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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
324
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Posted - 2013.05.07 22:16:00 -
[1] - Quote
New system terrible.
Why? For a moment you might see your point of view going down. You can't request help there. Then you have option to stare at (totally unnecessary) kill info screen, which blocks view on map. You can't request help there. Then screen goes totally black for a moment, very disorienting. Feels like respawn. You can't request help there. FINALLY you enter map mode where you'd expect to choose a fit and respawn, HERE you can at last ask for help.
The system is unintuitive, illogical and not promoting teamwork. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
342
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Posted - 2013.05.10 17:22:00 -
[2] - Quote
CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think?
Ackie wrote:No need for a colour change.
ANSWER TO CCP DRACO'S QUESTION: 1) Always show a 'Bleeder Icon', but DO give it a different color when the bleeder calls for help!
This way logi has a way to know that the person is more likely not to suicide just before reaching him. It's the way to know that the person is interested in revive. Color change for 'ask for revive' is good - the person is actually signaling his friends. So why hide it?
IDEA: Somewhere up was good idea about accepting/not accepting revive. I further improve it: - When you receive a revive, give some three( as suggested?) seconds to choose whether to instantly (o) Suicide (x) Get Up Suicide because we are clone troops with suicide minibombs in our brain, so that's an option. - After 3s time, if no selection, Get Up. - if you get up, your reviver gets +60WP. - If you decide to suicide after all, your 'reviver' gets +30WP for Revive attempt
FEEDBACK: After being gunned down, we should be in first person view with some graphical effects of pulsing blurry red vision etc. We should NOT be able to rotate (much) on the ground so bleeders won't become intel feeding temporary scouts. We should not go to killcam (whatever) following our killer because of said intel giving things and immersion breaking. while in 1st person bleedout view, we should have options: (o) Suicide (x) Call for medic (square) View death info ("lossmail") (triangle) View overview map (not sure if that's a good idea. Issuing SQ orders while bleeding was kinda stupid. Maybe we don't need that) |