset" ?)... I don't change sensitivity (I also play infantry : 30y 60x) --> Would it be easier if I reduce it ? (looking to try it by myself)
I love the "speed flying" piloting (without afterburner), but I lost my landmarks with Chromosome -> so many crashs atm
I was thinking about sensors on the Assaut DS for real fights --> not able to be stationary cause a lots of AV in front, etc... So, fast fly around, and enemy spot... What do you think about this ? Does it work ?
Well, I was very very very mad the first Uprising day about ADS, and I'm learning, it's not that impossible...
Good flight to all pilots !!!
Gloo Gloo
Edit : didn't take a look to turrets thread... doing it ;) ! |
gbghg
L.O.T.I.S. RISE of LEGION
1496
|
Posted - 2013.05.09 17:56:00 -
[25] - Quote
Yeah in my experience with the pythons I've had much more luck with hovering near a target for15-30 seconds then flying off out of range, either to another area if the map, or just straight up out of range. Then coming down on another target. I think it's just a case of staying mobile and speed tanking. |
Mr Gloo Gloo
What The French CRONOS.
70
|
Posted - 2013.05.09 18:06:00 -
[26] - Quote
In a game, I destroyed a tank by mylsef stationary flying on top and killed 2 infantries while flying fast with AT-1 "fragmented".
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Knight SoIaire
Better Hide R Die
303
|
Posted - 2013.05.09 18:10:00 -
[27] - Quote
Could someone tell me how to avoid SL Swarms?
I can never pull it off, is it a case of outrunning them, or getting an object between you, and them? |
gbghg
L.O.T.I.S. RISE of LEGION
1496
|
Posted - 2013.05.09 18:16:00 -
[28] - Quote
Thus far I have killed 2 militia tanks, 1 myron, 10 infantry, around 4-5 LAV's, and probably around 20 turrets. I have many more assists on all of those things. I have also sent 2 tank running for the redline, and kept a madrugar hiding under a building fir over half an ambush. On the downside I've probably lost around 15 pythons, it's been an expensive learning Curve. |
gbghg
L.O.T.I.S. RISE of LEGION
1496
|
Posted - 2013.05.09 18:18:00 -
[29] - Quote
Knight SoIaire wrote:Could someone tell me how to avoid SL Swarms?
I can never pull it off, is it a case of outrunning them, or getting an object between you, and them? Either one works, the best tactic is not to get shot in the first place. |
Garrett Blacknova
Codex Troopers
2873
|
Posted - 2013.05.09 18:32:00 -
[30] - Quote
Knight SoIaire wrote:Could someone tell me how to avoid SL Swarms?
I can never pull it off, is it a case of outrunning them, or getting an object between you, and them? You need to get an object between you and the swarms, and KEEP it between you and the swarms until they hit. OR you need to outrun them, which you won't do unless you're already near their max range in an armour-tanked Dropship (MAYBE possible with an armour-tanked Assault Dropship, but still risky). If you're not already moving, go for cover. If you are, turn away from the missiles and go as fast as you can. |
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CPL Bloodstone
SVER True Blood Unclaimed.
64
|
Posted - 2013.05.09 18:44:00 -
[31] - Quote
gbghg wrote:Thus far I have killed 2 militia tanks, 1 myron, 10 infantry, around 4-5 LAV's, and probably around 20 turrets. I have many more assists on all of those things. I have also sent 2 tank running for the redline, and kept a madrugar hiding under a building fir over half an ambush. On the downside I've probably lost around 15 pythons, it's been an expensive learning Curve.
Im right there with you man. dropped considerable amount of ISK on learning to refly. getting better everytime but i might be broke by the time i really get the hang of this. Tank busting is actually really fun cause i know the tanker is raging. |
Skihids
The Tritan Industries RISE of LEGION
1254
|
Posted - 2013.05.09 19:42:00 -
[32] - Quote
I've been flying the Viper exclusively while waiting for the Shield Extenders to be placed back under vehicle skills just so I wouldn't burn my way through my wallet so fast.
I figure that getting used to the increased inertia with the slower ships will help getting the hang of the more agile ADS.
All the info on the new ADS is great, but does anyone have feedback on dropping troops with the new squad size? Has anyone in a corp taken advantage of inserting 5-6 of your team on top of an objective? If so, what are your experiences? Is this as OP as I think it will be? |
Shouper of BHD
Better Hide R Die
98
|
Posted - 2013.05.09 19:47:00 -
[33] - Quote
Geth Massredux wrote:Give us assault runners the ability to shoot out of a dropship if we are not manning the turrets
well I see that as to much if they were using heavy's and even light weapons, but if its side arms and when the doors have been opened (press X) then yes that would be more then fine. |
Skihids
The Tritan Industries RISE of LEGION
1254
|
Posted - 2013.05.09 20:03:00 -
[34] - Quote
Shouper of BHD wrote:Geth Massredux wrote:Give us assault runners the ability to shoot out of a dropship if we are not manning the turrets well I see that as to much if they were using heavy's and even light weapons, but if its side arms and when the doors have been opened (press X) then yes that would be more then fine.
A dev has made mention that we may be able to use our "full kit" as a DS passenger in the future. I imagine that will come with the ability to be shot out if the ship to keep it balanced. |
gbghg
L.O.T.I.S. RISE of LEGION
1497
|
Posted - 2013.05.09 21:58:00 -
[35] - Quote
Skihids wrote:I've been flying the Viper exclusively while waiting for the Shield Extenders to be placed back under vehicle skills just so I wouldn't burn my way through my wallet so fast.
I figure that getting used to the increased inertia with the slower ships will help getting the hang of the more agile ADS.
All the info on the new ADS is great, but does anyone have feedback on dropping troops with the new squad size? Has anyone in a corp taken advantage of inserting 5-6 of your team on top of an objective? If so, what are your experiences? Is this as OP as I think it will be? Haven't had much experience with this yet, however I will say that the python let's you put people places very quickly. |
Caeli SineDeo
Imperfects Negative-Feedback
450
|
Posted - 2013.05.10 16:20:00 -
[36] - Quote
Updated with draw distance problem and target spotting. |
Cody Sietz
The Tritan Industries RISE of LEGION
103
|
Posted - 2013.05.10 16:32:00 -
[37] - Quote
I just wanna see a option to invert my camera on dropships. |
K9 Wez
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2013.05.10 16:38:00 -
[38] - Quote
Knight SoIaire wrote:Could someone tell me how to avoid SL Swarms?
I can never pull it off, is it a case of outrunning them, or getting an object between you, and them?
So far has only worked for me if i see the swarm while im flying low.
As soon as you see them heading towards you while you are flying low, quickly fly towards the swarms while gaining altitude, if you do this right you'll fly above and past the swarms without taking damage since the swarms can not longer do a 90degree turn
Hope this helps |
DUST Fiend
OSG Planetary Operations Covert Intervention
2872
|
Posted - 2013.05.10 16:39:00 -
[39] - Quote
Cody Sietz wrote:I just wanna see a option to invert my camera on dropships.
Omfg this times twelve hundred trillion. |
Pvt Numnutz
On The Brink CRONOS.
45
|
Posted - 2013.05.10 18:22:00 -
[40] - Quote
Pythons are amazing and i am very happy to see so many pilots still flying! Assault dropships are amazing however the price tag is pretty steep. My Python runs me 1,491,420 atm i feel like for that kind of a price we should at least get another 250 shields rather than having the same shields as a myron. The new camera is a little disorienting at first but id say i have adapted. Would be nice to be able to change the camera settings. Yes forge guns do more damage against shielded vehicles, but remember that swarm launchers do more damage against armor vehicles. i couldn't be happier about the new flight ceiling, my dreams have been half realized. They will be fully realized when we can fly to that city in the distance..... i have killed atleast 2 HAV 63 infantry 9 LAV. a few corp mates got into my guns and we got 2 orbitals, not one man from my squad died. We have finally become effective, however there is still much work to be done to make dropships great. Us pilots are a rare breed in this galaxy, and its up to us to help CCP make the dropships the best any game has ever produced, lets give good and clear feed back! Keep up the good work guys! |
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total masshole
Seykal Expeditionary Group Minmatar Republic
5
|
Posted - 2013.05.10 18:35:00 -
[41] - Quote
howard sanchez wrote:New python pilot here. How do other assault DS pilots (especially python) perform solo attacks? Hovering seems difficult because you have to point nose down at the target (losing altitude fast). I have considered level fast attack runs but keeping the reticle stable while in motion is challenging.
Thanks for advice
the nose turret can be flexed up and down in 3rd person, doing this and maintaining hover takes much practice
|
total masshole
Seykal Expeditionary Group Minmatar Republic
5
|
Posted - 2013.05.10 18:49:00 -
[42] - Quote
Skihids wrote:I've been flying the Viper exclusively while waiting for the Shield Extenders to be placed back under vehicle skills just so I wouldn't burn my way through my wallet so fast.
I figure that getting used to the increased inertia with the slower ships will help getting the hang of the more agile ADS.
All the info on the new ADS is great, but does anyone have feedback on dropping troops with the new squad size? Has anyone in a corp taken advantage of inserting 5-6 of your team on top of an objective? If so, what are your experiences? Is this as OP as I think it will be?
we usually hunt snipers and stragglers on the outskirts of the urban zones- 2 men drop from ADS while ADS remains to provide fire support, basically an epic combat air assault
by the time the RDV delivers my ADS my squad has already taken 2 points |
Shouper of BHD
Better Hide R Die
102
|
Posted - 2013.05.10 18:56:00 -
[43] - Quote
Skihids wrote:I've been flying the Viper exclusively while waiting for the Shield Extenders to be placed back under vehicle skills just so I wouldn't burn my way through my wallet so fast.
I figure that getting used to the increased inertia with the slower ships will help getting the hang of the more agile ADS.
All the info on the new ADS is great, but does anyone have feedback on dropping troops with the new squad size? Has anyone in a corp taken advantage of inserting 5-6 of your team on top of an objective? If so, what are your experiences? Is this as OP as I think it will be?
I have yea, with the Erhyx (ADV Logi Caldari DS) and we have scored a few objectives but my jumpers mostly enjoy the 10+ second fall. |
Shouper of BHD
Better Hide R Die
102
|
Posted - 2013.05.10 18:57:00 -
[44] - Quote
has anyone else noticed that the crash damage wasn`t fixed on some objects? (like that D bag militia DS ramming me or the RDVs). |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
2
|
Posted - 2013.05.10 19:23:00 -
[45] - Quote
Any other pilots bummed out about the broken FW mechanics. I've been looking forward to FW forever, because it finally meant full teams of corpmates able to work together. A full team of corpmates working together meant that I could actually use my dropships to transport troops reliably.
FW being broken is just another piece of the "dropship pilots always get screwed" puzzle |
total masshole
Seykal Expeditionary Group Minmatar Republic
5
|
Posted - 2013.05.10 19:33:00 -
[46] - Quote
i just breathed a sigh of relief as i saw all my dropship fits are still valid despite CCPs PG wizardry last night |
Skihids
The Tritan Industries RISE of LEGION
1256
|
Posted - 2013.05.10 19:42:00 -
[47] - Quote
Shouper of BHD wrote:has anyone else noticed that the crash damage wasn`t fixed on some objects? (like that D bag militia DS ramming me or the RDVs).
I lost my first and only Assault DS to an RDV when I was practicing back in my spawn. It came in from underneath and took me out before I hit the ground. A milliion ISK down the drain. |
Felix Faraday
Kirkinen Risk Control Caldari State
8
|
Posted - 2013.05.10 19:45:00 -
[48] - Quote
Quote:My Python runs me 1,491,420 atm i feel like for that kind of a price we should at least get another 250 shields rather than having the same shields as a myron.
What modules/turrets are you running that runs you that much? I'm only at ~1 million, and I'm capping both my CPU and PG, and that's with the high-end missle turret. |
Nguruthos IX
Hellstorm Inc League of Infamy
309
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Posted - 2013.05.10 19:52:00 -
[49] - Quote
Skihids wrote:Shouper of BHD wrote:has anyone else noticed that the crash damage wasn`t fixed on some objects? (like that D bag militia DS ramming me or the RDVs). I lost my first and only Assault DS to an RDV when I was practicing back in my spawn. It came in from underneath and took me out before I hit the ground. A milliion ISK down the drain.
1.5 million isk per ship does not seem that much to a proto assault or Forge Gun players.
Because they'll rack up 1000+ SP each game, and 3-5k ISK.
On a good day the DS pilot in his 1.5 million ISK DS will earn 100k in the air.
See the problem? Highest cost, lowest reward. Can't sustain anything on this. I've been going lower and lower in the hole and half of it isn't my fault. Hello RDV's. |
Pvt Numnutz
On The Brink CRONOS.
51
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Posted - 2013.05.11 02:56:00 -
[50] - Quote
Felix Faraday wrote:Quote:My Python runs me 1,491,420 atm i feel like for that kind of a price we should at least get another 250 shields rather than having the same shields as a myron. What modules/turrets are you running that runs you that much? I'm only at ~1 million, and I'm capping both my CPU and PG, and that's with the high-end missle turret.
Damage amp and proto accelerated turrets, Its mainly the turrets that are costing me so much, about 226k but I have to check for actual cost. I should probably change my gunners turrets but they are just so damn effective...
Skihids, I too lost my first AD to a an RDV, was a friendly one too. Im not entirely sure what to do about RDV's though. Maybe a warning indicator that projects the path of incoming RDV's? A blue or red line or a ghost of the RDV with an ! in the triangle symbol for medium aircraft? I dont think we should just remove them from the game. |
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