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Thread Statistics | Show CCP posts - 1 post(s) |
Talos Alomar
Subdreddit Test Alliance Please Ignore
725
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Posted - 2013.05.08 14:10:00 -
[1] - Quote
I run an Amarr assault suit, and I love it.
Dual tanking works in Dust, and I'm glad the Amarr ground troops have equal armor and shields. This is a terrible segue into a list.
1. You can get a crazy high buffer. Higher than just shield or just armor. 2. You can get better resistances to various types of weapons. A laser can strip you shields but has trouble with your armor, or you can survive a grenade thanks to having good shields. ( the poor sap in the gallente suit next to me got blowd up.) 3. Can be easily justified by a clever item description as to why the Amarr are running both shields and armor. Possibly something about keeping a high buffer, or even better a blurf about how this suit is mass produced by slaves they wanted it to be highly adaptable for any situation as you can't really just go buy another type of suit.
I frankly love the tank I can get going on this suit, and I also love the Amarr suit's bonuses.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
725
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Posted - 2013.05.08 15:40:00 -
[2] - Quote
Serah Phymne wrote:Put it as an Armor tanker which is what they should be. Straight into buffer tanking. Make Gallente repair tanking. Keep the weapon bonuses for each..
I've tried buffer armor tanking build after build. To have any sort of survivability you have to have reppers. Currently there is no way to make buffer armor tanking not blow ass. It'll all be repair tanking anyway.
I'm glad they are an trying an omni tank. a suit with ok shields and ok armor is a decent addition to the various types of suits. It takes a lot of SP to get the most out of that tank, and due to having to have mods that affect both neither the shield won't be as strong as a caldari, nor will the armor be as good as a gallente. All while being slower and having fewer mod slots than any other suit, so there is your drawback.
@ulysess - When I ran an HMG I always would flux first. It worked pretty well. besides a 5% swing either way isn't that bad. I'd hardly call them useless as I've been getting the SMG to still kill people pretty dang well this build. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
727
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Posted - 2013.05.09 00:34:00 -
[3] - Quote
Serah Phymne wrote:What the hell is the point of it?
Maybe CCP is looking for a different dynamic. look at the stats of the suits.
Amarr - Highest base HP, slowest suit Minmatar - lower base HP, fastest suit caldari -Highest shields. Gallente - Highest armor.
Unless you can cite the passage in the Pax Amarria that states "thou shalt armor tank" there isn't even a good lore reason for the infantry to be built the exact way as the boats. Just because it's different it doesn't mean that it's wrong, or bad.
If anything is changed the minnies should be made an omni tank too. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
730
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Posted - 2013.05.09 15:31:00 -
[4] - Quote
Serah Phymne wrote: Listen, if you want to lie then fine. But you and I both know that Amarr are armor tankers in the Eve game and lore. To say otherwise is just a blatant mistruth.
Quote the part in which I claimed that Amarr ships weren't armor tanking. I'm just trying to make the point that not every detail needs to be the exact same as Eve. There is no need to go around slandering people because you have no argument.
Serah Phymne wrote: In this thread I see a lot of people defending this because they like having massive base HP and resistance to every weapon (Overpowered much?) and knowing that it will only get better when the new weapons roll around.
Amarr suit op? Obviously you haven't seen a Gallente Assault with stacked damage mods and 450+ armor shooting a Duvolle Tactical. Everything has it's counter, so maybe you should play the game before claiming somethings OP.
Serah Phymne wrote: One more thing. This IS the Eve universe and when we're boarding titans and fighting on stations it's going to be even MORE Eve. Just not wanting it to be so you can have a suit which is an omni tank and goes against the lore and style of the game is pretty self defeating.
You still haven't demonstrated exactly how the Amarrian infantry forces using personal shielding breaks lore so badly. Sure it's different than the ships, but maybe the Amarrians recognized that the needs of the infantry are different than the needs of the fleet.
The shield could be there to help protect the ground soldier from overheating weaponry, as that's the way it's working in game. There's no reason royal engineers couldn't have recognized the fact that they needed something to protect the harder to repair armor from accidental weapon overcharge. There you go, you just got lore'd.
Serah Phymne wrote: We have 3 (Count them) shielding races at the moment and only 1 armor race. There needs to be balance and this isn't it. And no "Just so I can have the best of both worlds please CCP! LOL" is not a good enough argument.
If you actually believe that was my argument I'd wager you are illiterate. I'll TL;DR for you using small words. Amarr suits are a high health suit, that isn't super weak to one type of damage. This is countered by the Minmatar suit which is able to use speed to avoid most of the damage. Calling the Minnie a shield tanker isn't entirely true, either. The Gallente suit has a shield hp of 120, compared to the Minnie's 150. The better way to describe the Minmatar Medium would be 'speed tanked' as they need to just avoid damage. upon further inspection, I don't think a 15hp difference between shield and armor means OMG 3 SUPER SHIELD RACES #YOLOSWAG either. We have one armor suit, one shield suit, one fast suit, and one slow suit.
Serah Phymne wrote: Black Friar please see the post a little above yours which shows that Gallente are Armor rep tankers. Amarr are armor buffers tankers. Which isn't entirely false.
You do see how he pulled facts right from the game itself? And everyone else is lying because you feel right?
quote "Serah Phymne"
Also the only reason you're getting kills from Submachine guns is because it's essentially the only unnerfed weapon in the game at the moment and the reduction on EVERYONE's range means everyone fights at your range.[/quote]
And? Are you agreeing with me that minmatar weapons are effective in their optimal ranges? Are you agreeing with me? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
757
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Posted - 2013.05.09 15:34:00 -
[5] - Quote
Sorry for the double post, but forum limitations let me only quote 5 times a post.
Serah Phymne wrote: I tell you what might be easier. You name me two Amarrian ships with shielding bonuses. Not pirate faction. Amarrian vessels. Then I'll take you seriously.
I just explained why I don't have to "name two ships that are omni tankers". If this is your only argument you lose. Adapt or die.
Serah Phymne wrote: Also in the above list you fail to mention that Minmatar are shield tanking and that Amarr are omni tank. Then you start to see the disparity
You should also see above where I went into the Minmater speed advantage and how it's shields weren't that much better than it's armor.
The read Eskel Bondfree's great post on why the minnie IS an omni tanker too. |
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