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Mavado V Noriega
SyNergy Gaming EoN.
2816
|
Posted - 2013.04.22 23:05:00 -
[1] - Quote
Why dont we have multi-tiered "complex" modes like MAG Dominaton http://www.youtube.com/watch?v=M5p8_35AMeE
In DOM u had to take out the bunker line, destroy the AAA so u could call in ur strikes, secure the burnoff towers then cooling towers then overload the letters
Why dont we have a scaled down version of something like this yet?
Why is Skirmish still a poor ******** mans TITAN mode from BF2142? If ur gonna copy a game at least do it justice and copy the game properly http://www.youtube.com/watch?v=0x9m58Vol1c
Come on CCP lets not take 10 years to get this game rolling I love DUST but i gotta be real PC while prob gonna be fun is still the same cbs on skirmish Why has it taken so long to get NEW modes (not variations) done?
- PvE - NEW actual PvP game modes - Player trading - Player market
These should be high on the priority list
PS: Ppl love to customise **** why is it cosmetics and weapon customisations not a priority......player retention is key. |
Berserker007
Imperfects Negative-Feedback
263
|
Posted - 2013.04.22 23:08:00 -
[2] - Quote
i stopped reading after Titan mode from BF2142, auto +1 simply for that. But agreed Mavado, shi*t is to simple game mode wise |
Telcontar Dunedain
Imperfects Negative-Feedback
369
|
Posted - 2013.04.22 23:10:00 -
[3] - Quote
Mavado V Noriega wrote:... Come on CCP lets not take 10 years to get this game rolling I love DUST but i gotta be real PC while prob gonna be fun is still the same cbs on skirmish Why has it taken so long to get NEW (not variations) done?
- PvE - NEW actual PvP game modes - Player trading - Player market
These should be high on the priority list
PS: Ppl love to customise **** why is it cosmetics and weapon customisations not a priority......player retention is key.
QFT
wtf cccp? |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.22 23:13:00 -
[4] - Quote
"Apparently" in Uprising (at some point) we're supposed to get new stuff
^
APPARENTLY. |
KalOfTheRathi
Talon Strike Force LTD
348
|
Posted - 2013.04.22 23:16:00 -
[5] - Quote
Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
90
|
Posted - 2013.04.22 23:17:00 -
[6] - Quote
Mavado V Noriega wrote:Why dont we have multi-tiered "complex" modes like MAG Dominaton http://www.youtube.com/watch?v=M5p8_35AMeEIn DOM u had to take out the bunker line, destroy the AAA so u could call in ur strikes, secure the burnoff towers then cooling towers then overload the letters Why dont we have a scaled down version of something like this yet? Why is Skirmish still a poor ******** mans TITAN mode from BF2142? If ur gonna copy a game at least do it justice and copy the game properly http://www.youtube.com/watch?v=0x9m58Vol1cCome on CCP lets not take 10 years to get this game rolling I love DUST but i gotta be real PC while prob gonna be fun is still the same cbs on skirmish Why has it taken so long to get NEW modes (not variations) done? - PvE - NEW actual PvP game modes - Player trading - Player market These should be high on the priority list PS: Ppl love to customise **** why is it cosmetics and weapon customisations not a priority......player retention is key.
Because a portion of the playerbase that comes from EvE seems to be yesman/fanboys who tell CCP to "take all the time you want" and that they cant do no wrong. Like if Dust was an MMO on the early 2000's, so CCP have a false sense of security doing bad choices and thinking that they will retain all the playerbase by being a 2nd course plate. And if they want to know what happens when you follow that train of thought, well ask sony how the ps3 era was for their finantial department, shall we?
|
Tiel Syysch
Imperfects Negative-Feedback
704
|
Posted - 2013.04.22 23:17:00 -
[7] - Quote
Kiro Justice wrote:"Apparently" in Uprising (at some point) we're supposed to get new stuff
^
APPARENTLY.
If by "new" you mean "old," then you are probably correct. From what I've heard, it's just that scrubby one-and-only game mode we had for a short while that many people didn't like because it was more of a redline-fest than skirmish already is. |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.22 23:20:00 -
[8] - Quote
Tiel Syysch wrote:Kiro Justice wrote:"Apparently" in Uprising (at some point) we're supposed to get new stuff
^
APPARENTLY. If by "new" you mean "old," then you are probably correct. From what I've heard, it's just that scrubby one-and-only game mode we had for a short while that many people didn't like because it was more of a redline-fest than skirmish already is.
I know how you feel, but I have faith...No I don't...I have confidence in CCP...That's not true either...I hope for all our sakes that they do at least a PORTION of Uprising correctly.
|
Shadowswipe
WarRavens
75
|
Posted - 2013.04.22 23:21:00 -
[9] - Quote
Need to get the basics down first. The FPS is looking good now, the simple maps are looking good. The next step is to introduce something really complex, Planetary Conquest. If there was a complex battle paired with a complex PC in one patch, it would be very hard to get a real good look at the PC system with all the complex variables that comes from a complex chain of battles.
Baby steps until all the basics are in place and are working properly. After all the map types get put in as their basic form, then they can start making it more complex and chaining the basic matches together. Do you feel the current maps are perfect? If not, then you should understand that it needs to be perfect before they make it more complex. If not, you will complain louder and new players will be even more lost on the battlefield. |
Mavado V Noriega
SyNergy Gaming EoN.
2819
|
Posted - 2013.04.22 23:22:00 -
[10] - Quote
KalOfTheRathi wrote:Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew.
See this ^ this right here is why this ******* game wont progress
One control point map IS ******* SKIRMISH VARIATION ITS NOT NEW Planetary Conques IS STILL SKIRMISH, the only thing different is u have territory tied to the SAME SKIRMISH WE BEEN PLAYING FOREVER NOW
STOP BEING A FANBOI AND REALISE WHEN **** IS PROGRESSING WAY TOO SLOW http://www.youtube.com/watch?v=-twUCEfzrDk
PS: i read more about Uprising than u have, ive also prob been here longer than u have....are u new here? cuz afaik TLN was on BF3 when we were already beta testing DUST at the very beginning.
have a nice day |
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
71
|
Posted - 2013.04.22 23:22:00 -
[11] - Quote
What game? I still see B-E-T-A... |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.22 23:25:00 -
[12] - Quote
Mavado V Noriega wrote:KalOfTheRathi wrote:Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew. See this ^ this right here is why this ******* game wont progress One control point map IS ******* SKIRMISH VARIATION ITS NOT NEW Planetary Conques IS STILL SKIRMISH, the only thing different is u have territory tied to the SAME SKIRMISH WE BEEN PLAYING FOREVER NOW STOP BEING A FANBOI AND REALISE WHEN **** IS PROGRESSING WAY TOO SLOW http://www.youtube.com/watch?v=-twUCEfzrDkPS: i read more about Uprising than u have, ive also prob been here longer than u have....are u new here? cuz afaik TLN was on BF3 when we were already beta testing DUST at the very beginning. have a nice day
I can feel the rage dwelling deep within you. |
Iron Wolf Saber
BetaMax. CRONOS.
3629
|
Posted - 2013.04.22 23:26:00 -
[13] - Quote
Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. |
Tiel Syysch
Imperfects Negative-Feedback
704
|
Posted - 2013.04.22 23:27:00 -
[14] - Quote
Indeed. |
Mavado V Noriega
SyNergy Gaming EoN.
2820
|
Posted - 2013.04.22 23:30:00 -
[15] - Quote
Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc.
are u ******* kiddin me IWS? did u even read the OP and check the vid links WHAT PART in that vid did u see CTF or FFA?
|
KryptixX
Imperfects Negative-Feedback
385
|
Posted - 2013.04.22 23:40:00 -
[16] - Quote
Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? |
Iron Wolf Saber
BetaMax. CRONOS.
3629
|
Posted - 2013.04.22 23:43:00 -
[17] - Quote
KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0?
and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read is.
Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues)
The basic 'front line' mechanic might also return separately for different game modes.
I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet.
Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes.
The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead.
Either way the official answer is probably going to cite more complicated than its seems. |
Ten Wolves
D3LTA FORC3 Orion Empire
9
|
Posted - 2013.04.22 23:51:00 -
[18] - Quote
Shadowswipe wrote:Need to get the basics down first. The FPS is looking good now, the simple maps are looking good. The next step is to introduce something really complex, Planetary Conquest. If there was a complex battle paired with a complex PC in one patch, it would be very hard to get a real good look at the PC system with all the complex variables that comes from a complex chain of battles.
Baby steps until all the basics are in place and are working properly. After all the map types get put in as their basic form, then they can start making it more complex and chaining the basic matches together. Do you feel the current maps are perfect? If not, then you should understand that it needs to be perfect before they make it more complex. If not, you will complain louder and new players will be even more lost on the battlefield.
Couldn't have put it better myself. People need to remember that Dust 514 is the first game of its kind so of course things are going to be taken very slowly. This way the players can find the problems and report them to the developers who can then work on fixing them. If CCP just came out and released a ton of game modes, weapons, dropsuits and vehicles all in one big bulk chances are their would be a lot more problems and it would take a lot longer for the developers to priorities the most important ones to start work on.
A lot of bugs/glitches have now been ironed out from the closed beta. Now we're getting to the end of the open beta so it looks like we're going to have even less problems. After Uprising the game will be out of beta and most of the really bad bugs/exploits will have been dealt with. Once that's done CCP can work on adding things to the game instead of fixing or improving. It's better to move forwards slowly with less problems than to charge full speed ahead while ignoring serious problems, don't you think? |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1206
|
Posted - 2013.04.22 23:58:00 -
[19] - Quote
Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems.
Capture the Flag? Intel capture.
Free for All? Resources.
Racing? I don't know, convoy assault?
2 minutes and I've already come up with 3 ideas that can be expanded upon easily. Either its not a major priority right now, or laziness is involved.
|
Himiko Kuronaga
SyNergy Gaming EoN.
146
|
Posted - 2013.04.23 00:06:00 -
[20] - Quote
One has to question whether or not folks in Shanghai actually play FPS games.
Playing Dust, it feels like they did a lot of research into what a FPS is... but still don't really have a firm grasp on how it should feel, for whatever reason.
Vehicles are there, but they don't control right. LAV's and Dropships are the biggest offenders.
Weapons are there, but they shoot like twenty feet. It's like playing laser tag with some cheap toy you bought at K-mart.
Explosions are there, but...they....they suck. MCC explosion at the end of a match looks like something you'd see from an early PS2 game.
Netcode is there, but..... actually, I take that back. It isn't.
Everything is just wrong. |
|
Mavado V Noriega
SyNergy Gaming EoN.
2824
|
Posted - 2013.04.23 00:06:00 -
[21] - Quote
Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems.
sorry but even skirmish 1.0 was very basic look at the vids |
Iron Wolf Saber
BetaMax. CRONOS.
3631
|
Posted - 2013.04.23 00:07:00 -
[22] - Quote
Mavado V Noriega wrote:Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems. sorry but even skirmish 1.0 was very basic look at the vids
Mag War-lines looks far to scripted though. At least skirmish had A or B or C.
BF2142 ship boarding from when I remember playing it was basically game over once they started to board. Though I wouldn't mind seeing flyable MMCs, and boarding each other ships but I still want multiple options when it comes to sinking a ship other than the defenders are so screwed all must spawn to protect the sinking ship instead of trying to find a way to blow up the other ship first.
I am more interested in though in games that may involve 1 MCC pounding the hell out of an outpost which may force the defenders to call their own MCC in to deal with it the other ship and since the attckers didnt bring any null cannons with them and the defenders mcc is fitting for gank. The attackers are going to be losing one expensive ship. |
Mavado V Noriega
SyNergy Gaming EoN.
2824
|
Posted - 2013.04.23 00:16:00 -
[23] - Quote
Iron Wolf Saber wrote:Mavado V Noriega wrote:Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems. sorry but even skirmish 1.0 was very basic look at the vids Mag War-lines looks far to scripted though. At least skirmish had A or B or C. BF2142 ship boarding from when I remember playing it was basically game over once they started to board. Though I wouldn't mind seeing flyable MMCs, and boarding each other ships but I still want multiple options when it comes to sinking a ship other than the defenders are so screwed all must spawn to protect the sinking ship instead of trying to find a way to blow up the other ship first. I am more interested in though in games that may involve 1 MCC pounding the hell out of an outpost which may force the defenders to call their own MCC in to deal with it the other ship and since the attckers didnt bring any null cannons with them and the defenders mcc is fitting for gank. The attackers are going to be losing one expensive ship.
scripted but still alot better than anything CCP have shown capable of even coming close to but hey......can always keep living the dream right? sometime in 2023 we'll have player controlled MCCs an such |
Prius Vecht
Red and Silver Hand Amarr Empire
55
|
Posted - 2013.04.23 00:25:00 -
[24] - Quote
OP is right, gamemodes much too bland. We are just letting them know now more 'variations' will not cut it.
its good, honest feedback. |
Mavado V Noriega
SyNergy Gaming EoN.
2827
|
Posted - 2013.04.23 00:30:00 -
[25] - Quote
Prius Vecht wrote:OP is right, gamemodes much too bland. We are just letting them know now more 'variations' will not cut it.
its good, honest feedback.
good honest feedback? na ppl treat this as a rant or drop the "its a beta" line |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
113
|
Posted - 2013.04.23 00:43:00 -
[26] - Quote
TBH, I'd be happy with a retool of Sabo (and for those of you who remember me from MAG remember how much I couldn't stand Sabo).
Ideally, I'd hope to eventually see retools of all three core game modes from MAG but we've got to start somewhere. |
Belzeebub Santana
SVER True Blood Unclaimed.
458
|
Posted - 2013.04.23 01:01:00 -
[27] - Quote
First thread worth posting in in about a month, thank you mavado.
This game has become so incredibly redundant that the only thing that is a saving grace is that there is finally a new build coming out the 6th.
Never thought afk farming would be a problem after we got the weekly cap with a 1000 soft cap but I also didn't think this game would get even staler than what it was. Mavado is 100% correct that this game feels nothing like a war zone in the least bit.
Mag has been brought up time and again as what ccp should use as a template but very few things have come from that direction. The modes we have and the ones we seem to be getting in uprising will do little to improve this situation.
The game has been catered to the arcade/ corridor type game play and has steered clear from any type of tactical game play. There are just so many ways to attack a single objective in skirmish, and once capped there is only two options, defend it or move on to the next. This has been the same for the better part of a year and made things even worse when they nerfed drop ships main weapon forcing more people in to the assault role. The game doesn't have a moment that has you stop and say "if we attack this objective then this one will be easier to capture". Or " we need to guard this objective so they can't get the upper hand." Very little thinking involved; it is either a massive game of ring around the Rosie, blob warfare or a redline.
I would never had guessed that it would take ccp this long to re-introduce such a demanded feature. Give your plaYer base a little bit of credit for finding ways to counter what would seem like an advantage to a starting team. Tanks I would say have gotten countered with enough time to see what works and what doesn't to take them out, the same could be said for a multi stage map design.
This game gets you hooked through the skill system but the game modes soon show you that all you are really playing for is those SP and not the satisfaction of beating the other team.
I am not as hyped about the sixth as I was at older builds and I know that it is just being jaded but the build after this one needs a better mode that feels like you are actually accomplishing something on the field.
+1 for a real problem that is becoming ever more apparent
IWS please look at mag and maybe even download it for free and get a taste ( ill admit that it is not what it once was and haven't played it myself in about a year) but the flow of the game even in sabo is one of a frantic push to get to the objective to progress the map, to over take your enemies base and the satisfaction of winning because you actually feel like you beat the enemy and not just out killed them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3523
|
Posted - 2013.04.23 01:04:00 -
[28] - Quote
To the OP, I share your dissapointment, I'm so bored with Dust because of lack of modes (and maps) that I don't even play anymore, and won't play until the new build. There is hope though:
"Skirmish 1.0" is being worked on as code name "Infiltration". "Conquest" is also in the works, but is comes along with a much more sweeping set of features which I can't talk about at the moment. (CLICK HERE)
Conquest mode is not referring to planetary conquest, but a game mode they alluded to back last fanfest, and said it would be bigger than Skirmish (1.0). |
Tolen Rosas
Kang Lo Directorate Gallente Federation
90
|
Posted - 2013.04.23 01:07:00 -
[29] - Quote
u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.23 01:52:00 -
[30] - Quote
Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man.
Then quit. |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3523
|
Posted - 2013.04.23 02:03:00 -
[31] - Quote
Kiro Justice wrote:Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. Then quit. Telling everyone who has complaints about the game to quit will only hurt the game. Negative feedback lets the devs know what needs fixing and improving. |
Mobius Wyvern
BetaMax. CRONOS.
1326
|
Posted - 2013.04.23 02:12:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:Kiro Justice wrote:Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. Then quit. Telling everyone who has complaints about the game to quit will only hurt the game. Negative feedback lets the devs know what needs fixing and improving. It's nice when that negative feedback can be given in a more constructive manner, though.
Still seems interesting to see the sheer number of people who will apparently still be grinding pub matches after the next patch, whereas I intend to exit PC only to do FW matches. Matchmaking holds no appeal for me. |
Mithridates VI
DUST 411
937
|
Posted - 2013.04.23 02:13:00 -
[33] - Quote
Kiro Justice wrote:Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. Then quit.
Seriously, considering how often CCP have made it clear (through their actions and outright stating it) that without massive amounts of fuss from the playerbase, they actually don't know what we want... negative feedback, however outrageous it is to you, has a very important part to play.
Telling people with criticisms to GTFO is ridiculous and suggests some kind of strange, misplaced personal investment in CCP's honour which we would hope they are quite capable of managing on their own.
Coming to CCP's aid in what you perceive to be forum arguments is pointless. They're big boys, they can take care of themselves. |
DustMercsBlog
Galactic News Network
45
|
Posted - 2013.04.23 02:19:00 -
[34] - Quote
Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc.
we normally agree with you Iron Wolf but this seems off. Lorewise EVE is as deep and varied as they come. Dust can support virtually any game mode they like provided the devs feel like being creative. We've always supported the idea of game modes as different contract types. that way corps can choose specific types of experiences be it protecting a VIP, guarding a convoy or destroying a space station.
in this very thread someone already mentioned three viable game types. every experience being a variation of skirmish is not a good idea.
We're sure you read Templar One. This book alone outlines a number of contract types that should be options for corps to accept and choose from. TBH its almost embarassing for a game with this much lore to be limping along with modes we'd expect to see in a PS2 game. |
KryptixX
Imperfects Negative-Feedback
388
|
Posted - 2013.04.23 02:22:00 -
[35] - Quote
KAGEHOSHI Horned Wolf wrote:Kiro Justice wrote:Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. Then quit. Telling everyone who has complaints about the game to quit will only hurt the game. Negative feedback lets the devs know what needs fixing and improving. We do our best. |
Mavado V Noriega
SyNergy Gaming EoN.
2830
|
Posted - 2013.04.23 02:23:00 -
[36] - Quote
KAGEHOSHI Horned Wolf wrote:To the OP, I share your dissapointment, I'm so bored with Dust because of lack of modes (and maps) that I don't even play anymore, and won't play until the new build. There is hope though: "Skirmish 1.0" is being worked on as code name "Infiltration". "Conquest" is also in the works, but is comes along with a much more sweeping set of features which I can't talk about at the moment. ( CLICK HERE) Conquest mode is not referring to planetary conquest, but a game mode they alluded to back last fanfest, and said it would be bigger than Skirmish (1.0).
i know what conquest is i dont expect that for a couple years tbh
Skirmish 1.0 is still basic and simple modes need more to do and side stuff. |
Prius Vecht
Red and Silver Hand Amarr Empire
55
|
Posted - 2013.04.23 02:25:00 -
[37] - Quote
Kiro Justice wrote:Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. Then quit.
thats really mature.
I for one like hearing from the more casual players who dont have the numbers necessary for PC and FW. How will the game keep them interested? scoff at the casual players all you like but know that they area vital part of keeping the game afloat.
No company will support a title that isnt profitable, I dont care what they tell you. No game is too good for the 'we have decided to move in a different direction' press release. |
Himiko Kuronaga
SyNergy Gaming EoN.
149
|
Posted - 2013.04.23 03:21:00 -
[38] - Quote
Mobius Wyvern wrote:KAGEHOSHI Horned Wolf wrote:Kiro Justice wrote:Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. Then quit. Telling everyone who has complaints about the game to quit will only hurt the game. Negative feedback lets the devs know what needs fixing and improving. It's nice when that negative feedback can be given in a more constructive manner, though. Still seems interesting to see the sheer number of people who will apparently still be grinding pub matches after the next patch, whereas I intend to exit PC only to do FW matches. Matchmaking holds no appeal for me.
So you're content to do like 1 or maybe 2 matches a day?
Because thats pretty much what PC is.
It is not going to keep anyone "busy", I promise you that. You don't even get to fight without a 24 hour prior notice. If you thought corp vs corp was inconvenient now, you have no idea how boring PC will be. |
Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.23 03:28:00 -
[39] - Quote
Ahhhh, some people that actually understand that the negative feedback is what will make the whole thing successful. Not the praise of fanboys who are going to play regardless because of their loyalty and interests in EVE. Not the praise of fanboys who are gutless and find it entertaining to farm cheap kills. Not the praise of fanboys who can't hack it in the big leagues so they play DUST and claim that their KDR is relevant and legitimate.
I would like to see some form of co-op missions or maybe a co-op survival mode. I think these could serve as ways of keeping small corps and unaffiliated mercs more interested and it would help them build chemistry and form strategies. SP awards would be minimal and ISK awards would be about half of what they currently are in pub matches.
I realize that the system is changing so its hard to elaborate on my original ideas that were based on the current awards system.
I would also like to see a 'zone based' game mode. Where there is a base or zone that scores points or MCC hits based on which team has the most mercs inside of the 'warzone' Kills inside of or from inside of the zone score more WP than kills outside or from outside of the zone. Deaths inside of the zone would even net 10 WP. Mercs inside of vehicles would not count toward 'zone occupancy' and their score bonuses would only apply to vehicle destruction kills.
I think a mode like this would really make DUs and turret placements paramount in a teams success. I think it would also have to operate from 2 ground based spawn points for each team. This to eliminate the possibility of AFKing.
A moving MCC would be cool but, how fast is it supposed to fly? Where all does it travel?
I think they should move the MCCs deeper into the redzone in skirmish. Then widen the spawns' redline funnel. Its ridiculous to have the ability to call in all these vehicles but they are easily destroyed before deployment if your team is redlined. There needs to be avenues of escape from the spawnpoints in skirmish. Then people will be forced to DEFEND THE OBJECTIVES, rather than hooker tactics like redline camping and sniping.
|
Mac Dac
Wraith Shadow Guards
43
|
Posted - 2013.04.23 03:36:00 -
[40] - Quote
Mavado V Noriega wrote:Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems. sorry but even skirmish 1.0 was very basic look at the vids
skirmsh 1.0 might have been basic but it was still one of the best and open game modes we ever had so far. surely you have to agree.
even the two maps we had seemed more fun then the maps were on now and there the same. |
|
Mavado V Noriega
SyNergy Gaming EoN.
2832
|
Posted - 2013.04.23 04:51:00 -
[41] - Quote
Mac Dac wrote:Mavado V Noriega wrote:Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems. sorry but even skirmish 1.0 was very basic look at the vids skirmsh 1.0 might have been basic but it was still one of the best and open game modes we ever had so far. surely you have to agree. even the two maps we had seemed more fun then the maps were on now and there the same.
not saying it wasnt better than what we have im saying it would get stale as its very basic take a look at the 2 vids i linked in the OP those show off a series of objectives and side objectives to complete
CCP wants to change EVE OBs from being WP based, kool....take a hint from MAG have it timer & cooldown based BUT only able to drop if the ground forces can disable the Skyfire cannon and like MAG have that installation be able to be repaired
that way it adds another side obj to the match......players now have to take out the Skyfire for their EVE support to drop OBs which could be used as a game changer rather than just "oh we're doin well.......heres an OB"
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
162
|
Posted - 2013.04.23 05:15:00 -
[42] - Quote
I hope that they already have a lot of new content they just keep it in reserve for the actual release, so that release actually feels like an introduction to an awesome game instead of something that has been explored already and beat up.
On the other hand I don't understand why this beta has been taking forever. There just has not been that much improvement or balancing build to buid. |
Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.23 05:16:00 -
[43] - Quote
This 'skyfire' idea sounds pretty cool. Just as long as the EVE ships can't bombard us defenseless dusties whenever they want to.
I think if there were a couple of side objectives in skirmish it would definitely make it more fun. Then I go back to how a team that's backed up need to be able to fight or escape from their spawns. It would be cool if their were an objective to disable/enable a planetary shield WITH another side objective that blasts ships out of space.
Realistically, are the only planetary defenses against spaceships supposed to be other spaceships? |
Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.23 05:17:00 -
[44] - Quote
Ludvig Enraga wrote:I hope that they already have a lot of new content they just keep it in reserve for the actual release, so that release actually feels like an introduction to an awesome game instead of something that has been explored already and beat up.
On the other hand I don't understand why this beta has been taking forever. There just has not been that much improvement or balancing build to buid.
The beta is taking 4ever because there is so much work to be done. |
Karras Hearn
Seituoda Taskforce Command Caldari State
15
|
Posted - 2013.04.23 05:25:00 -
[45] - Quote
This is why the game shouldn't have entered open beta yet. And why we can't have nice things. Half of you would still be bitching if they gave us everything you are asking for. |
Rigor Mordis
Imperial Populicide Legion
15
|
Posted - 2013.04.23 05:51:00 -
[46] - Quote
Karras Hearn wrote:This is why the game shouldn't have entered open beta yet. And why we can't have nice things. Half of you would still be bitching if they gave us everything you are asking for.
That would have just given the people the people with their ear to the ground an even bigger head start over the noobs that will hopefully play if it ever winds up being worth while.
Also, then it would really be catered to the big corps, spawn campers, mountain glitchers, and dungeons and dragons crowds by the time anybody that was impartial got to experience it.
I'm eager to see what the new build holds like everybody else. The ones bitching are the ones whose ideas and opinions will take it in a better direction. If they just continue to listen to the CHICKEN-HEADS, then the game will just continue to be doo doo. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
92
|
Posted - 2013.04.23 07:24:00 -
[47] - Quote
Kiro Justice wrote:Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. Then quit. Im sorry mate but I DESPISE people like this "If you are not ok with this game while snorting ******* out of CCPs ass and screaming: Welcome to New Eden. Then GTFO"
Are you familiar with the saying, "careful what you wish for, it might become true"? |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
27
|
Posted - 2013.04.23 08:32:00 -
[48] - Quote
Mavado is on point.
Dust in it's current incarnation is getting tired. Not to mention the fact that it stills falls short on delivering solid FPS core mechanics like smooth frame rates, consistent hit detection, and stable lag to name only a few.
This infusion of new content and other improvements on May 6 comes as a much needed refreshment especially to those of us who have been testing since the early beta. However, if the improvements are marginal, then I really don't see a whole lot of reason to stick around.
I like Dust 514 and the concept that it's trying to make real. But it might be just that, that I found enticing -- the concept. It may be my eagerness to see it come to fruition that has kept me logging on as often as I do. I wonder how far we are from the realization of the full vision of what CCP imagined Dust 514 to be. |
Garrett Blacknova
Codex Troopers
2579
|
Posted - 2013.04.23 09:26:00 -
[49] - Quote
Balance and core gameplay mechanics - which we all know need work - are much easier to get right in the less complex modes.
Wait until they get these things right, THEN expect new modes.
Also, +1 to OP for a well-thought-out post, some good suggestions and the fact that the step we're still waiting on has taken far too long already and we should be past it. |
Hazed2085
Bragian Order Amarr Empire
8
|
Posted - 2013.04.23 09:30:00 -
[50] - Quote
yer getting quite bored of team death match..skirmish is full of red line snipers its horrid |
|
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 09:42:00 -
[51] - Quote
Maybe because the community is stupid?
Everything from dropsuits to vehicles has got nerfed because ppl cannot deal with them so it has to be made easier to take them out
So the same with gamemodes so they dont get confused
Look at MAG and at how many would blindly run at the BO tower for 30min straight and not even go for the bunkerline |
Jayquan18
The Southern Legion RISE of LEGION
48
|
Posted - 2013.04.23 11:09:00 -
[52] - Quote
They could have at least gave us 48 players in the beta. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3530
|
Posted - 2013.04.23 11:15:00 -
[53] - Quote
Takahiro Kashuken wrote:Maybe because the community is stupid?
Everything from dropsuits to vehicles has got nerfed because ppl cannot deal with them so it has to be made easier to take them out
So the same with gamemodes so they dont get confused
Look at MAG and at how many would blindly run at the BO tower for 30min straight and not even go for the bunkerline
The stupidity problem could have easily been overcomed if the burnoff towers were behind the bunkers instead of in front of them, or if the auto-FRAGO wasn't set on the towers, but the bunkers instead. |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 11:18:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:Takahiro Kashuken wrote:Maybe because the community is stupid?
Everything from dropsuits to vehicles has got nerfed because ppl cannot deal with them so it has to be made easier to take them out
So the same with gamemodes so they dont get confused
Look at MAG and at how many would blindly run at the BO tower for 30min straight and not even go for the bunkerline The stupidity problem could have easily been overcomed if the burnoff towers were behind the bunkers instead of in front of them, or if the auto-FRAGO wasn't set on the towers, but the bunkers instead.
Remove the 1st set of BO towers and once again it becomes easier
Also the FRAGO being changed to be off the tower means that idiot SL wouldnt frago anything so they would prob end up sniping anyways, id rarther have them go for the BO tower while me and my squad flank around |
Kushmir Nadian
Valor Coalition RISE of LEGION
162
|
Posted - 2013.04.23 12:02:00 -
[55] - Quote
I'm a big supporter of CCP but I didnt come here to play variations on team death match, sorry.
If we get that on May 6th my playtime will drop considerably and not out of anger/hate but of sheer boredom and monotony.
MAG had its flaws but one thing it got right was game modes that were objective based and unique.
The ONLY reason I started playing shooters online was because of the game mode variety. |
GoD-NoVa
Imperfects Negative-Feedback
250
|
Posted - 2013.04.23 12:35:00 -
[56] - Quote
CCP stated they "want" to add more complex game modes but for some reason they can't right now. They also stated that if we create a huge fuss over this then they might consider creating a better game mode with different stages of objective.
So try to keep this thread running people!!!! |
Cyn Bruin
Imperfects Negative-Feedback
828
|
Posted - 2013.04.23 12:45:00 -
[57] - Quote
Mavado V Noriega wrote:Why dont we have multi-tiered "complex" modes like MAG Dominaton http://www.youtube.com/watch?v=M5p8_35AMeEIn DOM u had to take out the bunker line, destroy the AAA so u could call in ur strikes, secure the burnoff towers then cooling towers then overload the letters Why dont we have a scaled down version of something like this yet? Why is Skirmish still a poor ******** mans TITAN mode from BF2142? If ur gonna copy a game at least do it justice and copy the game properly http://www.youtube.com/watch?v=0x9m58Vol1cCome on CCP lets not take 10 years to get this game rolling I love DUST but i gotta be real PC while prob gonna be fun is still the same cbs on skirmish Why has it taken so long to get NEW modes (not variations) done? - PvE - NEW actual PvP game modes - Player trading - Player market These should be high on the priority list PS: Ppl love to customise **** why is it cosmetics and weapon customisations not a priority......player retention is key.
Sure looks like one of the many posts I've made in the past. Hope this one does some good, read up CCP.
Oh and... where da patch notes at? |
Rigor Mordis
Imperial Populicide Legion
17
|
Posted - 2013.04.23 13:33:00 -
[58] - Quote
I think a MAG domination style mode would be great but they'd definitely have to expand the current maps for something like that.
One thing that keeps me optimistic is that the 4 maps that currently exist are huge if you push the redlines around.
A FFA mode would be awesome. 32 mercs, every merc for themselves. Would be Interesting to see how mercs drop they beef, gang up on a tank, tank blows up, mercs go back at each others throats. Bad part about FFA would be that dropships would be irrelevant seeing as how they don't have a pilot controlled weapon. AT least the CHEAP ones I have used don't. lol
Would be cool if dropships could drop charges. Would have to have a set amount or a significant cooldown period but that would change the entire dynamic of a fight.
A cross between CoDs headquarters and hotpoint would be cool.
All vehicle fights would be cool but again the dropship would be irrelevant and LAVs wouldn't be worth mush if their weren't somewhere to get to fast. But then, what if there were TANKS ONLY COMBAT. Then there were LAV and Dropship RACE MODES! Sort of like GTA race on GTA IV. Except would have to pair up for LAV RACE and TRIPLE UP for Dropship race. Its simple, have to navigate vehicle to/through certain checkpoints for X amount of laps/distance, all while your gunner(s) try to take out your foes.
All part of the New Eden War Games. |
bolsh lee
Ahrendee Mercenaries
47
|
Posted - 2013.04.23 14:20:00 -
[59] - Quote
I really dont mind skirmish (would rather play 1.0) but im pretty disappointed that CCP has steered away from "no map will look the same" where are the player owned installations/structures... ? Even with skirmish how it stands if the maps were always changing it would make the gameplay more challenging.
****, even when PC comes (correct me if im wrong) each map design is going to be based of current SI.. Would be nice if there was 4 or 5 different variations of each SI to spice skirmish up a bit.. Although seeing how things have beeen done so far im sure every PC map will have an Anus Peak theme to it..
I would love to see a real sandbox shooter where each map regardless of game type is different and the winning team has to rely on team work and on the fly strats.. Not who gets on the rails first or who drops the forge gunner/laser on the highest point, but how we get on the rails and where would be a strategic point for lasers/snipers.. I strongly belive its the maps making the gameplay stale not the game modes.. |
ReGnUM Public Relations
Imperfects Public Relations
166
|
Posted - 2013.04.23 14:30:00 -
[60] - Quote
I just want a FFA Gamemode
-I am tired of relying on others. |
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steadyhand amarr
Ametat Security Amarr Empire
415
|
Posted - 2013.04.23 14:49:00 -
[61] - Quote
This thread shows the complete lack of understanding of how even basic program developmentr works. go download the xna framework and try and make Pac man or space invaders and then come back here screaming that the devs are lasy. I might rant at ccp but I do it because they have not delivered what was promised. Not because they are lasy |
Rigor Mordis
Imperial Populicide Legion
17
|
Posted - 2013.04.23 15:34:00 -
[62] - Quote
I was in no way implying that the devs are lazy. I think most of us understand that they work very hard. I do think it shows that they have ventured in to new territory. With that in mind, I think we all SHOULD expect SOME hitches down the road.
That's why there are people playing the beta and weighing in on the forums...to try and be objective and offer some feedback. I rant at em too but thats what you do to a game studio. Especially if you like the game but KNOW it CAN/NEEDS to improve.
Fanboys are the source of most peoples aggression on here. Fools that tell people to 'deal with it' and 'quit playing then'. Fools that are on here but NOT EVEN PLAYING DUST, just trolling the forums concerned about their witches and warlocks and potions and fairies.
j/k but 4 real.
The PC MMO RPG bunch needs to realize that this is a PS3 MMO FPS. It says so right on dust514.com. So, if it is going to have the success that it has the potential to, it needs to be able to ATTRACT PS3 FPS folks. It also need to be able to keep them around for the long haul. I've said before that they would be better off if they lost a few of the fanboys in order to gain several noobies.
Hell, if DUST is quote unquote nerfed a little to attract 500,000 players, doesn't one believe that the supposed 500,000 playing EVE would become more interested in the DUST aspect? If DUST were good enough, balanced enough, and fair enough to attract 1 million players, doesn't one believe that EVE would gain some new players out of those new Dusties? |
A Kangaroo
Namtar Elite Gallente Federation
0
|
Posted - 2013.04.23 15:38:00 -
[63] - Quote
^ You write that on your phone or something (steadyhand amarr)?
For those saying there needs to be meaning, what the hell was my clone doing on the planet before they got ambushed (I would really really like to know)? Why are 2 REDICULOUSLY EXPENSIVE vehicles just blasting away at each other? I like strategy games and I wouldn't leave a hugely valuable unit to 16 random people without proper back up from me :P |
Mavado V Noriega
SyNergy Gaming EoN.
2842
|
Posted - 2013.04.23 15:44:00 -
[64] - Quote
steadyhand amarr wrote:This thread shows the complete lack of understanding of how even basic program developmentr works. go download the xna framework and try and make Pac man or space invaders and then come back here screaming that the devs are lasy. I might rant at ccp but I do it because they have not delivered what was promised. Not because they are lasy
lol pretty sure thats why i rant at ccp for as well.............. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
546
|
Posted - 2013.04.23 16:24:00 -
[65] - Quote
+1
Multi-tiered game modes (like Acquisition and Domination in MAG) that require several stages of objectives to cap/destroy/etc are MUCH better) Gives more to do in match, and adds much more depth than the stale TDM (ambush) and COD Domination/BF Conquest (skirmish) |
Surt gods end
Demon Ronin
2
|
Posted - 2013.04.23 18:13:00 -
[66] - Quote
+1 ^^^ I Agree.
|
Kitten Commander
Ostrakon Agency Gallente Federation
188
|
Posted - 2013.04.23 18:20:00 -
[67] - Quote
mikegunnz wrote:+1
Multi-tiered game modes (like Acquisition and Domination in MAG) that require several stages of objectives to cap/destroy/etc are MUCH better) Gives more to do in match, and adds much more depth than the stale TDM (ambush) and COD Domination/BF Conquest (skirmish)
Now why would CCP do something that? It just makes too much sense for PC that you would have a game mode like DOM where there is an obvious defender and attacker. There is a 'front line' of defenses and the attacker needs to push through to gain the objective. Why, if CCP did that, people might actually like the game and stop sticking around for months on end in hopes that it might get better until they find out its 10 years later. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
93
|
Posted - 2013.04.23 19:02:00 -
[68] - Quote
Are you sure you are not talking about EA? |
Zhar Ptitsaa
The Red Guards EoN.
50
|
Posted - 2013.04.23 19:52:00 -
[69] - Quote
KalOfTheRathi wrote:Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew.
What? none of the things Mavado is asking for is coming in PC so wtf you been smoking?
From what i can see the modes in the game at the moment are to tend to that much beloved COD and BF crowd, lets be honest how different is Skirmish 2.0 from Domination in cod? or conquest in bf? how is Skirmish 1.0 different from Rush in bf? and ofc Ambush is TDM which is in every multilayer FPS.
Although these 3 game modes (Skirmish 1, Skirmish 2, Ambush) are seen in games other then COD and BF these are the 'big fps crowds' so these games are going to be catered towards them even tho the majority of them are casual players because competitive players know to keep away from those games.
New game modes are going to be required soon, if ccp doesn't bring in something new soon (Domination does not in the slightest count as it's a ****** variant of skirmish not a new game mode) they're going to loose players soon. An example would be people that come over from bf are already bored because they've been playing skirmish in a different game for 2 years-ish and with the small variation of maps it gets stale extremely quickly. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
381
|
Posted - 2013.04.23 19:54:00 -
[70] - Quote
Kitten Commander wrote:mikegunnz wrote:+1
Multi-tiered game modes (like Acquisition and Domination in MAG) that require several stages of objectives to cap/destroy/etc are MUCH better) Gives more to do in match, and adds much more depth than the stale TDM (ambush) and COD Domination/BF Conquest (skirmish) Now why would CCP do something that? It just makes too much sense for PC that you would have a game mode like DOM where there is an obvious defender and attacker. There is a 'front line' of defenses and the attacker needs to push through to gain the objective. Why, if CCP did that, people might actually like the game and stop sticking around for months on end in hopes that it might get better until they find out its 10 years later.
Exactly.
And it was not only MAG, BF2 did it prior to that. Such game modes are much more engaging, and offer unique tactical choices not to be found in the stale and overdone Ambush (TDM) and Skirmish (capture and hold) modes.
Not to mention they fit much better with PC lorewise - how on earth did the defender all of a sudden lose access to the guns? I doubt all of the guns start in defender's hands and defender can spread their troops prior to map laucnh.
There used to be an escort game mode in Dust - where's that? |
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
691
|
Posted - 2013.04.23 21:41:00 -
[71] - Quote
The simplest solution is to take liberally all elements from MAG, and I am not even joking. CCP would do extremely well to wholeheartedly copy gameplay elements and just reskin them for DUST.
Thats not even a wish. I am being completely honest and sayig that DUST would instantly become better and NO ONE woild complain of the additions being "borrowed". |
steadyhand amarr
Ametat Security Amarr Empire
417
|
Posted - 2013.04.23 21:56:00 -
[72] - Quote
A Kangaroo wrote:^ You write that on your phone or something (steadyhand amarr)?
yeh i did :P rather quickly too thanks to my phone going off mid rant :P |
Kitten Commander
Ostrakon Agency Gallente Federation
188
|
Posted - 2013.04.23 22:25:00 -
[73] - Quote
J'Jor Da'Wg wrote:The simplest solution is to take liberally all elements from MAG, and I am not even joking. CCP would do extremely well to wholeheartedly copy gameplay elements and just reskin them for DUST.
Thats not even a wish. I am being completely honest and sayig that DUST would instantly become better and NO ONE woild complain of the additions being "borrowed".
Its not like CCP isnt already paying homage to MAG with the Valor/Raven/Sever suits. There isnt going to be a MAG 2 so feel free to borrow all you like, people will thank you for it. |
Rhapsodyy Darkforce
SyNergy Gaming EoN.
10
|
Posted - 2013.04.23 22:44:00 -
[74] - Quote
+1
Damn at least give us god damn skirmish 1.0 back, really dont understand how it can be so hard to have at least got that back into the game in some way by now tbh.
|
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 00:18:00 -
[75] - Quote
Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game. |
Surt gods end
Demon Ronin
2
|
Posted - 2013.04.24 00:51:00 -
[76] - Quote
Rigor Mordis wrote:Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game.
You just said it buddy. On PC.. The FPS central force. (Albeit it has slow down since consoles went full FPS) Compared to The myriad of FPS on the PC, it actually looks worse then on console. I see dust retaining or gathering more mmorpg crowd then the fps folks. |
Mobius Wyvern
BetaMax. CRONOS.
1334
|
Posted - 2013.04.24 00:59:00 -
[77] - Quote
Everyone in this thread should check the recording of the Twitch stream from today.
Among other things, they confirmed that it won't be too much longer before we see the Gladiator suite which will include all the "traditional" FPS modes, as well as that they'll be talking about where they're going for nullsec and increasing player counts and available map size. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3534
|
Posted - 2013.04.24 01:09:00 -
[78] - Quote
Mobius Wyvern wrote:Everyone in this thread should check the recording of the Twitch stream from today.
Among other things, they confirmed that it won't be too much longer before we see the Gladiator suite which will include all the "traditional" FPS modes, as well as that they'll be talking about where they're going for nullsec and increasing player counts and available map size. I personally don't care about generic simple modes like CTF; if I wanted that, then I could just go play CoD or some other regular shooter. I want a variety of fairly complex modes that fit battle for warfare. Available map size and player count are not the issues this thread is about.
That conquest mode better be good, and not just a larger Skirmish with piloted MCCs and player-dropped installations like that. I'm really scared that's all they're going to do and pretend its a new mode. |
Belzeebub Santana
SVER True Blood Unclaimed.
469
|
Posted - 2013.04.24 01:10:00 -
[79] - Quote
For those that are saying that the game needs to get easier to hold the casual crowd I say that is what PvE is for and agree we need that asap if this game wants to retain a strong player base.
This game doesn't need to invent new game modes it just needs to adapt ones that have a feel of real consequences for your actions. The modes we have make little since lore wise and are done better in better games. Ccp needs to find the game mores that would be addicting for their game and not just rehash of basic game modes.
And if we get FFA before any other tiered type gameplay then... I don't know what but it won't be pretty, might have to kick my dog or something. FFA is completely counter to what this game seems to advertise and that is building a social group and working together. I don't mind them having a gladiator arena but that should be well off and not before well meaningful gameplay. This game needs more players on the field and some don't think this will get bigger than 24v24 until ps4 is well established. I wouldn't know but I come from MAG and can take a hit in graphics if it means more boots on the ground but that is a personal preference.
I have a good feeling that they will show PVE at fanfest but they need to start looking at game modes in a serious way or no.amount of structures will hide the fact that the game is repetitive. |
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 01:13:00 -
[80] - Quote
Surt gods end wrote:Rigor Mordis wrote:Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game. You just said it buddy. On PC.. The FPS central force. (Albeit it has slow down since consoles went full FPS) Compared to The myriad of FPS on the PC, it actually looks worse then on console. I see dust retaining or gathering more mmorpg crowd then the fps folks.
I guess that's why the fanboys defend the chicken **** aspects of it all.
They advertise NOTHING about RPG upfront. Its all MMO FPS right? Yet when one makes a point that they think would facilitate participation, such as in PC, then you get told a bunch of 'that's the RPG aspect of it'
Then they expect people to just IMAGINE the whole RPG aspect through FW or what not. All the upgrades and loadouts and fittings in the world will not keep the wandering noob around if there is no actual ROLE to play. As it stands now, yeah everyone has a different skillset and specialty, but we all play the same role for the most part once the battle begins. The role of merc.
The only ones with any expanded ROLE, are the CEOs and Directors of corps. Their ROLE as it stands is just one of responsibility. The corp management end doesn't offer much within the actual game right now.
I hope that this is going to change with the new build. I fear that if it doesn't change significantly for the better, and if EVERYONE doesn't have an opportunity to make some serious ISK in PC, then A LOT MORE are going to give up on it. |
|
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 01:36:00 -
[81] - Quote
Belzeebub Santana wrote:For those that are saying that the game needs to get easier to hold the casual crowd I say that is what PvE is for and agree we need that asap if this game wants to retain a strong player base.
I have a good feeling that they will show PVE at fanfest but they need to start looking at game modes in a serious way or no.amount of structures will hide the fact that the game is repetitive.
I really don't think any body is saying it needs to get easier. That's what amazes me when ppl get on here and talk about not 'nerfing' things, DUST is nerf. I think that's why we see so many fanboys defending things that are obviously crap. They like it being nerf.
That's what sucks about it. Its so imbalanced that entire skirmishes are fought at the redline and ambush matches end +/- 100 clones. This is 90% of the time in a pub match and that's far from cool. Game modes, Map sizes/variations, etc, is going to have to alleviate that problem.
That's just it, how can it build a hardcore fanbase if it can't keep a casual player's interest?
I don't think people expect it to be made 'easier', but they do probably expect it to NOT be stupid. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
113
|
Posted - 2013.04.24 02:05:00 -
[82] - Quote
Surt gods end wrote:Rigor Mordis wrote:Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game. You just said it buddy. On PC.. The FPS central force. (Albeit it has slow down since consoles went full FPS) Compared to The myriad of FPS on the PC, it actually looks worse then on console. I see dust retaining or gathering more mmorpg crowd then the fps folks.
No, you misread him; he said "In PC" as in "In Planetary Conquest" not "On PC" as in "On Personal Computer" |
Mac Dac
Wraith Shadow Guards
43
|
Posted - 2013.04.24 02:06:00 -
[83] - Quote
i think that CCP's target audience is the casual gamers the ones who like capture the flag, free for all, domination, and team deathmatchs (you know COD fans).
which is why i support the gladiator arena so much becasue it satisfies those players who want simple things for fps, but for people board with simple minded modes we would have planetary conquest or faction warfare where Dust is harder and provides a war like conquering feeling ,along with complex game modes of course.
for example say the noobs or COD player or what ever you call it is a infant. Now the Dust vets are adults. You would give that infant rattle or some simple baby toy to play with. Now as the child gets older from infant to toddler to small child that rattle isnt going to entertain them anymore ,so you get them a big better toy to play with and so on. It wouldnt be a smart idea to give a infant a six pack of beer and tell it to have fun nor will it be a good idea to have a 20 year old playing with a rattle still.
first you have to cater to the new bloods then when bordom hits (like in most fps) let them explore the deapth of the game.
i hope there is a major difference between PC and skirmish. i hope when they try PC they say GÇ¥crap thats hardGÇ£. i hope that the imperfects conquer half of new eden.
im just not sure how CCP is going to retain the noobs coming in.
unrelated: if CCP neededs a new innovative game mode then it will probably be made in the gladiator arena |
Laheon
Osmon Surveillance Caldari State
438
|
Posted - 2013.04.24 02:18:00 -
[84] - Quote
Kinda had to sign in to comment on this thread. Been a while since I posted, so here goes...
First off, as people have mentioned, there are less than two weeks til the launch of the new build. Can you not keep it in your pants for two weeks? CCP have announced that there's new content, and it's coming in TWO WEEKS, and you can't be bothered to wait. You lack the patience and demand the content that you feel entitled to NOW, due to the attitude developed from big AAA shooter developers such as EA and Activision, who release "new content" a month after the game's released, for a third of the price of the actual game. Whereas CCP is giving you a game, completely free, and not forcing you to pay money for it. And yet, you whine. The gall of some people in this world... It actually makes me despair sometimes.
Second. If you've burnt out already, and you call yourself a "casual gamer", then you're not a casual gamer. I played 15-20+ matches a day for two or three weeks, on top of 15-20 matches a day for a month in closed beta, and didn't get bored. If you managed to burn out within the four months of this build releasing, then I hate to say it, but you're kind of addicted to video games. I burnt out on Skyrim after two weeks, grand total of 120 hours, so I don't exactly have the greatest attention span.
Third. Those saying "quit the game", I agree. Having negative feedback is fine, having whiners is not. If you look on pretty much any free-to-play MP game (e.g. SMNC) there are always whiners about game modes, OP classes (which subsequently get nerfed to oblivion), resulting in a never-ending cycle of nerfing and changing, despite, in the opinion of most people, the game being fine. To the whiners, who complain about the lack of progress within the game, quit. No, really, quit. The game doesn't need whiners, it needs people who give CONSTRUCTIVE feedback. Saying "work harder, I want stuff" is not constructive. Saying "We'd like to see more maps with more cover, or maps with less elevation" is constructive. However, reverting from the latter to the former isn't constructive either. This game is still in beta, which requires people to be constructive, and most of the "critics" in this thread are simply whining, and not being constructive, despite what they may think. Suggesting that "we want domination from MAG" is also not helpful, as they may not know what that is. They are also busy, so might not have time to research it, let alone develop it.
Fourth. Most of the critics here have no idea how hard it is to actually develop a game. Yes, fine, you talk about the feel of the game - how the hell are you going to code in how you feel? Think about it thoroughly - I can't simply plug my brain into the computer and tell it to program that for me. The feel comes from gradual tweaking of the game, and doesn't come in one neat little package. Battlefield 1942 had shoddy controls compared to even BF2, and that was years of developing. And again, you talk about new game modes. Once you've thought about all of that, instead of thinking "BF/MAG/other AAA shooter has this mode, or this map, which I really loved. Why does DUST not?", think about how much else CCP has on their plate. They're developing a game to be first of its kind, an entirely new concept, linking two different genres, on two different platforms, with one economy, and events in one can affect the other. Name ONE other set of games which does this. Mojang developed a game in 60 hours. Take a look at it, at the graphics, and the basic gameplay. Enjoy.
TL;DR: Well, if you couldn't be bothered to read all of that, then I really don't care for your opinion. Those four paragraphs above explain why you're an idiot, and simply stating that "if CCP don't have critics, they won't progress" is simply a non-argument. Yes, I want the game to progress. And so does CCP. But you being a pain about it helps no one, and irritates everyone. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
113
|
Posted - 2013.04.24 02:23:00 -
[85] - Quote
I've been reading alot about PC in this thread and I'd like to make a request known in this thread.
For the Love of All that you hold Sacred CCP, please, please do not restrict thinking game modes (i.e. Acquisition, Domination and Sabotage from MAG) to PC. Include these in FW as well as giving the option to play pub versions of them.
If we are to get retools of the MAG game modes, please just give us topography and allow the defenders to place their installations the way that they choose to. Likewise for the attackers, allow them to decide where their initial spawn locations are along the perimeter of the map. |
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 02:31:00 -
[86] - Quote
Mac Dac wrote:i think that CCP's target audience is the casual gamers the ones who like capture the flag, free for all, domination, and team deathmatchs (you know COD fans).
which is why i support the gladiator arena so much becasue it satisfies those players who want simple things for fps, but for people board with simple minded modes we would have planetary conquest or faction warfare where Dust is harder and provides a war like conquering feeling ,along with complex game modes of course.
for example say the noobs or COD player or what ever you call it is a infant. Now the Dust vets are adults. You would give that infant rattle or some simple baby toy to play with. Now as the child gets older from infant to toddler to small child that rattle isnt going to entertain them anymore ,so you get them a big better toy to play with and so on. It wouldnt be a smart idea to give a infant a six pack of beer and tell it to have fun nor will it be a good idea to have a 20 year old playing with a rattle still.
first you have to cater to the new bloods then when bordom hits (like in most fps) let them explore the deapth of the game.
i hope there is a major difference between PC and skirmish. i hope when they try PC they say GÇ¥crap thats hardGÇ£. i hope that the imperfects conquer half of new eden.
im just not sure how CCP is going to retain the noobs coming in.
unrelated: if CCP neededs a new innovative game mode then it will probably be made in the gladiator arena
I'm with ya. It's not the EVE people and/or fanboys that need to be convinced, its the casual noob. To be honest, most the FPS enthusiasts are constantly looking for something fresh to spill blood in. But, most the FPS enthusiasts are quick to turn their backs on something that just isn't good.
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Belzeebub Santana
SVER True Blood Unclaimed.
469
|
Posted - 2013.04.24 03:45:00 -
[87] - Quote
Laheon...
1. This is too radiculous to comment on. Yes there are a few that seem to feel this way about feeling entitled but so few that it isn't worth being brought up. We have some insight of what is coming from uprising that we can safely assume that there won't be a significant change in the way battles are conducted even in PC. Thus we voice our concern.
2. Burn out has nothing to do with this discussion. We are trying to bring attention to a problem that we foresee to ccp before it becomes ever more apparent. Some of us have been in beta for a better part of a year, that is beta, not a real game. We have seen things come and go, some for the good others for the worse. We wouldn't be on the forums if we didn't think this game has potential.
3. This is where you lost most of your readers. You tell people not to whine and if they do they should leave. This is a horrible stance to take on a fledgling game that if you can't see this then there is a problem on your end. There are some posts ( I.e. your's) that don't give feedback and do little to further the discussion on where the community thinks this game should go. These posts are easy enough to ignore without telling them to GTFO. They do know about MAG trust me they know, early beta was great with MAGgots vs EVEtards. We even got tribute suits.
4. This is starting to get sad. Your condescending remarks have been noted. The feelings you get outta the game derive from the modes the game has in it. The feeling you get from pushing up and arming an mcom (BF3) and the feeling you get by sneaking behind enemy lines taking out AA battery and escorting the vehicle that was held by your enemy into friendly hands is totally different but equally as satisfying. This game has nothing like this until you get to the end of a close match and get the last few kills to win the game, other than that brief feeling of adrenalin there isn't another time in Dust when you get this feeling. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
94
|
Posted - 2013.04.24 09:35:00 -
[88] - Quote
Yep Laihon, chewing that chocolate banana, working the shaft. |
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 09:47:00 -
[89] - Quote
mwahlalalalah slurp slurp |
Laheon
Osmon Surveillance Caldari State
438
|
Posted - 2013.04.24 10:10:00 -
[90] - Quote
@Belzeebub
1. There's a definite difference between "voicing a concern" and ranting/whining. Most of the critics in this thread are doing the latter rather than the former. For example, most people in this thread are complaining about the lack of game modes. The OP comes across, effectively, as whining that CCP is not doing any work. Or, rather, no work on the gameplay aspect on the game, and instead implies that they work instead to improve their revenue flow, a baseless argument.
2. Being burnt out is relevant to this discussion. People are complaining of being bored of the same matches, the same maps, etc, and that is close to being burnt out. It doesn't need to become "more apparent" as it was a blatant problem two months ago, hell, it was a problem back in August. Shadowswipe brings up the best point I've seen on both sides so far in this thread, in that CCP is developing an entirely new game with an entirely new concept. They're taking baby steps to make sure they get it all right. Most of the critics in this thread are complaining that they're going slowly rather than giving all the aspects they expected, when they're just trying to get it right. Yes, it has potential, but only if done right.
3. Linked to above point... If you can't get that CCP is trying to take things slowly and get everything balanced, everything right, then you can't understand game development, and shouldn't be in the beta. In the end, this thread hasn't been constructive in the slightest, as it brings up points already raised two months in advance. CCP is also looking to correct this lack of gameplay, as they have a long-term plan in order to realise DUST's full potential. They have said, in multiple behind-the-scenes videos, that they want to bring in large districts, complex game objectives, and maps made specifically due to the topological features of the area, as seen from EVE. Complaining about the current lack of content is short-sighted, as CCP IS going to implement all the features in the future, once they manage to get all the balances just right. Again, complaining about the lack of game features right now is not constructive. If you don't like it, then I say again: leave. It's harmful to this "fledgling" game, as the number of these type of complaints (oft repeated by the same people) tend to drown out other, less well-known concerns. A new game needs players, yes, I know, but what it doesn't need are people who are ignorant of game development, and constantly complain about the same things over and over. You're simply trying to rush CCP, and if you succeed in doing so, it'll make a lesser game in the long-term, rather than better.
And yes, I know about the huge rifts between MAG players and EVE players, I played in closed beta. They may know about MAG, but they aren't necessarily aware of the mechanics of the game modes within MAG, which is the point I was trying to make. To do so, they would have had to put extensive hours into playing it, which is unlikely, and at this point, unviable, as they're developing their own game, and so are busy.
4. Again, read my fourth point. You can't naturally code in the feeling a game has. You can't think and say, I want this game to be extremely fast-paced, and give an adrenaline rush the whole time, and code it in within a few months. You need to plan it out, then work on it, and debug it, then test it. The first can take months alone, especially when working as a team.
Using constructive criticism as a front to hide simple complaining about the game is just ridiculous. You say that you're necessary for the game to progress. I say you aren't. CCP have been aware of any problems you bring up (apart from orbital bombardment issue, but that was only brought up once), so you bringing it up is irrelevant. CCP have a clear business and development plan for this game, and so, this thread being reposted by a different person for the nth time is just idiotic. Yes, I agree, this game is currently very limited in gameplay, but I don't feel the need to complain about it three times a week in order to try to get CCP's attention. I trust in CCP, as they've constantly and consistently (apart from Incursus, admittedly) upgraded EVE to what it is today.
I think I need to put it simply, my thoughts have become a bit scrambled. Your comments were noted by CCP back in August, when they were first made. They decided to get the biggest aspect of the game, PC, right first, before moving on to more complex game modes (as noted by Shadowswipe on the first page). Most of the critics in this thread have demanded new content, now, being short-sighted in the game development, as opposed to looking at the big picture. Posting this thread yet again solves nothing, and shows nothing, apart from how you've been spoilt by other AAA shooters which release on the same engine with different guns and different maps, and that's it. |
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Rigor Mordis
Imperial Populicide Legion
20
|
Posted - 2013.04.24 12:51:00 -
[91] - Quote
Funny how this is in general discussion and there are NO stated rules against plain criticism. Even if there were, CCP would not make their favored few adhere to them as we can all see elsewhere throughout the forums.
Nevertheless, game modes and their variations are big part of any game so if anything, there aren't enough threads discussing this issue.
You fanboys troll through and just want to get little 2 cents in. You claim that it irritates you to see the same posts over and over but yet it doesn't seem too bothersome to chime in and tell everybody that they are whining. The only whining I see comes from the gimps that love exploiting weaknesses in the game. So, if somebody brings up anything at all that MIGHT negate their ability to score cheap kills, THEY whine and cry and take shots at games with proven success.
I'm convinced that a lot of the fanboys actually work over there at CCP but don't put the Dev tag next to their name because they either have no balls, or they don't want everybody to know that they are Dev because Devs cheat/hack. There ARE those that do have just a teeny bit of knowledge from inside of the industry.
The game is going to progress in the direction that CCP feels will be the most successful. If they feel like the most success comes from the bunch that's all farts and giggles about everything that's fine. I would hope that they can see the amount of people who have stopped playing. Then weigh whether or not the BASIC fight needs to be completely retooled, or if several alternatives are needed.
See there are some people that don't have the slightest clue about PR. Good PR is putting a product that is known to need work into a test market. Good PR welcomes the feedback that WAS ASKED FOR, both positive and negative. Good PR then takes that feedback, incorporates it into the product, then re-releases product to test market again until product is licensed and released to retail.
CCP in my opinion, has good PR. Until they allow and encourage bad PR. Bad PR is having an entitled group in your community that feels like they have some right to TRY and belittle the ones that are new to the community. Or the ones that may have missed an announcement. Its bad PR to INVITE players from a much larger spectrum to a beta, asking for feedback yet allowing fanboys to troll around and act stuck-up.
Typical RPG gamer's forum behavior. Whining that people are whining. You should run and tell MOM on us all.
I always try to put myself in the position I was in a few months ago. The 100% noob position. Now that everyone has closed their eyes and envisioned being a first day noob to DUST, ask yourself: Do I want to bother with this game after the 20 completely imbalanced and boring pub matches I just played? Do I even want to bother with a game that when I went to the forum and tried to express my opinions about the lameness of pub matches some pretentious nerd scolded me for my tone?
pecker taster
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raineater
The Southern Legion RISE of LEGION
1
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Posted - 2013.04.24 13:28:00 -
[92] - Quote
all i want to say is yes i think they should be more modes but why the hell do we want to copy a game like MAG its been done in mag we want to be some thing new fresh some thing no one done before that will keep us entertained not some thing all you mag players say why not copy mag and yet all you mag player say that the games dying why the hell copy a game thats dying any way |
Kitten Commander
Ostrakon Agency Gallente Federation
190
|
Posted - 2013.04.24 14:25:00 -
[93] - Quote
raineater wrote:all i want to say is yes i think they should be more modes but why the hell do we want to copy a game like MAG its been done in mag we want to be some thing new fresh some thing no one done before that will keep us entertained not some thing all you mag players say why not copy mag and yet all you mag player say that the games dying why the hell copy a game thats dying any way
Because CCP hasnt event gotten to MAG standards of complex gameplay yet.
MAG isnt dead because it was a bad game. MAG died because Zipper put out two bad DLCs that nobody liked and then went belly up. MAG actually survived for over a year before the casual top tier guys left and still did quite well for a while after that.
But, that isnt the point. The point is that they shouldnt copy MAG line for line but rather the way that the game actually took cues from logical battlefield scenarios.
MAG - Defender has to actually hold points and keep the attackers back. There is a definitive front-line that they have to hold. As the attacker progresses, they push the front line back until they get to their objective. If the enemy caps all the objectives of the line, you are screwed and have to fall back to the next set of objectives.
DUST - Lets all rush to the center and pew pew as we run around in circles capping objectives. There is no sense of true urgency if someone is capping an objective as you know you can either get another one or cap it back.
Now, what sounds like a believable battlefield scenario to you? Opposing forces rushing into an objective that nobody holds or an attacker trying to push a defender back further and further to capture an area? |
raineater
The Southern Legion RISE of LEGION
1
|
Posted - 2013.04.24 15:41:00 -
[94] - Quote
well that mag defender sounds alot like rush on battle field 3 why don't we just take points from that fps while we at it |
Belzeebub Santana
SVER True Blood Unclaimed.
470
|
Posted - 2013.04.24 16:05:00 -
[95] - Quote
raineater wrote:well that mag defender sounds alot like rush on battle field 3 why don't we just take points from that fps while we at it
So while we wait for CCP to come up with some totally new game type no other fps has we get to play the most basic of modes?
The point isn't to copy game modes of other games but to incorporate ones that can work in your game that are known to be fun and rewarding.
At work so will get to the other posts later. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
163
|
Posted - 2013.04.25 03:07:00 -
[96] - Quote
KAGEHOSHI Horned Wolf wrote:Takahiro Kashuken wrote:Maybe because the community is stupid?
Everything from dropsuits to vehicles has got nerfed because ppl cannot deal with them so it has to be made easier to take them out
So the same with gamemodes so they dont get confused
Look at MAG and at how many would blindly run at the BO tower for 30min straight and not even go for the bunkerline The stupidity problem could have easily been overcomed if the burnoff towers were behind the bunkers instead of in front of them, or if the auto-FRAGO wasn't set on the towers, but the bunkers instead.
Nah, would only be possible if MAG would lock out all players whose PS3 was previously used to play COD. Burn off tower blue dottery should be #1 nomination for the Darwinian award. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
97
|
Posted - 2013.04.25 03:35:00 -
[97] - Quote
Rigor Mordis wrote: See there are some people that don't have the slightest clue about PR. Good PR is putting a product that is known to need work into a test market. Good PR welcomes the feedback that WAS ASKED FOR, both positive and negative. Good PR then takes that feedback, incorporates it into the product, then re-releases product to test market again until product is licensed and released to retail.
CCP in my opinion, has good PR. Until they allow and encourage bad PR. Bad PR is having an entitled group in your community that feels like they have some right to TRY and belittle the ones that are new to the community. Or the ones that may have missed an announcement. Its bad PR to INVITE players from a much larger spectrum to a beta, asking for feedback yet allowing fanboys to troll around and act stuck-up.
Typical RPG gamer's forum behavior. Whining that people are whining. You should run and tell MOM on us all.
I always try to put myself in the position I was in a few months ago. The 100% noob position. Now that everyone has closed their eyes and envisioned being a first day noob to DUST, ask yourself: Do I want to bother with this game after the 20 completely imbalanced and boring pub matches I just played? Do I even want to bother with a game that when I went to the forum and tried to express my opinions about the lameness of pub matches some pretentious nerd scolded me for my tone?
THIS GOLDEN HAVE LIKE |
Aighun
Zumari Force Projection Caldari State
747
|
Posted - 2013.04.25 03:55:00 -
[98] - Quote
Rigor Mordis wrote:
I'm convinced that a lot of the fanboys actually work over there at CCP but don't put the Dev tag next to their name because they either have no balls, or they don't want everybody to know that they are Dev because Devs cheat/hack. There ARE those that do have just a teeny bit of knowledge from inside of the industry.
I agree with a lot of what you say. Especially those parts that about how sometimes people will get shouted down here end of story. I kind of feel that we would do better as a community to try to work through the rage and get to understand why some people are so disappointed with this game. Even when we are sick and tired of hearing the same old rants and feel like we know better.
And also I would somewhat reluctantly agree that it can appear that there are cliques, and favoritism, and questionable levels of privilege and access, and that sycophants hold undue sway in this here land of New Eden, but I would only go so far as to say it sort of looks like that, sometimes. That there is, again, the appearance of a certain amount chumminess between some of the community and CCP itself that makes me feel uneasy, from time to time.
But if anyone wanted an example of proper tinfoil hattery, here it is. Or there it is. In that quoted passage. Ladies and gentlemen, this man has donned his tinfoil hat! Behold the knowledge a cranium thusly protected will allow you to put forth!
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Rigor Mordis
Imperial Populicide Legion
22
|
Posted - 2013.04.25 06:20:00 -
[99] - Quote
Aighun wrote:Rigor Mordis wrote:
I'm convinced that a lot of the fanboys actually work over there at CCP but don't put the Dev tag next to their name because they either have no balls, or they don't want everybody to know that they are Dev because Devs cheat/hack. There ARE those that do have just a teeny bit of knowledge from inside of the industry.
I agree with a lot of what you say. Especially those parts that about how sometimes people will get shouted down here end of story. I kind of feel that we would do better as a community to try to work through the rage and get to understand why some people are so disappointed with this game. Even when we are sick and tired of hearing the same old rants and feel like we know better. And also I would somewhat reluctantly agree that it can appear that there are cliques, and favoritism, and questionable levels of privilege and access, and that sycophants hold undue sway in this here land of New Eden, but I would only go so far as to say it sort of looks like that, sometimes. That there is, again, the appearance of a certain amount chumminess between some of the community and CCP itself that makes me feel uneasy, from time to time. But if anyone wanted an example of proper tinfoil hattery, here it is. Or there it is. In that quoted passage. Ladies and gentlemen, this man has donned his tinfoil hat! Behold the knowledge a cranium thusly protected will allow you to put forth!
Right on. I've always got my tinfoil hat on and have good reason to. "Thou shalt not bare false witness."
Aside from all that bs. If we can actually throw around some more ideas for modes...
I still think some sort of a 'base' or 'zone' mode would create more opportunities to utilize a lot of the equipment we have been given. If there were a centralized base or zone that scored according the number of mercs INSIDE the zone...If there were multiple choke points and/or attack paths to this area.....If WP was adjusted to award those fighting in and for the zone.
ex. Kills would still be 50 WP and assists would still be 25. In this mode a merc inside the base would score 70 WP for a kill on an enemy inside the base, 35 for an assist. A merc inside the base would score 60 WP for a kill on an enemy outside the base and 30 for an assist. Mercs would score 10 WP for a death inside the base.
Anytime a team has a majority inside the base, that team is awarded 100 WP EACH for the majority gained and 20 WP every 20 seconds that the majority is held. The 100pt majority gained score would ONLY apply to the mercs inside of the base.
Units inside of vehicles would not count toward the majority needed.
3 original spawn points for each team. Several Turret installations and Supply depots in and around the base but NO CRUs inside of the base, only nearby. CRUs should also have Turret protection.
I think a mode similar to something like this would make dropships more relevant as the idea is to get to the base asap and stay in the base alap. I think it would also make DUs NHVs Triage Units, and Proximity explosives all have a larger role in the outcome. That is in comparison to the versions of sk and am that we have been playing.
This is just an idea kind of based on CoDs headquarters or Hardpoint. I guess its also based on C&C or StarCraft sorta too. Any takers? Any elaboration?
[/quote] |
Isarian Menoptra
Subdreddit Test Alliance Please Ignore
114
|
Posted - 2013.04.25 13:31:00 -
[100] - Quote
Berserker007 wrote:i stopped reading after Titan mode from BF2142, auto +1 simply for that. But agreed Mavado, shi*t is to simple game mode wise
I miss the good days of BF2142.... |
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Salazar Skye-fire
Villore Sec Ops Gallente Federation
97
|
Posted - 2013.04.25 13:58:00 -
[101] - Quote
why rush it, can anyone list a game in the past 3yrs that has been perfect launch?
its something they have to play with both big and small changes, pushing the hardware to its utmost limits, as well as fixing any issues current builds have. games are never perfect and what seems like ample time to do things to us isnt for a dev. |
Laheon
Osmon Surveillance Caldari State
439
|
Posted - 2013.04.25 14:27:00 -
[102] - Quote
@Rigor
First things first, no, I don't work at CCP. I graduated from University of Liverpool in July, and was in India from September to March, and am currently living in London. That kind of excludes me from working for CCP based on time and location considerations alone. I may be a fanboy, but even so, I understand when a company has gone too far in terms of slow development time, in terms of bad customer service, and in terms of over-the-top PR. CCP has done nothing of the sort. On the other hand, I could point fingers at other games companies that I'm a huge fan of which have been guilty of the same.
Now, moving away from the ad hominem attacks, and completely ignoring the immature remarks about being a "pecker taster", I ask you: how many times has this thread come up within the last few months? How many times have people complained about the lack of variety of maps and game modes? I've seen it since closed beta, and I'm fairly certain that CCP are aware of the issue, and have decided to focus on other issues for now, as it better suits their development plan from a technical view point. As for your "good PR", the feedback is only incorporated if it fits within the game development plan. For example, they have decided to forgo (despite the concept being amazing) lava, plasma, gas, storm and oceanic planets for now, until they get the basic gameplay and metagame elements right. Which is why they've focussed on temperate planets.
The main aspect, and selling point, of this game is that it has planetary conquest. A persistent game world where you can hold your own territory against other corporations and alliances, generate income off it, and participate in a wholly player-driven world. That is the main thing that CCP want to get into the game and perfect, as it's never been done before. If CCP developed new game modes beforehand, which then proved to be incompatible with planetary conquest, the development time put towards the new game modes would have been completely wasted.
As I was trying to say in my last post, and the point you somehow skipped over completely, is that it's completely pointless bringing up the same point over and over again, when CCP are aware that the game's population are tired of the same game modes and maps, but have decided to focus on other issues first, and that in their long-term plan they want to get fulfill the game's potential. Let me clarify what I mean by potential. CCP have had a plan to develop this game into a fully persistent, district-based, massively multiplayer game. By the first, I mean your actions would mean something to future games, unlike MAG, BF, COD, etc. By the second, I mean massive maps, and I think CCP have been quoted as saying 200km across. By the third, I mean 64 players per side. At the bare minimum.
Now, CCP have this all in their game development plan. PR means jack all next to the development of a good game, because even if you had an amazing PR department, a bad game will fail. If you have bad PR, then a good game will have members, but it won't prosper. Ideally a game should have both a good game and good PR, which is hard to achieve. Unfortunately, by your definition of "good PR", CCP is on track to lose all credibility, as they're focussing on developing the game rather than pleasing players. There's a good reason why they don't always listen to players, as players tend to be selfish, short-sighted and entitled. That's an accurate generalisation: ask anyone in the customer support business.
Yes, fine, you've played some popular games over the last few years. That doesn't particularly make you an expert on how to develop an FPS, in both the game sense and the business sense. You know what makes a good game and what doesn't, but that doesn't grant you the knowledge of the best path to take to make a good game. I myself have never tried to develop a game, but having seen people struggle through doing so, I understand how difficult it can be, and so trust in CCP to develop the game in the best way it can.
But no. My main points are that, A, there's no point in asking for new game modes and maps twice a week for nine months, because if CCP were to have implemented them, they would have done so by now. There's very likely a valid reason they don't want to do so just yet, and are unable, or are unwilling, to disclose this reason, in which case it's like yelling at a brick wall. Completely ineffective. B, there's no point in giving feedback about a feature (or lack thereof) that CCP already have on their minds, and are aiming to start developing it sometime in the future. Ideas and suggestions are welcome, criticism is not. The former is constructive, the latter is not.
Simply put, the best way to go about making change is to be polite. For example, if you go into a store trying to get a refund and start yelling at the shop assistant, you're very likely to be thrown out. If you walk into the store and ask nicely at the counter, you're likely (if they have a refund policy) to give you your money back. It's the same principle anywhere in the world, dealing with anyone. It's more productive to be polite and calmly suggest ideas and suggestions, point out where things may be improved, but it's very unlikely to help if you start making "abuse CCP" threads, which is what this essentially is.
You call it negative feedback, I call it undue criticism. There's a difference between being disgruntled at a service and submitting a feedback form (as some restaurants ask you to do) and yelling at the waitress for the slow service. |
Rigor Mordis
Imperial Populicide Legion
23
|
Posted - 2013.04.25 15:50:00 -
[103] - Quote
And again, you keep missing my point. The rage and underhanded shots I take at guys like you is not because I am disgruntled with CCPs performance. I am disgruntled toward the fanboys who won't leave people alone. I think CCP is capable of defending themselves. If you make a game, its like being the official at a football match. You know your going to catch hell. Its entirely expected.
Where I never claimed to be an expert on designing FPS, I seriously doubt any of the forum brown-nosers are experts either. I respect where you are coming from and I understand your stance on things being counterproductive. I personally can't help it if some people's opinions are obtuse. That doesn't mean they are not entitled to them.
I am also disgruntled that there is an obvious double standard in the enforcement of the forum rules. The favored are allowed belittle someone who may be new, or someone who is disgruntled, or lots of times someone with a valid point. Then when the belittled respond in an understandably rude manor, they get reprimanded and/or the topic THEN gets locked. Heck, go look at the corp recruitment section.
I am not a programmer but I do know some and I have worked in the Industry in the low-level marketing capacity. I understand that they want to get it right and I understand that it is a complicated process that takes time. I know maybe your original post wasn't directed directly at myself, but my responses to such posts are to show those who have been shouted down and told to just leave, that they don't have to let themselves be BULLIED by MFs that think they have the right.
It is just as counterproductive to take the time and tell people that they are being counterproductive. This was a moving thread pertaining to game modes located in the general discussion section. So, lets see what ideas anyone may be throwing around. Let me throw the one I have had out there. I was not aware that my post bumping the thread was cluttering up the forums OR that it was counterproductive. I saw a place where people where sharing ideas, so I shared mine. I just wasn't aware that there was a certain clearance that I needed to share my idea because it may have been shared already in the past.
If its not in the feedback/requests section, then I don't see how its cluttering up anything any more than all of the other bs topics listed in general discussion. Even then, does everybody really expect everyone else to go back through a year's worth of forum posts just to try and not replicate a topic?
If a topic is replicated, why does it bother some you that are overly concerned? Don't they have a mod for that? If its a garbage topic then it will die on its own. I figured that since it was in General discussion, that the OPs question was directed at the community, not CCP. (I know better) But so what? That's just some people's way of applying some extrinsic motivation. You know, like the ole footy coach used to.
I call the fanboy arguments as I see them. I see people arguing in favor of things that are clearly flawed or just plain stupid. Now why on earth would one argue in favor of such things? In my opinion, they argue in favor of those thing because it gives them some kind of unfair advantage. Unfair advantages is what most FPS franchises try to avoid. This game is more the opposite and the RPG fanboys in the community act like they WANT IT THAT WAY.
I'm sorry I called you a pecker taster. It wasn't in good taste. xD But, you must understand that its not just me that is fed up with the self-righteous attitudes of the fanboys in the community. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
693
|
Posted - 2013.04.25 17:18:00 -
[104] - Quote
This is actually infuriating to read people defend the slowness and complete lethargy that CCP has shown towards creating new game modes.
Simply put: We have lost the only game mode that was interesting almost 10 months ago, we have a less than boring game mode thats essentially a lamer version of a CoD Domination match, we want game modes that actually are attacker/defender scenarios that are more realistic to a REAL WAR,
but yet the fanboys come out in droves and scream "WAIT FOR PLANETARY CONQUEST!!!!"
NO, PC is JUST the same game mode as before but with a strategic map that says "Oh I won this many mind-numbing battles!"
Then, they have the audacity to recycle a universally hated VARIATION of Skirmish 2.0 and calling it a new game mode?
No, that's not a new game mode. We need more variation, and we want game modes that have a 'open-linear' style much like MAG or BF3's RUSH that focuses conflict while allowing many different tactics without forcing you into a tiny square map.
Here's a game mode idea I thought of in five seconds:
Take Skirmish 1.0 template. You start far back from the final objective. Defenders start in a new bunker installation that is combination spawn/turret.
Attackers destroy bunkers and have to advance forward to take Anti Air batteries that are firing at the MCC. Destroying these, they move even farther forward and destroy a district shield generator that is protecting the DUST players from being hit by orbital bombardments. Finally, they attack a skyfire battery and take the control room and overload a generator to burst the Skyfire battery from within, knocking out the planets Anti-EVE capabilities for a few days while the defending corp repairs it.
Thought of it in five minutes. Easy. Lets get cracking on these new game modes! |
Kiro Justice
The Tritan Industries RISE of LEGION
22
|
Posted - 2013.04.25 17:50:00 -
[105] - Quote
Whiners - I'm quitting and all of you should quit with me, because this is taking TOOOO LOONNNG!!!! ~whine whine~
Fanboys - CCP can do no wrong! Just give them time!! Stop whining just gtfo!
You're both bad. I just like the second one a little more |
Rigor Mordis
Imperial Populicide Legion
23
|
Posted - 2013.04.27 06:02:00 -
[106] - Quote
Tool long too schmlong. "Its not too hard, its too high. 'Who gives a sheet, its gone.'" -Major League
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