Eskel Bondfree
DUST University Ivy League
82
|
Posted - 2013.05.07 21:47:00 -
[1] - Quote
Consider the Amarr suit a jack of all trades: it's the only suit where both shield and armor tanking are viable options. Shield tanking gallente is impossible, as is armor tanking minmatar. Armor tanking caldari is also suboptimal due to a large portion of HP tied up in shields, making you more vulnerable to flux and laser weapons. So while an amarr tank will always somewhat lack behind the best armor/shield/speed tank you can get with the other races, you gain the ability to adapt to any battle situation efficiently. Also, the large power and cpu advantage of amarr suits gives them the biggest potential for stacking damage mods. |
Eskel Bondfree
DUST University Ivy League
82
|
Posted - 2013.05.08 17:12:00 -
[2] - Quote
I agree that Amarr would have been the obvious choice for pure armor tanking, but what's the point debating it, swapping the art on amarr and gallente suits wouldn't change game play at all. It's as pointless as saying "The gallente suits don't look gallente to me, they need more green". This thread was about game balance after all, not lore. |
Eskel Bondfree
DUST University Ivy League
83
|
Posted - 2013.05.09 10:40:00 -
[3] - Quote
Kirah Sommersord wrote: Isn't the Gallente bonus to their suits fitting blasters anyway? So wouldn't that CPU/PG gap between them and Amarr be completely negated with their bonus?
On that note, I'd like to throw around some numbers here that I find to be interesting. Yesterday I took out my calculator and did some comparisons on the proto line up of racial medium suits. I looked at the best schield-, armor-, and omni-tank you can get out of each suit, while also fitting a duvolle AR, and how much fitting resources would be left after that.
I assumed all relevant skills at V, resulting in +30% CPU/PG, +25% base HP in schield/armor, +10% HP on schield externders/armor plates, -15% CPU on light weapons, -25% PG on light weapons, and for Gallente an extra -25% CPU/PG on ARs.
The numbers: Looking at omni tank with highest EHP and armor rep, plus duvolle for each race. Number format: schield HP / armor HP (total HP), CPU left / PG left
Caldari: 555/277 (832), 21/2 (3 externder, 2 plates, 1 rep, duvolle) Minmatar: 480/421 (901), 63/8 (4 externders, 2 plates, duvolle. Note: +73 Shield is possible by swapping duvolle for GEK) Gallente: 296/644 (940), 93/2 (2 externder, 3 plates, 1 rep, duvolle) Amarr: 444/479 (923), 111/13 (3 extenders, 2 plates, 1 rep, duvolle)
Results: This shows that the Amarr fitting bonus is not negated at all by the Gallente racial bonus. Both Caldari and Gallente are unable to utilitze all of their slots for an omni tank, they would go into negative PG before fitting any weapon. Minmatar could get away with full omni tank if fitting only a basic or advanced weapon, and Amarr are the only ones that can stack a full omni tank while still having plenty of CPU/PG left for weapon, side arm and equipment. Also of note, Minmatar are surprisingly good at omni tanking, the only down side being a mere 1HP/s armor repair rate (built into the suit).
Don't quote me on the numbers, the game certainly rounds some of them differently, and I might have made mistakes in my calculations. I also assumed a stacking penalty when applying Gallente racial fitting bonues and regular fitting bonues from light weapon skills. |