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steadyhand amarr
Ametat Security Amarr Empire
415
|
Posted - 2013.04.23 14:49:00 -
[61] - Quote
This thread shows the complete lack of understanding of how even basic program developmentr works. go download the xna framework and try and make Pac man or space invaders and then come back here screaming that the devs are lasy. I might rant at ccp but I do it because they have not delivered what was promised. Not because they are lasy |
Rigor Mordis
Imperial Populicide Legion
17
|
Posted - 2013.04.23 15:34:00 -
[62] - Quote
I was in no way implying that the devs are lazy. I think most of us understand that they work very hard. I do think it shows that they have ventured in to new territory. With that in mind, I think we all SHOULD expect SOME hitches down the road.
That's why there are people playing the beta and weighing in on the forums...to try and be objective and offer some feedback. I rant at em too but thats what you do to a game studio. Especially if you like the game but KNOW it CAN/NEEDS to improve.
Fanboys are the source of most peoples aggression on here. Fools that tell people to 'deal with it' and 'quit playing then'. Fools that are on here but NOT EVEN PLAYING DUST, just trolling the forums concerned about their witches and warlocks and potions and fairies.
j/k but 4 real.
The PC MMO RPG bunch needs to realize that this is a PS3 MMO FPS. It says so right on dust514.com. So, if it is going to have the success that it has the potential to, it needs to be able to ATTRACT PS3 FPS folks. It also need to be able to keep them around for the long haul. I've said before that they would be better off if they lost a few of the fanboys in order to gain several noobies.
Hell, if DUST is quote unquote nerfed a little to attract 500,000 players, doesn't one believe that the supposed 500,000 playing EVE would become more interested in the DUST aspect? If DUST were good enough, balanced enough, and fair enough to attract 1 million players, doesn't one believe that EVE would gain some new players out of those new Dusties? |
A Kangaroo
Namtar Elite Gallente Federation
0
|
Posted - 2013.04.23 15:38:00 -
[63] - Quote
^ You write that on your phone or something (steadyhand amarr)?
For those saying there needs to be meaning, what the hell was my clone doing on the planet before they got ambushed (I would really really like to know)? Why are 2 REDICULOUSLY EXPENSIVE vehicles just blasting away at each other? I like strategy games and I wouldn't leave a hugely valuable unit to 16 random people without proper back up from me :P |
Mavado V Noriega
SyNergy Gaming EoN.
2842
|
Posted - 2013.04.23 15:44:00 -
[64] - Quote
steadyhand amarr wrote:This thread shows the complete lack of understanding of how even basic program developmentr works. go download the xna framework and try and make Pac man or space invaders and then come back here screaming that the devs are lasy. I might rant at ccp but I do it because they have not delivered what was promised. Not because they are lasy
lol pretty sure thats why i rant at ccp for as well.............. |
mikegunnz
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
546
|
Posted - 2013.04.23 16:24:00 -
[65] - Quote
+1
Multi-tiered game modes (like Acquisition and Domination in MAG) that require several stages of objectives to cap/destroy/etc are MUCH better) Gives more to do in match, and adds much more depth than the stale TDM (ambush) and COD Domination/BF Conquest (skirmish) |
Surt gods end
Demon Ronin
2
|
Posted - 2013.04.23 18:13:00 -
[66] - Quote
+1 ^^^ I Agree.
|
Kitten Commander
Ostrakon Agency Gallente Federation
188
|
Posted - 2013.04.23 18:20:00 -
[67] - Quote
mikegunnz wrote:+1
Multi-tiered game modes (like Acquisition and Domination in MAG) that require several stages of objectives to cap/destroy/etc are MUCH better) Gives more to do in match, and adds much more depth than the stale TDM (ambush) and COD Domination/BF Conquest (skirmish)
Now why would CCP do something that? It just makes too much sense for PC that you would have a game mode like DOM where there is an obvious defender and attacker. There is a 'front line' of defenses and the attacker needs to push through to gain the objective. Why, if CCP did that, people might actually like the game and stop sticking around for months on end in hopes that it might get better until they find out its 10 years later. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
93
|
Posted - 2013.04.23 19:02:00 -
[68] - Quote
Are you sure you are not talking about EA? |
Zhar Ptitsaa
The Red Guards EoN.
50
|
Posted - 2013.04.23 19:52:00 -
[69] - Quote
KalOfTheRathi wrote:Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew.
What? none of the things Mavado is asking for is coming in PC so wtf you been smoking?
From what i can see the modes in the game at the moment are to tend to that much beloved COD and BF crowd, lets be honest how different is Skirmish 2.0 from Domination in cod? or conquest in bf? how is Skirmish 1.0 different from Rush in bf? and ofc Ambush is TDM which is in every multilayer FPS.
Although these 3 game modes (Skirmish 1, Skirmish 2, Ambush) are seen in games other then COD and BF these are the 'big fps crowds' so these games are going to be catered towards them even tho the majority of them are casual players because competitive players know to keep away from those games.
New game modes are going to be required soon, if ccp doesn't bring in something new soon (Domination does not in the slightest count as it's a ****** variant of skirmish not a new game mode) they're going to loose players soon. An example would be people that come over from bf are already bored because they've been playing skirmish in a different game for 2 years-ish and with the small variation of maps it gets stale extremely quickly. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
381
|
Posted - 2013.04.23 19:54:00 -
[70] - Quote
Kitten Commander wrote:mikegunnz wrote:+1
Multi-tiered game modes (like Acquisition and Domination in MAG) that require several stages of objectives to cap/destroy/etc are MUCH better) Gives more to do in match, and adds much more depth than the stale TDM (ambush) and COD Domination/BF Conquest (skirmish) Now why would CCP do something that? It just makes too much sense for PC that you would have a game mode like DOM where there is an obvious defender and attacker. There is a 'front line' of defenses and the attacker needs to push through to gain the objective. Why, if CCP did that, people might actually like the game and stop sticking around for months on end in hopes that it might get better until they find out its 10 years later.
Exactly.
And it was not only MAG, BF2 did it prior to that. Such game modes are much more engaging, and offer unique tactical choices not to be found in the stale and overdone Ambush (TDM) and Skirmish (capture and hold) modes.
Not to mention they fit much better with PC lorewise - how on earth did the defender all of a sudden lose access to the guns? I doubt all of the guns start in defender's hands and defender can spread their troops prior to map laucnh.
There used to be an escort game mode in Dust - where's that? |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
691
|
Posted - 2013.04.23 21:41:00 -
[71] - Quote
The simplest solution is to take liberally all elements from MAG, and I am not even joking. CCP would do extremely well to wholeheartedly copy gameplay elements and just reskin them for DUST.
Thats not even a wish. I am being completely honest and sayig that DUST would instantly become better and NO ONE woild complain of the additions being "borrowed". |
steadyhand amarr
Ametat Security Amarr Empire
417
|
Posted - 2013.04.23 21:56:00 -
[72] - Quote
A Kangaroo wrote:^ You write that on your phone or something (steadyhand amarr)?
yeh i did :P rather quickly too thanks to my phone going off mid rant :P |
Kitten Commander
Ostrakon Agency Gallente Federation
188
|
Posted - 2013.04.23 22:25:00 -
[73] - Quote
J'Jor Da'Wg wrote:The simplest solution is to take liberally all elements from MAG, and I am not even joking. CCP would do extremely well to wholeheartedly copy gameplay elements and just reskin them for DUST.
Thats not even a wish. I am being completely honest and sayig that DUST would instantly become better and NO ONE woild complain of the additions being "borrowed".
Its not like CCP isnt already paying homage to MAG with the Valor/Raven/Sever suits. There isnt going to be a MAG 2 so feel free to borrow all you like, people will thank you for it. |
Rhapsodyy Darkforce
SyNergy Gaming EoN.
10
|
Posted - 2013.04.23 22:44:00 -
[74] - Quote
+1
Damn at least give us god damn skirmish 1.0 back, really dont understand how it can be so hard to have at least got that back into the game in some way by now tbh.
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Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 00:18:00 -
[75] - Quote
Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game. |
Surt gods end
Demon Ronin
2
|
Posted - 2013.04.24 00:51:00 -
[76] - Quote
Rigor Mordis wrote:Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game.
You just said it buddy. On PC.. The FPS central force. (Albeit it has slow down since consoles went full FPS) Compared to The myriad of FPS on the PC, it actually looks worse then on console. I see dust retaining or gathering more mmorpg crowd then the fps folks. |
Mobius Wyvern
BetaMax. CRONOS.
1334
|
Posted - 2013.04.24 00:59:00 -
[77] - Quote
Everyone in this thread should check the recording of the Twitch stream from today.
Among other things, they confirmed that it won't be too much longer before we see the Gladiator suite which will include all the "traditional" FPS modes, as well as that they'll be talking about where they're going for nullsec and increasing player counts and available map size. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3534
|
Posted - 2013.04.24 01:09:00 -
[78] - Quote
Mobius Wyvern wrote:Everyone in this thread should check the recording of the Twitch stream from today.
Among other things, they confirmed that it won't be too much longer before we see the Gladiator suite which will include all the "traditional" FPS modes, as well as that they'll be talking about where they're going for nullsec and increasing player counts and available map size. I personally don't care about generic simple modes like CTF; if I wanted that, then I could just go play CoD or some other regular shooter. I want a variety of fairly complex modes that fit battle for warfare. Available map size and player count are not the issues this thread is about.
That conquest mode better be good, and not just a larger Skirmish with piloted MCCs and player-dropped installations like that. I'm really scared that's all they're going to do and pretend its a new mode. |
Belzeebub Santana
SVER True Blood Unclaimed.
469
|
Posted - 2013.04.24 01:10:00 -
[79] - Quote
For those that are saying that the game needs to get easier to hold the casual crowd I say that is what PvE is for and agree we need that asap if this game wants to retain a strong player base.
This game doesn't need to invent new game modes it just needs to adapt ones that have a feel of real consequences for your actions. The modes we have make little since lore wise and are done better in better games. Ccp needs to find the game mores that would be addicting for their game and not just rehash of basic game modes.
And if we get FFA before any other tiered type gameplay then... I don't know what but it won't be pretty, might have to kick my dog or something. FFA is completely counter to what this game seems to advertise and that is building a social group and working together. I don't mind them having a gladiator arena but that should be well off and not before well meaningful gameplay. This game needs more players on the field and some don't think this will get bigger than 24v24 until ps4 is well established. I wouldn't know but I come from MAG and can take a hit in graphics if it means more boots on the ground but that is a personal preference.
I have a good feeling that they will show PVE at fanfest but they need to start looking at game modes in a serious way or no.amount of structures will hide the fact that the game is repetitive. |
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 01:13:00 -
[80] - Quote
Surt gods end wrote:Rigor Mordis wrote:Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game. You just said it buddy. On PC.. The FPS central force. (Albeit it has slow down since consoles went full FPS) Compared to The myriad of FPS on the PC, it actually looks worse then on console. I see dust retaining or gathering more mmorpg crowd then the fps folks.
I guess that's why the fanboys defend the chicken **** aspects of it all.
They advertise NOTHING about RPG upfront. Its all MMO FPS right? Yet when one makes a point that they think would facilitate participation, such as in PC, then you get told a bunch of 'that's the RPG aspect of it'
Then they expect people to just IMAGINE the whole RPG aspect through FW or what not. All the upgrades and loadouts and fittings in the world will not keep the wandering noob around if there is no actual ROLE to play. As it stands now, yeah everyone has a different skillset and specialty, but we all play the same role for the most part once the battle begins. The role of merc.
The only ones with any expanded ROLE, are the CEOs and Directors of corps. Their ROLE as it stands is just one of responsibility. The corp management end doesn't offer much within the actual game right now.
I hope that this is going to change with the new build. I fear that if it doesn't change significantly for the better, and if EVERYONE doesn't have an opportunity to make some serious ISK in PC, then A LOT MORE are going to give up on it. |
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Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 01:36:00 -
[81] - Quote
Belzeebub Santana wrote:For those that are saying that the game needs to get easier to hold the casual crowd I say that is what PvE is for and agree we need that asap if this game wants to retain a strong player base.
I have a good feeling that they will show PVE at fanfest but they need to start looking at game modes in a serious way or no.amount of structures will hide the fact that the game is repetitive.
I really don't think any body is saying it needs to get easier. That's what amazes me when ppl get on here and talk about not 'nerfing' things, DUST is nerf. I think that's why we see so many fanboys defending things that are obviously crap. They like it being nerf.
That's what sucks about it. Its so imbalanced that entire skirmishes are fought at the redline and ambush matches end +/- 100 clones. This is 90% of the time in a pub match and that's far from cool. Game modes, Map sizes/variations, etc, is going to have to alleviate that problem.
That's just it, how can it build a hardcore fanbase if it can't keep a casual player's interest?
I don't think people expect it to be made 'easier', but they do probably expect it to NOT be stupid. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
113
|
Posted - 2013.04.24 02:05:00 -
[82] - Quote
Surt gods end wrote:Rigor Mordis wrote:Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game. You just said it buddy. On PC.. The FPS central force. (Albeit it has slow down since consoles went full FPS) Compared to The myriad of FPS on the PC, it actually looks worse then on console. I see dust retaining or gathering more mmorpg crowd then the fps folks.
No, you misread him; he said "In PC" as in "In Planetary Conquest" not "On PC" as in "On Personal Computer" |
Mac Dac
Wraith Shadow Guards
43
|
Posted - 2013.04.24 02:06:00 -
[83] - Quote
i think that CCP's target audience is the casual gamers the ones who like capture the flag, free for all, domination, and team deathmatchs (you know COD fans).
which is why i support the gladiator arena so much becasue it satisfies those players who want simple things for fps, but for people board with simple minded modes we would have planetary conquest or faction warfare where Dust is harder and provides a war like conquering feeling ,along with complex game modes of course.
for example say the noobs or COD player or what ever you call it is a infant. Now the Dust vets are adults. You would give that infant rattle or some simple baby toy to play with. Now as the child gets older from infant to toddler to small child that rattle isnt going to entertain them anymore ,so you get them a big better toy to play with and so on. It wouldnt be a smart idea to give a infant a six pack of beer and tell it to have fun nor will it be a good idea to have a 20 year old playing with a rattle still.
first you have to cater to the new bloods then when bordom hits (like in most fps) let them explore the deapth of the game.
i hope there is a major difference between PC and skirmish. i hope when they try PC they say GÇ¥crap thats hardGÇ£. i hope that the imperfects conquer half of new eden.
im just not sure how CCP is going to retain the noobs coming in.
unrelated: if CCP neededs a new innovative game mode then it will probably be made in the gladiator arena |
Laheon
Osmon Surveillance Caldari State
438
|
Posted - 2013.04.24 02:18:00 -
[84] - Quote
Kinda had to sign in to comment on this thread. Been a while since I posted, so here goes...
First off, as people have mentioned, there are less than two weeks til the launch of the new build. Can you not keep it in your pants for two weeks? CCP have announced that there's new content, and it's coming in TWO WEEKS, and you can't be bothered to wait. You lack the patience and demand the content that you feel entitled to NOW, due to the attitude developed from big AAA shooter developers such as EA and Activision, who release "new content" a month after the game's released, for a third of the price of the actual game. Whereas CCP is giving you a game, completely free, and not forcing you to pay money for it. And yet, you whine. The gall of some people in this world... It actually makes me despair sometimes.
Second. If you've burnt out already, and you call yourself a "casual gamer", then you're not a casual gamer. I played 15-20+ matches a day for two or three weeks, on top of 15-20 matches a day for a month in closed beta, and didn't get bored. If you managed to burn out within the four months of this build releasing, then I hate to say it, but you're kind of addicted to video games. I burnt out on Skyrim after two weeks, grand total of 120 hours, so I don't exactly have the greatest attention span.
Third. Those saying "quit the game", I agree. Having negative feedback is fine, having whiners is not. If you look on pretty much any free-to-play MP game (e.g. SMNC) there are always whiners about game modes, OP classes (which subsequently get nerfed to oblivion), resulting in a never-ending cycle of nerfing and changing, despite, in the opinion of most people, the game being fine. To the whiners, who complain about the lack of progress within the game, quit. No, really, quit. The game doesn't need whiners, it needs people who give CONSTRUCTIVE feedback. Saying "work harder, I want stuff" is not constructive. Saying "We'd like to see more maps with more cover, or maps with less elevation" is constructive. However, reverting from the latter to the former isn't constructive either. This game is still in beta, which requires people to be constructive, and most of the "critics" in this thread are simply whining, and not being constructive, despite what they may think. Suggesting that "we want domination from MAG" is also not helpful, as they may not know what that is. They are also busy, so might not have time to research it, let alone develop it.
Fourth. Most of the critics here have no idea how hard it is to actually develop a game. Yes, fine, you talk about the feel of the game - how the hell are you going to code in how you feel? Think about it thoroughly - I can't simply plug my brain into the computer and tell it to program that for me. The feel comes from gradual tweaking of the game, and doesn't come in one neat little package. Battlefield 1942 had shoddy controls compared to even BF2, and that was years of developing. And again, you talk about new game modes. Once you've thought about all of that, instead of thinking "BF/MAG/other AAA shooter has this mode, or this map, which I really loved. Why does DUST not?", think about how much else CCP has on their plate. They're developing a game to be first of its kind, an entirely new concept, linking two different genres, on two different platforms, with one economy, and events in one can affect the other. Name ONE other set of games which does this. Mojang developed a game in 60 hours. Take a look at it, at the graphics, and the basic gameplay. Enjoy.
TL;DR: Well, if you couldn't be bothered to read all of that, then I really don't care for your opinion. Those four paragraphs above explain why you're an idiot, and simply stating that "if CCP don't have critics, they won't progress" is simply a non-argument. Yes, I want the game to progress. And so does CCP. But you being a pain about it helps no one, and irritates everyone. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
113
|
Posted - 2013.04.24 02:23:00 -
[85] - Quote
I've been reading alot about PC in this thread and I'd like to make a request known in this thread.
For the Love of All that you hold Sacred CCP, please, please do not restrict thinking game modes (i.e. Acquisition, Domination and Sabotage from MAG) to PC. Include these in FW as well as giving the option to play pub versions of them.
If we are to get retools of the MAG game modes, please just give us topography and allow the defenders to place their installations the way that they choose to. Likewise for the attackers, allow them to decide where their initial spawn locations are along the perimeter of the map. |
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 02:31:00 -
[86] - Quote
Mac Dac wrote:i think that CCP's target audience is the casual gamers the ones who like capture the flag, free for all, domination, and team deathmatchs (you know COD fans).
which is why i support the gladiator arena so much becasue it satisfies those players who want simple things for fps, but for people board with simple minded modes we would have planetary conquest or faction warfare where Dust is harder and provides a war like conquering feeling ,along with complex game modes of course.
for example say the noobs or COD player or what ever you call it is a infant. Now the Dust vets are adults. You would give that infant rattle or some simple baby toy to play with. Now as the child gets older from infant to toddler to small child that rattle isnt going to entertain them anymore ,so you get them a big better toy to play with and so on. It wouldnt be a smart idea to give a infant a six pack of beer and tell it to have fun nor will it be a good idea to have a 20 year old playing with a rattle still.
first you have to cater to the new bloods then when bordom hits (like in most fps) let them explore the deapth of the game.
i hope there is a major difference between PC and skirmish. i hope when they try PC they say GÇ¥crap thats hardGÇ£. i hope that the imperfects conquer half of new eden.
im just not sure how CCP is going to retain the noobs coming in.
unrelated: if CCP neededs a new innovative game mode then it will probably be made in the gladiator arena
I'm with ya. It's not the EVE people and/or fanboys that need to be convinced, its the casual noob. To be honest, most the FPS enthusiasts are constantly looking for something fresh to spill blood in. But, most the FPS enthusiasts are quick to turn their backs on something that just isn't good.
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Belzeebub Santana
SVER True Blood Unclaimed.
469
|
Posted - 2013.04.24 03:45:00 -
[87] - Quote
Laheon...
1. This is too radiculous to comment on. Yes there are a few that seem to feel this way about feeling entitled but so few that it isn't worth being brought up. We have some insight of what is coming from uprising that we can safely assume that there won't be a significant change in the way battles are conducted even in PC. Thus we voice our concern.
2. Burn out has nothing to do with this discussion. We are trying to bring attention to a problem that we foresee to ccp before it becomes ever more apparent. Some of us have been in beta for a better part of a year, that is beta, not a real game. We have seen things come and go, some for the good others for the worse. We wouldn't be on the forums if we didn't think this game has potential.
3. This is where you lost most of your readers. You tell people not to whine and if they do they should leave. This is a horrible stance to take on a fledgling game that if you can't see this then there is a problem on your end. There are some posts ( I.e. your's) that don't give feedback and do little to further the discussion on where the community thinks this game should go. These posts are easy enough to ignore without telling them to GTFO. They do know about MAG trust me they know, early beta was great with MAGgots vs EVEtards. We even got tribute suits.
4. This is starting to get sad. Your condescending remarks have been noted. The feelings you get outta the game derive from the modes the game has in it. The feeling you get from pushing up and arming an mcom (BF3) and the feeling you get by sneaking behind enemy lines taking out AA battery and escorting the vehicle that was held by your enemy into friendly hands is totally different but equally as satisfying. This game has nothing like this until you get to the end of a close match and get the last few kills to win the game, other than that brief feeling of adrenalin there isn't another time in Dust when you get this feeling. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
94
|
Posted - 2013.04.24 09:35:00 -
[88] - Quote
Yep Laihon, chewing that chocolate banana, working the shaft. |
Rigor Mordis
Imperial Populicide Legion
19
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Posted - 2013.04.24 09:47:00 -
[89] - Quote
mwahlalalalah slurp slurp |
Laheon
Osmon Surveillance Caldari State
438
|
Posted - 2013.04.24 10:10:00 -
[90] - Quote
@Belzeebub
1. There's a definite difference between "voicing a concern" and ranting/whining. Most of the critics in this thread are doing the latter rather than the former. For example, most people in this thread are complaining about the lack of game modes. The OP comes across, effectively, as whining that CCP is not doing any work. Or, rather, no work on the gameplay aspect on the game, and instead implies that they work instead to improve their revenue flow, a baseless argument.
2. Being burnt out is relevant to this discussion. People are complaining of being bored of the same matches, the same maps, etc, and that is close to being burnt out. It doesn't need to become "more apparent" as it was a blatant problem two months ago, hell, it was a problem back in August. Shadowswipe brings up the best point I've seen on both sides so far in this thread, in that CCP is developing an entirely new game with an entirely new concept. They're taking baby steps to make sure they get it all right. Most of the critics in this thread are complaining that they're going slowly rather than giving all the aspects they expected, when they're just trying to get it right. Yes, it has potential, but only if done right.
3. Linked to above point... If you can't get that CCP is trying to take things slowly and get everything balanced, everything right, then you can't understand game development, and shouldn't be in the beta. In the end, this thread hasn't been constructive in the slightest, as it brings up points already raised two months in advance. CCP is also looking to correct this lack of gameplay, as they have a long-term plan in order to realise DUST's full potential. They have said, in multiple behind-the-scenes videos, that they want to bring in large districts, complex game objectives, and maps made specifically due to the topological features of the area, as seen from EVE. Complaining about the current lack of content is short-sighted, as CCP IS going to implement all the features in the future, once they manage to get all the balances just right. Again, complaining about the lack of game features right now is not constructive. If you don't like it, then I say again: leave. It's harmful to this "fledgling" game, as the number of these type of complaints (oft repeated by the same people) tend to drown out other, less well-known concerns. A new game needs players, yes, I know, but what it doesn't need are people who are ignorant of game development, and constantly complain about the same things over and over. You're simply trying to rush CCP, and if you succeed in doing so, it'll make a lesser game in the long-term, rather than better.
And yes, I know about the huge rifts between MAG players and EVE players, I played in closed beta. They may know about MAG, but they aren't necessarily aware of the mechanics of the game modes within MAG, which is the point I was trying to make. To do so, they would have had to put extensive hours into playing it, which is unlikely, and at this point, unviable, as they're developing their own game, and so are busy.
4. Again, read my fourth point. You can't naturally code in the feeling a game has. You can't think and say, I want this game to be extremely fast-paced, and give an adrenaline rush the whole time, and code it in within a few months. You need to plan it out, then work on it, and debug it, then test it. The first can take months alone, especially when working as a team.
Using constructive criticism as a front to hide simple complaining about the game is just ridiculous. You say that you're necessary for the game to progress. I say you aren't. CCP have been aware of any problems you bring up (apart from orbital bombardment issue, but that was only brought up once), so you bringing it up is irrelevant. CCP have a clear business and development plan for this game, and so, this thread being reposted by a different person for the nth time is just idiotic. Yes, I agree, this game is currently very limited in gameplay, but I don't feel the need to complain about it three times a week in order to try to get CCP's attention. I trust in CCP, as they've constantly and consistently (apart from Incursus, admittedly) upgraded EVE to what it is today.
I think I need to put it simply, my thoughts have become a bit scrambled. Your comments were noted by CCP back in August, when they were first made. They decided to get the biggest aspect of the game, PC, right first, before moving on to more complex game modes (as noted by Shadowswipe on the first page). Most of the critics in this thread have demanded new content, now, being short-sighted in the game development, as opposed to looking at the big picture. Posting this thread yet again solves nothing, and shows nothing, apart from how you've been spoilt by other AAA shooters which release on the same engine with different guns and different maps, and that's it. |
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