Snagman 313
Carbon 7
56
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Posted - 2013.05.05 07:48:00 -
[1] - Quote
Admittedly we don't know exactly how much we have been nerfed by this time and we'll have to wait until monday to see exactly what's happened but I doubt it'll be pleasant. LOL unlike the last 4 times.....
But I have a theory,
Having looked at the new heavy suit stats in comparison to the new assault suits and scout's, I'm thinking CCP might be adjusting the damage type slightly. Now bear with me here lads I'm filling in a lot of dot's since the new heavy suits won't be with us for a long time yet and I'm basing a lot of this on stats from other suits. From the stats I have seen Minmatar suits are the lightest armoured and shielded, although they have more shields than armour, but seem to have a very flexible load out. Amarr suits are slap bang in the middle with equal shields and armour and a fairly dedicated loadout pattern with a lot of low slots, which I reckon CCP will expect us to fill with armour plates. Then there's the Caldari which is all about shields so I would expect it to have a good range of high slots so you can slap on shield extenders or possibly damage mods, which could possibly turn it into a monster, however I'll get to this bit in a minute. And finally the Gallente which assuming that I've gotten this right will be all about the armour and might only have low slots for all I know....
Right then now I don't play eve but I think I have a good handle on weapons vs armour or shields. So conventional type weapons do less damage to shields but more to armour roughly 20% each way (just for arguments sake) whereas Laser/scrambler weapons do less damage to armour but more to shields again roughly 20% and then you have the Hybrid weapons which do the same damage to both shields and armour.
Ok now for the last 11 months that I have been playing Dust we have only had single weapons for any given role such as the AR which is really the Gallente blaster (their version of the AR) and this has had to be balanced for all situations to keep us playing until now. However we now have the Scrambler rifle coming in which apparently does wonders on shields, so shield tanking assault players might have to rethink their load out as will shield heavies thus stopping people shield tanking the Caldari heavy suit too much when it comes out. So then players may put their faith in armour and along with the buff to armour repper modules might be quite viable, which is what I'm planning on doing. Now this is where it gets interesting, if an assault player goes for this he has 2 main choices as I see it, either Amarr to hold onto some shields and flexibility in loadout or go the whole hog and get the Gallente with it's high base armour and possibly suffer less speed reduction.
If they choose either of these and armour tank them and then assuming the damage types work correctly then they will be at a huge disadvantage to a conventional type damge HMG wielding heavy (supposing they get into optimal range). Now obviously we as heavies don't have the option to choose what our damage type will be yet other than by using light weapons, which is what I will be doing by skilling into the scrambler rifle so that I have some counter for the shield tankers (adapt or die seems appropriate). In the not too distant future we will have weapons in each class for each different damage type, hopefully some heavy weapons too... And it will drive people to think a lot harder about their fittings, I mean if we had a laser cannon rather than the HMG we might have seen a lot more armour guys up until now rather than the generic shield tanked AR and so on.
Now I am still totally against the HMG nerf but it seems that it may be due to the introduction of the scrambler rifle we need to take a hit. So hopefully CCP have tested this suitably and made sure the damage types are working correctly, we will see.
Your big brother heavy,
Snagman |