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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
shade emry3
Conspiratus Immortalis League of Infamy
20
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Posted - 2013.05.08 05:59:00 -
[1] - Quote
Taarec wrote:Fellow logibrosbananas,
It would appear to me that Uprising changed the way how revival requesting dusties appear to anyone who's equipped with nanite injectors. Sometimes fallen revivable mercs have the revival icon on/around/somewhere near their soon-to-be-corpse, other times not.
I do recall someone complaining that even tho there are plenty of logibananas around, they're not getting revived. I do believe this to be the cause of that.
I find the current state of the revival mechanics to be inadequate due to this aforementioned blurb.
tl;Dr - CCP, FIX REVIVAL INDICATORS
Edit:
ShwerShwerShwer: "The downed player has to call for help to be seen"
I suspected that, dunno why I didn't write it into the OP.
I'd suggest having 2 different revivable icons, one for people who are revivable and one for people who are calling for revives and the option to decline/request revives on the death report.
try this and tell me if you get the same results:
Your petition: "I did some research into your needle problem with the logis, (as in the nanite injector). there is a bug that can be reproduced as followed: 1. Merc dies. 2. Merc is viewing kill stats. 3. (if a Logi stabs the nanite injector into a player still on that screen, it will not allow the player to receive an injection until they have re spawned.) The player MUST exit to the call for help screen to circumvent this bug. 4. Person bleeds out or is Injected (usually bleeds out)
::Nanite injector not stabbing at 0 meters::
Their is also a proximity bug with the nanite injector involving terrain, whatever is going on with the hit detection cones/boxes, it seems to be closely related. nanite injectors work 8/10 times on flat surfaces whereas on hills slopes or where the logi or naninte injector person is on on a different x axis, causes a 2/10 to 0/10 successful nanite injection actions |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:00:00 -
[2] - Quote
CCP Draco wrote:Allowing you to call for help from the "kill screen" is a great idea. We should be able to add that easily.
We will also take a look at how we can improve the kill screen and overview map to let you understand if you're in bleedout or dead.
its also bugged, look one post above
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shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:01:00 -
[3] - Quote
Medic 1879 wrote:Also before people assume people are just not hitting call for help I have confirmed and reported a glitch where even if you click call for help your revive icon is still no where to be seen.
send a a bug report to [email protected] best way to get it resolved. |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:07:00 -
[4] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
PUT AN OFFICIAL VOTE THREAD UP! DO IT NOW! *arnold voice* |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:11:00 -
[5] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
i vote both, when theirs multi nanohives and drop uplinks, the blue icon bleeds over everything,spo make say, a bright neon red or green death skull? having the auto feature built in allows those who dont wish for it to not have it (so a logi doesn't revive a guy, and let them die, rinse re-preat.pisses alot of people off.) this satisfy's both players in my opinion. |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:14:00 -
[6] - Quote
crazy space 1 wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I think you could go tell the higher ups at CCP that polls are useful, and you could post a real one :/ I like choice one
+1 POST A POOL!!! WITH BACON AS WELL |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:16:00 -
[7] - Quote
Orin the Freak wrote:Honestly, the single biggest issue I have with reviving people is THEY AREN'T WHERE THEIR INDICATORS ARE! this has always been an issue, but it seems far more prominent this build. You go to revive someone, but you can't find where the server thinks their corpse is.
Possible solutions: Increase bleed out timer, or increase revival range.
this, alongside the better indication that someone is down and revivable would be awesome :)
send a bug report to [email protected] The'll listen, it goes directly to their ticketing programs and yells, you got mail! |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:18:00 -
[8] - Quote
WyrmHero1945 wrote:First of all: remove the "kill cam". Waste of time feature really.
-Make it exactly like in Chromosome, bleedout screen.
-Call for help/go to map option
-When selecting "go to map", can still "call for help" or deploy to another location.
Easy.
i think that was their intent, and it failed miserably.. |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:30:00 -
[9] - Quote
you could post it here where the dev might actually read it..copy, paste..?? ctrl+c and the on the blank space, ctrl+v |
shade emry3
Conspiratus Immortalis League of Infamy
20
|
Posted - 2013.05.08 06:36:00 -
[10] - Quote
bump |
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