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1. Sticky terrain needs to be smoothed out - in Technical Support/Bugs [original thread]
Not to argue with the idea of giving specific location reports, but these 'sticky' or 'invisible wall' issues do not seem to be limited to just a few specific areas. Almost any 'smooth' surface in the new build- be it boxes, base walls, building ...
- by Jak Picholen - at 2013.05.20 14:40:00
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2. Announcement:Dev Blog: Prepare For Planetary Conquest - in Announcement and Events [original thread]
I am really not one to get on the forums and rage. I read dev posts, post a bug or balance discussion intermittently, and that's it. This announcement, for whatever reason, irks the living hell out of me. It seems irrational, and I'm hoping it i...
- by Jak Picholen - at 2013.05.03 00:05:00
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3. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
Any way I can get a DEV/GM to move this over to 'Feedback' please? Unless short ranges are a bug
- by Jak Picholen - at 2013.04.04 17:41:00
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4. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
Judy Maat wrote: This is a pure description of how a HARD range cap is a HUGE GAMEPLAY NIGHTMARE. this other guys killed you using a BROKEN mechaninc being on the edge of a VIRTUAL WALL that BLOCK damage as soon as you hit this invisible wall o...
- by Jak Picholen - at 2013.04.02 17:46:00
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5. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
Anyone else have input on weapons ranges? Particularly vehicle weapons? Any GM/DEV paying attention, please move to feedback. Consensus seems range limitations are by design not oversight.
- by Jak Picholen - at 2013.04.02 16:48:00
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6. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
Baal Omniscient wrote: Adding range to all weapons so you could hit anything you could see would make sharpshooter skills redundant would break the weapon balancing system and cause CCP to have to rework every weapon in the game, and force the...
- by Jak Picholen - at 2013.04.01 19:57:00
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7. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
Baal Omniscient wrote: The overriding theme in this post is that you ignore the whole beginning of the post I wrote before. If map size goes up considerably, then it would be possible to increase the range of weapons like the rail gun that are...
- by Jak Picholen - at 2013.04.01 19:56:00
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8. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
Baal Omniscient wrote: If you were to argue this point, you would also have to argue that HMG's, SMG's, missiles, swarms and forge guns should all have devastatingly long ranges as well. HMG's and SMG's are both projectile weapons, which means...
- by Jak Picholen - at 2013.03.29 15:48:00
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9. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
Baal Omniscient wrote: Jak Picholen wrote: Gotta disagree with you Baal: 1) Balance: This is important- to an end. What I am concerned with is the balance ongoing. I can deal with, not be happy about, only shooting 2/3 of current map length...
- by Jak Picholen - at 2013.03.29 15:36:00
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10. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
Gotta disagree with you Baal: 1) Balance: This is important- to an end. What I am concerned with is the balance ongoing. I can deal with, not be happy about, only shooting 2/3 of current map length. The problem comes in that these maps are but sm...
- by Jak Picholen - at 2013.03.28 16:38:00
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11. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
I know there is some current focus on iterating HAVs and the aspects of HAV physics, combat, etc. We should make sure to get as much information as we can to CCP over the next few weeks before Fanfest hits- as they have time now to work on the new...
- by Jak Picholen - at 2013.03.27 16:06:00
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12. SP Cap TS/Bug question - in Technical Support/Bugs [original thread]
The SP sources stand alone. Passive SP: 24,000/Day (1000/hour). +50% if using passive booster. Always on one account character. Period. Active SP - CAPPED: Weekly, based on points earned in battle. 190,400 SP (With active booster, cap is sa...
- by Jak Picholen - at 2013.03.27 15:50:00
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13. [BUG] Tank Railgun Range- Working as Intended? - in Technical Support/Bugs [original thread]
A couple of weeks ago I happily fitted my Prototype Railgun to my tank. Costs as much as ~2 tank hulls to fit. It has been worth the SP, and has been plenty of fun. This weekend I engaged an enemy railgun tank at long range on Manus Peak, though ...
- by Jak Picholen - at 2013.03.26 15:07:00
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14. Black Eagle Scout? - in General Discussions [original thread]
KingBabar wrote: I'm not english and faar from an expert but, why name a suit after a "female only fart"? (Quafe) Clarification: Quaff- To Drink. Quafe- Commercial Beverage in Eve Universe. Queef- The rather rude term described above....
- by Jak Picholen - at 2013.03.06 16:33:00
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15. Dear random menu popping-up... it's not me, it's you... - in Technical Support/Bugs [original thread]
I use a non-standard XBOX style PS3 controller. The only iteration of this bug that I experience is the LBumper pulling up neocom instead of looking down barrel- A La Merc Quaters style buttons - randomly on certain spawns. The fix for the behav...
- by Jak Picholen - at 2013.03.06 16:24:00
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16. [BUG] RSS Feed from Forum Search - in Technical Support/Bugs [original thread]
I have added the forum search for DEV/GM posts to my RSS feed twice today. Initially it works correctly, listing historic and new dev posts. After adding it though- about 15 minutes later, I get hundreds of erroneous blank posts flooding the RSS f...
- by Jak Picholen - at 2013.02.21 19:03:00
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17. [BUG/Unintended Behaviors] Railgun Tanks - in Technical Support/Bugs [original thread]
More random tank implosions this weekend a-la Thranx's post above. Any guidance on how to better report this bug for replication by Devs would be welcome.
- by Jak Picholen - at 2013.02.18 14:58:00
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18. How do you invert the y axis on PS3? - in Technical Support/Bugs [original thread]
In game options- bottom of menu for controller- underneath sensitivity. I have played inverted since last May- definitely in the game.
- by Jak Picholen - at 2013.02.15 19:57:00
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19. [BUG/Unintended Behaviors] Railgun Tanks - in Technical Support/Bugs [original thread]
Herrick Arcos wrote: Thank you for posting such a well formulated discussion. I have had every one of these things happen to me on multiple occasions. As a side note, I am not sure if it is related but I have had my HAV spontaniously erupt in a...
- by Jak Picholen - at 2013.02.15 15:21:00
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20. Map poppin up, menu poppin up - in Technical Support/Bugs [original thread]
This has been happening for multiple builds- and happens on my 3rd party XBOX-style PS3 controller as well as the stock one. If it was a hardware issue, opening start menu or map would not reliably fix the issue- which it does, and has since the...
- by Jak Picholen - at 2013.02.14 21:57:00
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