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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Taarec
Phoenix Reavers
2
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Posted - 2013.05.07 21:15:00 -
[1] - Quote
Fellow logibrosbananas,
It would appear to me that Uprising changed the way how revival requesting dusties appear to anyone who's equipped with nanite injectors. Sometimes fallen revivable mercs have the revival icon on/around/somewhere near their soon-to-be-corpse, other times not.
I do recall someone complaining that even tho there are plenty of logibananas around, they're not getting revived. I do believe this to be the cause of that.
I find the current state of the revival mechanics to be inadequate due to this aforementioned blurb.
tl;Dr - CCP, FIX REVIVAL INDICATORS
Edit:
ShwerShwerShwer: "The downed player has to call for help to be seen"
I suspected that, dunno why I didn't write it into the OP.
I'd suggest having 2 different revivable icons, one for people who are revivable and one for people who are calling for revives and the option to decline/request revives on the death report. |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
111
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Posted - 2013.05.07 21:16:00 -
[2] - Quote
The downed player has to call for help to be seen |
Logi Bro
Greatness Achieved Through Training EoN.
1419
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Posted - 2013.05.07 21:17:00 -
[3] - Quote
The downed mercs need only to press the "call for help' button and you will see their marker. If you don't see a marker, they don't want you to pick them up. |
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GM Hercules
Game Masters C C P Alliance
440
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Posted - 2013.05.07 21:18:00 -
[4] - Quote
Moved from general discussion.
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xAckie
Ahrendee Mercenaries
135
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Posted - 2013.05.07 21:18:00 -
[5] - Quote
ShwerShwerShwer wrote:The downed player has to call for help to be seen
this is true. It was better before. |
Knarf Black
Subdreddit Test Alliance Please Ignore
673
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Posted - 2013.05.07 21:20:00 -
[6] - Quote
What they really need is a "call for help" button on the "dude who killed you" screen. |
Chunky Munkey
Amarr Templars Amarr Empire
420
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Posted - 2013.05.07 21:39:00 -
[7] - Quote
Knarf Black wrote:What they really need is a "call for help" button on the "dude who killed you" screen.
This. Once we're at the map, we're already prepared to deploy again. Not only that, but at least when we bled out before, we had a limited idea of what dangers we were being revived into.
I like only having those who ask for help, show up. Running across the road to a downed ally, only to have them hit O after you've exposed yourself, was my No.2 cause of death (No.1 being charging forward thinking I was assault).
I give the new revive system 7/10. |
Garrett Blacknova
Codex Troopers
2756
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Posted - 2013.05.07 21:43:00 -
[8] - Quote
Knarf Black wrote:What they really need is a "call for help" button on the "dude who killed you" screen. +1 to this.
At the moment, you can only call for help from the map. When you're dead, and you're on the map screen, you're still bleeding out. You have the option to highlight your corpse (can't move from it unless there's a valid fixed spawn location on the map), and press X to call for help.
If you don't do so, you won't light up as a revive target for the Triage guy (who may or may not be a banana).
Making it more clear that this is how the new system works would have helped a LOT, and also giving us the option to call for help on the "killed by" screen. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
324
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Posted - 2013.05.07 22:16:00 -
[9] - Quote
New system terrible.
Why? For a moment you might see your point of view going down. You can't request help there. Then you have option to stare at (totally unnecessary) kill info screen, which blocks view on map. You can't request help there. Then screen goes totally black for a moment, very disorienting. Feels like respawn. You can't request help there. FINALLY you enter map mode where you'd expect to choose a fit and respawn, HERE you can at last ask for help.
The system is unintuitive, illogical and not promoting teamwork. |
Medic 1879
The Tritan Industries RISE of LEGION
225
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Posted - 2013.05.07 22:58:00 -
[10] - Quote
Also before people assume people are just not hitting call for help I have confirmed and reported a glitch where even if you click call for help your revive icon is still no where to be seen. |
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CCP Draco
C C P C C P Alliance
2
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Posted - 2013.05.08 05:57:00 -
[11] - Quote
Allowing you to call for help from the "kill screen" is a great idea. We should be able to add that easily.
We will also take a look at how we can improve the kill screen and overview map to let you understand if you're in bleedout or dead. |
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shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 05:59:00 -
[12] - Quote
Taarec wrote:Fellow logibrosbananas,
It would appear to me that Uprising changed the way how revival requesting dusties appear to anyone who's equipped with nanite injectors. Sometimes fallen revivable mercs have the revival icon on/around/somewhere near their soon-to-be-corpse, other times not.
I do recall someone complaining that even tho there are plenty of logibananas around, they're not getting revived. I do believe this to be the cause of that.
I find the current state of the revival mechanics to be inadequate due to this aforementioned blurb.
tl;Dr - CCP, FIX REVIVAL INDICATORS
Edit:
ShwerShwerShwer: "The downed player has to call for help to be seen"
I suspected that, dunno why I didn't write it into the OP.
I'd suggest having 2 different revivable icons, one for people who are revivable and one for people who are calling for revives and the option to decline/request revives on the death report.
try this and tell me if you get the same results:
Your petition: "I did some research into your needle problem with the logis, (as in the nanite injector). there is a bug that can be reproduced as followed: 1. Merc dies. 2. Merc is viewing kill stats. 3. (if a Logi stabs the nanite injector into a player still on that screen, it will not allow the player to receive an injection until they have re spawned.) The player MUST exit to the call for help screen to circumvent this bug. 4. Person bleeds out or is Injected (usually bleeds out)
::Nanite injector not stabbing at 0 meters::
Their is also a proximity bug with the nanite injector involving terrain, whatever is going on with the hit detection cones/boxes, it seems to be closely related. nanite injectors work 8/10 times on flat surfaces whereas on hills slopes or where the logi or naninte injector person is on on a different x axis, causes a 2/10 to 0/10 successful nanite injection actions |
shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 06:00:00 -
[13] - Quote
CCP Draco wrote:Allowing you to call for help from the "kill screen" is a great idea. We should be able to add that easily.
We will also take a look at how we can improve the kill screen and overview map to let you understand if you're in bleedout or dead.
its also bugged, look one post above
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shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 06:01:00 -
[14] - Quote
Medic 1879 wrote:Also before people assume people are just not hitting call for help I have confirmed and reported a glitch where even if you click call for help your revive icon is still no where to be seen.
send a a bug report to [email protected] best way to get it resolved. |
ISuperstar
Tal-Romon Legion Amarr Empire
42
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Posted - 2013.05.08 06:02:00 -
[15] - Quote
CCP Draco wrote:Allowing you to call for help from the "kill screen" is a great idea. We should be able to add that easily.
We will also take a look at how we can improve the kill screen and overview map to let you understand if you're in bleedout or dead.
This is what I like to see from our Devs! Thanks for the info!
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
224
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Posted - 2013.05.08 06:02:00 -
[16] - Quote
CCP Draco wrote:Allowing you to call for help from the "kill screen" is a great idea. We should be able to add that easily.
We will also take a look at how we can improve the kill screen and overview map to let you understand if you're in bleedout or dead. We really shouldn't go to the map if we can still be revived, and we should be able to turn the kill screen on/off with triangle or something...
How am I supposed to power-slide now?
Edit: thanks for popping in though |
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CCP Draco
C C P C C P Alliance
8
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Posted - 2013.05.08 06:03:00 -
[17] - Quote
On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
224
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Posted - 2013.05.08 06:07:00 -
[18] - Quote
CCP Draco wrote: 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. What do you think?
This please, but getting sent to the mini-map makes it harder to actually see the dangers around us. |
shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 06:07:00 -
[19] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
PUT AN OFFICIAL VOTE THREAD UP! DO IT NOW! *arnold voice* |
Citpaan Hacos
BetaMax. CRONOS.
40
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Posted - 2013.05.08 06:09:00 -
[20] - Quote
Either sounds good to me. If you can add an option for automatic CFH, could you also consider adding an option/setting to toggle between the old dropsuit selection method (spawn location -> suit menu -> go)? |
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SatBee
BetaMax Beta CRONOS.
1
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Posted - 2013.05.08 06:10:00 -
[21] - Quote
If some one stabs you with injector the second you are loading from kill report screen to respawn map overview (the moment you press X first time after u died) it will force your clone to suicide. |
Stinker Butt
Not Guilty EoN.
126
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Posted - 2013.05.08 06:11:00 -
[22] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
Show the bleed out, and let us get injected like before. Then let us choose whether or not we want to accept the revive. |
shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 06:11:00 -
[23] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
i vote both, when theirs multi nanohives and drop uplinks, the blue icon bleeds over everything,spo make say, a bright neon red or green death skull? having the auto feature built in allows those who dont wish for it to not have it (so a logi doesn't revive a guy, and let them die, rinse re-preat.pisses alot of people off.) this satisfy's both players in my opinion. |
crazy space 1
Krullefor Organization Minmatar Republic
1100
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Posted - 2013.05.08 06:12:00 -
[24] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I think you could go tell the higher ups at CCP that polls are useful, and you could post a real one :/
I like choice one |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
226
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Posted - 2013.05.08 06:13:00 -
[25] - Quote
NeoWraith Acedia wrote:CCP Draco wrote: 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. What do you think?
This please, but getting sent to the mini-map makes it harder to actually see the dangers around us. Sure, it tells you if there's a red, but before you could at actually asses the situation and now you just pop in blind. Is he aiming at me or the logi? Can I power slide out of this situation? IDK, all I see is a map. And can we make the kill screen optional? I hate that thing. |
shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 06:14:00 -
[26] - Quote
crazy space 1 wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I think you could go tell the higher ups at CCP that polls are useful, and you could post a real one :/ I like choice one
+1 POST A POOL!!! WITH BACON AS WELL |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
547
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Posted - 2013.05.08 06:15:00 -
[27] - Quote
Honestly, the single biggest issue I have with reviving people is THEY AREN'T WHERE THEIR INDICATORS ARE! this has always been an issue, but it seems far more prominent this build. You go to revive someone, but you can't find where the server thinks their corpse is.
Possible solutions: Increase bleed out timer, or increase revival range.
this, alongside the better indication that someone is down and revivable would be awesome :)
Edit, also, the bleed out timer should be longer anyway. it always seems just one or two seconds too fast for my friends to get there. I'd say increase it by about 5 or 10 seconds, or maybe before someone dies, have a "rapid tap" minigame where you have to tap x faster and faster to keep your heart going, just to extend the bleedout timer by a few precious seconds. Alternately, you could just bleed out. I've often though this would be a great addition, as many, MANY times I've wished I could just hold on a few more seconds so my squad mate could reach me. this along with the increased revival range would make for very few missed opportunities to get picked up (when I actually need it :P) |
RydogV
Shadow Company HQ
114
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Posted - 2013.05.08 06:15:00 -
[28] - Quote
As a logistics player I would prefer a dual indicator. Sometimes players go down but do not want to be revived. It would be nice to distinguish between them in order to organize triage priority. Possibly a yellow icon for players who do not active the help button and a green icon for players who want to be picked up.
As far as the help button itself, it should be available from the "kill-cam" screen. I agree...moving into the map overhead is not intuitive and a bit distracting. When revived I want to have some idea of the activity around me. I think an actual visual beats a map in most situations. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
226
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Posted - 2013.05.08 06:16:00 -
[29] - Quote
Stinker Butt wrote:let us choose whether or not we want to accept the revive. Show blue icons for everyone dead, and glowing blue for the ones that want to get revived. Only the ones that want it should actually be relivable, none of that farming my corpse for SP junk. |
WyrmHero1945
SyNergy Gaming EoN.
224
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Posted - 2013.05.08 06:16:00 -
[30] - Quote
First of all: remove the "kill cam". Waste of time feature really.
-Make it exactly like in Chromosome, bleedout screen.
-Call for help/go to map option
-When selecting "go to map", can still "call for help" or deploy to another location.
Easy. |
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