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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Garrett Blacknova
Codex Troopers
2756
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Posted - 2013.05.07 21:43:00 -
[1] - Quote
Knarf Black wrote:What they really need is a "call for help" button on the "dude who killed you" screen. +1 to this.
At the moment, you can only call for help from the map. When you're dead, and you're on the map screen, you're still bleeding out. You have the option to highlight your corpse (can't move from it unless there's a valid fixed spawn location on the map), and press X to call for help.
If you don't do so, you won't light up as a revive target for the Triage guy (who may or may not be a banana).
Making it more clear that this is how the new system works would have helped a LOT, and also giving us the option to call for help on the "killed by" screen. |
Garrett Blacknova
Codex Troopers
2788
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Posted - 2013.05.08 06:43:00 -
[2] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I vote option 3.
3. Add a "call for help" button and a "hide kill data" button so we can regain our ability to see while waiting, and can call for help without being FORCED onto the map screen to do so. |
Garrett Blacknova
Codex Troopers
2796
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Posted - 2013.05.08 08:22:00 -
[3] - Quote
WyrmHero1945 wrote:Garrett Blacknova wrote:I vote option 3.
3. Add a "call for help" button and a "hide kill data" button so we can regain our ability to see while waiting, and can call for help without being FORCED onto the map screen to do so. Garret please see my post. This is exactly what I proposed, great minds think alike. This one?
WyrmHero1945 wrote:First of all: remove the "kill cam". Waste of time feature really.
-Make it exactly like in Chromosome, bleedout screen.
-Call for help/go to map option
-When selecting "go to map", can still "call for help" or deploy to another location.
Easy. I disagree with the first part. The kill screen is good, but we should have an OPTION to hide it. It should still be there when you die, but you can press a button to make it go away. We need the following options:
-Hide kill Screen -Go to map -Call for help
Call for help should be "X" to tie in with current mep screen "call for help" button. |
Garrett Blacknova
Codex Troopers
2832
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Posted - 2013.05.09 05:47:00 -
[4] - Quote
Badwolf Jones wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? Option 3 Upon death, have the kill box and a separate bleed out timer. Your vision is fixed. Three button options: square - remove kill info x - return to map screen circle - request help If you choose to remove the kill info your vision is still fixed. Pressing 'return to map' can still give you the option to call for help as per this build. Pressing 'call for help' changes the colour of your bleed out timer and makes it flash in game. Exactly. And while worded differently, exactly what I was saying. +1 |
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