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Cat Merc
BetaMax. CRONOS.
664
|
Posted - 2013.04.27 22:31:00 -
[1] - Quote
I talked with ReGnUM and Uncle AWOL, both of which have said that the AR range has been reduced to a VERY bad level. Uncle AWOL tried to describe to me the range. There is a map that we already have and I forgot its name, but it was the one in the tourney. D and C are under buildings and there is a CRU near C.
If you climb the C building and shoot down at the CRU, you can't hit anyone there. That's how bad it is.
Also, both have told me that the Scrambler Rifle feels more like the old AR. So grab your Amarr holy weapon because the Gallente engineers ****** it up! |
Vyzion Eyri
The Southern Legion RISE of LEGION
547
|
Posted - 2013.04.27 22:34:00 -
[2] - Quote
Cat Merc wrote:I talked with ReGnUM and Uncle AWOL, both of which have said that the AR range has been reduced to a VERY bad level. Uncle AWOL tried to describe to me the range. There is a map that we already have and I forgot its name, but it was the one in the tourney. D and C are under buildings and there is a CRU near C.
If you climb the C building and shoot down at the CRU, you can't hit anyone there. That's how good it is.
|
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1255
|
Posted - 2013.04.27 22:35:00 -
[3] - Quote
Hasn't been nerfed, but these players are so used to Sharpshooter Proficiency 5 giving them ridiculous range that it feels that ways. This will help to make the tactical a much better option.
Also lol, my troll thread may have been taken seriously. |
Cat Merc
BetaMax. CRONOS.
664
|
Posted - 2013.04.27 22:36:00 -
[4] - Quote
Vyzion Eyri wrote:Cat Merc wrote:I talked with ReGnUM and Uncle AWOL, both of which have said that the AR range has been reduced to a VERY bad level. Uncle AWOL tried to describe to me the range. There is a map that we already have and I forgot its name, but it was the one in the tourney. D and C are under buildings and there is a CRU near C.
If you climb the C building and shoot down at the CRU, you can't hit anyone there. That's how good it is. You should go look at the map. That's pretty short. Might as well pull out a pistol, has the same range. |
Ydubbs81 RND
Ahrendee Mercenaries
1081
|
Posted - 2013.04.27 22:36:00 -
[5] - Quote
If that is true without exaggeration......then it sucks |
Cat Merc
BetaMax. CRONOS.
664
|
Posted - 2013.04.27 22:38:00 -
[6] - Quote
Icy Tiger wrote:Hasn't been nerfed, but these players are so used to Sharpshooter Proficiency 5 giving them ridiculous range that it feels that ways. This will help to make the tactical a much better option.
Also lol, my troll thread may have been taken seriously. I have three points into sharpshooter and I'm hitting players far beyond that. The AR WAS nerfed. |
Crash Monster
Ostrakon Agency Gallente Federation
45
|
Posted - 2013.04.27 22:38:00 -
[7] - Quote
I'll believe it when the post update QQ'ing starts. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2702
|
Posted - 2013.04.27 22:39:00 -
[8] - Quote
You'll probably like the Caldari Gauss rifles then, which have higher range. Or at least that's how he made it sound. Removing sharpshooter sounds like a step in the right direction, but I reserve judgements until 5.14 |
Cat Merc
BetaMax. CRONOS.
668
|
Posted - 2013.04.27 22:39:00 -
[9] - Quote
DUST Fiend wrote:You'll probably like the Caldari Gauss rifles then, which have higher range. Or at least that's how he made it sound. Removing sharpshooter sounds like a step in the right direction, but I reserve judgements until 5.14 Removing sharpshooter was enough, reducing range is stupid. |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 22:40:00 -
[10] - Quote
Still trying figure out this map lol, Ashland? |
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Cat Merc
BetaMax. CRONOS.
668
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Posted - 2013.04.27 22:41:00 -
[11] - Quote
Sloth9230 wrote:Still trying figure out this map lol, Ashland? It was in the tourney. It has four points, two of them under two buildings very close to each other. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
127
|
Posted - 2013.04.27 22:43:00 -
[12] - Quote
Can confrim reg has said the same thing. Forget the range that SS gives. Not reaching the CRU from the top of C or C in general is indeed a very limited range.
From my understanding this was on the std AR not sure if the breack and tactical variants hold the same. Regardless for 3 weapons who's only difference is the fire control and sight option for it to have lower range is just bad.
Effective range is different the scope increase accuaracy at range because of optic but they should be increasing optimal range as a result.
If you are very good at aiming down sights with an auto AR it should have the same effect as a burst or TAC at the same range. The only difference being there would be tighter grouping in the burst and tac and the sights augment the optics making aiming easier. Thats all it should do.
But yea scramblers are the new, old pre-nerfed AR. So guess its time to start skilling that then. |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 22:43:00 -
[13] - Quote
Cat Merc wrote:Sloth9230 wrote:Still trying figure out this map lol, Ashland? It was in the tourney. It has four points, two of them under two buildings very close to each other. Oh Line Harvest? Along with A and B they form a rectangle and there's some platform at the center of the map right? I wasn't in the tournament. |
Aighun
Zumari Force Projection Caldari State
768
|
Posted - 2013.04.27 22:44:00 -
[14] - Quote
Cat Merc wrote:Sloth9230 wrote:Still trying figure out this map lol, Ashland? It was in the tourney. It has four points, two of them under two buildings very close to each other.
Line Harvest |
Paran Tadec
Imperfects Negative-Feedback
980
|
Posted - 2013.04.27 22:47:00 -
[15] - Quote
AR is plasma based, so its short range. |
Cat Merc
BetaMax. CRONOS.
668
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Posted - 2013.04.27 22:48:00 -
[16] - Quote
Here is how it looks like: http://i1110.photobucket.com/albums/h450/lolerk53/lineharvest_zpsecc68d20.png |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 22:49:00 -
[17] - Quote
http://web.ccpgamescdn.com/dust/img/forums/lineharvest_skirmish_thumb.jpg
H'mm, it's kind of hard to tell, but that doesn't seem like a nerf. Has anyone tried with no points in Sharpshooter? |
hooc roht
Chatelain Rapid Response Gallente Federation
37
|
Posted - 2013.04.27 22:50:00 -
[18] - Quote
This sucks.
Snipers are bad enough when you can't touch them up atop of a mountain now i can't fight back if they are on a high building in medium range....also the laser dudes will be untouchable as well.
It is a friggin rifle...it is a medium long range weapon....you have to spend a ton of SP now to get into a decent range and yes it takes skill to hit people far away with an iron sight....it was balanced as it is...now i may as well switch to a shotgun or sub-machine gun...oh wait we already have those....why the hell do a need third close range weapon? A third close range weapon that is crappier at close range then the other two by the way.
Obligatory "we will see when uprising comes out" and "this is beta so we can't expect everything we like to stay exactly the same" statements. |
Cat Merc
BetaMax. CRONOS.
669
|
Posted - 2013.04.27 22:50:00 -
[19] - Quote
Paran Tadec wrote:AR is plasma based, so its short range. I don't care if it shot rainbows that hit puke even more rainbows. This weapon needs to be functional, if it can't hit anything from a 5 seconds run distance then something is very WRONG. |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 22:51:00 -
[20] - Quote
Busting out the Paint skills ehh? |
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Cat Merc
BetaMax. CRONOS.
669
|
Posted - 2013.04.27 22:51:00 -
[21] - Quote
Sloth9230 wrote:http://web.ccpgamescdn.com/dust/img/forums/lineharvest_skirmish_thumb.jpg
H'mm, it's kind of hard to tell, but that doesn't seem like a nerf. Has anyone tried with no points Sharpshooter? I have three points into sharpshooter, so its not that big of an increase. I can still hit targets twice if not 2.5x that range. |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 22:56:00 -
[22] - Quote
Cat Merc wrote:Sloth9230 wrote:http://web.ccpgamescdn.com/dust/img/forums/lineharvest_skirmish_thumb.jpg
H'mm, it's kind of hard to tell, but that doesn't seem like a nerf. Has anyone tried with no points Sharpshooter? I have three points into sharpshooter, so its not that big of an increase. I can still hit targets twice if not 2.5x that range. 15% does make quite a bit of difference.
I wonder, can you at least hit people on D? Probably not |
Paran Tadec
Imperfects Negative-Feedback
980
|
Posted - 2013.04.27 22:56:00 -
[23] - Quote
Cat Merc wrote:Paran Tadec wrote:AR is plasma based, so its short range. I don't care if it shot rainbows that hit puke even more rainbows. This weapon needs to be functional, if it can't hit anything from a 5 seconds run distance then something is very WRONG.
So sorry your toy got taken away. |
Vyzion Eyri
The Southern Legion RISE of LEGION
550
|
Posted - 2013.04.27 22:56:00 -
[24] - Quote
Cat Merc wrote:Vyzion Eyri wrote:Cat Merc wrote:I talked with ReGnUM and Uncle AWOL, both of which have said that the AR range has been reduced to a VERY bad level. Uncle AWOL tried to describe to me the range. There is a map that we already have and I forgot its name, but it was the one in the tourney. D and C are under buildings and there is a CRU near C.
If you climb the C building and shoot down at the CRU, you can't hit anyone there. That's how good it is. You should go look at the map. That's pretty short. Might as well pull out a pistol, has the same range. Anyone liking this really has no clue.
The furthest I've gone into ARs is Operation III. I put a GEK on the Assault - Frontline suit and I kitten everything except protobears.
Heavies are dead because I harrass them from long range then sprint into medium range, strafing, and they can't even take out my shields.
Shotgunners? Plz. You need corners to get to me and even then, my spray in close-range is almost as devastating as your wall of lead, unless you're in a scout suit.
Other assault rifles? Throw grenades and run away.
Mass drivers: get up close and shoot.
Lasers: same as MD.
Forge gunners: kill
Nova knife: Laugh and kill
Snipers: Get OHKOd, go sniper hunting, kill
It's effortless, man. EFFORTLESS! I suck at FPS games, and typically go 4 - 16 (this happened yesterday when I got smashed by shotgunners, trying to use a shotgun and failing miserably), but when I equip the AR suddenly a magical force bestows me with uber accuracy and extreme reflexes because suddenly I'm not dying and killing kittenloads of redberries!
My K/D is above 1 only because of the AR. If I had decided to stick to another weapon exclusively, I would have been in pain. This range decrease creates situations which ARE NOT OPTIMAL for the AR. Currently, there are almost no situations where this is the case.
Range boosting modules will probably arrive on the scene in a few years. Wait til them. |
Cat Merc
BetaMax. CRONOS.
669
|
Posted - 2013.04.27 22:57:00 -
[25] - Quote
Sloth9230 wrote:Cat Merc wrote:Sloth9230 wrote:http://web.ccpgamescdn.com/dust/img/forums/lineharvest_skirmish_thumb.jpg
H'mm, it's kind of hard to tell, but that doesn't seem like a nerf. Has anyone tried with no points Sharpshooter? I have three points into sharpshooter, so its not that big of an increase. I can still hit targets twice if not 2.5x that range. 15% does make quite a bit of difference. I wonder, can you at least hit people on D? Probably not I do. I can even got people coming from A from that building. 15% != 2.5x |
Cat Merc
BetaMax. CRONOS.
669
|
Posted - 2013.04.27 22:59:00 -
[26] - Quote
Vyzion Eyri wrote:Cat Merc wrote:Vyzion Eyri wrote:Cat Merc wrote:I talked with ReGnUM and Uncle AWOL, both of which have said that the AR range has been reduced to a VERY bad level. Uncle AWOL tried to describe to me the range. There is a map that we already have and I forgot its name, but it was the one in the tourney. D and C are under buildings and there is a CRU near C.
If you climb the C building and shoot down at the CRU, you can't hit anyone there. That's how good it is. You should go look at the map. That's pretty short. Might as well pull out a pistol, has the same range. Anyone liking this really has no clue. The furthest I've gone into ARs is Operation III. I put a GEK on the Assault - Frontline suit and I kitten everything except protobears. Heavies are dead because I harrass them from long range then sprint into medium range, strafing, and they can't even take out my shields. Shotgunners? Plz. You need corners to get to me and even then, my spray in close-range is almost as devastating as your wall of lead, unless you're in a scout suit. Other assault rifles? Throw grenades and run away. Mass drivers: get up close and shoot. Lasers: same as MD. Forge gunners: kill Nova knife: Laugh and kill Snipers: Get OHKOd, go sniper hunting, kill It's effortless, man. EFFORTLESS! I suck at FPS games, and typically go 4 - 16 (this happened yesterday when I got smashed by shotgunners, trying to use a shotgun and failing miserably), but when I equip the AR suddenly a magical force bestows me with uber accuracy and extreme reflexes because suddenly I'm not dying and killing kittenloads of redberries! My K/D is above 1 only because of the AR. If I had decided to stick to another weapon exclusively, I would have been in pain. This range decrease creates situations which ARE NOT OPTIMAL for the AR. Currently, there are almost no situations where this is the case. Range boosting modules will probably arrive on the scene in a few years. Wait til them. You're supposed to outrange Heavies, that's half of the weakness. If a shotgun can't kill you at close range its because he doesn't hit you. It can one shot a heavy. Mass drivers are area suppresion. Lasers are the exact opposite of get close range, you keep your distance with lasers. In fact lasers have 1800 dps at the last few seconds of their fire, and can swipe you once or twice and you're dead. |
Cat Merc
BetaMax. CRONOS.
669
|
Posted - 2013.04.27 23:03:00 -
[27] - Quote
Paran Tadec wrote:Cat Merc wrote:Paran Tadec wrote:AR is plasma based, so its short range. I don't care if it shot rainbows that hit puke even more rainbows. This weapon needs to be functional, if it can't hit anything from a 5 seconds run distance then something is very WRONG. So sorry your toy got taken away. It might as well be a toy... |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 23:03:00 -
[28] - Quote
Cat Merc wrote: 15% != 2.5x
Huh?
15% = 0.15
30 something effective range for ARs, and 80 is the farthest it'll go.. I think. That's 34.5ish and 92 "M" respectively. |
First Prophet
Matari Combat Research and Manufacture Inc.
46
|
Posted - 2013.04.27 23:03:00 -
[29] - Quote
Cat Merc wrote:I So grab your Amarr holy weapon because the Gallente engineers ****** it up!
The gallente rifle should've always been close range, high DPS tbh. That's their racial style.
According to the stream today the Minmatar rifle will be the closest match to the AR we know today, focused on balance and versatility. Which is how it should be. |
Don Von Hulio
Not Guilty EoN.
159
|
Posted - 2013.04.27 23:04:00 -
[30] - Quote
Someone said they are removing all the sharpshooter skills. So everything will just go down in range. Imo this range thing is stupid. There needs to be bullet physics....
Im just gonna say it, bullet physics like BF3. Hopefully they are working on something similar to it because it pretty stupid to watch bullets disappear 2 feet in front of you and getting spammed with hate mail because im "hacking"... it also breaks the game immersion. |
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Cat Merc
BetaMax. CRONOS.
669
|
Posted - 2013.04.27 23:04:00 -
[31] - Quote
Sloth9230 wrote:Cat Merc wrote: 15% != 2.5x
Huh? 15% = 0.15 30 something effective range for ARs, and 80 is the farthest it'll go.. I think. That's 34.5ish and 92 "M" respectively. Anyway, we're just confusing each other. This is a VERY significant range decrease. |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 23:05:00 -
[32] - Quote
Cat Merc wrote: You're supposed to outrange Heavies, that's half of the weakness.
Says who? and did he also tells you the range on the HMG? Or how do you know you can't still out range them? |
Cat Merc
BetaMax. CRONOS.
669
|
Posted - 2013.04.27 23:05:00 -
[33] - Quote
First Prophet wrote:Cat Merc wrote:I So grab your Amarr holy weapon because the Gallente engineers ****** it up!
The gallente rifle should've always been close range, high DPS tbh. That's their racial style. According to the stream today the Minmatar rifle will be the closest match to the AR we know today, focused on balance and versatility. Which is how it should be. Only they didn't increase the AR damage, so its 100% nerf. |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 23:06:00 -
[34] - Quote
Cat Merc wrote:Sloth9230 wrote:Cat Merc wrote: 15% != 2.5x
Huh? 15% = 0.15 30 something effective range for ARs, and 80 is the farthest it'll go.. I think. That's 34.5ish and 92 "M" respectively. Anyway, we're just confusing each other. This is a VERY significant range decrease. I'm not confused, I'm wondering where you got that number from. |
Paran Tadec
Imperfects Negative-Feedback
980
|
Posted - 2013.04.27 23:09:00 -
[35] - Quote
Don Von Hulio wrote:Someone said they are removing all the sharpshooter skills. So everything will just go down in range. Imo this range thing is stupid. There needs to be bullet physics....
Im just gonna say it, bullet physics like BF3. Hopefully they are working on something similar to it because it pretty stupid to watch bullets disappear 2 feet in front of you and getting spammed with hate mail because im "hacking"... it also breaks the game immersion.
Exactly, he gallente AR fires bolts of plasma, which dissipate after a short range. |
First Prophet
Matari Combat Research and Manufacture Inc.
47
|
Posted - 2013.04.27 23:09:00 -
[36] - Quote
Cat Merc wrote:First Prophet wrote:Cat Merc wrote:I So grab your Amarr holy weapon because the Gallente engineers ****** it up!
The gallente rifle should've always been close range, high DPS tbh. That's their racial style. According to the stream today the Minmatar rifle will be the closest match to the AR we know today, focused on balance and versatility. Which is how it should be. Only they didn't increase the AR damage, so its 100% nerf. You only mentioned range being nerfed, which like I said makes sense, and with the skills and dropsuits getting reworked and no official patch notes, I don't think so it's too far fetched to believe the gallente ARs might've gotten a damage buff or that they might still be balanced. Unless there are some good sources I haven't yet seen. |
Cat Merc
BetaMax. CRONOS.
669
|
Posted - 2013.04.27 23:10:00 -
[37] - Quote
Paran Tadec wrote:Don Von Hulio wrote:Someone said they are removing all the sharpshooter skills. So everything will just go down in range. Imo this range thing is stupid. There needs to be bullet physics....
Im just gonna say it, bullet physics like BF3. Hopefully they are working on something similar to it because it pretty stupid to watch bullets disappear 2 feet in front of you and getting spammed with hate mail because im "hacking"... it also breaks the game immersion. Exactly, he gallente AR fires bolts of plasma, which dissipate after a short range. Then Gallente engineers suck at making weapons. I can make something with two sticks, a band and a rock that hits farther than that. |
DeadlyAztec11
One-Armed Bandits Atrocitas
105
|
Posted - 2013.04.27 23:35:00 -
[38] - Quote
Cat Merc wrote:Paran Tadec wrote:Don Von Hulio wrote:Someone said they are removing all the sharpshooter skills. So everything will just go down in range. Imo this range thing is stupid. There needs to be bullet physics....
Im just gonna say it, bullet physics like BF3. Hopefully they are working on something similar to it because it pretty stupid to watch bullets disappear 2 feet in front of you and getting spammed with hate mail because im "hacking"... it also breaks the game immersion. Exactly, he gallente AR fires bolts of plasma, which dissipate after a short range. Then Gallente engineers suck at making weapons. I can make something with two sticks, a band and a rock that hits farther than that. +1
Though, I could just throw a rock farther. |
Sloth9230
Reaper Galactic
998
|
Posted - 2013.04.27 23:38:00 -
[39] - Quote
How about we just wait till Uprising(or the 14th) and see for ourselves? I recommend using militia ARs before you guys make any heavy investments
If it did indeed get nerfed, then I'm sure there will be enough QQ that CCP will inevitably restore it to it's former glory. |
DS 10
SyNergy Gaming EoN.
205
|
Posted - 2013.04.27 23:41:00 -
[40] - Quote
If this is AR range, I'm terrified to find out what the HMG range looks like. Might as well use a shotty. |
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Absoliav
Suffer Inc.
0
|
Posted - 2013.04.28 00:12:00 -
[41] - Quote
ARs aren't getting nerfed, the Gallente AR is released, the AR we know of today was simply a basic version of what the ARs are going to be. You are only looking at one small part of the big picture, there will be different rifles and different racial versions, the ARs we know are just too perfect, if it stays this way there won't be a need for other racial ARs, because they would all be the same, just with a different paint job. This is bad for people who have grown too fond of the current AR but it this is a good thing in the long run, just think of the kits you can make with just ARs, you'll have an AR kit for every situation, and more will be released later down the road.
I really don't see the problem hear, not that I'm saying I can see the future or anything like that, I'm just using some foresight. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
86
|
Posted - 2013.04.28 00:13:00 -
[42] - Quote
It's range is only 'nerfed' for the moment because they haven't sorted out falloff ranges (further than optimal, still capable of hitting target, just reduced damage). That was something they mentioned working on during one of the other Dust panels (Expanding the Core I believe). They are aware that at the moment, after optimal, shots disappear. This is not what they want to have happen.
Deep breaths people. |
Aeon Amadi
WarRavens
1186
|
Posted - 2013.04.28 00:15:00 -
[43] - Quote
What's this? A BLASTER that has Short Range? Who would have thought!?! |
Spergin McBadposter
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2013.04.28 00:37:00 -
[44] - Quote
Good riddance AR nerds. |
Absoliav
Suffer Inc.
1
|
Posted - 2013.04.28 00:59:00 -
[45] - Quote
Gemini Reynolds wrote:It's range is only 'nerfed' for the moment because they haven't sorted out falloff ranges (further than optimal, still capable of hitting target, just reduced damage). That was something they mentioned working on during one of the other Dust panels (Expanding the Core I believe). They are aware that at the moment, after optimal, shots disappear. This is not what they want to have happen.
Deep breaths people.
See, that makes sense, the guns are energy based, energy losses strength as it travels through matter, so the shots would just disappear, if they were to be fired in space it's another story, the ARs don't shoot bullets, so they do not experience Bullet Drop, they do not travel till they hit something, they do not keep the same punch from 30 meters as they reach 80 meters, they get weaker as they travel till they just disappear, it's the same science that says the Death Star in Star Wars was impossible, different mechanics then today's guns, while we are on the topic, "they" shouldn't even be called rifles, they don't shoot bullets, they generate energy, so they have no need for rifling in the barrel, if they even have barrels? |
Justin Tymes
Condotta Rouvenor Gallente Federation
32
|
Posted - 2013.04.28 01:15:00 -
[46] - Quote
hooc roht wrote:This sucks.
Snipers are bad enough when you can't touch them up atop of a mountain now i can't fight back if they are on a high building in medium range....also the laser dudes will be untouchable as well.
It is a friggin rifle...it is a medium long range weapon....you have to spend a ton of SP now to get into a decent range and yes it takes skill to hit people far away with an iron sight....it was balanced as it is...now i may as well switch to a shotgun or sub-machine gun...oh wait we already have those....why the hell do a need third close range weapon? A third close range weapon that is crappier at close range then the other two by the way.
Obligatory "we will see when uprising comes out" and "this is beta so we can't expect everything we like to stay exactly the same" statements.
Could've sworn the AR was suppose to be a Short-Medium range weapon in this game. Now I see the AR is suppose to be a Short-Medium-Long range weapon . |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
332
|
Posted - 2013.04.28 01:17:00 -
[47] - Quote
Cat Merc wrote:I talked with ReGnUM and Uncle AWOL, both of which have said that the AR range has been reduced to a VERY bad level. Uncle AWOL tried to describe to me the range. There is a map that we already have and I forgot its name, but it was the one in the tourney. D and C are under buildings and there is a CRU near C. If you climb the C building and shoot down at the CRU, you can't hit anyone there. That's how bad it is. Also, both have told me that the Scrambler Rifle feels more like the old AR. So grab your Amarr holy weapon because the Gallente engineers ****** it up! Edit: Here is how it looks like: http://i1110.photobucket.com/albums/h450/lolerk53/lineharvest_zpsecc68d20.pngThat's a 5 seconds run, seriously.
I told you all that scrambler rifle would be OP. |
Aeon Amadi
WarRavens
1188
|
Posted - 2013.04.28 01:25:00 -
[48] - Quote
Man, you guys complain about everything when it doesn't work in your favor.
Straight up, the reason the Assault Rifle got a range reduction - if at all - is because it's a GALLENTE HYBRID DESIGN. Gallenteans are known for their close range, high damage style in Eve Online.
The Amarr Scrambler Rifle is a good mid-ground that works well against shields. The Gallente Assault Rifle is a short-medium range rifle that has high damage. The Caldari Rail Rifle is intended to replace the current Assault Rifle, trading range for damage. The Minmatar Combat Rifle is a true mid-ground.
Don't like it, go back to MAG/CoD/BF3. This is New Eden and every race has a different philosophy on combat. |
Kushmir Nadian
Valor Coalition RISE of LEGION
189
|
Posted - 2013.04.28 01:31:00 -
[49] - Quote
^No kidding. "Whaaat you nerfed the weapon I use?" overreact already.
Isn't this all relative anyway? How is this even remotely an issue as long as the AR has more range than anything but the LR, SR and Tac AR?
The weapon could have a 20m range, as long as only the weapons I mentioned above have more range the paper/rock/scissors is intact. GEEZ. |
Buzzwords
Deadly Blue Dots RISE of LEGION
457
|
Posted - 2013.04.28 01:31:00 -
[50] - Quote
everybody should probably postpone their celebration/mourning.
the op says from the ROOF of C, to the CRU. that's a fairly tall roof, thus increasing the total distance beyond what the top down map shows, by a fairly large amount. because, you know... angles. |
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Aeon Amadi
WarRavens
1189
|
Posted - 2013.04.28 01:34:00 -
[51] - Quote
Buzzwords wrote:everybody should probably postpone their celebration/mourning.
the op says from the ROOF of C, to the CRU. that's a fairly tall roof, thus increasing the total distance beyond what the top down map shows, by a fairly large amount. because, you know... angles.
Do try not to get technical with them, it hurts their tiny brains. |
Sloth9230
Reaper Galactic
1015
|
Posted - 2013.04.28 01:36:00 -
[52] - Quote
Buzzwords wrote:everybody should probably postpone their celebration/mourning.
the op says from the ROOF of C, to the CRU. that's a fairly tall roof, thus increasing the total distance beyond what the top down map shows, by a fairly large amount. because, you know... angles. Dammit, I hate the pythagorean theorem mofo! No more maths! |
Monty Mole Clone
Shiv M
25
|
Posted - 2013.04.28 01:38:00 -
[53] - Quote
Aeon Amadi wrote:Man, you guys complain about everything when it doesn't work in your favor.
Straight up, the reason the Assault Rifle got a range reduction - if at all - is because it's a GALLENTE HYBRID DESIGN. Gallenteans are known for their close range, high damage style in Eve Online.
The Amarr Scrambler Rifle is a good mid-ground that works well against shields. The Gallente Assault Rifle is a short-medium range rifle that has high damage. The Caldari Rail Rifle is intended to replace the current Assault Rifle, trading range for damage. The Minmatar Combat Rifle is a true mid-ground.
Don't like it, go back to MAG/CoD/BF3. This is New Eden and every race has a different philosophy on combat.
it gets better when you take into account that its been used on whats basically the wrong suit, imagine for instance overheating the scrambler rifle on a shield heavy caldari assault lol. cant wait to see changes the new skill system brings and all the new weapons |
Aeon Amadi
WarRavens
1189
|
Posted - 2013.04.28 01:49:00 -
[54] - Quote
Monty Mole Clone wrote:Aeon Amadi wrote:Man, you guys complain about everything when it doesn't work in your favor.
Straight up, the reason the Assault Rifle got a range reduction - if at all - is because it's a GALLENTE HYBRID DESIGN. Gallenteans are known for their close range, high damage style in Eve Online.
The Amarr Scrambler Rifle is a good mid-ground that works well against shields. The Gallente Assault Rifle is a short-medium range rifle that has high damage. The Caldari Rail Rifle is intended to replace the current Assault Rifle, trading range for damage. The Minmatar Combat Rifle is a true mid-ground.
Don't like it, go back to MAG/CoD/BF3. This is New Eden and every race has a different philosophy on combat. it gets better when you take into account that its been used on whats basically the wrong suit, imagine for instance overheating the scrambler rifle on a shield heavy caldari assault lol. cant wait to see changes the new skill system brings and all the new weapons
Yeah, it's definitely going to be interesting. I've very excited for the day I finally get to use the Gallente Heavy and whatever hybrid heavy weapon they provide for it :3 |
Sev Alcatraz
The Tritan Industries RISE of LEGION
238
|
Posted - 2013.04.28 01:58:00 -
[55] - Quote
Someone get a mop for the tears of the AR purest |
Baal Roo
Subdreddit Test Alliance Please Ignore
1251
|
Posted - 2013.04.28 02:37:00 -
[56] - Quote
Best news yet |
Rasatsu
Much Crying Old Experts
626
|
Posted - 2013.04.28 03:58:00 -
[57] - Quote
Cat Merc wrote:Then Gallente engineers suck at making weapons. I can make something with two sticks, a band and a rock that hits farther than that. Except you're not making the sticks out of super-heated plasma contained within a magnetic shell that collapses after a short time. |
Kiso Okami
Militaires Sans Jeux
61
|
Posted - 2013.04.28 03:59:00 -
[58] - Quote
Aeon Amadi wrote:Man, you guys complain about everything when it doesn't work in your favor.
Straight up, the reason the Assault Rifle got a range reduction - if at all - is because it's a GALLENTE HYBRID DESIGN. Gallenteans are known for their close range, high damage style in Eve Online.
The Amarr Scrambler Rifle is a good mid-ground that works well against shields. The Gallente Assault Rifle is a short-medium range rifle that has high damage. The Caldari Rail Rifle is intended to replace the current Assault Rifle, trading range for damage. The Minmatar Combat Rifle is a true mid-ground.
Don't like it, go back to MAG/CoD/BF3. This is New Eden and every race has a different philosophy on combat. QFT
All races have given traits in EVE, and it's not surprising that this would reflect planetside as well.
Buzzwords wrote:everybody should probably postpone their celebration/mourning.
the op says from the ROOF of C, to the CRU. that's a fairly tall roof, thus increasing the total distance beyond what the top down map shows, by a fairly large amount. because, you know... angles. Even I figured this out before posting that ******** flat image of that map without using extra math to post the actual distance from the roof to the floor. |
Snaps Tremor
The Tritan Industries RISE of LEGION
108
|
Posted - 2013.04.28 04:00:00 -
[59] - Quote
My condolences to AR users on your tragic loss, and hope that the 95% of you that meatgrind pointlessly into each other every ****ing round move on to better and more interesting weapons soon. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
175
|
Posted - 2013.04.28 04:12:00 -
[60] - Quote
Scrambler Rifles are going to make people re-think about shield tanking, everyone has the chance to use a mini-mass driver as a sidearm, ARs won't be the end-all-be-all anymore, and all the AR ****ing elitists have a topic to QQ about it? Best. Day. EVER! |
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Scramble Scrub
Osmon Surveillance Caldari State
66
|
Posted - 2013.04.28 04:18:00 -
[61] - Quote
Pfft, my Exiles are useless now? What ever, I guess ill wait for the Gauss rifle then. |
ladwar
Dead Six Initiative Lokun Listamenn
253
|
Posted - 2013.04.28 05:43:00 -
[62] - Quote
lol.. to this whole thread, really. its was a great laugh reading it all. CCP can I get nerf of AV nades range as well. |
Radar R4D-47
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.28 05:53:00 -
[63] - Quote
"Things That Kill Me Need Nerfed" I'm supposed to be invincible i mean I'M A ROBOT WITH A GUN (Arnold Schwarzenegger) therefore please give all my enemies plastic guns Thank You. Who cares if a weapon gets nerfed please take a moment for the one weapon without a legitimate use (nova knife) now think of your weapon of choice as long as it never gets close to that garbage people will find a way to gets kills. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
206
|
Posted - 2013.04.28 06:01:00 -
[64] - Quote
so the AR got nerfed from being able to win at every range except sniper range to actually having to pick a weapon for how you want to fight? They made variety happen by taking something that was blatantly OP out of the game... I'm still not seeing a problem here. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
176
|
Posted - 2013.04.28 06:07:00 -
[65] - Quote
Heathen Bastard wrote:so the AR got nerfed from being able to win at every range except sniper range to actually having to pick a weapon for how you want to fight? They made variety happen by taking something that was blatantly OP out of the game... I'm still not seeing a problem here. TL;DR AR elitists are crying that they can't pew-pew from all the way across the map with their damage modded bullets. Sharpshooter was a pretty broken skill. |
Cat Merc
BetaMax. CRONOS.
670
|
Posted - 2013.04.28 10:38:00 -
[66] - Quote
Buzzwords wrote:everybody should probably postpone their celebration/mourning.
the op says from the ROOF of C, to the CRU. that's a fairly tall roof, thus increasing the total distance beyond what the top down map shows, by a fairly large amount. because, you know... angles. Damn angles, always failing me! |
Cat Merc
BetaMax. CRONOS.
670
|
Posted - 2013.04.28 10:41:00 -
[67] - Quote
Also, to all the idiots who think I'm QQing, I'm just saying how ridiculous it is. Unless they increased the AR damage to fit into "close range high damage", then its useless. I'm moving to Amarr next build, the armor damage isn't that bad. Plus I have the flaylock pistol. kthnxbye. |
Kalante Schiffer
Hellstorm Inc League of Infamy
204
|
Posted - 2013.04.28 11:00:00 -
[68] - Quote
DS 10 wrote:If this is AR range, I'm terrified to find out what the HMG range looks like. Might as well use a shotty. i know right? thanks to all of these scrubs who cry about anything that kills them. heavies main role basically does not even works to its full capability because of noobs crying that they could not kill them and that they killed too fast, tanks being godly, and now they are complaining about the AR... which people from previous builds said that the ar has already been nerfed countless times. geee i wonder what is next? they sure dont cry about the mass drivers, lasers, and the new noob friendly weapon the flaylock because that is what noobs will usually run all the time. Seriously we should have a name for these type of people who just want everything nerfed. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
101
|
Posted - 2013.04.28 11:06:00 -
[69] - Quote
good more closer intimate fights i dont have a problem with that. we all dont need to be at snipers range, thats just silly. |
Aeon Amadi
WarRavens
1198
|
Posted - 2013.04.28 11:55:00 -
[70] - Quote
Cat Merc wrote:Also, to all the idiots who think I'm QQing, I'm just saying how ridiculous it is. Unless they increased the AR damage to fit into "close range high damage", then its useless. I'm moving to Amarr next build, the armor damage isn't that bad. Plus I have the flaylock pistol. kthnxbye.
Dude, are you shitting me? It's got the highest DPS in the game, second only to the HMG. No other weapon can dish out that kind of damage - I gave up trying to specialize in the CQC Scout and started using the Assault Rifle. I just hit Proficiency 1 and already I'm downing other players in as little as TEN ****ING BULLETS!
And don't even get me started on the poor Heavies who can't get out of the way of my wall of death.
Assault Rifle NEEDED this range reduction - it's not supposed to be a God Mode weapon and it sure as **** isn't meant to have 100+ meters of effective range with the kind of damage it puts out.
I changed over to the Assault Rifle and my KDR shot up DRAMATICALLY. I even went three matches in a row without dying. As a CQC Scout, that would never happen. As a Heavy, that would never happen. If anything, this just gives the players all the more reason to SPECIALIZE into a ROLE - not be a King of All Trades. |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
111
|
Posted - 2013.04.28 12:03:00 -
[71] - Quote
crazy how ARs had so much range now they cant shoot from C to the edge of the map and theyre crying? madness.
SS was too powerful. turned the Duvolle into a sniper. |
Cat Merc
BetaMax. CRONOS.
674
|
Posted - 2013.04.28 12:13:00 -
[72] - Quote
Aeon Amadi wrote:Cat Merc wrote:Also, to all the idiots who think I'm QQing, I'm just saying how ridiculous it is. Unless they increased the AR damage to fit into "close range high damage", then its useless. I'm moving to Amarr next build, the armor damage isn't that bad. Plus I have the flaylock pistol. kthnxbye. Dude, are you shitting me? It's got the highest DPS in the game, second only to the HMG. No other weapon can dish out that kind of damage - I gave up trying to specialize in the CQC Scout and started using the Assault Rifle. I just hit Proficiency 1 and already I'm downing other players in as little as TEN ****ING BULLETS! And don't even get me started on the poor Heavies who can't get out of the way of my wall of death. Assault Rifle NEEDED this range reduction - it's not supposed to be a God Mode weapon and it sure as **** isn't meant to have 100+ meters of effective range with the kind of damage it puts out. I changed over to the Assault Rifle and my KDR shot up DRAMATICALLY. I even went three matches in a row without dying. As a CQC Scout, that would never happen. As a Heavy, that would never happen. If anything, this just gives the players all the more reason to SPECIALIZE into a ROLE - not be a King of All Trades. The SMG has the same DPS lol I do just as well with a heavy HMG, or a scout shotgun. Both of which I have almost zero skills into, just enough to use them. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
|
Posted - 2013.04.28 12:23:00 -
[73] - Quote
all these tears thanks for them. looks like tht troll thread was a success and i have completed my job. |
Cat Merc
BetaMax. CRONOS.
675
|
Posted - 2013.04.28 12:23:00 -
[74] - Quote
Tolen Rosas wrote:crazy how ARs had so much range now they cant shoot from C to the edge of the map and theyre crying? madness.
SS was too powerful. turned the Duvolle into a sniper. 5 second run = Crazy range? Am I the only one who doesn't see the logic here? Go actually play and look at that area of the map, its a tiny tiny distance. |
Garrett Blacknova
Codex Troopers
2633
|
Posted - 2013.04.28 13:08:00 -
[75] - Quote
Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:Also, to all the idiots who think I'm QQing, I'm just saying how ridiculous it is. Unless they increased the AR damage to fit into "close range high damage", then its useless. I'm moving to Amarr next build, the armor damage isn't that bad. Plus I have the flaylock pistol. kthnxbye. Dude, are you shitting me? It's got the highest DPS in the game, second only to the HMG. No other weapon can dish out that kind of damage - I gave up trying to specialize in the CQC Scout and started using the Assault Rifle. I just hit Proficiency 1 and already I'm downing other players in as little as TEN ****ING BULLETS! And don't even get me started on the poor Heavies who can't get out of the way of my wall of death. Assault Rifle NEEDED this range reduction - it's not supposed to be a God Mode weapon and it sure as **** isn't meant to have 100+ meters of effective range with the kind of damage it puts out. I changed over to the Assault Rifle and my KDR shot up DRAMATICALLY. I even went three matches in a row without dying. As a CQC Scout, that would never happen. As a Heavy, that would never happen. If anything, this just gives the players all the more reason to SPECIALIZE into a ROLE - not be a King of All Trades. The SMG has the same DPS lol I do just as well with a heavy HMG, or a scout shotgun. Both of which I have almost zero skills into, just enough to use them. Actually, multiple players have run the numbers, and the DPS on ARs is consistently higher. But they're more of a precision weapon, which means they lose more DPS in CQC encounters than SMGs do, so when you're right in someone's face, the SMG will usually out-damage the AR. |
Scheneighnay McBob
Bojo's School of the Trades
1301
|
Posted - 2013.04.28 13:23:00 -
[76] - Quote
First: Crying about a nerf before it happens? This is truly the internets.
Second: with the range you showed, that doesn't look like a nerf to me. I don't think the regular AR that I have can shoot that far right now, |
Cat Merc
BetaMax. CRONOS.
680
|
Posted - 2013.04.28 14:13:00 -
[77] - Quote
Scheneighnay McBob wrote:First: Crying about a nerf before it happens? This is truly the internets.
Second: with the range you showed, that doesn't look like a nerf to me. I don't think the regular AR that I have can shoot that far right now, I have only three points in sharp shooter, and I can hit at 2 to 3 times the range. I'm just saying that's rock throwing range, its a huge fail if you can't hit anything at that range. |
Schalac 17
D3LTA FORC3 Orion Empire
25
|
Posted - 2013.04.28 14:34:00 -
[78] - Quote
I love how everyone is mad about the AR "losing" range, when it is all weapons that are going back to their original range. The only real change is those "pro" players that had an unfair range boost due to sharpshooter proficiency 5 are going to be in range of everyone they used to kill for the simple fact the other people couldn't hit them. So enjoy these last few weeks everyone that has your immortal range increase, because come May 6th you are brought into range of everyone, and the tears are going to be delicious.
Sharpshooter nerf, great nerf. Now time to get more damage nerfs by upping the stacking modifier on multiple damage mods. The removal of the weaponry damage boost is a good first step in that area. |
Cat Merc
BetaMax. CRONOS.
680
|
Posted - 2013.04.28 14:47:00 -
[79] - Quote
Schalac 17 wrote:I love how everyone is mad about the AR "losing" range, when it is all weapons that are going back to their original range. The only real change is those "pro" players that had an unfair range boost due to sharpshooter proficiency 5 are going to be in range of everyone they used to kill for the simple fact the other people couldn't hit them. So enjoy these last few weeks everyone that has your immortal range increase, because come May 6th you are brought into range of everyone, and the tears are going to be delicious.
Sharpshooter nerf, great nerf. Now time to get more damage nerfs by upping the stacking modifier on multiple damage mods. The removal of the weaponry damage boost is a good first step in that area. Dude, the AR was nerfed, I can hit targets from there with my alt who has zero sharpshooter skills. In fact I can hit twice that range. |
Schalac 17
D3LTA FORC3 Orion Empire
25
|
Posted - 2013.04.28 14:51:00 -
[80] - Quote
Cat Merc wrote:Schalac 17 wrote:I love how everyone is mad about the AR "losing" range, when it is all weapons that are going back to their original range. The only real change is those "pro" players that had an unfair range boost due to sharpshooter proficiency 5 are going to be in range of everyone they used to kill for the simple fact the other people couldn't hit them. So enjoy these last few weeks everyone that has your immortal range increase, because come May 6th you are brought into range of everyone, and the tears are going to be delicious.
Sharpshooter nerf, great nerf. Now time to get more damage nerfs by upping the stacking modifier on multiple damage mods. The removal of the weaponry damage boost is a good first step in that area. Dude, the AR was nerfed, I can hit targets from there with my alt who has zero sharpshooter skills. In fact I can hit twice that range. No it wasn't. My alt is heavy only and it can't hit **** with an AR unless it is basically right in front of it. On that same map the AR with no sharpshooter increase will barely shoot from corner to corner under the platform in the center of the map. Learn to play scrubs, your range advantage is going by-by. |
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Cat Merc
BetaMax. CRONOS.
680
|
Posted - 2013.04.28 14:57:00 -
[81] - Quote
Schalac 17 wrote:Cat Merc wrote:Schalac 17 wrote:I love how everyone is mad about the AR "losing" range, when it is all weapons that are going back to their original range. The only real change is those "pro" players that had an unfair range boost due to sharpshooter proficiency 5 are going to be in range of everyone they used to kill for the simple fact the other people couldn't hit them. So enjoy these last few weeks everyone that has your immortal range increase, because come May 6th you are brought into range of everyone, and the tears are going to be delicious.
Sharpshooter nerf, great nerf. Now time to get more damage nerfs by upping the stacking modifier on multiple damage mods. The removal of the weaponry damage boost is a good first step in that area. Dude, the AR was nerfed, I can hit targets from there with my alt who has zero sharpshooter skills. In fact I can hit twice that range. No it wasn't. My alt is heavy only and it can't hit **** with an AR unless it is basically right in front of it. On that same map the AR with no sharpshooter increase will barely shoot from corner to corner under the platform in the center of the map. Learn to play scrubs, your range advantage is going by-by. Then were using different AR's. |
Kiro Justice
The Tritan Industries RISE of LEGION
23
|
Posted - 2013.04.28 15:01:00 -
[82] - Quote
I don't understand the problem.
1 - The weapon is more balanced now.
2 - If you don't like it, May 6th will be here very soon so you can respec. |
Gaus Penfield
S.e.V.e.N.
5
|
Posted - 2013.04.28 15:22:00 -
[83] - Quote
Anyone who says that the range isn't decreased either.. A) Never used an AR B) Never played on that map.
I could stand on that roof and throw a grenade and almost reach that distance.
The main problem with CCP is that they only use a description of range, when every rifle in the modern world lists effective range in it's description. Range is the single most important stat after damage, and they will only HINT at what it MIGHT be.
I don't mind a distance nerf, as long as you let me KNOW THE DISTANCE OF THE WEAPONS.
If you're going to make AR guys fight that close range, it's just going to be a 100% migration to the Flaylock. And a sidearm should never trump a main weapon. |
Cat Merc
BetaMax. CRONOS.
682
|
Posted - 2013.04.28 15:47:00 -
[84] - Quote
Kiro Justice wrote:I don't understand the problem.
1 - The weapon is more balanced now.
2 - If you don't like it, May 6th will be here very soon so you can respec. Balanced my ass. A pistol got the same range. They want us to fight at close quarters? I'll bring a shotgun and be done with it. |
Kaze Eyrou
ROGUE SPADES EoN.
129
|
Posted - 2013.04.28 15:50:00 -
[85] - Quote
Sloth9230 wrote:http://web.ccpgamescdn.com/dust/img/forums/lineharvest_skirmish_thumb.jpg
H'mm, it's kind of hard to tell, but that doesn't seem like a nerf. Has anyone tried with no points in Sharpshooter? *Raises hand*
Actually my current character has 0 points into Light Weapon Sharpshooter. Mainly cause I put it into Heavy Weapon Sharpshooter for my Forge Guns.
AR's don't have bad range, but it is certainly difficult to kill someone at longer ranges. And I can tell when someone has sharpshooter because their bullets will be hitting while mine aren't.
All I do then is switch over to the Tac Assault Rifle. Longer range than the Laser Rifles. |
WyrmHero1945
Greatness Achieved Through Training EoN.
153
|
Posted - 2013.04.28 15:57:00 -
[86] - Quote
I'm happy with range nerf, if indeed sharpshooter was removed. Sorry but the skill made weapons range nonsense. ARs hitting me at my LR range. My LR hitting snipers across map. Shotguns...lol. |
Garrett Blacknova
Codex Troopers
2634
|
Posted - 2013.04.28 15:57:00 -
[87] - Quote
Gaus Penfield wrote:Anyone who says that the range isn't decreased either.. A) Never used an AR B) Never played on that map.
I could stand on that roof and throw a grenade and almost reach that distance.
The main problem with CCP is that they only use a description of range, when every rifle in the modern world lists effective range in it's description. Range is the single most important stat after damage, and they will only HINT at what it MIGHT be.
I don't mind a distance nerf, as long as you let me KNOW THE DISTANCE OF THE WEAPONS.
If you're going to make AR guys fight that close range, it's just going to be a 100% migration to the Flaylock. And a sidearm should never trump a main weapon. You need to learn the difference between ballistics and vector-based distance calculations.
Could you throw a grenade that far from ground level UNDER the building? Because that's how you determine grenade range accurately. Height increases the effective range of ballistic weapons, which is why Mass Drivers and dedicated grenadiers like high ground. ARs work with straight lines and a fixed range, so you need to use vector calculations working with the building height (significant) as an increase to the actual distance your shot has to travel.
From a high position, grenades get an effective |
Cat Merc
BetaMax. CRONOS.
682
|
Posted - 2013.04.28 16:03:00 -
[88] - Quote
WyrmHero1945 wrote:I'm happy with range nerf, if indeed sharpshooter was removed. Sorry but the skill made weapons range nonsense. ARs hitting me at my LR range. My LR hitting snipers across map. Shotguns...lol. Sharpshooter removal isn't a problem for me, I only have 3 points into it. What is a problem with me is that in addition to the SS removal they are also reducing AR range. |
Jessica Montoya
Sand Mercenary Corps Inc.
0
|
Posted - 2013.04.28 16:14:00 -
[89] - Quote
If indeed the AR is plasma based then why do you complain? Check eve online. Plasma weapons are blasters. Blasters have short range. Yes it's name is AR. But it doesn't shoot ballistic rounds. It's hybrid plasma rounds.
That and even with no sharpshooter it's range was way to far.
You want an AR with long range wait for mimnatar AR since that one will actually work like an AR in real life since its an actual ballistic weapon. I think that's another reason why so much complaining is going on. They are stating a weapon that doesn't exist should be exactly like a weapon that does exist just because it shares a name. |
XxWarlordxX97
Internal Error. Negative-Feedback
1559
|
Posted - 2013.04.28 16:15:00 -
[90] - Quote
WyrmHero1945 wrote:I'm happy with range nerf, if indeed sharpshooter was removed. Sorry but the skill made weapons range nonsense. ARs hitting me at my LR range. My LR hitting snipers across map. Shotguns...lol.
Now I can't wait |
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Cat Merc
BetaMax. CRONOS.
683
|
Posted - 2013.04.28 16:20:00 -
[91] - Quote
Jessica Montoya wrote:If indeed the AR is plasma based then why do you complain? Check eve online. Plasma weapons are blasters. Blasters have short range. Yes it's name is AR. But it doesn't shoot ballistic rounds. It's hybrid plasma rounds.
That and even with no sharpshooter it's range was way to far.
You want an AR with long range wait for mimnatar AR since that one will actually work like an AR in real life since its an actual ballistic weapon. I think that's another reason why so much complaining is going on. They are stating a weapon that doesn't exist should be exactly like a weapon that does exist just because it shares a name. I AGREE (shocker) that the base AR range was excessive. But this is an over nerf, you wouldn't even be able to hit people across the road like that. |
slypie11
Planetary Response Organisation
219
|
Posted - 2013.04.28 16:20:00 -
[92] - Quote
Will you have to get head shots with the scrambler rifle cause if not that's where I'm going. |
Cat Merc
BetaMax. CRONOS.
683
|
Posted - 2013.04.28 16:23:00 -
[93] - Quote
slypie11 wrote:Will you have to get head shots with the scrambler rifle cause if not that's where I'm going. It seems to have the same headshot bonus as the AR. |
Zahle Undt
The Tritan Industries RISE of LEGION
68
|
Posted - 2013.04.28 16:39:00 -
[94] - Quote
Ladies and gentlemen, can we please end the pointless QQing about nerfed this and changed that? We don't have the build or weapons in our greedy pixelated hands yet, heck we don't even have official patch notes for the wonderful spread sheet geeks among us to dissect and analyze for us yet.
Can we not at least try things out before we QQ? People have begged CCP for variety in weapons, did you think we were going to get 4 assault rifles that were simply different looking and all funtioned the same? CCP isn't aiming to just make Battlefield or CoD in space. |
Your Absolut End
SVER True Blood Unclaimed.
38
|
Posted - 2013.04.28 16:45:00 -
[95] - Quote
Lol AR and nerfed xD |
Your Absolut End
SVER True Blood Unclaimed.
38
|
Posted - 2013.04.28 16:47:00 -
[96] - Quote
Zahle Undt wrote:Ladies and gentlemen, can we please end the pointless QQing about nerfed this and changed that? We don't have the build or weapons in our greedy pixelated hands yet, heck we don't even have official patch notes for the wonderful spread sheet geeks among us to dissect and analyze for us yet.
Can we not at least try things out before we QQ? People have begged CCP for variety in weapons, did you think we were going to get 4 assault rifles that were simply different looking and all funtioned the same? CCP isn't aiming to just make Battlefield or CoD in space.
This is pure gold, if everybody would spent at least 1 hour with the weapon which seems to be OP everybody should know that the game is MOSTLY balanced.
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We are 138
Subdreddit Test Alliance Please Ignore
18
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Posted - 2013.04.28 17:10:00 -
[97] - Quote
I want to start off by saying I am an AR user. I'm happy about this change because I feel it makes things more balanced. I will miss my range and my ability to counter-snipe with the AR, but lets face it we all know that the AR is broken as is. It is going to change my play style and I am OK with that. Every weapon should shine in its own way, not in all ways. |
Protoman Is God
Red and Silver Hand Amarr Empire
79
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Posted - 2013.04.28 17:12:00 -
[98] - Quote
As long as the burst Breach and Tactical AR's have better range than the standard AR there shouldn't be any issues. |
Gaus Penfield
S.e.V.e.N.
6
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Posted - 2013.04.28 17:32:00 -
[99] - Quote
Garrett Blacknova wrote: You need to learn the difference between ballistics and vector-based distance calculations.
Could you throw a grenade that far from ground level UNDER the building? Because that's how you determine grenade range accurately. Height increases the effective range of ballistic weapons, which is why Mass Drivers and dedicated grenadiers like high ground. ARs work with straight lines and a fixed range, so you need to use vector calculations working with the building height (significant) as an increase to the actual distance your shot has to travel.
From a high position, grenades get an effective buff and ARs will have a range nerf.
I understand the difference.. And I know that if you throw a grenade off the end of the world, It's going to go pretty far.. But I also understand that throwing a grenade off of what is effectively a 3 story building, should NOT go farther than a rifle shot. I don't care if it's plasma or not.
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Deluxe Edition
TeamPlayers EoN.
117
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Posted - 2013.04.28 17:35:00 -
[100] - Quote
In all honesty it doesn't matter as the scrambler rifle will just replace the AR, also I remember in one of the panels where they showed all the new weapons they described the gallante AR as a "Short to Medium Range". That struck me as they might b nerfing it. Looks like they have. |
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Cat Merc
BetaMax. CRONOS.
684
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Posted - 2013.04.28 17:53:00 -
[101] - Quote
Deluxe Edition wrote:In all honesty it doesn't matter as the scrambler rifle will just replace the AR, also I remember in one of the panels where they showed all the new weapons they described the gallante AR as a "Short to Medium Range". That struck me as they might b nerfing it. Looks like they have. I wouldn't call it medium range. This more from close to between close and medium. |
Eltra Ardell
Immobile Infantry
27
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Posted - 2013.04.28 21:19:00 -
[102] - Quote
Whoa whoa whoa! You mean to tell me that other weapons will actually be viable? Laser Rifles will have a place in the new build?
Sign me up! I spec'd into ARs this last cap to give them a proper try. Good lord they're stupidly good. Specialist weapons might be a little better in their proper situations, but the AR is more than a competent match for every one of them, and they're so much more versatile. I'm sorry that they're making DUST into something more than a one weapon game.
Actually, no I'm not. Good on you, CCP. |
Cat Merc
BetaMax. CRONOS.
684
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Posted - 2013.04.28 21:21:00 -
[103] - Quote
Eltra Ardell wrote:Whoa whoa whoa! You mean to tell me that other weapons will actually be viable? Laser Rifles will have a place in the new build?
Sign me up! I spec'd into ARs this last cap to give them a proper try. Good lord they're stupidly good. Specialist weapons might be a little better in their proper situations, but the AR is more than a competent match for every one of them, and they're so much more versatile. I'm sorry that they're making DUST into something more than a one weapon game.
Actually, no I'm not. Good on you, CCP. There is a good nerf and a over nerf. This is waaaaay too short of a range. Also lasers are stupidly powerful in the last few seconds of their fire, they are probably the second most popular light weapon. |
Eltra Ardell
Immobile Infantry
27
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Posted - 2013.04.28 21:29:00 -
[104] - Quote
Cat Merc wrote:Eltra Ardell wrote:Whoa whoa whoa! You mean to tell me that other weapons will actually be viable? Laser Rifles will have a place in the new build?
Sign me up! I spec'd into ARs this last cap to give them a proper try. Good lord they're stupidly good. Specialist weapons might be a little better in their proper situations, but the AR is more than a competent match for every one of them, and they're so much more versatile. I'm sorry that they're making DUST into something more than a one weapon game.
Actually, no I'm not. Good on you, CCP. There is a good nerf and a over nerf. This is waaaaay too short of a range. Also lasers are stupidly powerful in the last few seconds of their fire, they are probably the second most popular light weapon.
Keep the tears coming. |
Cat Merc
BetaMax. CRONOS.
684
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Posted - 2013.04.28 21:43:00 -
[105] - Quote
Eltra Ardell wrote:Cat Merc wrote:Eltra Ardell wrote:Whoa whoa whoa! You mean to tell me that other weapons will actually be viable? Laser Rifles will have a place in the new build?
Sign me up! I spec'd into ARs this last cap to give them a proper try. Good lord they're stupidly good. Specialist weapons might be a little better in their proper situations, but the AR is more than a competent match for every one of them, and they're so much more versatile. I'm sorry that they're making DUST into something more than a one weapon game.
Actually, no I'm not. Good on you, CCP. There is a good nerf and a over nerf. This is waaaaay too short of a range. Also lasers are stupidly powerful in the last few seconds of their fire, they are probably the second most popular light weapon. Keep the tears coming. I guess you read that in the wrong voice. I don't care anymore, I'm moving to scrambler rifle, I'm just making a statement. |
Spergin McBadposter
Subdreddit Test Alliance Please Ignore
27
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Posted - 2013.04.28 22:04:00 -
[106] - Quote
Cat Merc wrote:Eltra Ardell wrote:Cat Merc wrote:Eltra Ardell wrote:Whoa whoa whoa! You mean to tell me that other weapons will actually be viable? Laser Rifles will have a place in the new build?
Sign me up! I spec'd into ARs this last cap to give them a proper try. Good lord they're stupidly good. Specialist weapons might be a little better in their proper situations, but the AR is more than a competent match for every one of them, and they're so much more versatile. I'm sorry that they're making DUST into something more than a one weapon game.
Actually, no I'm not. Good on you, CCP. There is a good nerf and a over nerf. This is waaaaay too short of a range. Also lasers are stupidly powerful in the last few seconds of their fire, they are probably the second most popular light weapon. Keep the tears coming. I guess you read that in the wrong voice. I don't care anymore, I'm moving to scrambler rifle, I'm just making a statement.
Keep crying nerd. |
Cat Merc
BetaMax. CRONOS.
687
|
Posted - 2013.04.28 22:05:00 -
[107] - Quote
Spergin McBadposter wrote:Cat Merc wrote:Eltra Ardell wrote:Cat Merc wrote:Eltra Ardell wrote:Whoa whoa whoa! You mean to tell me that other weapons will actually be viable? Laser Rifles will have a place in the new build?
Sign me up! I spec'd into ARs this last cap to give them a proper try. Good lord they're stupidly good. Specialist weapons might be a little better in their proper situations, but the AR is more than a competent match for every one of them, and they're so much more versatile. I'm sorry that they're making DUST into something more than a one weapon game.
Actually, no I'm not. Good on you, CCP. There is a good nerf and a over nerf. This is waaaaay too short of a range. Also lasers are stupidly powerful in the last few seconds of their fire, they are probably the second most popular light weapon. Keep the tears coming. I guess you read that in the wrong voice. I don't care anymore, I'm moving to scrambler rifle, I'm just making a statement. Keep crying nerd. I find this ironic. |
Spergin McBadposter
Subdreddit Test Alliance Please Ignore
27
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Posted - 2013.04.28 22:08:00 -
[108] - Quote
Cat Merc wrote: I find this ironic.
Nothing is more ironic than the poor baby crying foul at his win button being taken away.
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Cat Merc
BetaMax. CRONOS.
687
|
Posted - 2013.04.28 22:08:00 -
[109] - Quote
http://www.youtube.com/watch?v=kAHfUdf_aX8 |
Spergin McBadposter
Subdreddit Test Alliance Please Ignore
27
|
Posted - 2013.04.28 22:10:00 -
[110] - Quote
Cat Merc wrote:http://www.youtube.com/watch?v=kAHfUdf_aX8
Had enough for the day.
http://en.wikipedia.org/wiki/Stages_of_grief You need to move past the first stage. |
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Garrett Blacknova
Codex Troopers
2638
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Posted - 2013.04.28 23:38:00 -
[111] - Quote
Gaus Penfield wrote:Garrett Blacknova wrote: You need to learn the difference between ballistics and vector-based distance calculations.
Could you throw a grenade that far from ground level UNDER the building? Because that's how you determine grenade range accurately. Height increases the effective range of ballistic weapons, which is why Mass Drivers and dedicated grenadiers like high ground. ARs work with straight lines and a fixed range, so you need to use vector calculations working with the building height (significant) as an increase to the actual distance your shot has to travel.
From a high position, grenades get an effective buff and ARs will have a range nerf.
I understand the difference.. And I know that if you throw a grenade off the end of the world, It's going to go pretty far.. But I also understand that throwing a grenade off of what is effectively a 3 story building, should NOT go farther than a rifle shot. I don't care if it's plasma or not. Just got around to testing this today, and guess what?
On an alt with no Sharpshooter skills, I tried shooting from that rooftop to the CRU.
I couldn't hit the people spawning there. My shots didn't reach.
Guess it's not nerfed after all. |
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