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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
WyrmHero1945
SyNergy Gaming EoN.
224
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Posted - 2013.05.08 06:16:00 -
[1] - Quote
First of all: remove the "kill cam". Waste of time feature really.
-Make it exactly like in Chromosome, bleedout screen.
-Call for help/go to map option
-When selecting "go to map", can still "call for help" or deploy to another location.
Easy. |
WyrmHero1945
SyNergy Gaming EoN.
225
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Posted - 2013.05.08 06:23:00 -
[2] - Quote
Stinker Butt wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? Show the bleed out, and let us get injected like before. Then let us choose whether or not we want to accept the revive.
I think this one is nice. But also I like that I don't have to go to a downed player to waste my time trying to revive him and at the end he decides no to. So call for help is just better for us logis because we go to people that want to get revived, not take a lucky guess.
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WyrmHero1945
SyNergy Gaming EoN.
227
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Posted - 2013.05.08 06:54:00 -
[3] - Quote
Garrett Blacknova wrote:CCP Draco wrote:On the "automatically call for help" feature, there are many voices both for and against. Allowing you to go to the overview map directly gives you the opportunity to make a tactical decision if it's better to respawn in a new location or run from where you are.
I can think of two possible changes of the top of my head that might improve the system (apart from fixing actual bugs of missing icons, etc): 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. 2. We allow you to configure automatic "call for help" when in bleedout.
What do you think? I vote option 3. 3. Add a "call for help" button and a "hide kill data" button so we can regain our ability to see while waiting, and can call for help without being FORCED onto the map screen to do so.
Garret please see my post. This is exactly what I proposed, great minds think alike.
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WyrmHero1945
SyNergy Gaming EoN.
235
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Posted - 2013.05.08 20:50:00 -
[4] - Quote
Garrett Blacknova wrote:WyrmHero1945 wrote:Garrett Blacknova wrote:I vote option 3.
3. Add a "call for help" button and a "hide kill data" button so we can regain our ability to see while waiting, and can call for help without being FORCED onto the map screen to do so. Garret please see my post. This is exactly what I proposed, great minds think alike. This one? WyrmHero1945 wrote:First of all: remove the "kill cam". Waste of time feature really.
-Make it exactly like in Chromosome, bleedout screen.
-Call for help/go to map option
-When selecting "go to map", can still "call for help" or deploy to another location.
Easy. I disagree with the first part. The kill screen is good, but we should have an OPTION to hide it. It should still be there when you die, but you can press a button to make it go away. We need the following options: -Hide kill Screen -Go to map -Call for help Call for help should be "X" to tie in with current mep screen "call for help" button.
Ok I agree to everything you say. |
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