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Takahiro Kashuken
Red Star. EoN.
232
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Posted - 2013.04.16 13:31:00 -
[1] - Quote
Such a poorly written article coming from someone who has never used a HAV
Should be like dropships? what useless and free WP for anyone who looks at it funny? dropships dont take teamwork and the gunners are useless because the turrets are useless and to kill ppl you gotta be low and nice and still so that FG can swat you out of the sky
1. Tank Drivers have access to no weaponry. While the tank driver should be able to switch to a 'gun seat' the vehicle should lose its movement abilities when they do. Each weapon on a tank should require a separate operator. - So then what happens to the skills? i need to lvl up skills in turrets to put them on, do i still have to lvl up the skills so someone else can use it? if so why im the driver not the gunner? also if you want a 4man tank, 3 gunners and 1 driver then lets see a big increase in HAV resistances and hp since that solo AV guy can still keep you away or destroy you altogther
2. A disabled mechanic where critically injured tanks can no longer move. Its odd to see tanks within an inch of destruction speeding along like they are brand new. - So that means each part of the tank needs a set amount of hp for itself so that you know how close you are to taking out the treads, yet again another buff to HAV hp please but also then each area would need its own lock box for hitting each area
3. Tanks like all vehicle assets should have locks that the operator can control preventing anyone from entering the driver seat or the vehicle at all. - yes it is needed
4. It would be nice to see RDVs have the ability to recover assets from the battlefield that the operators no longer require use of. - Problem is RDV are stupid and most likely will kill your vehicle or i in the tank will kill it
All this talk about how it should take teamwork to use a tank yet atm it takes no teamwork to take out a tank with AV since AV got buff after buff and vehicles got nerf after nerf so you can solo vehicles with ease |
Takahiro Kashuken
Red Star. EoN.
232
|
Posted - 2013.04.16 13:44:00 -
[2] - Quote
Guinevere Bravo wrote:Takahiro Kashuken wrote:
All this talk about how it should take teamwork to use a tank yet atm it takes no teamwork to take out a tank with AV since AV got buff after buff and vehicles got nerf after nerf so you can solo vehicles with ease
Your post was fine until this appeared, And the exageration was just too strong. Im running advanced swarms (Level 3 Swarm Launcher Skill) and to take a Gunlogi your going to need more than one (Madrugars i can solo). Or a lucky position were you can get above the tank an rain Packed AV nades on it. Both situations in Ambush maps arent very frequent. If you play Skirmish 24/7 then ofcoarse your going to get the tank if its not well equiped or does something stupid, in ambush with the bad spawns its one sided.
Your doing it wrong
You use a FG to take the gunlogi down, flux if you want but they are unreliable unlike the auto seeking AV nades which do untold damage
Hit that battery pack at the back that even more damage
1st shot with FG is the best also, hit the tank when its cold get it running scared
Assault FG makes mincemeat out of it
Madrugars are just as easy aswell with the SL and extra DPS it does against armor, AV nades are also beast against it |
Takahiro Kashuken
Red Star. EoN.
237
|
Posted - 2013.04.16 18:24:00 -
[3] - Quote
Prius Vecht wrote:Zekain Kade wrote:Moren DeKaza wrote:I greatly agree with most of the blog however I do think that it might be relatively too late to change things now that everyone use to how the tanks run. If for example ccp had cut out the second small turret and left the 3 positions such as main turret, driver, and small turret, the tank would in my opinion would be even more effective than it already is and tank crews would be highly sought after commodities in new eden. For example the turrets concentrate on killing things and the drive focuses on keeping the tank alive and out of harms way. That i think is balanced and might even push tanks more firmly into their respective role as game changers but with more teamwork as far as running it properly. Also, damaging a tank or critically wounding it i think is all part of the strategy of taking it out, however i disagree with this point considering that in new eden there exists modules and equipment designed specifically for disabling ships and vehicles which will no doubt be introduced in the coming months.
Just my opinion, good thread though. Have you even been in the drivers seat of a tank? You have no idea what you are talking about. Nerfing tanks to oblivion will not make them mire tactical. It'll just make them useless. here we go with the whining. no nerfs were mentioned, not a single one. only separating the driver and main gun. if the tank is useless its only because the operator is.
Its a nerf and complicated since who trains up the turret skills now?
Its like saying lets make the FG and SL a 2man operation, one to hold it and the other to pull the trigger in fact thats a good idea lets make it so |
Takahiro Kashuken
Red Star. EoN.
237
|
Posted - 2013.04.16 18:38:00 -
[4] - Quote
Kushmir Nadian wrote:+1 great suggestion. Especially the limited ammo.
Interesting to see all the tears about this. Shows who has the tanks so THEY can dominate versus the tank itself dominating.The funniest part? Their problem isnt because the tank wouldn't get kills...
But because THEY wouldn't.
This suggestion exposes the "me first" nature of most shooters. Shows the difference between dropship pilots and tanks as well.
Wrong on so many levels
I dont mind if im just a driver, i did it in MAG quite a bit regulary getting over 100 assists as the guy in a main gun got over 100kills and kept the APC safe from AV
My problem is that its too complicated right now to split driver and gunner apart for the main cannon along with other problems
Who has the turret skills? does the driver need them so he can fit it? what about who buys the turret? does the driver and gunner need the same skills at the same lvl? plus we dont have a locking mechanism so johnny bluedot can jump in and like a ****** spam the turret at the MCC for the next 30min
It wont work, currently the driver of the tank has to dump all his SP into it so it can basically survive to begin with, the gunner put nothing towards the vehicle at all and plus we as vehicle drivers cannot control who gets in the tank to begin with
Everything is on the driver to keep the tank alive while he takes care of threats to the team and the tank
Everyone cries about wanting it to take teamwork to use a tank but what using teamwork to destroy a tank when it currently takes 1 AV guy to put the fear of god into him let alone whack him since hes a moving WP pinata, oh no cant say that ppl like to destroy tanks solo with as little SP put into AV as possible
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Takahiro Kashuken
Red Star. EoN.
244
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Posted - 2013.04.17 10:37:00 -
[5] - Quote
Goric Rumis wrote:Takahiro Kashuken wrote:Everyone cries about wanting it to take teamwork to use a tank but what using teamwork to destroy a tank when it currently takes 1 AV guy to put the fear of god into him let alone whack him since hes a moving WP pinata, oh no cant say that ppl like to destroy tanks solo with as little SP put into AV as possible Either you're upset at the moment, and expressing your feelings without thinking them through, or you're just terrible at driving a tank. There is literally no other way you would actually believe what you just said. Maybe you should try a different specialization. Try playing AV for some perspective.
Im an awesome tank driver, im also pretty good with AV and have solo'd a fair few tanks
I play both sides of the coin and it is easy to keep a tank away |
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