|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Belzeebub Santana
SVER True Blood Unclaimed.
458
|
Posted - 2013.04.23 01:01:00 -
[1] - Quote
First thread worth posting in in about a month, thank you mavado.
This game has become so incredibly redundant that the only thing that is a saving grace is that there is finally a new build coming out the 6th.
Never thought afk farming would be a problem after we got the weekly cap with a 1000 soft cap but I also didn't think this game would get even staler than what it was. Mavado is 100% correct that this game feels nothing like a war zone in the least bit.
Mag has been brought up time and again as what ccp should use as a template but very few things have come from that direction. The modes we have and the ones we seem to be getting in uprising will do little to improve this situation.
The game has been catered to the arcade/ corridor type game play and has steered clear from any type of tactical game play. There are just so many ways to attack a single objective in skirmish, and once capped there is only two options, defend it or move on to the next. This has been the same for the better part of a year and made things even worse when they nerfed drop ships main weapon forcing more people in to the assault role. The game doesn't have a moment that has you stop and say "if we attack this objective then this one will be easier to capture". Or " we need to guard this objective so they can't get the upper hand." Very little thinking involved; it is either a massive game of ring around the Rosie, blob warfare or a redline.
I would never had guessed that it would take ccp this long to re-introduce such a demanded feature. Give your plaYer base a little bit of credit for finding ways to counter what would seem like an advantage to a starting team. Tanks I would say have gotten countered with enough time to see what works and what doesn't to take them out, the same could be said for a multi stage map design.
This game gets you hooked through the skill system but the game modes soon show you that all you are really playing for is those SP and not the satisfaction of beating the other team.
I am not as hyped about the sixth as I was at older builds and I know that it is just being jaded but the build after this one needs a better mode that feels like you are actually accomplishing something on the field.
+1 for a real problem that is becoming ever more apparent
IWS please look at mag and maybe even download it for free and get a taste ( ill admit that it is not what it once was and haven't played it myself in about a year) but the flow of the game even in sabo is one of a frantic push to get to the objective to progress the map, to over take your enemies base and the satisfaction of winning because you actually feel like you beat the enemy and not just out killed them. |
Belzeebub Santana
SVER True Blood Unclaimed.
469
|
Posted - 2013.04.24 01:10:00 -
[2] - Quote
For those that are saying that the game needs to get easier to hold the casual crowd I say that is what PvE is for and agree we need that asap if this game wants to retain a strong player base.
This game doesn't need to invent new game modes it just needs to adapt ones that have a feel of real consequences for your actions. The modes we have make little since lore wise and are done better in better games. Ccp needs to find the game mores that would be addicting for their game and not just rehash of basic game modes.
And if we get FFA before any other tiered type gameplay then... I don't know what but it won't be pretty, might have to kick my dog or something. FFA is completely counter to what this game seems to advertise and that is building a social group and working together. I don't mind them having a gladiator arena but that should be well off and not before well meaningful gameplay. This game needs more players on the field and some don't think this will get bigger than 24v24 until ps4 is well established. I wouldn't know but I come from MAG and can take a hit in graphics if it means more boots on the ground but that is a personal preference.
I have a good feeling that they will show PVE at fanfest but they need to start looking at game modes in a serious way or no.amount of structures will hide the fact that the game is repetitive. |
Belzeebub Santana
SVER True Blood Unclaimed.
469
|
Posted - 2013.04.24 03:45:00 -
[3] - Quote
Laheon...
1. This is too radiculous to comment on. Yes there are a few that seem to feel this way about feeling entitled but so few that it isn't worth being brought up. We have some insight of what is coming from uprising that we can safely assume that there won't be a significant change in the way battles are conducted even in PC. Thus we voice our concern.
2. Burn out has nothing to do with this discussion. We are trying to bring attention to a problem that we foresee to ccp before it becomes ever more apparent. Some of us have been in beta for a better part of a year, that is beta, not a real game. We have seen things come and go, some for the good others for the worse. We wouldn't be on the forums if we didn't think this game has potential.
3. This is where you lost most of your readers. You tell people not to whine and if they do they should leave. This is a horrible stance to take on a fledgling game that if you can't see this then there is a problem on your end. There are some posts ( I.e. your's) that don't give feedback and do little to further the discussion on where the community thinks this game should go. These posts are easy enough to ignore without telling them to GTFO. They do know about MAG trust me they know, early beta was great with MAGgots vs EVEtards. We even got tribute suits.
4. This is starting to get sad. Your condescending remarks have been noted. The feelings you get outta the game derive from the modes the game has in it. The feeling you get from pushing up and arming an mcom (BF3) and the feeling you get by sneaking behind enemy lines taking out AA battery and escorting the vehicle that was held by your enemy into friendly hands is totally different but equally as satisfying. This game has nothing like this until you get to the end of a close match and get the last few kills to win the game, other than that brief feeling of adrenalin there isn't another time in Dust when you get this feeling. |
Belzeebub Santana
SVER True Blood Unclaimed.
470
|
Posted - 2013.04.24 16:05:00 -
[4] - Quote
raineater wrote:well that mag defender sounds alot like rush on battle field 3 why don't we just take points from that fps while we at it
So while we wait for CCP to come up with some totally new game type no other fps has we get to play the most basic of modes?
The point isn't to copy game modes of other games but to incorporate ones that can work in your game that are known to be fun and rewarding.
At work so will get to the other posts later. |
|
|
|