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Rigor Mordis
Imperial Populicide Legion
20
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Posted - 2013.04.24 12:51:00 -
[91] - Quote
Funny how this is in general discussion and there are NO stated rules against plain criticism. Even if there were, CCP would not make their favored few adhere to them as we can all see elsewhere throughout the forums.
Nevertheless, game modes and their variations are big part of any game so if anything, there aren't enough threads discussing this issue.
You fanboys troll through and just want to get little 2 cents in. You claim that it irritates you to see the same posts over and over but yet it doesn't seem too bothersome to chime in and tell everybody that they are whining. The only whining I see comes from the gimps that love exploiting weaknesses in the game. So, if somebody brings up anything at all that MIGHT negate their ability to score cheap kills, THEY whine and cry and take shots at games with proven success.
I'm convinced that a lot of the fanboys actually work over there at CCP but don't put the Dev tag next to their name because they either have no balls, or they don't want everybody to know that they are Dev because Devs cheat/hack. There ARE those that do have just a teeny bit of knowledge from inside of the industry.
The game is going to progress in the direction that CCP feels will be the most successful. If they feel like the most success comes from the bunch that's all farts and giggles about everything that's fine. I would hope that they can see the amount of people who have stopped playing. Then weigh whether or not the BASIC fight needs to be completely retooled, or if several alternatives are needed.
See there are some people that don't have the slightest clue about PR. Good PR is putting a product that is known to need work into a test market. Good PR welcomes the feedback that WAS ASKED FOR, both positive and negative. Good PR then takes that feedback, incorporates it into the product, then re-releases product to test market again until product is licensed and released to retail.
CCP in my opinion, has good PR. Until they allow and encourage bad PR. Bad PR is having an entitled group in your community that feels like they have some right to TRY and belittle the ones that are new to the community. Or the ones that may have missed an announcement. Its bad PR to INVITE players from a much larger spectrum to a beta, asking for feedback yet allowing fanboys to troll around and act stuck-up.
Typical RPG gamer's forum behavior. Whining that people are whining. You should run and tell MOM on us all.
I always try to put myself in the position I was in a few months ago. The 100% noob position. Now that everyone has closed their eyes and envisioned being a first day noob to DUST, ask yourself: Do I want to bother with this game after the 20 completely imbalanced and boring pub matches I just played? Do I even want to bother with a game that when I went to the forum and tried to express my opinions about the lameness of pub matches some pretentious nerd scolded me for my tone?
pecker taster
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raineater
The Southern Legion RISE of LEGION
1
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Posted - 2013.04.24 13:28:00 -
[92] - Quote
all i want to say is yes i think they should be more modes but why the hell do we want to copy a game like MAG its been done in mag we want to be some thing new fresh some thing no one done before that will keep us entertained not some thing all you mag players say why not copy mag and yet all you mag player say that the games dying why the hell copy a game thats dying any way |
Kitten Commander
Ostrakon Agency Gallente Federation
190
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Posted - 2013.04.24 14:25:00 -
[93] - Quote
raineater wrote:all i want to say is yes i think they should be more modes but why the hell do we want to copy a game like MAG its been done in mag we want to be some thing new fresh some thing no one done before that will keep us entertained not some thing all you mag players say why not copy mag and yet all you mag player say that the games dying why the hell copy a game thats dying any way
Because CCP hasnt event gotten to MAG standards of complex gameplay yet.
MAG isnt dead because it was a bad game. MAG died because Zipper put out two bad DLCs that nobody liked and then went belly up. MAG actually survived for over a year before the casual top tier guys left and still did quite well for a while after that.
But, that isnt the point. The point is that they shouldnt copy MAG line for line but rather the way that the game actually took cues from logical battlefield scenarios.
MAG - Defender has to actually hold points and keep the attackers back. There is a definitive front-line that they have to hold. As the attacker progresses, they push the front line back until they get to their objective. If the enemy caps all the objectives of the line, you are screwed and have to fall back to the next set of objectives.
DUST - Lets all rush to the center and pew pew as we run around in circles capping objectives. There is no sense of true urgency if someone is capping an objective as you know you can either get another one or cap it back.
Now, what sounds like a believable battlefield scenario to you? Opposing forces rushing into an objective that nobody holds or an attacker trying to push a defender back further and further to capture an area? |
raineater
The Southern Legion RISE of LEGION
1
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Posted - 2013.04.24 15:41:00 -
[94] - Quote
well that mag defender sounds alot like rush on battle field 3 why don't we just take points from that fps while we at it |
Belzeebub Santana
SVER True Blood Unclaimed.
470
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Posted - 2013.04.24 16:05:00 -
[95] - Quote
raineater wrote:well that mag defender sounds alot like rush on battle field 3 why don't we just take points from that fps while we at it
So while we wait for CCP to come up with some totally new game type no other fps has we get to play the most basic of modes?
The point isn't to copy game modes of other games but to incorporate ones that can work in your game that are known to be fun and rewarding.
At work so will get to the other posts later. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
163
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Posted - 2013.04.25 03:07:00 -
[96] - Quote
KAGEHOSHI Horned Wolf wrote:Takahiro Kashuken wrote:Maybe because the community is stupid?
Everything from dropsuits to vehicles has got nerfed because ppl cannot deal with them so it has to be made easier to take them out
So the same with gamemodes so they dont get confused
Look at MAG and at how many would blindly run at the BO tower for 30min straight and not even go for the bunkerline The stupidity problem could have easily been overcomed if the burnoff towers were behind the bunkers instead of in front of them, or if the auto-FRAGO wasn't set on the towers, but the bunkers instead.
Nah, would only be possible if MAG would lock out all players whose PS3 was previously used to play COD. Burn off tower blue dottery should be #1 nomination for the Darwinian award. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
97
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Posted - 2013.04.25 03:35:00 -
[97] - Quote
Rigor Mordis wrote: See there are some people that don't have the slightest clue about PR. Good PR is putting a product that is known to need work into a test market. Good PR welcomes the feedback that WAS ASKED FOR, both positive and negative. Good PR then takes that feedback, incorporates it into the product, then re-releases product to test market again until product is licensed and released to retail.
CCP in my opinion, has good PR. Until they allow and encourage bad PR. Bad PR is having an entitled group in your community that feels like they have some right to TRY and belittle the ones that are new to the community. Or the ones that may have missed an announcement. Its bad PR to INVITE players from a much larger spectrum to a beta, asking for feedback yet allowing fanboys to troll around and act stuck-up.
Typical RPG gamer's forum behavior. Whining that people are whining. You should run and tell MOM on us all.
I always try to put myself in the position I was in a few months ago. The 100% noob position. Now that everyone has closed their eyes and envisioned being a first day noob to DUST, ask yourself: Do I want to bother with this game after the 20 completely imbalanced and boring pub matches I just played? Do I even want to bother with a game that when I went to the forum and tried to express my opinions about the lameness of pub matches some pretentious nerd scolded me for my tone?
THIS GOLDEN HAVE LIKE |
Aighun
Zumari Force Projection Caldari State
747
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Posted - 2013.04.25 03:55:00 -
[98] - Quote
Rigor Mordis wrote:
I'm convinced that a lot of the fanboys actually work over there at CCP but don't put the Dev tag next to their name because they either have no balls, or they don't want everybody to know that they are Dev because Devs cheat/hack. There ARE those that do have just a teeny bit of knowledge from inside of the industry.
I agree with a lot of what you say. Especially those parts that about how sometimes people will get shouted down here end of story. I kind of feel that we would do better as a community to try to work through the rage and get to understand why some people are so disappointed with this game. Even when we are sick and tired of hearing the same old rants and feel like we know better.
And also I would somewhat reluctantly agree that it can appear that there are cliques, and favoritism, and questionable levels of privilege and access, and that sycophants hold undue sway in this here land of New Eden, but I would only go so far as to say it sort of looks like that, sometimes. That there is, again, the appearance of a certain amount chumminess between some of the community and CCP itself that makes me feel uneasy, from time to time.
But if anyone wanted an example of proper tinfoil hattery, here it is. Or there it is. In that quoted passage. Ladies and gentlemen, this man has donned his tinfoil hat! Behold the knowledge a cranium thusly protected will allow you to put forth!
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Rigor Mordis
Imperial Populicide Legion
22
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Posted - 2013.04.25 06:20:00 -
[99] - Quote
Aighun wrote:Rigor Mordis wrote:
I'm convinced that a lot of the fanboys actually work over there at CCP but don't put the Dev tag next to their name because they either have no balls, or they don't want everybody to know that they are Dev because Devs cheat/hack. There ARE those that do have just a teeny bit of knowledge from inside of the industry.
I agree with a lot of what you say. Especially those parts that about how sometimes people will get shouted down here end of story. I kind of feel that we would do better as a community to try to work through the rage and get to understand why some people are so disappointed with this game. Even when we are sick and tired of hearing the same old rants and feel like we know better. And also I would somewhat reluctantly agree that it can appear that there are cliques, and favoritism, and questionable levels of privilege and access, and that sycophants hold undue sway in this here land of New Eden, but I would only go so far as to say it sort of looks like that, sometimes. That there is, again, the appearance of a certain amount chumminess between some of the community and CCP itself that makes me feel uneasy, from time to time. But if anyone wanted an example of proper tinfoil hattery, here it is. Or there it is. In that quoted passage. Ladies and gentlemen, this man has donned his tinfoil hat! Behold the knowledge a cranium thusly protected will allow you to put forth!
Right on. I've always got my tinfoil hat on and have good reason to. "Thou shalt not bare false witness."
Aside from all that bs. If we can actually throw around some more ideas for modes...
I still think some sort of a 'base' or 'zone' mode would create more opportunities to utilize a lot of the equipment we have been given. If there were a centralized base or zone that scored according the number of mercs INSIDE the zone...If there were multiple choke points and/or attack paths to this area.....If WP was adjusted to award those fighting in and for the zone.
ex. Kills would still be 50 WP and assists would still be 25. In this mode a merc inside the base would score 70 WP for a kill on an enemy inside the base, 35 for an assist. A merc inside the base would score 60 WP for a kill on an enemy outside the base and 30 for an assist. Mercs would score 10 WP for a death inside the base.
Anytime a team has a majority inside the base, that team is awarded 100 WP EACH for the majority gained and 20 WP every 20 seconds that the majority is held. The 100pt majority gained score would ONLY apply to the mercs inside of the base.
Units inside of vehicles would not count toward the majority needed.
3 original spawn points for each team. Several Turret installations and Supply depots in and around the base but NO CRUs inside of the base, only nearby. CRUs should also have Turret protection.
I think a mode similar to something like this would make dropships more relevant as the idea is to get to the base asap and stay in the base alap. I think it would also make DUs NHVs Triage Units, and Proximity explosives all have a larger role in the outcome. That is in comparison to the versions of sk and am that we have been playing.
This is just an idea kind of based on CoDs headquarters or Hardpoint. I guess its also based on C&C or StarCraft sorta too. Any takers? Any elaboration?
[/quote] |
Isarian Menoptra
Subdreddit Test Alliance Please Ignore
114
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Posted - 2013.04.25 13:31:00 -
[100] - Quote
Berserker007 wrote:i stopped reading after Titan mode from BF2142, auto +1 simply for that. But agreed Mavado, shi*t is to simple game mode wise
I miss the good days of BF2142.... |
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Salazar Skye-fire
Villore Sec Ops Gallente Federation
97
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Posted - 2013.04.25 13:58:00 -
[101] - Quote
why rush it, can anyone list a game in the past 3yrs that has been perfect launch?
its something they have to play with both big and small changes, pushing the hardware to its utmost limits, as well as fixing any issues current builds have. games are never perfect and what seems like ample time to do things to us isnt for a dev. |
Laheon
Osmon Surveillance Caldari State
439
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Posted - 2013.04.25 14:27:00 -
[102] - Quote
@Rigor
First things first, no, I don't work at CCP. I graduated from University of Liverpool in July, and was in India from September to March, and am currently living in London. That kind of excludes me from working for CCP based on time and location considerations alone. I may be a fanboy, but even so, I understand when a company has gone too far in terms of slow development time, in terms of bad customer service, and in terms of over-the-top PR. CCP has done nothing of the sort. On the other hand, I could point fingers at other games companies that I'm a huge fan of which have been guilty of the same.
Now, moving away from the ad hominem attacks, and completely ignoring the immature remarks about being a "pecker taster", I ask you: how many times has this thread come up within the last few months? How many times have people complained about the lack of variety of maps and game modes? I've seen it since closed beta, and I'm fairly certain that CCP are aware of the issue, and have decided to focus on other issues for now, as it better suits their development plan from a technical view point. As for your "good PR", the feedback is only incorporated if it fits within the game development plan. For example, they have decided to forgo (despite the concept being amazing) lava, plasma, gas, storm and oceanic planets for now, until they get the basic gameplay and metagame elements right. Which is why they've focussed on temperate planets.
The main aspect, and selling point, of this game is that it has planetary conquest. A persistent game world where you can hold your own territory against other corporations and alliances, generate income off it, and participate in a wholly player-driven world. That is the main thing that CCP want to get into the game and perfect, as it's never been done before. If CCP developed new game modes beforehand, which then proved to be incompatible with planetary conquest, the development time put towards the new game modes would have been completely wasted.
As I was trying to say in my last post, and the point you somehow skipped over completely, is that it's completely pointless bringing up the same point over and over again, when CCP are aware that the game's population are tired of the same game modes and maps, but have decided to focus on other issues first, and that in their long-term plan they want to get fulfill the game's potential. Let me clarify what I mean by potential. CCP have had a plan to develop this game into a fully persistent, district-based, massively multiplayer game. By the first, I mean your actions would mean something to future games, unlike MAG, BF, COD, etc. By the second, I mean massive maps, and I think CCP have been quoted as saying 200km across. By the third, I mean 64 players per side. At the bare minimum.
Now, CCP have this all in their game development plan. PR means jack all next to the development of a good game, because even if you had an amazing PR department, a bad game will fail. If you have bad PR, then a good game will have members, but it won't prosper. Ideally a game should have both a good game and good PR, which is hard to achieve. Unfortunately, by your definition of "good PR", CCP is on track to lose all credibility, as they're focussing on developing the game rather than pleasing players. There's a good reason why they don't always listen to players, as players tend to be selfish, short-sighted and entitled. That's an accurate generalisation: ask anyone in the customer support business.
Yes, fine, you've played some popular games over the last few years. That doesn't particularly make you an expert on how to develop an FPS, in both the game sense and the business sense. You know what makes a good game and what doesn't, but that doesn't grant you the knowledge of the best path to take to make a good game. I myself have never tried to develop a game, but having seen people struggle through doing so, I understand how difficult it can be, and so trust in CCP to develop the game in the best way it can.
But no. My main points are that, A, there's no point in asking for new game modes and maps twice a week for nine months, because if CCP were to have implemented them, they would have done so by now. There's very likely a valid reason they don't want to do so just yet, and are unable, or are unwilling, to disclose this reason, in which case it's like yelling at a brick wall. Completely ineffective. B, there's no point in giving feedback about a feature (or lack thereof) that CCP already have on their minds, and are aiming to start developing it sometime in the future. Ideas and suggestions are welcome, criticism is not. The former is constructive, the latter is not.
Simply put, the best way to go about making change is to be polite. For example, if you go into a store trying to get a refund and start yelling at the shop assistant, you're very likely to be thrown out. If you walk into the store and ask nicely at the counter, you're likely (if they have a refund policy) to give you your money back. It's the same principle anywhere in the world, dealing with anyone. It's more productive to be polite and calmly suggest ideas and suggestions, point out where things may be improved, but it's very unlikely to help if you start making "abuse CCP" threads, which is what this essentially is.
You call it negative feedback, I call it undue criticism. There's a difference between being disgruntled at a service and submitting a feedback form (as some restaurants ask you to do) and yelling at the waitress for the slow service. |
Rigor Mordis
Imperial Populicide Legion
23
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Posted - 2013.04.25 15:50:00 -
[103] - Quote
And again, you keep missing my point. The rage and underhanded shots I take at guys like you is not because I am disgruntled with CCPs performance. I am disgruntled toward the fanboys who won't leave people alone. I think CCP is capable of defending themselves. If you make a game, its like being the official at a football match. You know your going to catch hell. Its entirely expected.
Where I never claimed to be an expert on designing FPS, I seriously doubt any of the forum brown-nosers are experts either. I respect where you are coming from and I understand your stance on things being counterproductive. I personally can't help it if some people's opinions are obtuse. That doesn't mean they are not entitled to them.
I am also disgruntled that there is an obvious double standard in the enforcement of the forum rules. The favored are allowed belittle someone who may be new, or someone who is disgruntled, or lots of times someone with a valid point. Then when the belittled respond in an understandably rude manor, they get reprimanded and/or the topic THEN gets locked. Heck, go look at the corp recruitment section.
I am not a programmer but I do know some and I have worked in the Industry in the low-level marketing capacity. I understand that they want to get it right and I understand that it is a complicated process that takes time. I know maybe your original post wasn't directed directly at myself, but my responses to such posts are to show those who have been shouted down and told to just leave, that they don't have to let themselves be BULLIED by MFs that think they have the right.
It is just as counterproductive to take the time and tell people that they are being counterproductive. This was a moving thread pertaining to game modes located in the general discussion section. So, lets see what ideas anyone may be throwing around. Let me throw the one I have had out there. I was not aware that my post bumping the thread was cluttering up the forums OR that it was counterproductive. I saw a place where people where sharing ideas, so I shared mine. I just wasn't aware that there was a certain clearance that I needed to share my idea because it may have been shared already in the past.
If its not in the feedback/requests section, then I don't see how its cluttering up anything any more than all of the other bs topics listed in general discussion. Even then, does everybody really expect everyone else to go back through a year's worth of forum posts just to try and not replicate a topic?
If a topic is replicated, why does it bother some you that are overly concerned? Don't they have a mod for that? If its a garbage topic then it will die on its own. I figured that since it was in General discussion, that the OPs question was directed at the community, not CCP. (I know better) But so what? That's just some people's way of applying some extrinsic motivation. You know, like the ole footy coach used to.
I call the fanboy arguments as I see them. I see people arguing in favor of things that are clearly flawed or just plain stupid. Now why on earth would one argue in favor of such things? In my opinion, they argue in favor of those thing because it gives them some kind of unfair advantage. Unfair advantages is what most FPS franchises try to avoid. This game is more the opposite and the RPG fanboys in the community act like they WANT IT THAT WAY.
I'm sorry I called you a pecker taster. It wasn't in good taste. xD But, you must understand that its not just me that is fed up with the self-righteous attitudes of the fanboys in the community. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
693
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Posted - 2013.04.25 17:18:00 -
[104] - Quote
This is actually infuriating to read people defend the slowness and complete lethargy that CCP has shown towards creating new game modes.
Simply put: We have lost the only game mode that was interesting almost 10 months ago, we have a less than boring game mode thats essentially a lamer version of a CoD Domination match, we want game modes that actually are attacker/defender scenarios that are more realistic to a REAL WAR,
but yet the fanboys come out in droves and scream "WAIT FOR PLANETARY CONQUEST!!!!"
NO, PC is JUST the same game mode as before but with a strategic map that says "Oh I won this many mind-numbing battles!"
Then, they have the audacity to recycle a universally hated VARIATION of Skirmish 2.0 and calling it a new game mode?
No, that's not a new game mode. We need more variation, and we want game modes that have a 'open-linear' style much like MAG or BF3's RUSH that focuses conflict while allowing many different tactics without forcing you into a tiny square map.
Here's a game mode idea I thought of in five seconds:
Take Skirmish 1.0 template. You start far back from the final objective. Defenders start in a new bunker installation that is combination spawn/turret.
Attackers destroy bunkers and have to advance forward to take Anti Air batteries that are firing at the MCC. Destroying these, they move even farther forward and destroy a district shield generator that is protecting the DUST players from being hit by orbital bombardments. Finally, they attack a skyfire battery and take the control room and overload a generator to burst the Skyfire battery from within, knocking out the planets Anti-EVE capabilities for a few days while the defending corp repairs it.
Thought of it in five minutes. Easy. Lets get cracking on these new game modes! |
Kiro Justice
The Tritan Industries RISE of LEGION
22
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Posted - 2013.04.25 17:50:00 -
[105] - Quote
Whiners - I'm quitting and all of you should quit with me, because this is taking TOOOO LOONNNG!!!! ~whine whine~
Fanboys - CCP can do no wrong! Just give them time!! Stop whining just gtfo!
You're both bad. I just like the second one a little more |
Rigor Mordis
Imperial Populicide Legion
23
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Posted - 2013.04.27 06:02:00 -
[106] - Quote
Tool long too schmlong. "Its not too hard, its too high. 'Who gives a sheet, its gone.'" -Major League
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