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Mavado V Noriega
SyNergy Gaming EoN.
2816
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Posted - 2013.04.22 23:05:00 -
[1] - Quote
Why dont we have multi-tiered "complex" modes like MAG Dominaton http://www.youtube.com/watch?v=M5p8_35AMeE
In DOM u had to take out the bunker line, destroy the AAA so u could call in ur strikes, secure the burnoff towers then cooling towers then overload the letters
Why dont we have a scaled down version of something like this yet?
Why is Skirmish still a poor ******** mans TITAN mode from BF2142? If ur gonna copy a game at least do it justice and copy the game properly http://www.youtube.com/watch?v=0x9m58Vol1c
Come on CCP lets not take 10 years to get this game rolling I love DUST but i gotta be real PC while prob gonna be fun is still the same cbs on skirmish Why has it taken so long to get NEW modes (not variations) done?
- PvE - NEW actual PvP game modes - Player trading - Player market
These should be high on the priority list
PS: Ppl love to customise **** why is it cosmetics and weapon customisations not a priority......player retention is key. |
Mavado V Noriega
SyNergy Gaming EoN.
2819
|
Posted - 2013.04.22 23:22:00 -
[2] - Quote
KalOfTheRathi wrote:Why couldn't you hold your rant for two weeks?
I mean seriously, two weeks. The new release will be out that day. We have read, although you might not have considering your post, about Uprising and the many, many changes including some different modes of play. UI changes, a new Battle Finder, bugs fixed, Planetary Conquest, the one control point map and the extensive Skill Tree reworking along with new weapons.
But no, your spew bucket filled up and you had to spew.
See this ^ this right here is why this ******* game wont progress
One control point map IS ******* SKIRMISH VARIATION ITS NOT NEW Planetary Conques IS STILL SKIRMISH, the only thing different is u have territory tied to the SAME SKIRMISH WE BEEN PLAYING FOREVER NOW
STOP BEING A FANBOI AND REALISE WHEN **** IS PROGRESSING WAY TOO SLOW http://www.youtube.com/watch?v=-twUCEfzrDk
PS: i read more about Uprising than u have, ive also prob been here longer than u have....are u new here? cuz afaik TLN was on BF3 when we were already beta testing DUST at the very beginning.
have a nice day |
Mavado V Noriega
SyNergy Gaming EoN.
2820
|
Posted - 2013.04.22 23:30:00 -
[3] - Quote
Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc.
are u ******* kiddin me IWS? did u even read the OP and check the vid links WHAT PART in that vid did u see CTF or FFA?
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Mavado V Noriega
SyNergy Gaming EoN.
2824
|
Posted - 2013.04.23 00:06:00 -
[4] - Quote
Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems.
sorry but even skirmish 1.0 was very basic look at the vids |
Mavado V Noriega
SyNergy Gaming EoN.
2824
|
Posted - 2013.04.23 00:16:00 -
[5] - Quote
Iron Wolf Saber wrote:Mavado V Noriega wrote:Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems. sorry but even skirmish 1.0 was very basic look at the vids Mag War-lines looks far to scripted though. At least skirmish had A or B or C. BF2142 ship boarding from when I remember playing it was basically game over once they started to board. Though I wouldn't mind seeing flyable MMCs, and boarding each other ships but I still want multiple options when it comes to sinking a ship other than the defenders are so screwed all must spawn to protect the sinking ship instead of trying to find a way to blow up the other ship first. I am more interested in though in games that may involve 1 MCC pounding the hell out of an outpost which may force the defenders to call their own MCC in to deal with it the other ship and since the attckers didnt bring any null cannons with them and the defenders mcc is fitting for gank. The attackers are going to be losing one expensive ship.
scripted but still alot better than anything CCP have shown capable of even coming close to but hey......can always keep living the dream right? sometime in 2023 we'll have player controlled MCCs an such |
Mavado V Noriega
SyNergy Gaming EoN.
2827
|
Posted - 2013.04.23 00:30:00 -
[6] - Quote
Prius Vecht wrote:OP is right, gamemodes much too bland. We are just letting them know now more 'variations' will not cut it.
its good, honest feedback.
good honest feedback? na ppl treat this as a rant or drop the "its a beta" line |
Mavado V Noriega
SyNergy Gaming EoN.
2830
|
Posted - 2013.04.23 02:23:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:To the OP, I share your dissapointment, I'm so bored with Dust because of lack of modes (and maps) that I don't even play anymore, and won't play until the new build. There is hope though: "Skirmish 1.0" is being worked on as code name "Infiltration". "Conquest" is also in the works, but is comes along with a much more sweeping set of features which I can't talk about at the moment. ( CLICK HERE) Conquest mode is not referring to planetary conquest, but a game mode they alluded to back last fanfest, and said it would be bigger than Skirmish (1.0).
i know what conquest is i dont expect that for a couple years tbh
Skirmish 1.0 is still basic and simple modes need more to do and side stuff. |
Mavado V Noriega
SyNergy Gaming EoN.
2832
|
Posted - 2013.04.23 04:51:00 -
[8] - Quote
Mac Dac wrote:Mavado V Noriega wrote:Iron Wolf Saber wrote:KryptixX wrote:Iron Wolf Saber wrote:Lore.
Game modes that doesn't make sense in war are not currently in.
CTF, Free for all, and other game modes maybe even racing one day.
There may be a CTF like game in the future that is war involved (capture the launch codes) first team to 3/5 launch codes one shots the mcc. So whats the deal with Skirmish 1.0? and no only read the title... gambled on the chances the subject material was going to be the same as the last 20 threads about this and sure enough after a second read it is. Hopefully coming back once the defender vs attacker imbalances are worked out and technology allows (apparently it was scrapped due to issues) The basic 'front line' mechanic might also return separately for different game modes. I am not saying I disagree with not having new game modes, I am just saying there is a reason why some game modes are not in yet because they do not fit the war theme yet. Either way other half of the answer I guess would be code, CCP Logic Loop has his hands full working on socket behavior and map generation and game modes. The other massive hurdle of designing game modes is designing maps to work with it. Capture the port works well on most maps. Where domination needs more forethought into flow and control. Would be awful if the defenders where forced back but they walled up on the edge of the transition zone red zoning everyone dead. Either way the official answer is probably going to cite more complicated than its seems. sorry but even skirmish 1.0 was very basic look at the vids skirmsh 1.0 might have been basic but it was still one of the best and open game modes we ever had so far. surely you have to agree. even the two maps we had seemed more fun then the maps were on now and there the same.
not saying it wasnt better than what we have im saying it would get stale as its very basic take a look at the 2 vids i linked in the OP those show off a series of objectives and side objectives to complete
CCP wants to change EVE OBs from being WP based, kool....take a hint from MAG have it timer & cooldown based BUT only able to drop if the ground forces can disable the Skyfire cannon and like MAG have that installation be able to be repaired
that way it adds another side obj to the match......players now have to take out the Skyfire for their EVE support to drop OBs which could be used as a game changer rather than just "oh we're doin well.......heres an OB"
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Mavado V Noriega
SyNergy Gaming EoN.
2842
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Posted - 2013.04.23 15:44:00 -
[9] - Quote
steadyhand amarr wrote:This thread shows the complete lack of understanding of how even basic program developmentr works. go download the xna framework and try and make Pac man or space invaders and then come back here screaming that the devs are lasy. I might rant at ccp but I do it because they have not delivered what was promised. Not because they are lasy
lol pretty sure thats why i rant at ccp for as well.............. |
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