|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Laheon
Osmon Surveillance Caldari State
438
|
Posted - 2013.04.24 02:18:00 -
[1] - Quote
Kinda had to sign in to comment on this thread. Been a while since I posted, so here goes...
First off, as people have mentioned, there are less than two weeks til the launch of the new build. Can you not keep it in your pants for two weeks? CCP have announced that there's new content, and it's coming in TWO WEEKS, and you can't be bothered to wait. You lack the patience and demand the content that you feel entitled to NOW, due to the attitude developed from big AAA shooter developers such as EA and Activision, who release "new content" a month after the game's released, for a third of the price of the actual game. Whereas CCP is giving you a game, completely free, and not forcing you to pay money for it. And yet, you whine. The gall of some people in this world... It actually makes me despair sometimes.
Second. If you've burnt out already, and you call yourself a "casual gamer", then you're not a casual gamer. I played 15-20+ matches a day for two or three weeks, on top of 15-20 matches a day for a month in closed beta, and didn't get bored. If you managed to burn out within the four months of this build releasing, then I hate to say it, but you're kind of addicted to video games. I burnt out on Skyrim after two weeks, grand total of 120 hours, so I don't exactly have the greatest attention span.
Third. Those saying "quit the game", I agree. Having negative feedback is fine, having whiners is not. If you look on pretty much any free-to-play MP game (e.g. SMNC) there are always whiners about game modes, OP classes (which subsequently get nerfed to oblivion), resulting in a never-ending cycle of nerfing and changing, despite, in the opinion of most people, the game being fine. To the whiners, who complain about the lack of progress within the game, quit. No, really, quit. The game doesn't need whiners, it needs people who give CONSTRUCTIVE feedback. Saying "work harder, I want stuff" is not constructive. Saying "We'd like to see more maps with more cover, or maps with less elevation" is constructive. However, reverting from the latter to the former isn't constructive either. This game is still in beta, which requires people to be constructive, and most of the "critics" in this thread are simply whining, and not being constructive, despite what they may think. Suggesting that "we want domination from MAG" is also not helpful, as they may not know what that is. They are also busy, so might not have time to research it, let alone develop it.
Fourth. Most of the critics here have no idea how hard it is to actually develop a game. Yes, fine, you talk about the feel of the game - how the hell are you going to code in how you feel? Think about it thoroughly - I can't simply plug my brain into the computer and tell it to program that for me. The feel comes from gradual tweaking of the game, and doesn't come in one neat little package. Battlefield 1942 had shoddy controls compared to even BF2, and that was years of developing. And again, you talk about new game modes. Once you've thought about all of that, instead of thinking "BF/MAG/other AAA shooter has this mode, or this map, which I really loved. Why does DUST not?", think about how much else CCP has on their plate. They're developing a game to be first of its kind, an entirely new concept, linking two different genres, on two different platforms, with one economy, and events in one can affect the other. Name ONE other set of games which does this. Mojang developed a game in 60 hours. Take a look at it, at the graphics, and the basic gameplay. Enjoy.
TL;DR: Well, if you couldn't be bothered to read all of that, then I really don't care for your opinion. Those four paragraphs above explain why you're an idiot, and simply stating that "if CCP don't have critics, they won't progress" is simply a non-argument. Yes, I want the game to progress. And so does CCP. But you being a pain about it helps no one, and irritates everyone. |
Laheon
Osmon Surveillance Caldari State
438
|
Posted - 2013.04.24 10:10:00 -
[2] - Quote
@Belzeebub
1. There's a definite difference between "voicing a concern" and ranting/whining. Most of the critics in this thread are doing the latter rather than the former. For example, most people in this thread are complaining about the lack of game modes. The OP comes across, effectively, as whining that CCP is not doing any work. Or, rather, no work on the gameplay aspect on the game, and instead implies that they work instead to improve their revenue flow, a baseless argument.
2. Being burnt out is relevant to this discussion. People are complaining of being bored of the same matches, the same maps, etc, and that is close to being burnt out. It doesn't need to become "more apparent" as it was a blatant problem two months ago, hell, it was a problem back in August. Shadowswipe brings up the best point I've seen on both sides so far in this thread, in that CCP is developing an entirely new game with an entirely new concept. They're taking baby steps to make sure they get it all right. Most of the critics in this thread are complaining that they're going slowly rather than giving all the aspects they expected, when they're just trying to get it right. Yes, it has potential, but only if done right.
3. Linked to above point... If you can't get that CCP is trying to take things slowly and get everything balanced, everything right, then you can't understand game development, and shouldn't be in the beta. In the end, this thread hasn't been constructive in the slightest, as it brings up points already raised two months in advance. CCP is also looking to correct this lack of gameplay, as they have a long-term plan in order to realise DUST's full potential. They have said, in multiple behind-the-scenes videos, that they want to bring in large districts, complex game objectives, and maps made specifically due to the topological features of the area, as seen from EVE. Complaining about the current lack of content is short-sighted, as CCP IS going to implement all the features in the future, once they manage to get all the balances just right. Again, complaining about the lack of game features right now is not constructive. If you don't like it, then I say again: leave. It's harmful to this "fledgling" game, as the number of these type of complaints (oft repeated by the same people) tend to drown out other, less well-known concerns. A new game needs players, yes, I know, but what it doesn't need are people who are ignorant of game development, and constantly complain about the same things over and over. You're simply trying to rush CCP, and if you succeed in doing so, it'll make a lesser game in the long-term, rather than better.
And yes, I know about the huge rifts between MAG players and EVE players, I played in closed beta. They may know about MAG, but they aren't necessarily aware of the mechanics of the game modes within MAG, which is the point I was trying to make. To do so, they would have had to put extensive hours into playing it, which is unlikely, and at this point, unviable, as they're developing their own game, and so are busy.
4. Again, read my fourth point. You can't naturally code in the feeling a game has. You can't think and say, I want this game to be extremely fast-paced, and give an adrenaline rush the whole time, and code it in within a few months. You need to plan it out, then work on it, and debug it, then test it. The first can take months alone, especially when working as a team.
Using constructive criticism as a front to hide simple complaining about the game is just ridiculous. You say that you're necessary for the game to progress. I say you aren't. CCP have been aware of any problems you bring up (apart from orbital bombardment issue, but that was only brought up once), so you bringing it up is irrelevant. CCP have a clear business and development plan for this game, and so, this thread being reposted by a different person for the nth time is just idiotic. Yes, I agree, this game is currently very limited in gameplay, but I don't feel the need to complain about it three times a week in order to try to get CCP's attention. I trust in CCP, as they've constantly and consistently (apart from Incursus, admittedly) upgraded EVE to what it is today.
I think I need to put it simply, my thoughts have become a bit scrambled. Your comments were noted by CCP back in August, when they were first made. They decided to get the biggest aspect of the game, PC, right first, before moving on to more complex game modes (as noted by Shadowswipe on the first page). Most of the critics in this thread have demanded new content, now, being short-sighted in the game development, as opposed to looking at the big picture. Posting this thread yet again solves nothing, and shows nothing, apart from how you've been spoilt by other AAA shooters which release on the same engine with different guns and different maps, and that's it. |
Laheon
Osmon Surveillance Caldari State
439
|
Posted - 2013.04.25 14:27:00 -
[3] - Quote
@Rigor
First things first, no, I don't work at CCP. I graduated from University of Liverpool in July, and was in India from September to March, and am currently living in London. That kind of excludes me from working for CCP based on time and location considerations alone. I may be a fanboy, but even so, I understand when a company has gone too far in terms of slow development time, in terms of bad customer service, and in terms of over-the-top PR. CCP has done nothing of the sort. On the other hand, I could point fingers at other games companies that I'm a huge fan of which have been guilty of the same.
Now, moving away from the ad hominem attacks, and completely ignoring the immature remarks about being a "pecker taster", I ask you: how many times has this thread come up within the last few months? How many times have people complained about the lack of variety of maps and game modes? I've seen it since closed beta, and I'm fairly certain that CCP are aware of the issue, and have decided to focus on other issues for now, as it better suits their development plan from a technical view point. As for your "good PR", the feedback is only incorporated if it fits within the game development plan. For example, they have decided to forgo (despite the concept being amazing) lava, plasma, gas, storm and oceanic planets for now, until they get the basic gameplay and metagame elements right. Which is why they've focussed on temperate planets.
The main aspect, and selling point, of this game is that it has planetary conquest. A persistent game world where you can hold your own territory against other corporations and alliances, generate income off it, and participate in a wholly player-driven world. That is the main thing that CCP want to get into the game and perfect, as it's never been done before. If CCP developed new game modes beforehand, which then proved to be incompatible with planetary conquest, the development time put towards the new game modes would have been completely wasted.
As I was trying to say in my last post, and the point you somehow skipped over completely, is that it's completely pointless bringing up the same point over and over again, when CCP are aware that the game's population are tired of the same game modes and maps, but have decided to focus on other issues first, and that in their long-term plan they want to get fulfill the game's potential. Let me clarify what I mean by potential. CCP have had a plan to develop this game into a fully persistent, district-based, massively multiplayer game. By the first, I mean your actions would mean something to future games, unlike MAG, BF, COD, etc. By the second, I mean massive maps, and I think CCP have been quoted as saying 200km across. By the third, I mean 64 players per side. At the bare minimum.
Now, CCP have this all in their game development plan. PR means jack all next to the development of a good game, because even if you had an amazing PR department, a bad game will fail. If you have bad PR, then a good game will have members, but it won't prosper. Ideally a game should have both a good game and good PR, which is hard to achieve. Unfortunately, by your definition of "good PR", CCP is on track to lose all credibility, as they're focussing on developing the game rather than pleasing players. There's a good reason why they don't always listen to players, as players tend to be selfish, short-sighted and entitled. That's an accurate generalisation: ask anyone in the customer support business.
Yes, fine, you've played some popular games over the last few years. That doesn't particularly make you an expert on how to develop an FPS, in both the game sense and the business sense. You know what makes a good game and what doesn't, but that doesn't grant you the knowledge of the best path to take to make a good game. I myself have never tried to develop a game, but having seen people struggle through doing so, I understand how difficult it can be, and so trust in CCP to develop the game in the best way it can.
But no. My main points are that, A, there's no point in asking for new game modes and maps twice a week for nine months, because if CCP were to have implemented them, they would have done so by now. There's very likely a valid reason they don't want to do so just yet, and are unable, or are unwilling, to disclose this reason, in which case it's like yelling at a brick wall. Completely ineffective. B, there's no point in giving feedback about a feature (or lack thereof) that CCP already have on their minds, and are aiming to start developing it sometime in the future. Ideas and suggestions are welcome, criticism is not. The former is constructive, the latter is not.
Simply put, the best way to go about making change is to be polite. For example, if you go into a store trying to get a refund and start yelling at the shop assistant, you're very likely to be thrown out. If you walk into the store and ask nicely at the counter, you're likely (if they have a refund policy) to give you your money back. It's the same principle anywhere in the world, dealing with anyone. It's more productive to be polite and calmly suggest ideas and suggestions, point out where things may be improved, but it's very unlikely to help if you start making "abuse CCP" threads, which is what this essentially is.
You call it negative feedback, I call it undue criticism. There's a difference between being disgruntled at a service and submitting a feedback form (as some restaurants ask you to do) and yelling at the waitress for the slow service. |
|
|
|