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Paran Tadec
Imperfects Negative-Feedback
1003
|
Posted - 2013.05.03 22:22:00 -
[1] - Quote
Given that sharpshooter is no longer going to add range, I dont see these nerfs as necessary. All it needed was quicker heat buildup. I guess me and everyone else gonan roll logi bros? |
Polish Hammer
Conspiratus Immortalis League of Infamy
332
|
Posted - 2013.05.03 23:21:00 -
[2] - Quote
Paran Tadec wrote:Given that sharpshooter is no longer going to add range, I dont see these nerfs as necessary. All it needed was quicker heat buildup. I guess me and everyone else gonan roll logi bros? I suppose i'll roll as the lowly heavy, getting eaten up by everyone.
The HMG is perfect as it stands right now (5/3/2013). Why they nerf'd it (other than the people QQ'ing about it), i'll never understand. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
251
|
Posted - 2013.05.04 09:33:00 -
[3] - Quote
Because CCP only listen to the COD crybabies. That's why tanks, dropships, hmgs, lasers and generallt anything not-assault-rifle is being nerfed repeatedly.
I wanted to play this game because "it was different" but with every expansion it become more and more a generic fps. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
427
|
Posted - 2013.05.04 09:41:00 -
[4] - Quote
Martin0 Brancaleone wrote:Because CCP only listen to the COD crybabies. That's why tanks, dropships, hmgs, lasers and generallt anything not-assault-rifle is being nerfed repeatedly.
I wanted to play this game because "it was different" but with every expansion it become more and more a generic fps. QFT!
It seems like AR assaults get catered to more and more in this game while anything that has the potential to be an effective counter to them get's nerfed to novelty. Welcome to Assault 514, another generic shooter dressed up with an excel sheet that doesn't matter because 4 bullets from a Duvolle will kill you no matter how much of a shield/armor buffer you have. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
|
Posted - 2013.05.04 13:13:00 -
[5] - Quote
+ 1 To this thread
If anything the HMG should do MORE damage. Able to stand against vehicles? Hardly!
It is only because the idiot assault guys who think they should be able to go toe to toe with a heavy and are butt hurt because they cant...well not till the 6th at least!
To make matters worse the heavies get absolutely NO racial suit variants NO new weapons. Ooh but we get a suit with like 75 extra hp...so the duval will kill us with 5 bullets instead of 4. Oh golly gee whitakers thank you CCP.
Ooh but they made the heavy's equip. cheaper...because they know we will be getting killed A LOT more. AR can out range us and do more damage.
I have a solution for CCP. keep HMG's damage and range as is and add a disorienting suppression effect to our bullets. A guy with an AR shouldn't be able to see to shoot me if I'm spraying him in the face at the rate of 2000 to 4000 rpm!
In my opinion a heavy should be a force to be reckoned with on the battlefield. One should see a heavy and run for cover and fast.
Stop listening to the crybabies that thing this game should be like every other and make it what it is supposed to be. |
Magpie Raven
ZionTCD Unclaimed.
215
|
Posted - 2013.05.04 13:51:00 -
[6] - Quote
I don't necessarily think it needed nerfing either. As a heavy myself it gets frustrating that we as a class have not gotten any love from ccp throughout both the closed and open beta. While assault guys get all the new toys and mechanics. It just grinds my gears |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
118
|
Posted - 2013.05.04 15:05:00 -
[7] - Quote
I think it's a mistake, if only because changing multiple things at once will make it harder for them to fix it if they break it. |
flesth
Red Star. EoN.
13
|
Posted - 2013.05.04 15:44:00 -
[8] - Quote
nerf the hmg is not good , it ok the way it is now and SS is make a change,
to ccp , uprising comes( leave the hmg alone) and no SS that fine by me, even there a spay bullets , i sure most heavies be happy with this don't forget new heavy suit only have 1 high slot , so AR users can't moan about it , that is balance enough for me, just leave hmg alone pls |
Abdulazez AL-Osaimy
The Enclave Syndicate
1
|
Posted - 2013.05.04 17:08:00 -
[9] - Quote
Hey does any one knows the twitter accounts for any of the devs lets go there since they are not listening to us here |
Straum Arjn
Sand Mercenary Corps Inc.
1
|
Posted - 2013.05.04 21:16:00 -
[10] - Quote
While I do agree that HMGs needed no nerfing, I do not wish to be upstaged by my own feelings of being slighted. So in short (and with no whining); As a HMG I frequently find myself needing to get within shotgun range of enemies to really do my HMG thing. Which is totally fine, personally I think HMGs should possess more range simply due to the fact that when the barrel overheats it actually warps and accuracy should go down with more spin, not up. That is silly. If you would simply look at the Minigun in military helicopters my point is made. Helicopters use (what should be considered incredibly low-tech versions) of the heavy dropsuit deployed HMG, yet they use it to attack ground forces from the sky. That requires serious range and accuracy. Despite this misgiving I would have been happy if CCP just increased the damage to compensate for the fact that it is called a "Heavy" Machine Gun. Thus implying higher caliber, more barrels and more rounds. Due to it's incredibly poor range I have found myself getting shot to death by advanced level ARs even in proto heavy dropsuits with a proto HMG. It's not the range really that's the issue (but if the HMG range would be increased and the trade off would be increase dispersion rate with increase heat build-up cause that's how barrels and bullets actually work, that would be fine) but more the damage output. There is no reason an AR should kill a heavy dropsuit faster than a HMG can kill an assault dropsuit and yes this example takes place at HMG effective range. I'm sure I'm not the only HMG who has lost an HMG duel with an assault dropsuit toting an AR.
Personally the best fix for the HMG I could think of is 1)increase damage so that it does in fact deal more damage than ARs of the equivalent level, 2)increase the maximum range of the HMG, thusly doing the first thing, or 3) make the HMG AR accurate with it's opening spooling and the accuracy go down with increased heat build-up (which is how real guns work). |
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ladwar
Dead Six Initiative Lokun Listamenn
286
|
Posted - 2013.05.04 21:27:00 -
[11] - Quote
totally |
Jathniel
G I A N T EoN.
213
|
Posted - 2013.05.04 21:35:00 -
[12] - Quote
Well, im not happy about hearing about an HMG nerf either... but maybe there is good reason for it.
We kinda need to play Uprising first, BEFORE we cry foul...
I'm 100% in support of niche roles, but we can't call foul through ignorance. Its just a couple more days guys... Really, with every weapon taking a penalty... we don't know what to expect. |
Straum Arjn
Sand Mercenary Corps Inc.
2
|
Posted - 2013.05.04 21:55:00 -
[13] - Quote
It's quite possible. I just hope that CCP will allow me to try weapons and dropsuit fittings before I buy and spec into them so I don't screw myself for a while. XP |
Master Jaraiya
Ultramarine Corp Orion Empire
3
|
Posted - 2013.05.05 00:06:00 -
[14] - Quote
From what I read in the DEV blog the Sharpshooter skill will be removed for all classes/weapons nerfing the HMG still gives the AR users a range advantage.
Remember the Heavy is much MUCH slower than any other class. Requiring heavies to get into shotgun range to be effective is asinine. Heavies are much to slow for this.
Remember they not only nerfed HMG damage, but also HMG range!
As it stands now the base stats of AR vs. HMG standard variants:
AR HMG Damage 31.0 HP 16.0 HP RoF 750.0 RPM 2000.0 RPM Accuracy 56.0 61.5 DPS 387.5 HP/s 533.3 HP/s
For the prototype weapons:
AR (Duvolle) HMG (Boundless) Damage 34.1 HP 17.6 HP RoF 750.0 RPM 2000.0 RPM Accuracy 57.2 61.5 DPS 715 HP/s 586.6 HP/s
So let me get this right AR users can out maneuver Heavies and do almost 200 HP/s more damage than the heavy...nullifying the heavy's higher shield and armor rating at prototype level BEFORE the heavy takes a damage and range nerf.
So when the AR user gets the drop on a heavy[which happens quite often], the heavy is done before he can even turn around.
I think we all know what truly needs a nerf here!
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
454
|
Posted - 2013.05.05 01:43:00 -
[15] - Quote
Master Jaraiya wrote:From what I read in the DEV blog the Sharpshooter skill will be removed for all classes/weapons nerfing the HMG still gives the AR users an advantage.
Remember the Heavy is much MUCH slower than any other class. Requiring heavies to get into mid/close range to be effective is asinine. Heavies are much to slow for this.
Remember they not only nerfed HMG damage, but also HMG range!
As it stands now the base stats of AR vs. HMG standard variants:
.....................AR................................HMG
Damage.......31.0 HP........................16.0 HP
RoF..............750.0 RPM...................2000.0 RPM
Accuracy......56.0..............................61.5
DPS.............387.5 HP/s...................533.3 HP/s
For the prototype weapons:
....................AR (Duvolle)...............HMG (Boundless)
Damage......34.1 HP........................17.6 HP
RoF.............750.0 RPM...................2000.0 RPM
Accuracy.....57.2..............................61.5
DPS............715 HP/s......................586.6 HP/s
So let me get this right AR users can out maneuver Heavies and do almost 200 HP/s more damage than the heavy...nullifying the heavy's higher shield and armor rating at prototype level BEFORE the heavy takes a damage and range nerf.
So when the AR user gets the drop on a heavy[which happens quite often], the heavy is done before he can even turn around. After nerf AR users won't even need the element of surprise.
I think we all know what truly needs a nerf here! And on top of that, the HMG only does ~80% of its base damage to shields. |
ladwar
Dead Six Initiative Lokun Listamenn
291
|
Posted - 2013.05.05 01:53:00 -
[16] - Quote
not to be the bad new bear but I think you did you math wrong for the duvolle. I only got 426.2 HP/s working the stats from above. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
|
Posted - 2013.05.05 02:04:00 -
[17] - Quote
ladwar wrote:not to be the bad new bear but I think you did you math wrong for the duvolle. I only got 426.2 HP/s working the stats from above.
corrected in post thanks for catching that...my opinion still remains the same
By the time you factor in bullet spread at max range the AR OPs the HMG
factor in the speed of assault class vs heavy class and heavies do not stand a chance. |
ladwar
Dead Six Initiative Lokun Listamenn
291
|
Posted - 2013.05.05 02:23:00 -
[18] - Quote
mag size, HP and close up DPS... well you are slow so the makes you an ideal guard. if your guarding an area and you let people sneak up behind you it does not matter you should pay for it and you are doing bad at guarding. so the point is not valid be hey its a nice little look into the matter for new players to think about before getting to much sp wasted. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
|
Posted - 2013.05.05 02:59:00 -
[19] - Quote
ladwar wrote:mag size, HP and close up DPS... well you are slow so the makes you an ideal guard. if your guarding an area and you let people sneak up behind you it does not matter you should pay for it and you are doing bad at guarding. so the point is not valid be hey its a nice little look into the matter for new players to think about before getting to much sp wasted.
HP? Say about 1k at proto lvl that translates to about 2.25 seconds against a duvolle at max range with no damage mods. Keep in mind the HMG operation skill only decreases heat build up making it slightly more accurate, but still less accurate the longer the trigger is held. AR operation directly decreases dispersion and kick making them more accurate at max range with no game mechanic to counter this. Meanwhile HMG gets less acurate as heat builds up. That HMG DPS is assuming all 2000 rounds hit the target which just doesn't happen because of the speed of the lighter class dropsuits combined with the bullet spread of the HMG.
Now take into account that strafing while shooting will be possible after Uprising making it even harder for us heavies to hit assaults on the move while their accuracy stays pretty much dead on if they are worth their weight.
Overall more AR bullets hit target dealing more damage.
More often than not as a heavy I will be fending off multiple hostiles while one assault or a shotgun scout sneaks up behind me. Great tactics on their part...but with the low movement speed of a heavy combined with the high DPS of the AR or Shotgun Heavies do not stand a chance. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
454
|
Posted - 2013.05.05 03:06:00 -
[20] - Quote
Master Jaraiya wrote:ladwar wrote:not to be the bad new bear but I think you did you math wrong for the duvolle. I only got 426.2 HP/s working the stats from above. corrected in post thanks for catching that...my opinion still remains the same By the time you factor in bullet spread at max range the AR OPs the HMG factor in the speed of assault class vs heavy class and heavies do not stand a chance. Anyone remember when scouts used to be the effective counters to heavies and not assaults? |
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Aighun
Zumari Force Projection Caldari State
811
|
Posted - 2013.05.05 03:14:00 -
[21] - Quote
Could this be a case of balancing for the future? Were the changes made to balance the HMG paired with with a Minmatar Heavy frame? Or Caldari, or Gallente Heavy frame?
Are CCP just trying to let everyone down slowly? What if they had left it as is only to have to nerf it in some future update after another rash of OMG Heavy so OP!!! Threads.
Me, I kind of miss the heavies with HMGs from replication. Now those were some Mother HMG Heavies. |
ladwar
Dead Six Initiative Lokun Listamenn
292
|
Posted - 2013.05.05 03:43:00 -
[22] - Quote
Master Jaraiya wrote:ladwar wrote:mag size, HP and close up DPS... well you are slow so the makes you an ideal guard. if your guarding an area and you let people sneak up behind you it does not matter you should pay for it and you are doing bad at guarding. so the point is not valid be hey its a nice little look into the matter for new players to think about before getting to much sp wasted. HP? Say about 1k at proto lvl that translates to about 2.25 seconds against a duvolle at max range with no damage mods. Keep in mind the HMG operation skill only decreases heat build up making it lose accuracy at a slightly lower rate, but still less accurate the longer the trigger is held. AR operation directly decreases dispersion and kick making them more accurate at max range with no game mechanic to counter this. Meanwhile HMG gets less acurate as heat builds up. That HMG DPS is assuming all 2000 rounds hit the target which just doesn't happen because of the speed of the lighter class dropsuits combined with the bullet spread of the HMG. Now take into account that strafing while shooting will be possible after Uprising making it even harder for us heavies to hit assaults on the move while their accuracy stays pretty much dead on if they are worth their weight. Overall more AR bullets hit target dealing more damage. More often than not as a heavy I will be fending off multiple hostiles while one assault or a shotgun scout sneaks up behind me. Great tactics on their part...but with the low movement speed of a heavy combined with the high DPS of the AR or Shotgun Heavies do not stand a chance.
that's why force them to come at you where they can't dodge 90% of your rounds and a duvolle would have to hit you with over 41rounds (btw im going with the now possible 1400hp heavy) that's 68% of the rounds would have to hit you and that's 3.3. seconds of holding the trigger and hitting every round. if it had been anyone else they would have been died at 1second. btw strafing while shooting is rather difficult to hit 70% of the time so there is might be a reload or a switch to sidearm and now they made heavies cheaper so it doesn't cost as much. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
|
Posted - 2013.05.05 04:01:00 -
[23] - Quote
1400hp lol only if I want to move as fast as a tree. AR users would dance circles around me.
I remain firm Heavies did not need want or deserve a nerf.
How many maps allow a heavy to "force" cqc? Almost every map is wide open spaces and those that aren't have elevated areas where light infantry can easily gain the upper hand. In the few tight squeeze spots there are it usually ends up being heavy vs heavy. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
455
|
Posted - 2013.05.05 04:26:00 -
[24] - Quote
Aighun wrote:Could this be a case of balancing for the future? Were the changes made to balance the HMG paired with with a Minmatar Heavy frame? Or Caldari, or Gallente Heavy frame?
Are CCP just trying to let everyone down slowly? What if they had left it as is only to have to nerf it in some future update after another rash of OMG Heavy so OP!!! Threads.
Me, I kind of miss the heavies with HMGs from replication. Now those were some Mother HMG Heavies. That really needs to come back. The idea of a class that requires teamwork to take down was a breath of fresh air missing from the FPS experience. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
|
Posted - 2013.05.05 04:38:00 -
[25] - Quote
Cosgar wrote:Aighun wrote:Could this be a case of balancing for the future? Were the changes made to balance the HMG paired with with a Minmatar Heavy frame? Or Caldari, or Gallente Heavy frame?
Are CCP just trying to let everyone down slowly? What if they had left it as is only to have to nerf it in some future update after another rash of OMG Heavy so OP!!! Threads.
Me, I kind of miss the heavies with HMGs from replication. Now those were some Mother HMG Heavies. That really needs to come back. The idea of a class that requires teamwork to take down was a breath of fresh air missing from the FPS experience.
Yes this
Two fine examples of heavy infantry can be found in Army of Two 40th day and Rage they required special skill and tactics to take down not simple 1 Mabey 2 guys with an OP AR |
ladwar
Dead Six Initiative Lokun Listamenn
294
|
Posted - 2013.05.05 04:41:00 -
[26] - Quote
Master Jaraiya wrote:1400hp lol only if I want to move as fast as a tree. AR users would dance circles around me.
I remain firm Heavies did not need want or deserve a nerf.
How many maps allow a heavy to "force" cqc? Almost every map is wide open spaces and those that aren't have elevated areas where light infantry can easily gain the upper hand. In the few tight squeeze spots there are it usually ends up being heavy vs heavy. I feel sorry that you can not force your enemies into cqc and that is totally false, most maps have a lot of cqc areas and it seems like your getting out played by other heavies who know what they are doing. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
|
Posted - 2013.05.05 04:52:00 -
[27] - Quote
Lol that's right start trying to insult my skill in the game now that I have defeated all of your logically based arguments in defense of the nerf.
Just admit that this nerf was a bad idea in acquiescence of all the AR using QQers and you would save face. |
ladwar
Dead Six Initiative Lokun Listamenn
295
|
Posted - 2013.05.05 05:02:00 -
[28] - Quote
hey I never said it wasn't a nerf but a bad idea.. its CCP, nuff said there. I played a MTL heavy and still beat plenty of AR's proto bears and I know its about tactics and if your QQ its clear that explain the tactics will never help till you find out for your self. so yes I do feel sorry that you can't play the class the way the core of it was meant and no buff in that class will ever change it till you do learn it some are just harder for others to learn. HAV sucked for me to learn but I got most of it down now. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
455
|
Posted - 2013.05.05 05:05:00 -
[29] - Quote
ladwar wrote:Master Jaraiya wrote:1400hp lol only if I want to move as fast as a tree. AR users would dance circles around me.
I remain firm Heavies did not need want or deserve a nerf.
How many maps allow a heavy to "force" cqc? Almost every map is wide open spaces and those that aren't have elevated areas where light infantry can easily gain the upper hand. In the few tight squeeze spots there are it usually ends up being heavy vs heavy. I feel sorry that you can not force your enemies into cqc and that is totally false, most maps have a lot of cqc areas and it seems like your getting out played by other heavies who know what they are doing. Skill is one thing, but losing tools to be able to perform skillfully is another. Some people can do it, and some will still be able to do it after uprising, but look at how many other classes are able to perform their role without having their tools taken away that aren't AR assaults. Maybe CCP is trying to force heavies into a more specific role, but give them the tools to do so, not take them away. |
Master Jaraiya
Ultramarine Corp Orion Empire
4
|
Posted - 2013.05.05 05:31:00 -
[30] - Quote
Yes I too kill proto light infantry with my all militia heavy fit firing a STD HMG. I also take out some proto heavies in the same fit. I am able to do this defending or assaulting an objective because of my skill and tactics combined with having the proper gear for the job. Nerfing the HMG is taking away the gear I need to continue to do my job as well as I do now.
Though I must say as of now I would rather face a Heavy with a boundless than a light infantry with a duvolle because more often than not the duvolle stands a better chance of taking me out and I really think that speaks volumes. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
455
|
Posted - 2013.05.05 05:39:00 -
[31] - Quote
Master Jaraiya wrote: Yes I too kill proto light infantry with my all militia heavy fit firing a STD HMG. I also take out some proto heavies in the same fit. I am able to do this defending or assaulting an objective because of my skill and tactics combined with having the proper gear for the job. Nerfing the HMG is taking away the gear I need to continue to do my job as well as I do now.
Though I must say as of now I would rather face a Heavy with a boundless than a light infantry with a duvolle because more often than not the duvolle stands a better chance of taking me out and I really think that speaks volumes. Exactly! I remember when people saw a heavy the were like: "Oh ****! It's a heavy! I need some help over here!" that person regrouped with their squad and worked together taking him out. If that same person saw a heavy now it's more like: "Oh, it's a heavy lol." Dakka! Dakka! dead without a change in tactics and guns them down toe-to-toe without much of an afterthought. What happened to balance? |
ladwar
Dead Six Initiative Lokun Listamenn
295
|
Posted - 2013.05.05 05:41:00 -
[32] - Quote
Cosgar wrote:Master Jaraiya wrote: Yes I too kill proto light infantry with my all militia heavy fit firing a STD HMG. I also take out some proto heavies in the same fit. I am able to do this defending or assaulting an objective because of my skill and tactics combined with having the proper gear for the job. Nerfing the HMG is taking away the gear I need to continue to do my job as well as I do now.
Though I must say as of now I would rather face a Heavy with a boundless than a light infantry with a duvolle because more often than not the duvolle stands a better chance of taking me out and I really think that speaks volumes. Exactly! I remember when people saw a heavy the were like: "Oh ****! It's a heavy! I need some help over here!" that person regrouped with their squad and worked together taking him out. If that same person saw a heavy now it's more like: "Oh, it's a heavy lol." Dakka! Dakka! dead without a change in tactics and guns them down toe-to-toe without much of an afterthought. What happened to balance? aim.... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
455
|
Posted - 2013.05.05 05:52:00 -
[33] - Quote
ladwar wrote:Cosgar wrote:Master Jaraiya wrote: Yes I too kill proto light infantry with my all militia heavy fit firing a STD HMG. I also take out some proto heavies in the same fit. I am able to do this defending or assaulting an objective because of my skill and tactics combined with having the proper gear for the job. Nerfing the HMG is taking away the gear I need to continue to do my job as well as I do now.
Though I must say as of now I would rather face a Heavy with a boundless than a light infantry with a duvolle because more often than not the duvolle stands a better chance of taking me out and I really think that speaks volumes. Exactly! I remember when people saw a heavy the were like: "Oh ****! It's a heavy! I need some help over here!" that person regrouped with their squad and worked together taking him out. If that same person saw a heavy now it's more like: "Oh, it's a heavy lol." Dakka! Dakka! dead without a change in tactics and guns them down toe-to-toe without much of an afterthought. What happened to balance? aim.... You know I'm not a heavy right? I've sided with heavies because honestly, they're too easy to kill. There's no sense of accomplishment when you kill one. Hell, CCP has made it so easy, I'll probably be able to do it without even aiming. |
ladwar
Dead Six Initiative Lokun Listamenn
296
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Posted - 2013.05.05 06:01:00 -
[34] - Quote
that's like saying I kill a newberry, of course you can, pretty much all the vets can. its never been the type of suit its the person using it and how they use it. |
Master Jaraiya
Ultramarine Corp Orion Empire
4
|
Posted - 2013.05.05 06:06:00 -
[35] - Quote
ladwar wrote:Cosgar wrote:Master Jaraiya wrote: Yes I too kill proto light infantry with my all militia heavy fit firing a STD HMG. I also take out some proto heavies in the same fit. I am able to do this defending or assaulting an objective because of my skill and tactics combined with having the proper gear for the job. Nerfing the HMG is taking away the gear I need to continue to do my job as well as I do now.
Though I must say as of now I would rather face a Heavy with a boundless than a light infantry with a duvolle because more often than not the duvolle stands a better chance of taking me out and I really think that speaks volumes. Exactly! I remember when people saw a heavy the were like: "Oh ****! It's a heavy! I need some help over here!" that person regrouped with their squad and worked together taking him out. If that same person saw a heavy now it's more like: "Oh, it's a heavy lol." Dakka! Dakka! dead without a change in tactics and guns them down toe-to-toe without much of an afterthought. What happened to balance? aim....
Dear Madame or Sir it is fairly obvious at this point that you have completely run out of legitimate arguments. I have used the AR it is the most accurate full auto weapon and takes no skill to hit a guy in a fat suit with it...even when firing from the hip.
I suspect you are trying to get under my skin by arguing with such persistence, however I must inform you that you will not succeed. I stand firm nerfing the heavy was Wrong on the part of CCP.
I am, however dedicated to my role as a heavy and will continue to specialize in that role. I will adapt I will destroy I will not fade quietly into Dust the roar of my HMG will be heard and when you see me on the field of battle you will know I am a force to be reckoned with. |
ladwar
Dead Six Initiative Lokun Listamenn
296
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Posted - 2013.05.05 06:20:00 -
[36] - Quote
aim for the head, heavies don't move fast and have a large head and HMG doesn't have the ability to hit the same spot at longer ranges. you asked the answer is simple as that. all im saying is you don't know whats happening to all the other weapons to see if it is or is not right. btw its not the heavy that got nerfed its the HMG heavies got buffed actually. |
Master Jaraiya
Ultramarine Corp Orion Empire
4
|
Posted - 2013.05.05 06:32:00 -
[37] - Quote
Well acording to the DEV blog the only other weapon stat change is the Tactical AR variant is receiving a buff to damage. The Sharpshooter skill is being taken out completely so that effects all weapons equaly, but the HMG is hit with a Base range and damage nerf.
Unless there is something I'm missing...
I'm not moving from my stance.
They should have left the HMG base stats alone or made them just a bit more powerful for use against vehicles. |
Master Jaraiya
Ultramarine Corp Orion Empire
4
|
Posted - 2013.05.05 06:38:00 -
[38] - Quote
Master Jaraiya wrote:ladwar wrote:Cosgar wrote:Master Jaraiya wrote: Yes I too kill proto light infantry with my all militia heavy fit firing a STD HMG. I also take out some proto heavies in the same fit. I am able to do this defending or assaulting an objective because of my skill and tactics combined with having the proper gear for the job. Nerfing the HMG is taking away the gear I need to continue to do my job as well as I do now.
Though I must say as of now I would rather face a Heavy with a boundless than a light infantry with a duvolle because more often than not the duvolle stands a better chance of taking me out and I really think that speaks volumes. Exactly! I remember when people saw a heavy the were like: "Oh ****! It's a heavy! I need some help over here!" that person regrouped with their squad and worked together taking him out. If that same person saw a heavy now it's more like: "Oh, it's a heavy lol." Dakka! Dakka! dead without a change in tactics and guns them down toe-to-toe without much of an afterthought. What happened to balance? aim.... Dear Madame or Sir it is fairly obvious at this point that you have completely run out of legitimate arguments. I have used the AR it is the most accurate full auto weapon and takes no skill to hit a guy in a fat suit with it...even when firing from the hip. I suspect you are trying to get under my skin by arguing with such persistence, however I must inform you that you will not succeed. I stand firm nerfing the heavy was Wrong on the part of CCP. I am, however dedicated to my role as a heavy and will continue to specialize in that role. I will adapt I will destroy I will not fade quietly into Dust the roar of my HMG will be heard and when you see me on the field of battle you will know I am a force to be reckoned with.
This, or you are playing devil's advocate to keep Thu thrashing alive because you believe in the cause.
In which case I would thank you! |
ladwar
Dead Six Initiative Lokun Listamenn
296
|
Posted - 2013.05.05 06:45:00 -
[39] - Quote
Master Jaraiya wrote:They should have left the HMG base stats alone or made them just a bit more powerful for use against vehicles. lol....
ok, wow, no way. HMGs can destroy free LAVs just fine anything else LOL on you for even trying and even thinking that was a good idea. its like hey I just shot down an AC-130 with M9 pistol. good luck getting anyone on that idea. |
ladwar
Dead Six Initiative Lokun Listamenn
296
|
Posted - 2013.05.05 06:45:00 -
[40] - Quote
Master Jaraiya wrote:Master Jaraiya wrote:ladwar wrote:Cosgar wrote:Master Jaraiya wrote: Yes I too kill proto light infantry with my all militia heavy fit firing a STD HMG. I also take out some proto heavies in the same fit. I am able to do this defending or assaulting an objective because of my skill and tactics combined with having the proper gear for the job. Nerfing the HMG is taking away the gear I need to continue to do my job as well as I do now.
Though I must say as of now I would rather face a Heavy with a boundless than a light infantry with a duvolle because more often than not the duvolle stands a better chance of taking me out and I really think that speaks volumes. Exactly! I remember when people saw a heavy the were like: "Oh ****! It's a heavy! I need some help over here!" that person regrouped with their squad and worked together taking him out. If that same person saw a heavy now it's more like: "Oh, it's a heavy lol." Dakka! Dakka! dead without a change in tactics and guns them down toe-to-toe without much of an afterthought. What happened to balance? aim.... Dear Madame or Sir it is fairly obvious at this point that you have completely run out of legitimate arguments. I have used the AR it is the most accurate full auto weapon and takes no skill to hit a guy in a fat suit with it...even when firing from the hip. I suspect you are trying to get under my skin by arguing with such persistence, however I must inform you that you will not succeed. I stand firm nerfing the heavy was Wrong on the part of CCP. I am, however dedicated to my role as a heavy and will continue to specialize in that role. I will adapt I will destroy I will not fade quietly into Dust the roar of my HMG will be heard and when you see me on the field of battle you will know I am a force to be reckoned with. This, or you are playing devil's advocate to keep this thread alive because you believe in the cause. In which case I would thank you! that's you btw smart one your quoting. bad to quote your self back to back. |
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Master Jaraiya
Ultramarine Corp Orion Empire
4
|
Posted - 2013.05.05 06:52:00 -
[41] - Quote
I knew I was quoting myself...I had something to add to that thought. Sorry if I used improper etiquette in doing so. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
458
|
Posted - 2013.05.05 07:12:00 -
[42] - Quote
ladwar wrote:that's like saying I kill a newberry, of course you can, pretty much all the vets can. its never been the type of suit its the person using it and how they use it. Right, and how they're going to be used is heading south right now. Over the course of every build, heavies have been getting reduced to large hitboxes that throw out spitballs. Now even the newbies will have their chance to go toe-to-toe with a heavy without breaking a sweat as long as they play AR Assault. Also, when they can easily dispatch a heavy by themselves, they'll never get beaten by one until they have to learn how to counter them, or they'll never be inspired to play one themselves.
You're into HAV right? What if they didn't allow HAV in pubs anymore? Newbies would never get the practice in how to take you out for FW/PC or never be inspired to give HAV a try themselves. Nerfing the heavy into obscurity is going to have the same effect. Why play as one whey all they do is get killed by AR assaults every day? |
Jathniel
G I A N T EoN.
216
|
Posted - 2013.05.05 07:21:00 -
[43] - Quote
Whoa whoa whoa... Someone is talking about going back to the Replication build's Heavies?
Again, I'm all in favor for Heavies... but how many of you were actually there during the Replication build?
Replication-era Heavies were OP. Yeah, it took teamwork to take down, A heavy, BUT... (and this is a really BIG BUT), when you faced a TEAM of Heavies, your team was guaranteed to lose.
You know what it's like fighting against a tank, but no one on your team has any AV...? Yeah... facing 4 Replication-build Heavies was worse. A squad of them would take down your whole team, guaranteed. Unless you had some Heavies of your own. I DO NOT agree with the severity of the nerf imposed on the Heavies back then, but they had to be toned down a little bit. A LITTLE bit. Instead, CCP bashed them down too much (Just like with the Tactical AR). Took 4 full-auto ARs, to have a good CHANCE at taking one down. Don't even bother asking your snipers for support, we couldn't touch them.
Really guys, don't cry foul about this until Uprising is actually here.
If you played the game when we first came to TQ, everyone had a clean slate, and the game was quite balanced. The imbalances started happening when everyone started going into Sharpshooter again.
Sharpshooter is at the core of the imbalance of the Chromosome build. Taste Uprising... and see that it is good... Just be patient. Literally, ONE more day. Surely, you can stop seething with hatred for 24 hours guys...
|
Snagman 313
Carbon 7
56
|
Posted - 2013.05.05 07:48:00 -
[44] - Quote
Admittedly we don't know exactly how much we have been nerfed by this time and we'll have to wait until monday to see exactly what's happened but I doubt it'll be pleasant. LOL unlike the last 4 times.....
But I have a theory,
Having looked at the new heavy suit stats in comparison to the new assault suits and scout's, I'm thinking CCP might be adjusting the damage type slightly. Now bear with me here lads I'm filling in a lot of dot's since the new heavy suits won't be with us for a long time yet and I'm basing a lot of this on stats from other suits. From the stats I have seen Minmatar suits are the lightest armoured and shielded, although they have more shields than armour, but seem to have a very flexible load out. Amarr suits are slap bang in the middle with equal shields and armour and a fairly dedicated loadout pattern with a lot of low slots, which I reckon CCP will expect us to fill with armour plates. Then there's the Caldari which is all about shields so I would expect it to have a good range of high slots so you can slap on shield extenders or possibly damage mods, which could possibly turn it into a monster, however I'll get to this bit in a minute. And finally the Gallente which assuming that I've gotten this right will be all about the armour and might only have low slots for all I know....
Right then now I don't play eve but I think I have a good handle on weapons vs armour or shields. So conventional type weapons do less damage to shields but more to armour roughly 20% each way (just for arguments sake) whereas Laser/scrambler weapons do less damage to armour but more to shields again roughly 20% and then you have the Hybrid weapons which do the same damage to both shields and armour.
Ok now for the last 11 months that I have been playing Dust we have only had single weapons for any given role such as the AR which is really the Gallente blaster (their version of the AR) and this has had to be balanced for all situations to keep us playing until now. However we now have the Scrambler rifle coming in which apparently does wonders on shields, so shield tanking assault players might have to rethink their load out as will shield heavies thus stopping people shield tanking the Caldari heavy suit too much when it comes out. So then players may put their faith in armour and along with the buff to armour repper modules might be quite viable, which is what I'm planning on doing. Now this is where it gets interesting, if an assault player goes for this he has 2 main choices as I see it, either Amarr to hold onto some shields and flexibility in loadout or go the whole hog and get the Gallente with it's high base armour and possibly suffer less speed reduction.
If they choose either of these and armour tank them and then assuming the damage types work correctly then they will be at a huge disadvantage to a conventional type damge HMG wielding heavy (supposing they get into optimal range). Now obviously we as heavies don't have the option to choose what our damage type will be yet other than by using light weapons, which is what I will be doing by skilling into the scrambler rifle so that I have some counter for the shield tankers (adapt or die seems appropriate). In the not too distant future we will have weapons in each class for each different damage type, hopefully some heavy weapons too... And it will drive people to think a lot harder about their fittings, I mean if we had a laser cannon rather than the HMG we might have seen a lot more armour guys up until now rather than the generic shield tanked AR and so on.
Now I am still totally against the HMG nerf but it seems that it may be due to the introduction of the scrambler rifle we need to take a hit. So hopefully CCP have tested this suitably and made sure the damage types are working correctly, we will see.
Your big brother heavy,
Snagman |
ladwar
Dead Six Initiative Lokun Listamenn
301
|
Posted - 2013.05.05 07:51:00 -
[45] - Quote
Cosgar wrote:ladwar wrote:that's like saying I kill a newberry, of course you can, pretty much all the vets can. its never been the type of suit its the person using it and how they use it. Right, and how they're going to be used is heading south right now. Over the course of every build, heavies have been getting reduced to large hitboxes that throw out spitballs. Now even the newbies will have their chance to go toe-to-toe with a heavy without breaking a sweat as long as they play AR Assault. Also, when they can easily dispatch a heavy by themselves, they'll never get beaten by one until they have to learn how to counter them, or they'll never be inspired to play one themselves. You're into HAV right? What if they didn't allow HAV in pubs anymore? Newbies would never get the practice in how to take you out for FW/PC or never be inspired to give HAV a try themselves. Nerfing the heavy into obscurity is going to have the same effect. Why play as one whey all they do is get killed by AR assaults every day? actually would have no effect, I tried everything out, HAVs are just what I like, well and scouts but shhh I do that on the side. |
Big miku
Internal Error. Negative-Feedback
131
|
Posted - 2013.05.05 12:22:00 -
[46] - Quote
It is clear what people like ladwar want.
The heavy should be nothing but pure defense, sitting on points and hoping someone wanders into range.
Here is the problem with that, the base heavy has the highest scan profile in the game, it also moves very slowly. Now I'm all for defending, but no smart player attack a point lone wolf style. It is always in groups. The heavy dropsuit cannot tank worth a damn and will be demolished by two people who can easily flake him because their suit show up late on his map while his shines like a star.
You want Heavy to be a mobile turret? The buff the hell out of his base HP so he can actually tank some damage. You cry "he has like 1400 armor" well that is what? A mag of AR ammo or 3 shotgun rounds? That is not very tanky at all, I don't give a **** about how "skilled" you see other heavies being, they cannot deal with two competent AR users attacking them with slight coordination.
Sure he might kill one by focusing fire on him, but the other will just finish him off and rez his bro. |
Master Jaraiya
Ultramarine Corp Orion Empire
5
|
Posted - 2013.05.05 14:17:00 -
[47] - Quote
Big miku wrote:It is clear what people like ladwar want.
The heavy should be nothing but pure defense, sitting on points and hoping someone wanders into range.
Here is the problem with that, the base heavy has the highest scan profile in the game, it also moves very slowly. Now I'm all for defending, but no smart player attack a point lone wolf style. It is always in groups. The heavy dropsuit cannot tank worth a damn and will be demolished by two people who can easily flake him because their suit show up late on his map while his shines like a star.
You want Heavy to be a mobile turret? The buff the hell out of his base HP so he can actually tank some damage. You cry "he has like 1400 armor" well that is what? A mag of AR ammo or 3 shotgun rounds? That is not very tanky at all, I don't give a **** about how "skilled" you see other heavies being, they cannot deal with two competent AR users attacking them with slight coordination.
Sure he might kill one by focusing fire on him, but the other will just finish him off and rez his bro.
This...every time!
|
Exmaple Core
SyNergy Gaming EoN.
247
|
Posted - 2013.05.05 14:20:00 -
[48] - Quote
OF COURSE THE HMG NERF IS NECESSARY!! Nothing should compete with the AR . nothing has never, EVER been anywere close to matching an AR in well, any category in war. So the HMG should be nerfed so it continues to be the best |
Master Jaraiya
Ultramarine Corp Orion Empire
5
|
Posted - 2013.05.05 14:54:00 -
[49] - Quote
Exmaple Core wrote:OF COURSE THE HMG NERF IS NECESSARY!! Nothing should compete with the AR . nothing has never, EVER been anywere close to matching an AR in well, any category in war. So the HMG should be nerfed so it continues to be the best
lol spoken like a true AR using QQer
You must have had to listen to this type of b.s. a lot longer than I to make it sound so believable coming from you. |
Exmaple Core
SyNergy Gaming EoN.
247
|
Posted - 2013.05.05 15:02:00 -
[50] - Quote
Master Jaraiya wrote:Exmaple Core wrote:OF COURSE THE HMG NERF IS NECESSARY!! Nothing should compete with the AR . nothing has never, EVER been anywere close to matching an AR in well, any category in war. So the HMG should be nerfed so it continues to be the best lol spoken like a true AR using QQer You must have had to listen to this type of b.s. a lot longer than I to make it sound so believable coming from you. Yeah ive gotten good at assult impressions. They say its OP |
|
Draco Cerberus
Hellstorm Inc League of Infamy
32
|
Posted - 2013.05.05 19:42:00 -
[51] - Quote
Straum Arjn wrote:While I do agree that HMGs needed no nerfing, I do not wish to be upstaged by my own feelings of being slighted. So in short (and with no whining); As a HMG I frequently find myself needing to get within shotgun range of enemies to really do my HMG thing. Which is totally fine, personally I think HMGs should possess more range simply due to the fact that when the barrel overheats it actually warps and accuracy should go down with more spin, not up. That is silly. If you would simply look at the Minigun in military helicopters my point is made. Helicopters use (what should be considered incredibly low-tech versions) of the heavy dropsuit deployed HMG, yet they use it to attack ground forces from the sky. That requires serious range and accuracy. Despite this misgiving I would have been happy if CCP just increased the damage to compensate for the fact that it is called a "Heavy" Machine Gun. Thus implying higher caliber, more barrels and more rounds. Due to it's incredibly poor range I have found myself getting shot to death by advanced level ARs even in proto heavy dropsuits with a proto HMG. It's not the range really that's the issue (but if the HMG range would be increased and the trade off would be increase dispersion rate with increase heat build-up cause that's how barrels and bullets actually work, that would be fine) but more the damage output. There is no reason an AR should kill a heavy dropsuit faster than a HMG can kill an assault dropsuit and yes this example takes place at HMG effective range. I'm sure I'm not the only HMG who has lost an HMG duel with an assault dropsuit toting an AR.
Personally the best fix for the HMG I could think of is 1)increase damage so that it does in fact deal more damage than ARs of the equivalent level, 2)increase the maximum range of the HMG, thusly doing the first thing, or 3) make the HMG AR accurate with it's opening spooling and the accuracy go down with increased heat build-up (which is how real guns work).
This is EXACTLY right. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
475
|
Posted - 2013.05.05 22:16:00 -
[52] - Quote
So after sleeping on the topic of what may or may not look like a nerf, I've come to a conclusion:
The information is too vague to have a conclusion
Just about everything in the patch notes is too vague to get a proper impression on what's to come. Maybe they're trying to shoehorn heavies into a specified role, maybe there's a skill or future dropsuit bonus to the suit that might be coming soonGäó that's going to buff the HMG and they had to lower the base range and damage to compensate. Or maybe this is just an outright nerf and another step in the direction to AR 514. We don't know yet. Because the patch notes are so vague and there's no dev that was readily available, all we have to go on is speculation and history which leads to us thinking the worse. Patch notes are one thing, but without any indication on why changes are being made, in this case the HMG, more damage has been done than the intended help of giving information. Instead the answer only raised more questions and provoked knee jerk reaction. We all love our diverse roles and any hint of negativity was going to stir up this kind of rage, it was inevitable. But without someone doing damage control to explain why something is going to be the way it is, we have the mess that's going on right now. It's not fair for us as the players when there isn't a shred of communication when we need it the most. |
Kovak Therim
ZionTCD Unclaimed.
232
|
Posted - 2013.05.06 02:47:00 -
[53] - Quote
Big miku wrote:It is clear what people like ladwar want.
The heavy should be nothing but pure defense, sitting on points and hoping someone wanders into range.
Here is the problem with that, the base heavy has the highest scan profile in the game, it also moves very slowly. Now I'm all for defending, but no smart player attack a point lone wolf style. It is always in groups. The heavy dropsuit cannot tank worth a damn and will be demolished by two people who can easily flake him because their suit show up late on his map while his shines like a star.
You want Heavy to be a mobile turret? The buff the hell out of his base HP so he can actually tank some damage. You cry "he has like 1400 armor" well that is what? A mag of AR ammo or 3 shotgun rounds? That is not very tanky at all, I don't give a **** about how "skilled" you see other heavies being, they cannot deal with two competent AR users attacking them with slight coordination.
Sure he might kill one by focusing fire on him, but the other will just finish him off and rez his bro.
After seeing CCP talk up their "sandbox" experience for Dust and EVE at Fanfest, I can't help but laugh. Heavies have all of 2 roles, guard duty and blowing up vehicles, neither of which they can do well thanks to CCP.
|
Master Jaraiya
Ultramarine Corp Orion Empire
8
|
Posted - 2013.05.07 00:35:00 -
[54] - Quote
Constructive criticism ONLY. Don't even sound like you are giong to sound like you want to cry! it is the ONLY way to fix the heavy:
https://forums.dust514.com/default.aspx?g=posts&t=73235&find=unread
not saying anyone here is crying because the HMG is a legitimate complaint however it is expressed and I think CCP knows it! |
137H4RGIC
SVER True Blood Unclaimed.
27
|
Posted - 2013.05.07 00:58:00 -
[55] - Quote
Jathniel wrote:Whoa whoa whoa... Someone is talking about going back to the Replication build's Heavies? Again, I'm all in favor for Heavies... but how many of you were actually there during the Replication build? Replication-era Heavies were OP. Yeah, it took teamwork to take down, A heavy, BUT... (and this is a really BIG BUT), when you faced a TEAM of Heavies, your team was guaranteed to lose. You know what it's like fighting against a tank, but no one on your team has any AV...? Yeah... facing 4 Replication-build Heavies was worse. A squad of them would take down your whole team, guaranteed. Unless you had some Heavies of your own. I DO NOT agree with the severity of the nerf imposed on the Heavies back then, but they had to be toned down a little bit. A LITTLE bit. Instead, CCP bashed them down too much (Just like with the Tactical AR). Took 4 full-auto ARs, to have a good CHANCE at taking one down. Don't even bother asking your snipers for support, we couldn't touch them. Really guys, don't cry foul about this until Uprising is actually here.If you played the game when we first came to TQ, everyone had a clean slate, and the game was quite balanced. The imbalances started happening when everyone started going into Sharpshooter again. Sharpshooter is at the core of the imbalance of the Chromosome build. Taste Uprising... and see that it is good... Just be patient. Literally, ONE more day. Surely, you can stop seething with hatred for 24 hours guys... Uprising is here. I've played my heavy class with proto weapon and advanced suit. People are not afraid to go toe-to-toe with me. This isn't how it should be. I've got militia bastards closing the distance on me. I cant hit people at range simply because I dont have the range. I can't kill people close range easily (unless I get the drop on them) because they'll just dodge and weave my bullet fire while hipfiring at me. If I aim, it's harder to reach target aquisition as they move faster with hip fire. if I use hipfire the bullet dispersion is too high and I make a perfect outline of their body with bullets against the wall. I have no mobility to speak of and Assault suits have about 75% of my HP. (if not, 50%) I can't go lone wolf because I simply don't have the firepower or the defenses to kill people or survive them. I find myself taking cover most of the time because AR's outrange and outdamage me in every regard. If I try to draw them in by taking covver, I just get grenaded to hell, or the enemy takes time to go around and flank me. If the enemy falls into my trap, the aforementioned aiming issue works here. And everyone knows that the only effective way to play a heavy is by now, taking a knee to aim. Because otherwise you're just ****. I've been playing Heavy for a long time. And people use to run from me. Now, they see me as an easy kill, and I can see my enemies getting in front of eachother to make the kill against me. I miss the days when my enemies would get infront of eachother to run away and use the guy behind them as a meatshield.
It's true, back in replication Heavies were OP in number. I think they should be that OP again. With one exception. Nerf their movement speed more. If Heavies are to be the behemoths that they were, their mobility should be low so they can't get from place to place. Scratch that. Take away their sprint. That's it, allow them to move aorund at their normal walking speed, but don't let them sprint.
Which reminds me further, Wide Open Areas. I know I don't have paper on my back, but I swear I have a bullseye there. I can't go anywhere without being shot at. If I do get shot at, I die in a few seconds. Duvolle Assault rifles are overpowered in comparison to heavies. I stand equal footing with shotguns provided I see them first.
I care very much about my stats and I LITERALLY cannot play DUST right now because of how much these nerfs to heavies have affected me.
I've been a customer of CCP for 10 years this coming august. And I must say, I am very disappointed with the product I am provided. And I've never been disappointed with their product.
A team of heavies would win an ambush, but not a skirmish. |
Master Jaraiya
Ultramarine Corp Orion Empire
8
|
Posted - 2013.05.07 01:16:00 -
[56] - Quote
Very well spoken. |
137H4RGIC
SVER True Blood Unclaimed.
27
|
Posted - 2013.05.07 01:57:00 -
[57] - Quote
Is CCP even reading this? |
iLLMaTiC619
KiLo.
53
|
Posted - 2013.05.07 02:09:00 -
[58] - Quote
the range sucks..give us a little more range ..damage is nerfed too much.. the bumblebees are tap dancing and laughing at me when I try to kill them |
Average Joe81
Circle of Huskarl Minmatar Republic
30
|
Posted - 2013.05.07 02:12:00 -
[59] - Quote
yes, it was necessary |
137H4RGIC
SVER True Blood Unclaimed.
27
|
Posted - 2013.05.07 02:19:00 -
[60] - Quote
It was necessary for this game to be called AR 514 |
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ladwar
Dead Six Initiative Lokun Listamenn
334
|
Posted - 2013.05.07 02:30:00 -
[61] - Quote
137H4RGIC wrote:Is CCP even reading this? nope. but they did over do the nerf a bit to much. |
Master Jaraiya
Ultramarine Corp Orion Empire
9
|
Posted - 2013.05.07 02:34:00 -
[62] - Quote
ladwar wrote:137H4RGIC wrote:Is CCP even reading this? nope. but they did over do the nerf a bit to much.
Especially considering it didn't need a nerf in the first place |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
13
|
Posted - 2013.05.07 03:09:00 -
[63] - Quote
I may be wrong but by reducing range doesn't that also make spread worse even at close mid range. P.S. the nerf was unnecessary in every way. |
Sponglyboy Squaredoo
Not Guilty EoN.
10
|
Posted - 2013.05.07 03:30:00 -
[64] - Quote
We heavies were barely acceptable before, now we're straight USELESS. |
137H4RGIC
SVER True Blood Unclaimed.
27
|
Posted - 2013.05.07 03:59:00 -
[65] - Quote
Sponglyboy Squaredoo wrote:We heavies were barely acceptable before, now we're straight USELESS. ^this |
XxWarlordxX97
Internal Error. Negative-Feedback
1680
|
Posted - 2013.05.07 04:05:00 -
[66] - Quote
Paran Tadec wrote:Given that sharpshooter is no longer going to add range, I dont see these nerfs as necessary. All it needed was quicker heat buildup. I guess me and everyone else gonan roll logi bros?
I used all my SP, So yay
Fix it CCP |
137H4RGIC
SVER True Blood Unclaimed.
27
|
Posted - 2013.05.07 04:29:00 -
[67] - Quote
My suggestions: Restore heavies to the way they were before chromosome (HMG included) then, take out their sprint. Accentuate their firepower, accentuate their immobility. As a heavy, I could live with this over what is currently in place any day. |
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