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Rigor Mordis
Imperial Populicide Legion
15
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Posted - 2013.04.23 03:28:00 -
[1] - Quote
Ahhhh, some people that actually understand that the negative feedback is what will make the whole thing successful. Not the praise of fanboys who are going to play regardless because of their loyalty and interests in EVE. Not the praise of fanboys who are gutless and find it entertaining to farm cheap kills. Not the praise of fanboys who can't hack it in the big leagues so they play DUST and claim that their KDR is relevant and legitimate.
I would like to see some form of co-op missions or maybe a co-op survival mode. I think these could serve as ways of keeping small corps and unaffiliated mercs more interested and it would help them build chemistry and form strategies. SP awards would be minimal and ISK awards would be about half of what they currently are in pub matches.
I realize that the system is changing so its hard to elaborate on my original ideas that were based on the current awards system.
I would also like to see a 'zone based' game mode. Where there is a base or zone that scores points or MCC hits based on which team has the most mercs inside of the 'warzone' Kills inside of or from inside of the zone score more WP than kills outside or from outside of the zone. Deaths inside of the zone would even net 10 WP. Mercs inside of vehicles would not count toward 'zone occupancy' and their score bonuses would only apply to vehicle destruction kills.
I think a mode like this would really make DUs and turret placements paramount in a teams success. I think it would also have to operate from 2 ground based spawn points for each team. This to eliminate the possibility of AFKing.
A moving MCC would be cool but, how fast is it supposed to fly? Where all does it travel?
I think they should move the MCCs deeper into the redzone in skirmish. Then widen the spawns' redline funnel. Its ridiculous to have the ability to call in all these vehicles but they are easily destroyed before deployment if your team is redlined. There needs to be avenues of escape from the spawnpoints in skirmish. Then people will be forced to DEFEND THE OBJECTIVES, rather than hooker tactics like redline camping and sniping.
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Rigor Mordis
Imperial Populicide Legion
15
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Posted - 2013.04.23 05:16:00 -
[2] - Quote
This 'skyfire' idea sounds pretty cool. Just as long as the EVE ships can't bombard us defenseless dusties whenever they want to.
I think if there were a couple of side objectives in skirmish it would definitely make it more fun. Then I go back to how a team that's backed up need to be able to fight or escape from their spawns. It would be cool if their were an objective to disable/enable a planetary shield WITH another side objective that blasts ships out of space.
Realistically, are the only planetary defenses against spaceships supposed to be other spaceships? |
Rigor Mordis
Imperial Populicide Legion
15
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Posted - 2013.04.23 05:17:00 -
[3] - Quote
Ludvig Enraga wrote:I hope that they already have a lot of new content they just keep it in reserve for the actual release, so that release actually feels like an introduction to an awesome game instead of something that has been explored already and beat up.
On the other hand I don't understand why this beta has been taking forever. There just has not been that much improvement or balancing build to buid.
The beta is taking 4ever because there is so much work to be done. |
Rigor Mordis
Imperial Populicide Legion
15
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Posted - 2013.04.23 05:51:00 -
[4] - Quote
Karras Hearn wrote:This is why the game shouldn't have entered open beta yet. And why we can't have nice things. Half of you would still be bitching if they gave us everything you are asking for.
That would have just given the people the people with their ear to the ground an even bigger head start over the noobs that will hopefully play if it ever winds up being worth while.
Also, then it would really be catered to the big corps, spawn campers, mountain glitchers, and dungeons and dragons crowds by the time anybody that was impartial got to experience it.
I'm eager to see what the new build holds like everybody else. The ones bitching are the ones whose ideas and opinions will take it in a better direction. If they just continue to listen to the CHICKEN-HEADS, then the game will just continue to be doo doo. |
Rigor Mordis
Imperial Populicide Legion
17
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Posted - 2013.04.23 13:33:00 -
[5] - Quote
I think a MAG domination style mode would be great but they'd definitely have to expand the current maps for something like that.
One thing that keeps me optimistic is that the 4 maps that currently exist are huge if you push the redlines around.
A FFA mode would be awesome. 32 mercs, every merc for themselves. Would be Interesting to see how mercs drop they beef, gang up on a tank, tank blows up, mercs go back at each others throats. Bad part about FFA would be that dropships would be irrelevant seeing as how they don't have a pilot controlled weapon. AT least the CHEAP ones I have used don't. lol
Would be cool if dropships could drop charges. Would have to have a set amount or a significant cooldown period but that would change the entire dynamic of a fight.
A cross between CoDs headquarters and hotpoint would be cool.
All vehicle fights would be cool but again the dropship would be irrelevant and LAVs wouldn't be worth mush if their weren't somewhere to get to fast. But then, what if there were TANKS ONLY COMBAT. Then there were LAV and Dropship RACE MODES! Sort of like GTA race on GTA IV. Except would have to pair up for LAV RACE and TRIPLE UP for Dropship race. Its simple, have to navigate vehicle to/through certain checkpoints for X amount of laps/distance, all while your gunner(s) try to take out your foes.
All part of the New Eden War Games. |
Rigor Mordis
Imperial Populicide Legion
17
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Posted - 2013.04.23 15:34:00 -
[6] - Quote
I was in no way implying that the devs are lazy. I think most of us understand that they work very hard. I do think it shows that they have ventured in to new territory. With that in mind, I think we all SHOULD expect SOME hitches down the road.
That's why there are people playing the beta and weighing in on the forums...to try and be objective and offer some feedback. I rant at em too but thats what you do to a game studio. Especially if you like the game but KNOW it CAN/NEEDS to improve.
Fanboys are the source of most peoples aggression on here. Fools that tell people to 'deal with it' and 'quit playing then'. Fools that are on here but NOT EVEN PLAYING DUST, just trolling the forums concerned about their witches and warlocks and potions and fairies.
j/k but 4 real.
The PC MMO RPG bunch needs to realize that this is a PS3 MMO FPS. It says so right on dust514.com. So, if it is going to have the success that it has the potential to, it needs to be able to ATTRACT PS3 FPS folks. It also need to be able to keep them around for the long haul. I've said before that they would be better off if they lost a few of the fanboys in order to gain several noobies.
Hell, if DUST is quote unquote nerfed a little to attract 500,000 players, doesn't one believe that the supposed 500,000 playing EVE would become more interested in the DUST aspect? If DUST were good enough, balanced enough, and fair enough to attract 1 million players, doesn't one believe that EVE would gain some new players out of those new Dusties? |
Rigor Mordis
Imperial Populicide Legion
19
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Posted - 2013.04.24 00:18:00 -
[7] - Quote
Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game. |
Rigor Mordis
Imperial Populicide Legion
19
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Posted - 2013.04.24 01:13:00 -
[8] - Quote
Surt gods end wrote:Rigor Mordis wrote:Well, I would plead to just 'borrow' from MAG. There isn't going to be a MAG2 for a reason....because MAG was fun ONLY because it was different from CoD, BF, Halo, Killzone, Resistance, Rainbow SIx, etc. The main difference being the scale/size of the battles. MAG kept peoples interest for about 6 months before a good majority went right back to the games they can trust to deliver every time.
If there is to be no MAG2, and MAG doesn't have 50-100 thousand online right now, then MAG is a replay value failure.
At the same time, how original can a company be when it comes to creating a new game mode? Just about everything that anybody can come up with will be a variation of something that has been done by a FPS already. If CCP comes up with something original, then that's awesome.
That's why I think the success of DUST will rely entirely on how involved EVERYONE can be in PC and to what extent. If people are expected to 'swallow their pride' and join a bigger corp after they have invested time/money/etc. into the corp that they have been building, then most of them will likely 'swallow their pride' and go play a better game. You just said it buddy. On PC.. The FPS central force. (Albeit it has slow down since consoles went full FPS) Compared to The myriad of FPS on the PC, it actually looks worse then on console. I see dust retaining or gathering more mmorpg crowd then the fps folks.
I guess that's why the fanboys defend the chicken **** aspects of it all.
They advertise NOTHING about RPG upfront. Its all MMO FPS right? Yet when one makes a point that they think would facilitate participation, such as in PC, then you get told a bunch of 'that's the RPG aspect of it'
Then they expect people to just IMAGINE the whole RPG aspect through FW or what not. All the upgrades and loadouts and fittings in the world will not keep the wandering noob around if there is no actual ROLE to play. As it stands now, yeah everyone has a different skillset and specialty, but we all play the same role for the most part once the battle begins. The role of merc.
The only ones with any expanded ROLE, are the CEOs and Directors of corps. Their ROLE as it stands is just one of responsibility. The corp management end doesn't offer much within the actual game right now.
I hope that this is going to change with the new build. I fear that if it doesn't change significantly for the better, and if EVERYONE doesn't have an opportunity to make some serious ISK in PC, then A LOT MORE are going to give up on it. |
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 01:36:00 -
[9] - Quote
Belzeebub Santana wrote:For those that are saying that the game needs to get easier to hold the casual crowd I say that is what PvE is for and agree we need that asap if this game wants to retain a strong player base.
I have a good feeling that they will show PVE at fanfest but they need to start looking at game modes in a serious way or no.amount of structures will hide the fact that the game is repetitive.
I really don't think any body is saying it needs to get easier. That's what amazes me when ppl get on here and talk about not 'nerfing' things, DUST is nerf. I think that's why we see so many fanboys defending things that are obviously crap. They like it being nerf.
That's what sucks about it. Its so imbalanced that entire skirmishes are fought at the redline and ambush matches end +/- 100 clones. This is 90% of the time in a pub match and that's far from cool. Game modes, Map sizes/variations, etc, is going to have to alleviate that problem.
That's just it, how can it build a hardcore fanbase if it can't keep a casual player's interest?
I don't think people expect it to be made 'easier', but they do probably expect it to NOT be stupid. |
Rigor Mordis
Imperial Populicide Legion
19
|
Posted - 2013.04.24 02:31:00 -
[10] - Quote
Mac Dac wrote:i think that CCP's target audience is the casual gamers the ones who like capture the flag, free for all, domination, and team deathmatchs (you know COD fans).
which is why i support the gladiator arena so much becasue it satisfies those players who want simple things for fps, but for people board with simple minded modes we would have planetary conquest or faction warfare where Dust is harder and provides a war like conquering feeling ,along with complex game modes of course.
for example say the noobs or COD player or what ever you call it is a infant. Now the Dust vets are adults. You would give that infant rattle or some simple baby toy to play with. Now as the child gets older from infant to toddler to small child that rattle isnt going to entertain them anymore ,so you get them a big better toy to play with and so on. It wouldnt be a smart idea to give a infant a six pack of beer and tell it to have fun nor will it be a good idea to have a 20 year old playing with a rattle still.
first you have to cater to the new bloods then when bordom hits (like in most fps) let them explore the deapth of the game.
i hope there is a major difference between PC and skirmish. i hope when they try PC they say GÇ¥crap thats hardGÇ£. i hope that the imperfects conquer half of new eden.
im just not sure how CCP is going to retain the noobs coming in.
unrelated: if CCP neededs a new innovative game mode then it will probably be made in the gladiator arena
I'm with ya. It's not the EVE people and/or fanboys that need to be convinced, its the casual noob. To be honest, most the FPS enthusiasts are constantly looking for something fresh to spill blood in. But, most the FPS enthusiasts are quick to turn their backs on something that just isn't good.
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Rigor Mordis
Imperial Populicide Legion
19
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Posted - 2013.04.24 09:47:00 -
[11] - Quote
mwahlalalalah slurp slurp |
Rigor Mordis
Imperial Populicide Legion
20
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Posted - 2013.04.24 12:51:00 -
[12] - Quote
Funny how this is in general discussion and there are NO stated rules against plain criticism. Even if there were, CCP would not make their favored few adhere to them as we can all see elsewhere throughout the forums.
Nevertheless, game modes and their variations are big part of any game so if anything, there aren't enough threads discussing this issue.
You fanboys troll through and just want to get little 2 cents in. You claim that it irritates you to see the same posts over and over but yet it doesn't seem too bothersome to chime in and tell everybody that they are whining. The only whining I see comes from the gimps that love exploiting weaknesses in the game. So, if somebody brings up anything at all that MIGHT negate their ability to score cheap kills, THEY whine and cry and take shots at games with proven success.
I'm convinced that a lot of the fanboys actually work over there at CCP but don't put the Dev tag next to their name because they either have no balls, or they don't want everybody to know that they are Dev because Devs cheat/hack. There ARE those that do have just a teeny bit of knowledge from inside of the industry.
The game is going to progress in the direction that CCP feels will be the most successful. If they feel like the most success comes from the bunch that's all farts and giggles about everything that's fine. I would hope that they can see the amount of people who have stopped playing. Then weigh whether or not the BASIC fight needs to be completely retooled, or if several alternatives are needed.
See there are some people that don't have the slightest clue about PR. Good PR is putting a product that is known to need work into a test market. Good PR welcomes the feedback that WAS ASKED FOR, both positive and negative. Good PR then takes that feedback, incorporates it into the product, then re-releases product to test market again until product is licensed and released to retail.
CCP in my opinion, has good PR. Until they allow and encourage bad PR. Bad PR is having an entitled group in your community that feels like they have some right to TRY and belittle the ones that are new to the community. Or the ones that may have missed an announcement. Its bad PR to INVITE players from a much larger spectrum to a beta, asking for feedback yet allowing fanboys to troll around and act stuck-up.
Typical RPG gamer's forum behavior. Whining that people are whining. You should run and tell MOM on us all.
I always try to put myself in the position I was in a few months ago. The 100% noob position. Now that everyone has closed their eyes and envisioned being a first day noob to DUST, ask yourself: Do I want to bother with this game after the 20 completely imbalanced and boring pub matches I just played? Do I even want to bother with a game that when I went to the forum and tried to express my opinions about the lameness of pub matches some pretentious nerd scolded me for my tone?
pecker taster
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Rigor Mordis
Imperial Populicide Legion
22
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Posted - 2013.04.25 06:20:00 -
[13] - Quote
Aighun wrote:Rigor Mordis wrote:
I'm convinced that a lot of the fanboys actually work over there at CCP but don't put the Dev tag next to their name because they either have no balls, or they don't want everybody to know that they are Dev because Devs cheat/hack. There ARE those that do have just a teeny bit of knowledge from inside of the industry.
I agree with a lot of what you say. Especially those parts that about how sometimes people will get shouted down here end of story. I kind of feel that we would do better as a community to try to work through the rage and get to understand why some people are so disappointed with this game. Even when we are sick and tired of hearing the same old rants and feel like we know better. And also I would somewhat reluctantly agree that it can appear that there are cliques, and favoritism, and questionable levels of privilege and access, and that sycophants hold undue sway in this here land of New Eden, but I would only go so far as to say it sort of looks like that, sometimes. That there is, again, the appearance of a certain amount chumminess between some of the community and CCP itself that makes me feel uneasy, from time to time. But if anyone wanted an example of proper tinfoil hattery, here it is. Or there it is. In that quoted passage. Ladies and gentlemen, this man has donned his tinfoil hat! Behold the knowledge a cranium thusly protected will allow you to put forth!
Right on. I've always got my tinfoil hat on and have good reason to. "Thou shalt not bare false witness."
Aside from all that bs. If we can actually throw around some more ideas for modes...
I still think some sort of a 'base' or 'zone' mode would create more opportunities to utilize a lot of the equipment we have been given. If there were a centralized base or zone that scored according the number of mercs INSIDE the zone...If there were multiple choke points and/or attack paths to this area.....If WP was adjusted to award those fighting in and for the zone.
ex. Kills would still be 50 WP and assists would still be 25. In this mode a merc inside the base would score 70 WP for a kill on an enemy inside the base, 35 for an assist. A merc inside the base would score 60 WP for a kill on an enemy outside the base and 30 for an assist. Mercs would score 10 WP for a death inside the base.
Anytime a team has a majority inside the base, that team is awarded 100 WP EACH for the majority gained and 20 WP every 20 seconds that the majority is held. The 100pt majority gained score would ONLY apply to the mercs inside of the base.
Units inside of vehicles would not count toward the majority needed.
3 original spawn points for each team. Several Turret installations and Supply depots in and around the base but NO CRUs inside of the base, only nearby. CRUs should also have Turret protection.
I think a mode similar to something like this would make dropships more relevant as the idea is to get to the base asap and stay in the base alap. I think it would also make DUs NHVs Triage Units, and Proximity explosives all have a larger role in the outcome. That is in comparison to the versions of sk and am that we have been playing.
This is just an idea kind of based on CoDs headquarters or Hardpoint. I guess its also based on C&C or StarCraft sorta too. Any takers? Any elaboration?
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Rigor Mordis
Imperial Populicide Legion
23
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Posted - 2013.04.25 15:50:00 -
[14] - Quote
And again, you keep missing my point. The rage and underhanded shots I take at guys like you is not because I am disgruntled with CCPs performance. I am disgruntled toward the fanboys who won't leave people alone. I think CCP is capable of defending themselves. If you make a game, its like being the official at a football match. You know your going to catch hell. Its entirely expected.
Where I never claimed to be an expert on designing FPS, I seriously doubt any of the forum brown-nosers are experts either. I respect where you are coming from and I understand your stance on things being counterproductive. I personally can't help it if some people's opinions are obtuse. That doesn't mean they are not entitled to them.
I am also disgruntled that there is an obvious double standard in the enforcement of the forum rules. The favored are allowed belittle someone who may be new, or someone who is disgruntled, or lots of times someone with a valid point. Then when the belittled respond in an understandably rude manor, they get reprimanded and/or the topic THEN gets locked. Heck, go look at the corp recruitment section.
I am not a programmer but I do know some and I have worked in the Industry in the low-level marketing capacity. I understand that they want to get it right and I understand that it is a complicated process that takes time. I know maybe your original post wasn't directed directly at myself, but my responses to such posts are to show those who have been shouted down and told to just leave, that they don't have to let themselves be BULLIED by MFs that think they have the right.
It is just as counterproductive to take the time and tell people that they are being counterproductive. This was a moving thread pertaining to game modes located in the general discussion section. So, lets see what ideas anyone may be throwing around. Let me throw the one I have had out there. I was not aware that my post bumping the thread was cluttering up the forums OR that it was counterproductive. I saw a place where people where sharing ideas, so I shared mine. I just wasn't aware that there was a certain clearance that I needed to share my idea because it may have been shared already in the past.
If its not in the feedback/requests section, then I don't see how its cluttering up anything any more than all of the other bs topics listed in general discussion. Even then, does everybody really expect everyone else to go back through a year's worth of forum posts just to try and not replicate a topic?
If a topic is replicated, why does it bother some you that are overly concerned? Don't they have a mod for that? If its a garbage topic then it will die on its own. I figured that since it was in General discussion, that the OPs question was directed at the community, not CCP. (I know better) But so what? That's just some people's way of applying some extrinsic motivation. You know, like the ole footy coach used to.
I call the fanboy arguments as I see them. I see people arguing in favor of things that are clearly flawed or just plain stupid. Now why on earth would one argue in favor of such things? In my opinion, they argue in favor of those thing because it gives them some kind of unfair advantage. Unfair advantages is what most FPS franchises try to avoid. This game is more the opposite and the RPG fanboys in the community act like they WANT IT THAT WAY.
I'm sorry I called you a pecker taster. It wasn't in good taste. xD But, you must understand that its not just me that is fed up with the self-righteous attitudes of the fanboys in the community. |
Rigor Mordis
Imperial Populicide Legion
23
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Posted - 2013.04.27 06:02:00 -
[15] - Quote
Tool long too schmlong. "Its not too hard, its too high. 'Who gives a sheet, its gone.'" -Major League
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