Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Scramble Scrub
Osmon Surveillance Caldari State
66
|
Posted - 2013.04.28 04:18:00 -
[61] - Quote
Pfft, my Exiles are useless now? What ever, I guess ill wait for the Gauss rifle then. |
ladwar
Dead Six Initiative Lokun Listamenn
253
|
Posted - 2013.04.28 05:43:00 -
[62] - Quote
lol.. to this whole thread, really. its was a great laugh reading it all. CCP can I get nerf of AV nades range as well. |
Radar R4D-47
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.04.28 05:53:00 -
[63] - Quote
"Things That Kill Me Need Nerfed" I'm supposed to be invincible i mean I'M A ROBOT WITH A GUN (Arnold Schwarzenegger) therefore please give all my enemies plastic guns Thank You. Who cares if a weapon gets nerfed please take a moment for the one weapon without a legitimate use (nova knife) now think of your weapon of choice as long as it never gets close to that garbage people will find a way to gets kills. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
206
|
Posted - 2013.04.28 06:01:00 -
[64] - Quote
so the AR got nerfed from being able to win at every range except sniper range to actually having to pick a weapon for how you want to fight? They made variety happen by taking something that was blatantly OP out of the game... I'm still not seeing a problem here. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
176
|
Posted - 2013.04.28 06:07:00 -
[65] - Quote
Heathen Bastard wrote:so the AR got nerfed from being able to win at every range except sniper range to actually having to pick a weapon for how you want to fight? They made variety happen by taking something that was blatantly OP out of the game... I'm still not seeing a problem here. TL;DR AR elitists are crying that they can't pew-pew from all the way across the map with their damage modded bullets. Sharpshooter was a pretty broken skill. |
Cat Merc
BetaMax. CRONOS.
670
|
Posted - 2013.04.28 10:38:00 -
[66] - Quote
Buzzwords wrote:everybody should probably postpone their celebration/mourning.
the op says from the ROOF of C, to the CRU. that's a fairly tall roof, thus increasing the total distance beyond what the top down map shows, by a fairly large amount. because, you know... angles. Damn angles, always failing me! |
Cat Merc
BetaMax. CRONOS.
670
|
Posted - 2013.04.28 10:41:00 -
[67] - Quote
Also, to all the idiots who think I'm QQing, I'm just saying how ridiculous it is. Unless they increased the AR damage to fit into "close range high damage", then its useless. I'm moving to Amarr next build, the armor damage isn't that bad. Plus I have the flaylock pistol. kthnxbye. |
Kalante Schiffer
Hellstorm Inc League of Infamy
204
|
Posted - 2013.04.28 11:00:00 -
[68] - Quote
DS 10 wrote:If this is AR range, I'm terrified to find out what the HMG range looks like. Might as well use a shotty. i know right? thanks to all of these scrubs who cry about anything that kills them. heavies main role basically does not even works to its full capability because of noobs crying that they could not kill them and that they killed too fast, tanks being godly, and now they are complaining about the AR... which people from previous builds said that the ar has already been nerfed countless times. geee i wonder what is next? they sure dont cry about the mass drivers, lasers, and the new noob friendly weapon the flaylock because that is what noobs will usually run all the time. Seriously we should have a name for these type of people who just want everything nerfed. |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
101
|
Posted - 2013.04.28 11:06:00 -
[69] - Quote
good more closer intimate fights i dont have a problem with that. we all dont need to be at snipers range, thats just silly. |
Aeon Amadi
WarRavens
1198
|
Posted - 2013.04.28 11:55:00 -
[70] - Quote
Cat Merc wrote:Also, to all the idiots who think I'm QQing, I'm just saying how ridiculous it is. Unless they increased the AR damage to fit into "close range high damage", then its useless. I'm moving to Amarr next build, the armor damage isn't that bad. Plus I have the flaylock pistol. kthnxbye.
Dude, are you shitting me? It's got the highest DPS in the game, second only to the HMG. No other weapon can dish out that kind of damage - I gave up trying to specialize in the CQC Scout and started using the Assault Rifle. I just hit Proficiency 1 and already I'm downing other players in as little as TEN ****ING BULLETS!
And don't even get me started on the poor Heavies who can't get out of the way of my wall of death.
Assault Rifle NEEDED this range reduction - it's not supposed to be a God Mode weapon and it sure as **** isn't meant to have 100+ meters of effective range with the kind of damage it puts out.
I changed over to the Assault Rifle and my KDR shot up DRAMATICALLY. I even went three matches in a row without dying. As a CQC Scout, that would never happen. As a Heavy, that would never happen. If anything, this just gives the players all the more reason to SPECIALIZE into a ROLE - not be a King of All Trades. |
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
111
|
Posted - 2013.04.28 12:03:00 -
[71] - Quote
crazy how ARs had so much range now they cant shoot from C to the edge of the map and theyre crying? madness.
SS was too powerful. turned the Duvolle into a sniper. |
Cat Merc
BetaMax. CRONOS.
674
|
Posted - 2013.04.28 12:13:00 -
[72] - Quote
Aeon Amadi wrote:Cat Merc wrote:Also, to all the idiots who think I'm QQing, I'm just saying how ridiculous it is. Unless they increased the AR damage to fit into "close range high damage", then its useless. I'm moving to Amarr next build, the armor damage isn't that bad. Plus I have the flaylock pistol. kthnxbye. Dude, are you shitting me? It's got the highest DPS in the game, second only to the HMG. No other weapon can dish out that kind of damage - I gave up trying to specialize in the CQC Scout and started using the Assault Rifle. I just hit Proficiency 1 and already I'm downing other players in as little as TEN ****ING BULLETS! And don't even get me started on the poor Heavies who can't get out of the way of my wall of death. Assault Rifle NEEDED this range reduction - it's not supposed to be a God Mode weapon and it sure as **** isn't meant to have 100+ meters of effective range with the kind of damage it puts out. I changed over to the Assault Rifle and my KDR shot up DRAMATICALLY. I even went three matches in a row without dying. As a CQC Scout, that would never happen. As a Heavy, that would never happen. If anything, this just gives the players all the more reason to SPECIALIZE into a ROLE - not be a King of All Trades. The SMG has the same DPS lol I do just as well with a heavy HMG, or a scout shotgun. Both of which I have almost zero skills into, just enough to use them. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
209
|
Posted - 2013.04.28 12:23:00 -
[73] - Quote
all these tears thanks for them. looks like tht troll thread was a success and i have completed my job. |
Cat Merc
BetaMax. CRONOS.
675
|
Posted - 2013.04.28 12:23:00 -
[74] - Quote
Tolen Rosas wrote:crazy how ARs had so much range now they cant shoot from C to the edge of the map and theyre crying? madness.
SS was too powerful. turned the Duvolle into a sniper. 5 second run = Crazy range? Am I the only one who doesn't see the logic here? Go actually play and look at that area of the map, its a tiny tiny distance. |
Garrett Blacknova
Codex Troopers
2633
|
Posted - 2013.04.28 13:08:00 -
[75] - Quote
Cat Merc wrote:Aeon Amadi wrote:Cat Merc wrote:Also, to all the idiots who think I'm QQing, I'm just saying how ridiculous it is. Unless they increased the AR damage to fit into "close range high damage", then its useless. I'm moving to Amarr next build, the armor damage isn't that bad. Plus I have the flaylock pistol. kthnxbye. Dude, are you shitting me? It's got the highest DPS in the game, second only to the HMG. No other weapon can dish out that kind of damage - I gave up trying to specialize in the CQC Scout and started using the Assault Rifle. I just hit Proficiency 1 and already I'm downing other players in as little as TEN ****ING BULLETS! And don't even get me started on the poor Heavies who can't get out of the way of my wall of death. Assault Rifle NEEDED this range reduction - it's not supposed to be a God Mode weapon and it sure as **** isn't meant to have 100+ meters of effective range with the kind of damage it puts out. I changed over to the Assault Rifle and my KDR shot up DRAMATICALLY. I even went three matches in a row without dying. As a CQC Scout, that would never happen. As a Heavy, that would never happen. If anything, this just gives the players all the more reason to SPECIALIZE into a ROLE - not be a King of All Trades. The SMG has the same DPS lol I do just as well with a heavy HMG, or a scout shotgun. Both of which I have almost zero skills into, just enough to use them. Actually, multiple players have run the numbers, and the DPS on ARs is consistently higher. But they're more of a precision weapon, which means they lose more DPS in CQC encounters than SMGs do, so when you're right in someone's face, the SMG will usually out-damage the AR. |
Scheneighnay McBob
Bojo's School of the Trades
1301
|
Posted - 2013.04.28 13:23:00 -
[76] - Quote
First: Crying about a nerf before it happens? This is truly the internets.
Second: with the range you showed, that doesn't look like a nerf to me. I don't think the regular AR that I have can shoot that far right now, |
Cat Merc
BetaMax. CRONOS.
680
|
Posted - 2013.04.28 14:13:00 -
[77] - Quote
Scheneighnay McBob wrote:First: Crying about a nerf before it happens? This is truly the internets.
Second: with the range you showed, that doesn't look like a nerf to me. I don't think the regular AR that I have can shoot that far right now, I have only three points in sharp shooter, and I can hit at 2 to 3 times the range. I'm just saying that's rock throwing range, its a huge fail if you can't hit anything at that range. |
Schalac 17
D3LTA FORC3 Orion Empire
25
|
Posted - 2013.04.28 14:34:00 -
[78] - Quote
I love how everyone is mad about the AR "losing" range, when it is all weapons that are going back to their original range. The only real change is those "pro" players that had an unfair range boost due to sharpshooter proficiency 5 are going to be in range of everyone they used to kill for the simple fact the other people couldn't hit them. So enjoy these last few weeks everyone that has your immortal range increase, because come May 6th you are brought into range of everyone, and the tears are going to be delicious.
Sharpshooter nerf, great nerf. Now time to get more damage nerfs by upping the stacking modifier on multiple damage mods. The removal of the weaponry damage boost is a good first step in that area. |
Cat Merc
BetaMax. CRONOS.
680
|
Posted - 2013.04.28 14:47:00 -
[79] - Quote
Schalac 17 wrote:I love how everyone is mad about the AR "losing" range, when it is all weapons that are going back to their original range. The only real change is those "pro" players that had an unfair range boost due to sharpshooter proficiency 5 are going to be in range of everyone they used to kill for the simple fact the other people couldn't hit them. So enjoy these last few weeks everyone that has your immortal range increase, because come May 6th you are brought into range of everyone, and the tears are going to be delicious.
Sharpshooter nerf, great nerf. Now time to get more damage nerfs by upping the stacking modifier on multiple damage mods. The removal of the weaponry damage boost is a good first step in that area. Dude, the AR was nerfed, I can hit targets from there with my alt who has zero sharpshooter skills. In fact I can hit twice that range. |
Schalac 17
D3LTA FORC3 Orion Empire
25
|
Posted - 2013.04.28 14:51:00 -
[80] - Quote
Cat Merc wrote:Schalac 17 wrote:I love how everyone is mad about the AR "losing" range, when it is all weapons that are going back to their original range. The only real change is those "pro" players that had an unfair range boost due to sharpshooter proficiency 5 are going to be in range of everyone they used to kill for the simple fact the other people couldn't hit them. So enjoy these last few weeks everyone that has your immortal range increase, because come May 6th you are brought into range of everyone, and the tears are going to be delicious.
Sharpshooter nerf, great nerf. Now time to get more damage nerfs by upping the stacking modifier on multiple damage mods. The removal of the weaponry damage boost is a good first step in that area. Dude, the AR was nerfed, I can hit targets from there with my alt who has zero sharpshooter skills. In fact I can hit twice that range. No it wasn't. My alt is heavy only and it can't hit **** with an AR unless it is basically right in front of it. On that same map the AR with no sharpshooter increase will barely shoot from corner to corner under the platform in the center of the map. Learn to play scrubs, your range advantage is going by-by. |
|
Cat Merc
BetaMax. CRONOS.
680
|
Posted - 2013.04.28 14:57:00 -
[81] - Quote
Schalac 17 wrote:Cat Merc wrote:Schalac 17 wrote:I love how everyone is mad about the AR "losing" range, when it is all weapons that are going back to their original range. The only real change is those "pro" players that had an unfair range boost due to sharpshooter proficiency 5 are going to be in range of everyone they used to kill for the simple fact the other people couldn't hit them. So enjoy these last few weeks everyone that has your immortal range increase, because come May 6th you are brought into range of everyone, and the tears are going to be delicious.
Sharpshooter nerf, great nerf. Now time to get more damage nerfs by upping the stacking modifier on multiple damage mods. The removal of the weaponry damage boost is a good first step in that area. Dude, the AR was nerfed, I can hit targets from there with my alt who has zero sharpshooter skills. In fact I can hit twice that range. No it wasn't. My alt is heavy only and it can't hit **** with an AR unless it is basically right in front of it. On that same map the AR with no sharpshooter increase will barely shoot from corner to corner under the platform in the center of the map. Learn to play scrubs, your range advantage is going by-by. Then were using different AR's. |
Kiro Justice
The Tritan Industries RISE of LEGION
23
|
Posted - 2013.04.28 15:01:00 -
[82] - Quote
I don't understand the problem.
1 - The weapon is more balanced now.
2 - If you don't like it, May 6th will be here very soon so you can respec. |
Gaus Penfield
S.e.V.e.N.
5
|
Posted - 2013.04.28 15:22:00 -
[83] - Quote
Anyone who says that the range isn't decreased either.. A) Never used an AR B) Never played on that map.
I could stand on that roof and throw a grenade and almost reach that distance.
The main problem with CCP is that they only use a description of range, when every rifle in the modern world lists effective range in it's description. Range is the single most important stat after damage, and they will only HINT at what it MIGHT be.
I don't mind a distance nerf, as long as you let me KNOW THE DISTANCE OF THE WEAPONS.
If you're going to make AR guys fight that close range, it's just going to be a 100% migration to the Flaylock. And a sidearm should never trump a main weapon. |
Cat Merc
BetaMax. CRONOS.
682
|
Posted - 2013.04.28 15:47:00 -
[84] - Quote
Kiro Justice wrote:I don't understand the problem.
1 - The weapon is more balanced now.
2 - If you don't like it, May 6th will be here very soon so you can respec. Balanced my ass. A pistol got the same range. They want us to fight at close quarters? I'll bring a shotgun and be done with it. |
Kaze Eyrou
ROGUE SPADES EoN.
129
|
Posted - 2013.04.28 15:50:00 -
[85] - Quote
Sloth9230 wrote:http://web.ccpgamescdn.com/dust/img/forums/lineharvest_skirmish_thumb.jpg
H'mm, it's kind of hard to tell, but that doesn't seem like a nerf. Has anyone tried with no points in Sharpshooter? *Raises hand*
Actually my current character has 0 points into Light Weapon Sharpshooter. Mainly cause I put it into Heavy Weapon Sharpshooter for my Forge Guns.
AR's don't have bad range, but it is certainly difficult to kill someone at longer ranges. And I can tell when someone has sharpshooter because their bullets will be hitting while mine aren't.
All I do then is switch over to the Tac Assault Rifle. Longer range than the Laser Rifles. |
WyrmHero1945
Greatness Achieved Through Training EoN.
153
|
Posted - 2013.04.28 15:57:00 -
[86] - Quote
I'm happy with range nerf, if indeed sharpshooter was removed. Sorry but the skill made weapons range nonsense. ARs hitting me at my LR range. My LR hitting snipers across map. Shotguns...lol. |
Garrett Blacknova
Codex Troopers
2634
|
Posted - 2013.04.28 15:57:00 -
[87] - Quote
Gaus Penfield wrote:Anyone who says that the range isn't decreased either.. A) Never used an AR B) Never played on that map.
I could stand on that roof and throw a grenade and almost reach that distance.
The main problem with CCP is that they only use a description of range, when every rifle in the modern world lists effective range in it's description. Range is the single most important stat after damage, and they will only HINT at what it MIGHT be.
I don't mind a distance nerf, as long as you let me KNOW THE DISTANCE OF THE WEAPONS.
If you're going to make AR guys fight that close range, it's just going to be a 100% migration to the Flaylock. And a sidearm should never trump a main weapon. You need to learn the difference between ballistics and vector-based distance calculations.
Could you throw a grenade that far from ground level UNDER the building? Because that's how you determine grenade range accurately. Height increases the effective range of ballistic weapons, which is why Mass Drivers and dedicated grenadiers like high ground. ARs work with straight lines and a fixed range, so you need to use vector calculations working with the building height (significant) as an increase to the actual distance your shot has to travel.
From a high position, grenades get an effective |
Cat Merc
BetaMax. CRONOS.
682
|
Posted - 2013.04.28 16:03:00 -
[88] - Quote
WyrmHero1945 wrote:I'm happy with range nerf, if indeed sharpshooter was removed. Sorry but the skill made weapons range nonsense. ARs hitting me at my LR range. My LR hitting snipers across map. Shotguns...lol. Sharpshooter removal isn't a problem for me, I only have 3 points into it. What is a problem with me is that in addition to the SS removal they are also reducing AR range. |
Jessica Montoya
Sand Mercenary Corps Inc.
0
|
Posted - 2013.04.28 16:14:00 -
[89] - Quote
If indeed the AR is plasma based then why do you complain? Check eve online. Plasma weapons are blasters. Blasters have short range. Yes it's name is AR. But it doesn't shoot ballistic rounds. It's hybrid plasma rounds.
That and even with no sharpshooter it's range was way to far.
You want an AR with long range wait for mimnatar AR since that one will actually work like an AR in real life since its an actual ballistic weapon. I think that's another reason why so much complaining is going on. They are stating a weapon that doesn't exist should be exactly like a weapon that does exist just because it shares a name. |
XxWarlordxX97
Internal Error. Negative-Feedback
1559
|
Posted - 2013.04.28 16:15:00 -
[90] - Quote
WyrmHero1945 wrote:I'm happy with range nerf, if indeed sharpshooter was removed. Sorry but the skill made weapons range nonsense. ARs hitting me at my LR range. My LR hitting snipers across map. Shotguns...lol.
Now I can't wait |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |