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Mavado V Noriega
SyNergy Gaming EoN.
2816
|
Posted - 2013.04.22 23:05:00 -
[1] - Quote
Why dont we have multi-tiered "complex" modes like MAG Dominaton http://www.youtube.com/watch?v=M5p8_35AMeE
In DOM u had to take out the bunker line, destroy the AAA so u could call in ur strikes, secure the burnoff towers then cooling towers then overload the letters
Why dont we have a scaled down version of something like this yet?
Why is Skirmish still a poor ******** mans TITAN mode from BF2142? If ur gonna copy a game at least do it justice and copy the game properly http://www.youtube.com/watch?v=0x9m58Vol1c
Come on CCP lets not take 10 years to get this game rolling I love DUST but i gotta be real PC while prob gonna be fun is still the same cbs on skirmish Why has it taken so long to get NEW modes (not variations) done?
- PvE - NEW actual PvP game modes - Player trading - Player market
These should be high on the priority list
PS: Ppl love to customise **** why is it cosmetics and weapon customisations not a priority......player retention is key. |
Berserker007
Imperfects Negative-Feedback
263
|
Posted - 2013.04.22 23:08:00 -
[2] - Quote
i stopped reading after Titan mode from BF2142, auto +1 simply for that. But agreed Mavado, shi*t is to simple game mode wise |
Telcontar Dunedain
Imperfects Negative-Feedback
369
|
Posted - 2013.04.22 23:10:00 -
[3] - Quote
Mavado V Noriega wrote:... Come on CCP lets not take 10 years to get this game rolling I love DUST but i gotta be real PC while prob gonna be fun is still the same cbs on skirmish Why has it taken so long to get NEW (not variations) done?
- PvE - NEW actual PvP game modes - Player trading - Player market
These should be high on the priority list
PS: Ppl love to customise **** why is it cosmetics and weapon customisations not a priority......player retention is key.
QFT
wtf cccp? |
Kiro Justice
The Tritan Industries RISE of LEGION
18
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Posted - 2013.04.22 23:13:00 -
[4] - Quote
"Apparently" in Uprising (at some point) we're supposed to get new stuff
^
APPARENTLY. |
KalOfTheRathi
Talon Strike Force LTD
348
|
Posted - 2013.04.22 23:16:00 -
[5] - Quote
Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
90
|
Posted - 2013.04.22 23:17:00 -
[6] - Quote
Mavado V Noriega wrote:Why dont we have multi-tiered "complex" modes like MAG Dominaton http://www.youtube.com/watch?v=M5p8_35AMeEIn DOM u had to take out the bunker line, destroy the AAA so u could call in ur strikes, secure the burnoff towers then cooling towers then overload the letters Why dont we have a scaled down version of something like this yet? Why is Skirmish still a poor ******** mans TITAN mode from BF2142? If ur gonna copy a game at least do it justice and copy the game properly http://www.youtube.com/watch?v=0x9m58Vol1cCome on CCP lets not take 10 years to get this game rolling I love DUST but i gotta be real PC while prob gonna be fun is still the same cbs on skirmish Why has it taken so long to get NEW modes (not variations) done? - PvE - NEW actual PvP game modes - Player trading - Player market These should be high on the priority list PS: Ppl love to customise **** why is it cosmetics and weapon customisations not a priority......player retention is key.
Because a portion of the playerbase that comes from EvE seems to be yesman/fanboys who tell CCP to "take all the time you want" and that they cant do no wrong. Like if Dust was an MMO on the early 2000's, so CCP have a false sense of security doing bad choices and thinking that they will retain all the playerbase by being a 2nd course plate. And if they want to know what happens when you follow that train of thought, well ask sony how the ps3 era was for their finantial department, shall we?
|
Tiel Syysch
Imperfects Negative-Feedback
704
|
Posted - 2013.04.22 23:17:00 -
[7] - Quote
Kiro Justice wrote:"Apparently" in Uprising (at some point) we're supposed to get new stuff
^
APPARENTLY.
If by "new" you mean "old," then you are probably correct. From what I've heard, it's just that scrubby one-and-only game mode we had for a short while that many people didn't like because it was more of a redline-fest than skirmish already is. |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.22 23:20:00 -
[8] - Quote
Tiel Syysch wrote:Kiro Justice wrote:"Apparently" in Uprising (at some point) we're supposed to get new stuff
^
APPARENTLY. If by "new" you mean "old," then you are probably correct. From what I've heard, it's just that scrubby one-and-only game mode we had for a short while that many people didn't like because it was more of a redline-fest than skirmish already is.
I know how you feel, but I have faith...No I don't...I have confidence in CCP...That's not true either...I hope for all our sakes that they do at least a PORTION of Uprising correctly.
|
Shadowswipe
WarRavens
75
|
Posted - 2013.04.22 23:21:00 -
[9] - Quote
Need to get the basics down first. The FPS is looking good now, the simple maps are looking good. The next step is to introduce something really complex, Planetary Conquest. If there was a complex battle paired with a complex PC in one patch, it would be very hard to get a real good look at the PC system with all the complex variables that comes from a complex chain of battles.
Baby steps until all the basics are in place and are working properly. After all the map types get put in as their basic form, then they can start making it more complex and chaining the basic matches together. Do you feel the current maps are perfect? If not, then you should understand that it needs to be perfect before they make it more complex. If not, you will complain louder and new players will be even more lost on the battlefield. |
Mavado V Noriega
SyNergy Gaming EoN.
2819
|
Posted - 2013.04.22 23:22:00 -
[10] - Quote
KalOfTheRathi wrote:Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew.
See this ^ this right here is why this ******* game wont progress
One control point map IS ******* SKIRMISH VARIATION ITS NOT NEW Planetary Conques IS STILL SKIRMISH, the only thing different is u have territory tied to the SAME SKIRMISH WE BEEN PLAYING FOREVER NOW
STOP BEING A FANBOI AND REALISE WHEN **** IS PROGRESSING WAY TOO SLOW http://www.youtube.com/watch?v=-twUCEfzrDk
PS: i read more about Uprising than u have, ive also prob been here longer than u have....are u new here? cuz afaik TLN was on BF3 when we were already beta testing DUST at the very beginning.
have a nice day |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
71
|
Posted - 2013.04.22 23:22:00 -
[11] - Quote
What game? I still see B-E-T-A... |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.22 23:25:00 -
[12] - Quote
Mavado V Noriega wrote:KalOfTheRathi wrote:Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew. See this ^ this right here is why this ******* game wont progress One control point map IS ******* SKIRMISH VARIATION ITS NOT NEW Planetary Conques IS STILL SKIRMISH, the only thing different is u have territory tied to the SAME SKIRMISH WE BEEN PLAYING FOREVER NOW STOP BEING A FANBOI AND REALISE WHEN **** IS PROGRESSING WAY TOO SLOW http://www.youtube.com/watch?v=-twUCEfzrDkPS: i read more about Uprising than u have, ive also prob been here longer than u have....are u new here? cuz afaik TLN was on BF3 when we were already beta testing DUST at the very beginning. have a nice day
I can feel the rage dwelling deep within you. |
Iron Wolf Saber
BetaMax. CRONOS.
3629
|
Posted - 2013.04.22 23:26:00 -
[13] - Quote
Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. |
Tiel Syysch
Imperfects Negative-Feedback
704
|
Posted - 2013.04.22 23:27:00 -
[14] - Quote
Indeed. |
Mavado V Noriega
SyNergy Gaming EoN.
2820
|
Posted - 2013.04.22 23:30:00 -
[15] - Quote
Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc.
are u ******* kiddin me IWS? did u even read the OP and check the vid links WHAT PART in that vid did u see CTF or FFA?
|
KryptixX
Imperfects Negative-Feedback
385
|
Posted - 2013.04.22 23:40:00 -
[16] - Quote
Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? |
Iron Wolf Saber
BetaMax. CRONOS.
3629
|
Posted - 2013.04.22 23:43:00 -
[17] - Quote
KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0?
and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read is.
Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues)
The basic 'front line' mechanic might also return separately for different game modes.
I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet.
Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes.
The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead.
Either way the official answer is probably going to cite more complicated than its seems. |
Ten Wolves
D3LTA FORC3 Orion Empire
9
|
Posted - 2013.04.22 23:51:00 -
[18] - Quote
Shadowswipe wrote:Need to get the basics down first. The FPS is looking good now, the simple maps are looking good. The next step is to introduce something really complex, Planetary Conquest. If there was a complex battle paired with a complex PC in one patch, it would be very hard to get a real good look at the PC system with all the complex variables that comes from a complex chain of battles.
Baby steps until all the basics are in place and are working properly. After all the map types get put in as their basic form, then they can start making it more complex and chaining the basic matches together. Do you feel the current maps are perfect? If not, then you should understand that it needs to be perfect before they make it more complex. If not, you will complain louder and new players will be even more lost on the battlefield.
Couldn't have put it better myself. People need to remember that Dust 514 is the first game of its kind so of course things are going to be taken very slowly. This way the players can find the problems and report them to the developers who can then work on fixing them. If CCP just came out and released a ton of game modes, weapons, dropsuits and vehicles all in one big bulk chances are their would be a lot more problems and it would take a lot longer for the developers to priorities the most important ones to start work on.
A lot of bugs/glitches have now been ironed out from the closed beta. Now we're getting to the end of the open beta so it looks like we're going to have even less problems. After Uprising the game will be out of beta and most of the really bad bugs/exploits will have been dealt with. Once that's done CCP can work on adding things to the game instead of fixing or improving. It's better to move forwards slowly with less problems than to charge full speed ahead while ignoring serious problems, don't you think? |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1206
|
Posted - 2013.04.22 23:58:00 -
[19] - Quote
Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems.
Capture the Flag? Intel capture.
Free for All? Resources.
Racing? I don't know, convoy assault?
2 minutes and I've already come up with 3 ideas that can be expanded upon easily. Either its not a major priority right now, or laziness is involved.
|
Himiko Kuronaga
SyNergy Gaming EoN.
146
|
Posted - 2013.04.23 00:06:00 -
[20] - Quote
One has to question whether or not folks in Shanghai actually play FPS games.
Playing Dust, it feels like they did a lot of research into what a FPS is... but still don't really have a firm grasp on how it should feel, for whatever reason.
Vehicles are there, but they don't control right. LAV's and Dropships are the biggest offenders.
Weapons are there, but they shoot like twenty feet. It's like playing laser tag with some cheap toy you bought at K-mart.
Explosions are there, but...they....they suck. MCC explosion at the end of a match looks like something you'd see from an early PS2 game.
Netcode is there, but..... actually, I take that back. It isn't.
Everything is just wrong. |
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Mavado V Noriega
SyNergy Gaming EoN.
2824
|
Posted - 2013.04.23 00:06:00 -
[21] - Quote
Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems.
sorry but even skirmish 1.0 was very basic look at the vids |
Iron Wolf Saber
BetaMax. CRONOS.
3631
|
Posted - 2013.04.23 00:07:00 -
[22] - Quote
Mavado V Noriega wrote:Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems. sorry but even skirmish 1.0 was very basic look at the vids
Mag War-lines looks far to scripted though. At least skirmish had A or B or C.
BF2142 ship boarding from when I remember playing it was basically game over once they started to board. Though I wouldn't mind seeing flyable MMCs, and boarding each other ships but I still want multiple options when it comes to sinking a ship other than the defenders are so screwed all must spawn to protect the sinking ship instead of trying to find a way to blow up the other ship first.
I am more interested in though in games that may involve 1 MCC pounding the hell out of an outpost which may force the defenders to call their own MCC in to deal with it the other ship and since the attckers didnt bring any null cannons with them and the defenders mcc is fitting for gank. The attackers are going to be losing one expensive ship. |
Mavado V Noriega
SyNergy Gaming EoN.
2824
|
Posted - 2013.04.23 00:16:00 -
[23] - Quote
Iron Wolf Saber wrote:Mavado V Noriega wrote:Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems. sorry but even skirmish 1.0 was very basic look at the vids Mag War-lines looks far to scripted though. At least skirmish had A or B or C. BF2142 ship boarding from when I remember playing it was basically game over once they started to board. Though I wouldn't mind seeing flyable MMCs, and boarding each other ships but I still want multiple options when it comes to sinking a ship other than the defenders are so screwed all must spawn to protect the sinking ship instead of trying to find a way to blow up the other ship first. I am more interested in though in games that may involve 1 MCC pounding the hell out of an outpost which may force the defenders to call their own MCC in to deal with it the other ship and since the attckers didnt bring any null cannons with them and the defenders mcc is fitting for gank. The attackers are going to be losing one expensive ship.
scripted but still alot better than anything CCP have shown capable of even coming close to but hey......can always keep living the dream right? sometime in 2023 we'll have player controlled MCCs an such |
Prius Vecht
Red and Silver Hand Amarr Empire
55
|
Posted - 2013.04.23 00:25:00 -
[24] - Quote
OP is right, gamemodes much too bland. We are just letting them know now more 'variations' will not cut it.
its good, honest feedback. |
Mavado V Noriega
SyNergy Gaming EoN.
2827
|
Posted - 2013.04.23 00:30:00 -
[25] - Quote
Prius Vecht wrote:OP is right, gamemodes much too bland. We are just letting them know now more 'variations' will not cut it.
its good, honest feedback.
good honest feedback? na ppl treat this as a rant or drop the "its a beta" line |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
113
|
Posted - 2013.04.23 00:43:00 -
[26] - Quote
TBH, I'd be happy with a retool of Sabo (and for those of you who remember me from MAG remember how much I couldn't stand Sabo).
Ideally, I'd hope to eventually see retools of all three core game modes from MAG but we've got to start somewhere. |
Belzeebub Santana
SVER True Blood Unclaimed.
458
|
Posted - 2013.04.23 01:01:00 -
[27] - Quote
First thread worth posting in in about a month, thank you mavado.
This game has become so incredibly redundant that the only thing that is a saving grace is that there is finally a new build coming out the 6th.
Never thought afk farming would be a problem after we got the weekly cap with a 1000 soft cap but I also didn't think this game would get even staler than what it was. Mavado is 100% correct that this game feels nothing like a war zone in the least bit.
Mag has been brought up time and again as what ccp should use as a template but very few things have come from that direction. The modes we have and the ones we seem to be getting in uprising will do little to improve this situation.
The game has been catered to the arcade/ corridor type game play and has steered clear from any type of tactical game play. There are just so many ways to attack a single objective in skirmish, and once capped there is only two options, defend it or move on to the next. This has been the same for the better part of a year and made things even worse when they nerfed drop ships main weapon forcing more people in to the assault role. The game doesn't have a moment that has you stop and say "if we attack this objective then this one will be easier to capture". Or " we need to guard this objective so they can't get the upper hand." Very little thinking involved; it is either a massive game of ring around the Rosie, blob warfare or a redline.
I would never had guessed that it would take ccp this long to re-introduce such a demanded feature. Give your plaYer base a little bit of credit for finding ways to counter what would seem like an advantage to a starting team. Tanks I would say have gotten countered with enough time to see what works and what doesn't to take them out, the same could be said for a multi stage map design.
This game gets you hooked through the skill system but the game modes soon show you that all you are really playing for is those SP and not the satisfaction of beating the other team.
I am not as hyped about the sixth as I was at older builds and I know that it is just being jaded but the build after this one needs a better mode that feels like you are actually accomplishing something on the field.
+1 for a real problem that is becoming ever more apparent
IWS please look at mag and maybe even download it for free and get a taste ( ill admit that it is not what it once was and haven't played it myself in about a year) but the flow of the game even in sabo is one of a frantic push to get to the objective to progress the map, to over take your enemies base and the satisfaction of winning because you actually feel like you beat the enemy and not just out killed them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3523
|
Posted - 2013.04.23 01:04:00 -
[28] - Quote
To the OP, I share your dissapointment, I'm so bored with Dust because of lack of modes (and maps) that I don't even play anymore, and won't play until the new build. There is hope though:
"Skirmish 1.0" is being worked on as code name "Infiltration". "Conquest" is also in the works, but is comes along with a much more sweeping set of features which I can't talk about at the moment. (CLICK HERE)
Conquest mode is not referring to planetary conquest, but a game mode they alluded to back last fanfest, and said it would be bigger than Skirmish (1.0). |
Tolen Rosas
Kang Lo Directorate Gallente Federation
90
|
Posted - 2013.04.23 01:07:00 -
[29] - Quote
u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man. |
Kiro Justice
The Tritan Industries RISE of LEGION
18
|
Posted - 2013.04.23 01:52:00 -
[30] - Quote
Tolen Rosas wrote:u fanboys kidding? game cant continue with modes we would expect in quake 1.0. gamemodes have to have variety. domination crap they mentioned will hold my attention for 2 weeks after may 6. three modes in a year? no way man.
Then quit. |
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