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Paran Tadec
Imperfects Negative-Feedback
1003
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Posted - 2013.05.03 22:22:00 -
[1] - Quote
Given that sharpshooter is no longer going to add range, I dont see these nerfs as necessary. All it needed was quicker heat buildup. I guess me and everyone else gonan roll logi bros? |
Polish Hammer
Conspiratus Immortalis League of Infamy
332
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Posted - 2013.05.03 23:21:00 -
[2] - Quote
Paran Tadec wrote:Given that sharpshooter is no longer going to add range, I dont see these nerfs as necessary. All it needed was quicker heat buildup. I guess me and everyone else gonan roll logi bros? I suppose i'll roll as the lowly heavy, getting eaten up by everyone.
The HMG is perfect as it stands right now (5/3/2013). Why they nerf'd it (other than the people QQ'ing about it), i'll never understand. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
251
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Posted - 2013.05.04 09:33:00 -
[3] - Quote
Because CCP only listen to the COD crybabies. That's why tanks, dropships, hmgs, lasers and generallt anything not-assault-rifle is being nerfed repeatedly.
I wanted to play this game because "it was different" but with every expansion it become more and more a generic fps. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
427
|
Posted - 2013.05.04 09:41:00 -
[4] - Quote
Martin0 Brancaleone wrote:Because CCP only listen to the COD crybabies. That's why tanks, dropships, hmgs, lasers and generallt anything not-assault-rifle is being nerfed repeatedly.
I wanted to play this game because "it was different" but with every expansion it become more and more a generic fps. QFT!
It seems like AR assaults get catered to more and more in this game while anything that has the potential to be an effective counter to them get's nerfed to novelty. Welcome to Assault 514, another generic shooter dressed up with an excel sheet that doesn't matter because 4 bullets from a Duvolle will kill you no matter how much of a shield/armor buffer you have. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
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Posted - 2013.05.04 13:13:00 -
[5] - Quote
+ 1 To this thread
If anything the HMG should do MORE damage. Able to stand against vehicles? Hardly!
It is only because the idiot assault guys who think they should be able to go toe to toe with a heavy and are butt hurt because they cant...well not till the 6th at least!
To make matters worse the heavies get absolutely NO racial suit variants NO new weapons. Ooh but we get a suit with like 75 extra hp...so the duval will kill us with 5 bullets instead of 4. Oh golly gee whitakers thank you CCP.
Ooh but they made the heavy's equip. cheaper...because they know we will be getting killed A LOT more. AR can out range us and do more damage.
I have a solution for CCP. keep HMG's damage and range as is and add a disorienting suppression effect to our bullets. A guy with an AR shouldn't be able to see to shoot me if I'm spraying him in the face at the rate of 2000 to 4000 rpm!
In my opinion a heavy should be a force to be reckoned with on the battlefield. One should see a heavy and run for cover and fast.
Stop listening to the crybabies that thing this game should be like every other and make it what it is supposed to be. |
Magpie Raven
ZionTCD Unclaimed.
215
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Posted - 2013.05.04 13:51:00 -
[6] - Quote
I don't necessarily think it needed nerfing either. As a heavy myself it gets frustrating that we as a class have not gotten any love from ccp throughout both the closed and open beta. While assault guys get all the new toys and mechanics. It just grinds my gears |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
118
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Posted - 2013.05.04 15:05:00 -
[7] - Quote
I think it's a mistake, if only because changing multiple things at once will make it harder for them to fix it if they break it. |
flesth
Red Star. EoN.
13
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Posted - 2013.05.04 15:44:00 -
[8] - Quote
nerf the hmg is not good , it ok the way it is now and SS is make a change,
to ccp , uprising comes( leave the hmg alone) and no SS that fine by me, even there a spay bullets , i sure most heavies be happy with this don't forget new heavy suit only have 1 high slot , so AR users can't moan about it , that is balance enough for me, just leave hmg alone pls |
Abdulazez AL-Osaimy
The Enclave Syndicate
1
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Posted - 2013.05.04 17:08:00 -
[9] - Quote
Hey does any one knows the twitter accounts for any of the devs lets go there since they are not listening to us here |
Straum Arjn
Sand Mercenary Corps Inc.
1
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Posted - 2013.05.04 21:16:00 -
[10] - Quote
While I do agree that HMGs needed no nerfing, I do not wish to be upstaged by my own feelings of being slighted. So in short (and with no whining); As a HMG I frequently find myself needing to get within shotgun range of enemies to really do my HMG thing. Which is totally fine, personally I think HMGs should possess more range simply due to the fact that when the barrel overheats it actually warps and accuracy should go down with more spin, not up. That is silly. If you would simply look at the Minigun in military helicopters my point is made. Helicopters use (what should be considered incredibly low-tech versions) of the heavy dropsuit deployed HMG, yet they use it to attack ground forces from the sky. That requires serious range and accuracy. Despite this misgiving I would have been happy if CCP just increased the damage to compensate for the fact that it is called a "Heavy" Machine Gun. Thus implying higher caliber, more barrels and more rounds. Due to it's incredibly poor range I have found myself getting shot to death by advanced level ARs even in proto heavy dropsuits with a proto HMG. It's not the range really that's the issue (but if the HMG range would be increased and the trade off would be increase dispersion rate with increase heat build-up cause that's how barrels and bullets actually work, that would be fine) but more the damage output. There is no reason an AR should kill a heavy dropsuit faster than a HMG can kill an assault dropsuit and yes this example takes place at HMG effective range. I'm sure I'm not the only HMG who has lost an HMG duel with an assault dropsuit toting an AR.
Personally the best fix for the HMG I could think of is 1)increase damage so that it does in fact deal more damage than ARs of the equivalent level, 2)increase the maximum range of the HMG, thusly doing the first thing, or 3) make the HMG AR accurate with it's opening spooling and the accuracy go down with increased heat build-up (which is how real guns work). |
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ladwar
Dead Six Initiative Lokun Listamenn
286
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Posted - 2013.05.04 21:27:00 -
[11] - Quote
totally |
Jathniel
G I A N T EoN.
213
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Posted - 2013.05.04 21:35:00 -
[12] - Quote
Well, im not happy about hearing about an HMG nerf either... but maybe there is good reason for it.
We kinda need to play Uprising first, BEFORE we cry foul...
I'm 100% in support of niche roles, but we can't call foul through ignorance. Its just a couple more days guys... Really, with every weapon taking a penalty... we don't know what to expect. |
Straum Arjn
Sand Mercenary Corps Inc.
2
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Posted - 2013.05.04 21:55:00 -
[13] - Quote
It's quite possible. I just hope that CCP will allow me to try weapons and dropsuit fittings before I buy and spec into them so I don't screw myself for a while. XP |
Master Jaraiya
Ultramarine Corp Orion Empire
3
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Posted - 2013.05.05 00:06:00 -
[14] - Quote
From what I read in the DEV blog the Sharpshooter skill will be removed for all classes/weapons nerfing the HMG still gives the AR users a range advantage.
Remember the Heavy is much MUCH slower than any other class. Requiring heavies to get into shotgun range to be effective is asinine. Heavies are much to slow for this.
Remember they not only nerfed HMG damage, but also HMG range!
As it stands now the base stats of AR vs. HMG standard variants:
AR HMG Damage 31.0 HP 16.0 HP RoF 750.0 RPM 2000.0 RPM Accuracy 56.0 61.5 DPS 387.5 HP/s 533.3 HP/s
For the prototype weapons:
AR (Duvolle) HMG (Boundless) Damage 34.1 HP 17.6 HP RoF 750.0 RPM 2000.0 RPM Accuracy 57.2 61.5 DPS 715 HP/s 586.6 HP/s
So let me get this right AR users can out maneuver Heavies and do almost 200 HP/s more damage than the heavy...nullifying the heavy's higher shield and armor rating at prototype level BEFORE the heavy takes a damage and range nerf.
So when the AR user gets the drop on a heavy[which happens quite often], the heavy is done before he can even turn around.
I think we all know what truly needs a nerf here!
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
454
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Posted - 2013.05.05 01:43:00 -
[15] - Quote
Master Jaraiya wrote:From what I read in the DEV blog the Sharpshooter skill will be removed for all classes/weapons nerfing the HMG still gives the AR users an advantage.
Remember the Heavy is much MUCH slower than any other class. Requiring heavies to get into mid/close range to be effective is asinine. Heavies are much to slow for this.
Remember they not only nerfed HMG damage, but also HMG range!
As it stands now the base stats of AR vs. HMG standard variants:
.....................AR................................HMG
Damage.......31.0 HP........................16.0 HP
RoF..............750.0 RPM...................2000.0 RPM
Accuracy......56.0..............................61.5
DPS.............387.5 HP/s...................533.3 HP/s
For the prototype weapons:
....................AR (Duvolle)...............HMG (Boundless)
Damage......34.1 HP........................17.6 HP
RoF.............750.0 RPM...................2000.0 RPM
Accuracy.....57.2..............................61.5
DPS............715 HP/s......................586.6 HP/s
So let me get this right AR users can out maneuver Heavies and do almost 200 HP/s more damage than the heavy...nullifying the heavy's higher shield and armor rating at prototype level BEFORE the heavy takes a damage and range nerf.
So when the AR user gets the drop on a heavy[which happens quite often], the heavy is done before he can even turn around. After nerf AR users won't even need the element of surprise.
I think we all know what truly needs a nerf here! And on top of that, the HMG only does ~80% of its base damage to shields. |
ladwar
Dead Six Initiative Lokun Listamenn
291
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Posted - 2013.05.05 01:53:00 -
[16] - Quote
not to be the bad new bear but I think you did you math wrong for the duvolle. I only got 426.2 HP/s working the stats from above. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
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Posted - 2013.05.05 02:04:00 -
[17] - Quote
ladwar wrote:not to be the bad new bear but I think you did you math wrong for the duvolle. I only got 426.2 HP/s working the stats from above.
corrected in post thanks for catching that...my opinion still remains the same
By the time you factor in bullet spread at max range the AR OPs the HMG
factor in the speed of assault class vs heavy class and heavies do not stand a chance. |
ladwar
Dead Six Initiative Lokun Listamenn
291
|
Posted - 2013.05.05 02:23:00 -
[18] - Quote
mag size, HP and close up DPS... well you are slow so the makes you an ideal guard. if your guarding an area and you let people sneak up behind you it does not matter you should pay for it and you are doing bad at guarding. so the point is not valid be hey its a nice little look into the matter for new players to think about before getting to much sp wasted. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
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Posted - 2013.05.05 02:59:00 -
[19] - Quote
ladwar wrote:mag size, HP and close up DPS... well you are slow so the makes you an ideal guard. if your guarding an area and you let people sneak up behind you it does not matter you should pay for it and you are doing bad at guarding. so the point is not valid be hey its a nice little look into the matter for new players to think about before getting to much sp wasted.
HP? Say about 1k at proto lvl that translates to about 2.25 seconds against a duvolle at max range with no damage mods. Keep in mind the HMG operation skill only decreases heat build up making it slightly more accurate, but still less accurate the longer the trigger is held. AR operation directly decreases dispersion and kick making them more accurate at max range with no game mechanic to counter this. Meanwhile HMG gets less acurate as heat builds up. That HMG DPS is assuming all 2000 rounds hit the target which just doesn't happen because of the speed of the lighter class dropsuits combined with the bullet spread of the HMG.
Now take into account that strafing while shooting will be possible after Uprising making it even harder for us heavies to hit assaults on the move while their accuracy stays pretty much dead on if they are worth their weight.
Overall more AR bullets hit target dealing more damage.
More often than not as a heavy I will be fending off multiple hostiles while one assault or a shotgun scout sneaks up behind me. Great tactics on their part...but with the low movement speed of a heavy combined with the high DPS of the AR or Shotgun Heavies do not stand a chance. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
454
|
Posted - 2013.05.05 03:06:00 -
[20] - Quote
Master Jaraiya wrote:ladwar wrote:not to be the bad new bear but I think you did you math wrong for the duvolle. I only got 426.2 HP/s working the stats from above. corrected in post thanks for catching that...my opinion still remains the same By the time you factor in bullet spread at max range the AR OPs the HMG factor in the speed of assault class vs heavy class and heavies do not stand a chance. Anyone remember when scouts used to be the effective counters to heavies and not assaults? |
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Aighun
Zumari Force Projection Caldari State
811
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Posted - 2013.05.05 03:14:00 -
[21] - Quote
Could this be a case of balancing for the future? Were the changes made to balance the HMG paired with with a Minmatar Heavy frame? Or Caldari, or Gallente Heavy frame?
Are CCP just trying to let everyone down slowly? What if they had left it as is only to have to nerf it in some future update after another rash of OMG Heavy so OP!!! Threads.
Me, I kind of miss the heavies with HMGs from replication. Now those were some Mother HMG Heavies. |
ladwar
Dead Six Initiative Lokun Listamenn
292
|
Posted - 2013.05.05 03:43:00 -
[22] - Quote
Master Jaraiya wrote:ladwar wrote:mag size, HP and close up DPS... well you are slow so the makes you an ideal guard. if your guarding an area and you let people sneak up behind you it does not matter you should pay for it and you are doing bad at guarding. so the point is not valid be hey its a nice little look into the matter for new players to think about before getting to much sp wasted. HP? Say about 1k at proto lvl that translates to about 2.25 seconds against a duvolle at max range with no damage mods. Keep in mind the HMG operation skill only decreases heat build up making it lose accuracy at a slightly lower rate, but still less accurate the longer the trigger is held. AR operation directly decreases dispersion and kick making them more accurate at max range with no game mechanic to counter this. Meanwhile HMG gets less acurate as heat builds up. That HMG DPS is assuming all 2000 rounds hit the target which just doesn't happen because of the speed of the lighter class dropsuits combined with the bullet spread of the HMG. Now take into account that strafing while shooting will be possible after Uprising making it even harder for us heavies to hit assaults on the move while their accuracy stays pretty much dead on if they are worth their weight. Overall more AR bullets hit target dealing more damage. More often than not as a heavy I will be fending off multiple hostiles while one assault or a shotgun scout sneaks up behind me. Great tactics on their part...but with the low movement speed of a heavy combined with the high DPS of the AR or Shotgun Heavies do not stand a chance.
that's why force them to come at you where they can't dodge 90% of your rounds and a duvolle would have to hit you with over 41rounds (btw im going with the now possible 1400hp heavy) that's 68% of the rounds would have to hit you and that's 3.3. seconds of holding the trigger and hitting every round. if it had been anyone else they would have been died at 1second. btw strafing while shooting is rather difficult to hit 70% of the time so there is might be a reload or a switch to sidearm and now they made heavies cheaper so it doesn't cost as much. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
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Posted - 2013.05.05 04:01:00 -
[23] - Quote
1400hp lol only if I want to move as fast as a tree. AR users would dance circles around me.
I remain firm Heavies did not need want or deserve a nerf.
How many maps allow a heavy to "force" cqc? Almost every map is wide open spaces and those that aren't have elevated areas where light infantry can easily gain the upper hand. In the few tight squeeze spots there are it usually ends up being heavy vs heavy. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
455
|
Posted - 2013.05.05 04:26:00 -
[24] - Quote
Aighun wrote:Could this be a case of balancing for the future? Were the changes made to balance the HMG paired with with a Minmatar Heavy frame? Or Caldari, or Gallente Heavy frame?
Are CCP just trying to let everyone down slowly? What if they had left it as is only to have to nerf it in some future update after another rash of OMG Heavy so OP!!! Threads.
Me, I kind of miss the heavies with HMGs from replication. Now those were some Mother HMG Heavies. That really needs to come back. The idea of a class that requires teamwork to take down was a breath of fresh air missing from the FPS experience. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
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Posted - 2013.05.05 04:38:00 -
[25] - Quote
Cosgar wrote:Aighun wrote:Could this be a case of balancing for the future? Were the changes made to balance the HMG paired with with a Minmatar Heavy frame? Or Caldari, or Gallente Heavy frame?
Are CCP just trying to let everyone down slowly? What if they had left it as is only to have to nerf it in some future update after another rash of OMG Heavy so OP!!! Threads.
Me, I kind of miss the heavies with HMGs from replication. Now those were some Mother HMG Heavies. That really needs to come back. The idea of a class that requires teamwork to take down was a breath of fresh air missing from the FPS experience.
Yes this
Two fine examples of heavy infantry can be found in Army of Two 40th day and Rage they required special skill and tactics to take down not simple 1 Mabey 2 guys with an OP AR |
ladwar
Dead Six Initiative Lokun Listamenn
294
|
Posted - 2013.05.05 04:41:00 -
[26] - Quote
Master Jaraiya wrote:1400hp lol only if I want to move as fast as a tree. AR users would dance circles around me.
I remain firm Heavies did not need want or deserve a nerf.
How many maps allow a heavy to "force" cqc? Almost every map is wide open spaces and those that aren't have elevated areas where light infantry can easily gain the upper hand. In the few tight squeeze spots there are it usually ends up being heavy vs heavy. I feel sorry that you can not force your enemies into cqc and that is totally false, most maps have a lot of cqc areas and it seems like your getting out played by other heavies who know what they are doing. |
Master Jaraiya
Ultramarine Corp Orion Empire
3
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Posted - 2013.05.05 04:52:00 -
[27] - Quote
Lol that's right start trying to insult my skill in the game now that I have defeated all of your logically based arguments in defense of the nerf.
Just admit that this nerf was a bad idea in acquiescence of all the AR using QQers and you would save face. |
ladwar
Dead Six Initiative Lokun Listamenn
295
|
Posted - 2013.05.05 05:02:00 -
[28] - Quote
hey I never said it wasn't a nerf but a bad idea.. its CCP, nuff said there. I played a MTL heavy and still beat plenty of AR's proto bears and I know its about tactics and if your QQ its clear that explain the tactics will never help till you find out for your self. so yes I do feel sorry that you can't play the class the way the core of it was meant and no buff in that class will ever change it till you do learn it some are just harder for others to learn. HAV sucked for me to learn but I got most of it down now. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
455
|
Posted - 2013.05.05 05:05:00 -
[29] - Quote
ladwar wrote:Master Jaraiya wrote:1400hp lol only if I want to move as fast as a tree. AR users would dance circles around me.
I remain firm Heavies did not need want or deserve a nerf.
How many maps allow a heavy to "force" cqc? Almost every map is wide open spaces and those that aren't have elevated areas where light infantry can easily gain the upper hand. In the few tight squeeze spots there are it usually ends up being heavy vs heavy. I feel sorry that you can not force your enemies into cqc and that is totally false, most maps have a lot of cqc areas and it seems like your getting out played by other heavies who know what they are doing. Skill is one thing, but losing tools to be able to perform skillfully is another. Some people can do it, and some will still be able to do it after uprising, but look at how many other classes are able to perform their role without having their tools taken away that aren't AR assaults. Maybe CCP is trying to force heavies into a more specific role, but give them the tools to do so, not take them away. |
Master Jaraiya
Ultramarine Corp Orion Empire
4
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Posted - 2013.05.05 05:31:00 -
[30] - Quote
Yes I too kill proto light infantry with my all militia heavy fit firing a STD HMG. I also take out some proto heavies in the same fit. I am able to do this defending or assaulting an objective because of my skill and tactics combined with having the proper gear for the job. Nerfing the HMG is taking away the gear I need to continue to do my job as well as I do now.
Though I must say as of now I would rather face a Heavy with a boundless than a light infantry with a duvolle because more often than not the duvolle stands a better chance of taking me out and I really think that speaks volumes. |
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