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I-Shayz-I
ZionTCD Legacy Rising
186
|
Posted - 2013.04.08 20:35:00 -
[1] - Quote
What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
Snipers have to crouch and sit still before they are able to get that precision, so why does the AR have this advantage even when strafing back and forth while aiming? I mean, the unsteadiness from movement should be enough to give the AR some inaccuracy.
The damage is fine, the range is fine, the kick/recoil kind of works, but the spread/dispersion only works properly in this game when you are hip-firing. Aiming down the scope lets you hit the exact mark almost every time even at it's max range, which doesn't make sense. ____________________
Am I the only one that sees this? Because EVERY time that I see a thread about the AR it's about the recoil, or the damage, or the range, or some other factor that is working as an assault rifle should work.
Yet the lack of spread/dispersion/inaccuracy is never mentioned.
I mean, every other game has this in some form or another. Halo doesn't let you scope with the regular AR, Resistance has it, Most other shooters don't have big enough maps for this to be a problem, and even then trying to snipe with a weapon without a scope is almost impossible. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2387
|
Posted - 2013.04.08 20:37:00 -
[2] - Quote
We could very well be seeing a fix to spread / dispersion in Uprising considering AR sharpshooter now lowers these, instead of increasing range. |
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
139
|
Posted - 2013.04.08 20:37:00 -
[3] - Quote
Because 75 percent of the population of New Eden uses the AR. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
254
|
Posted - 2013.04.08 20:38:00 -
[4] - Quote
I love to sight-aim back and forth while jumping and shooting only to see it fly around like a waterhose on full power!
/c |
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Sloth9230
Reaper Galactic
783
|
Posted - 2013.04.08 20:38:00 -
[5] - Quote
It's still not obvious to me TBHO |
Bojo The Mighty
Bojo's School of the Trades
835
|
Posted - 2013.04.08 20:40:00 -
[6] - Quote
It's more of the Vanilla AR I'm concerned about. For the damage a TAR gets, it has huge recoil! It's understandable to have a stronger weapon induce more kick but in relation to the kick of the Vanilla AR, all the money's on Vanilla. |
I-Shayz-I
ZionTCD Legacy Rising
186
|
Posted - 2013.04.08 20:52:00 -
[7] - Quote
Green Living wrote:Because 75 percent of the population of New Eden uses the AR.
Exactly, because the weapon excels in all areas (instead of being just "good"), but isn't amazing in anything and has hardly no disadvantages of using it.
Laser rifle is bad at close range HMG is bad at long range Mass driver deals splash damage to yourself and is weak vs shields Snipers are restricted to long range but the AR? It just doesn't specialize.
All good and no bad. |
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.08 20:53:00 -
[8] - Quote
Am I the only one that gets that we are in dropsuits?
With a powered exoskeleton one should be able to remove kick altogether. I mean, if I were to go through all the trouble of getting one of those together it would certainly take kick into consideration when shooting massively powered weapons. That's like getting a decked out Audi A10 with no radio.
But you did bring up a good point... why the hell should a sniper have to kneel to fire if he is highly skilled. I often walk and fire a charge when i begin to get over run. That has led to some of the most exhilarating moments I've had in this game. Nothing like having to maintain your charge level- knowing when to shoot with a half charge or a full, patiently taking fire knowing you just need one hit, delivering that hit before your shields are gone, all the while never running so you disrupt the charge. So if I am so highly skilled, why should the rifle be doing figure 8s? If I were running and firing (which you can't even do with a charged) I could see it.
I think the obvious aspect to this future tech is skill and an exoskeleton would negate kickback. |
I-Shayz-I
ZionTCD Legacy Rising
188
|
Posted - 2013.04.08 21:01:00 -
[9] - Quote
mollerz wrote:I think the obvious aspect to this future tech is skill and an exoskeleton would negate kickback.
Apparently the sharpshooter skill in the next build reduces spread and recoil instead of increasing range. So this might be what you're looking for.
It also hints that they will increase the spread on some weapons in order for this skill to actually be useful. |
Grezkev
The Red Guards EoN.
178
|
Posted - 2013.04.08 21:02:00 -
[10] - Quote
Because there is no problem.
Seriously everyday I come on these forums its something different:
KB/M Laser Rifle Mass Driver AR
Take your pick, then have a good day. |
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mollerz
s1ck3r Corp
125
|
Posted - 2013.04.08 21:02:00 -
[11] - Quote
I-Shayz-I wrote:
Apparently the sharpshooter skill in the next build reduces spread and recoil instead of increasing range. So this might be what you're looking for.
It also hints that they will increase the spread on some weapons in order for this skill to actually be useful.
Ah yea.. that makes a hell of a lot more sense.
Wow.. that means as of may 9th a lot about this game is going to change. |
I-Shayz-I
ZionTCD Legacy Rising
188
|
Posted - 2013.04.08 21:06:00 -
[12] - Quote
mollerz wrote:Wow.. that means as of may 9th a lot about this game is going to change.
I sure hope so. The addition of 3 new weapons, 3 new equipment, and possibly more modules gets me excited every time I hear info about it. |
WyrmHero1945
IMPSwarm Negative-Feedback
102
|
Posted - 2013.04.08 21:14:00 -
[13] - Quote
Because it's Light Sharpshooter not the AR per se. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2389
|
Posted - 2013.04.08 21:16:00 -
[14] - Quote
I-Shayz-I wrote:mollerz wrote:Wow.. that means as of may 9th a lot about this game is going to change. I sure hope so. The addition of 3 new weapons, 3 new equipment, and possibly more modules gets me excited every time I hear info about it.
Not to mention assault and logistics dropships, along with all sorts of new dropsuits.
And that's only what's been confirmed / leaked so far. I'm very excited for Fan Fest |
Konohamaru Sarutobi
Ahrendee Mercenaries
106
|
Posted - 2013.04.08 21:20:00 -
[15] - Quote
I-Shayz-I wrote:What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
Snipers have to crouch and sit still before they are able to get that precision, so why does the AR have this advantage even when strafing back and forth while aiming? I mean, the unsteadiness from movement should be enough to give the AR some inaccuracy.
The damage is fine, the range is fine, the kick/recoil kind of works, but the spread/dispersion only works properly in this game when you are hip-firing. Aiming down the scope lets you hit the exact mark almost every time even at it's max range, which doesn't make sense. ____________________
Am I the only one that sees this? Because EVERY time that I see a thread about the AR it's about the recoil, or the damage, or the range, or some other factor that is working as an assault rifle should work.
Yet the lack of spread/dispersion/inaccuracy is never mentioned.
I mean, every other game has this in some form or another. Halo doesn't let you scope with the regular AR, Resistance has it, Most other shooters don't have big enough maps for this to be a problem, and even then trying to snipe with a weapon without a scope is almost impossible.
Sniper rifle = spamming + newbie + without ISK risk + 2/3/4 shots to kill any proto suit + shooting from so far away + can be used by any suit so if you want you can be a lovely inmortal heavy sniper + spamming (again) = Don't bother, nerf this thread |
Charizard Zakalwe
Immobile Infantry
18
|
Posted - 2013.04.08 21:28:00 -
[16] - Quote
Because most distances in this game are well within perfectly valid range for an assault rifle? Like, normal, ones that exist today AR's? Never mind space rifles that shoot space bullets? Going with conventional, normal guns that exist today, sniper rifles really arent called for until you hit four hundred meters at the very least, and even then it's more like six hundred meters or farther. |
mollerz
s1ck3r Corp
125
|
Posted - 2013.04.08 21:29:00 -
[17] - Quote
Konohamaru Sarutobi wrote:
Sniper rifle = spamming + newbie + without ISK risk + 2/3/4 shots to kill any proto suit + shooting from so far away + can be used by any suit so if you want you can be a lovely inmortal heavy sniper + spamming (again) = Don't bother, nerf this thread
FWIW, the best way to learn to defend against snipers is to snipe. |
I-Shayz-I
ZionTCD Legacy Rising
189
|
Posted - 2013.04.08 21:31:00 -
[18] - Quote
Konohamaru Sarutobi wrote:Sniper rifle = spamming + newbie + without ISK risk + 2/3/4 shots to kill any proto suit + shooting from so far away + can be used by any suit so if you want you can be a lovely inmortal heavy sniper + spamming (again) = Don't bother, nerf this thread
Did you even read my post or did you just see the word "sniper" and assume I was talking about snipers?
lol
I'm talking about how the assault rifle has the accuracy of the sniper rifle, and should have some more spread so that you can't hit players with dead-on accuracy from halfway across the map.
WyrmHero1945 wrote:Because it's Light Sharpshooter not the AR per se.
Like I said in my post, the range of the Assualt rifle has nothing to do with this. The problem I'm referring to here is spread and the lack of it. I don't care if I get hit with a couple of bullets from halfway across the map, but not every single one in the enemies clip because they are so precise.
Charizard Zakalwe wrote:Because most distances in this game are well within perfectly valid range for an assault rifle?
Do I seriously have to repeat myself 3 times? I'm talking about spread. SPREAD. The range should actually be longer, but that's just me. |
BASSMEANT
ZionTCD Legacy Rising
192
|
Posted - 2013.04.08 21:34:00 -
[19] - Quote
wait so you're complaining about the AR in lieu of the "sniper rifle"?
AR is fine.
"snipers" are mostly garbage players anyway. none of em are recon.
at least ar users are putting in work.
Peace B |
Logi Bro
Eyniletti Rangers Minmatar Republic
1111
|
Posted - 2013.04.08 21:38:00 -
[20] - Quote
I-Shayz-I wrote:Green Living wrote:Because 75 percent of the population of New Eden uses the AR. Exactly, because the weapon excels in all areas (instead of being just "good"), but isn't amazing in anything and has hardly no disadvantages of using it. Laser rifle is bad at close range HMG is bad at long range Mass driver deals splash damage to yourself and is weak vs shields Snipers are restricted to long range but the AR? It just doesn't specialize. All good and no bad.
That's the point of the AR, no specialization but no drawbacks either. There is a weapon in every scenario that can destroy the AR, but the AR can do a little bit of everything.
Examples? AR kills shotguns at range, dies from LRs at range. Vice versa is true too. |
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I-Shayz-I
ZionTCD Legacy Rising
189
|
Posted - 2013.04.08 21:40:00 -
[21] - Quote
BASSMEANT wrote:wait so you're complaining about the AR in lieu of the "sniper rifle"?
Um....no? I was comparing it to the pinpoint accuracy of the sniper. |
Charizard Zakalwe
Immobile Infantry
19
|
Posted - 2013.04.08 21:59:00 -
[22] - Quote
Most people using AR's don't fire them fully automatic. outside of hipfire scenarios. Most people fire AR's at range on semi. This dramatically improves accuracy. Crouch and doing this makes the hipfire crosshair barely even move, so with ADS it's probably even more. Never mind that a lot of people probably have AR skills making them even better. However, AR's still lose to basically every other gun in it's own conditions. Shotguns and SMG's beat it close, and LR's beat it at range, and it's only within that strange limbo between SMG's and LR's that AR's are the primo choice. Sniper rifles in theory out range LR's but there's no real reason for them in the game, in terms of range.
But every gun in this game is pretty much hitscan, so so everything is accurate as balls. Especially with careful, accurate firing. |
WyrmHero1945
IMPSwarm Negative-Feedback
103
|
Posted - 2013.04.08 22:30:00 -
[23] - Quote
@OP That's really it really... the AR's lack of recoil and low spread (because of skills) makes it ok at CQC-mid range. But when you add sharpshooter's range, it becomes accurate at long ranges (almost as far range as an LR). It's the skill that mmakes it OP. The fix is either remove the skill or make it inaccurate at any range. |
Matticus Monk
Ordus Trismegistus
14
|
Posted - 2013.04.08 22:41:00 -
[24] - Quote
+1 OP. Seems like a pretty astute observation. |
J Lav
Lost-Legion Orion Empire
48
|
Posted - 2013.04.08 22:50:00 -
[25] - Quote
Quote:What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
Plenty of games, it's just not practical.
Quote:Aiming down the scope lets you hit the exact mark almost every time even at it's max range, which doesn't make sense. I don't think this is accurate. If it was, I'd be smoking people at this game, but there is spread when ADS, and half my bullets still don't hit their target. There is less spread, and if you've skilled into the AR, then there's even less spread making it more accurate. But when you put this against a laser rifle, you know there is spread when ADS with an assault rifle. |
Mavado V Noriega
SyNergy Gaming EoN.
2705
|
Posted - 2013.04.08 22:59:00 -
[26] - Quote
Charizard Zakalwe wrote:Because most distances in this game are well within perfectly valid range for an assault rifle? Like, normal, ones that exist today AR's? Never mind space rifles that shoot space bullets? Going with conventional, normal guns that exist today, sniper rifles really arent called for until you hit four hundred meters at the very least, and even then it's more like six hundred meters or farther.
logic?! gtfo good sir with ur logic! logic has no place being on the general discussion section of the forums. |
Scheneighnay McBob
Bojo's School of the Trades
1195
|
Posted - 2013.04.08 23:25:00 -
[27] - Quote
Green Living wrote:Because 75 percent of the population of New Eden uses the AR. I made a thread a while back explaining why this fact is the source of most of the game's problems. The rage hit pretty hard. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
|
Posted - 2013.04.08 23:38:00 -
[28] - Quote
I have no idea why people like to compare firearm in videogames to IRL ones, but look, there are plenty of fully automatic 1-3 MOA rifles on the market. The ARs in this game already can't fire as far or as accurately as IRL rifles.
The AR is actually a nice weapon. It is outclassed by lasers at long range, and outclassed by shotguns (and I've heard sometimes SMGs and pistols) at close range. The AR takes some skill to use in terms of when you can engage your targets. An AR cannot engage lasers @ long range, and it cannot engage shotguns @ close. An AR user has to plan and make the same use of cover as the other classes. Just because people do not does not mean that it is a good idea.
and LOL zion, I've seen you play, I know how you aim lol.
PLEASE do not make the AR into a long-range shotgun. Do NOT nerf this gun so that people who have trouble aiming can aim! |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
|
Posted - 2013.04.08 23:40:00 -
[29] - Quote
I-Shayz-I wrote:What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
I also have no idea what you are talking about here. Trust me, you cannot use an Assault rifle no matter what your proficiency is to hit a player on the other side of the map, especially on maps like Manus Peak. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
|
Posted - 2013.04.08 23:41:00 -
[30] - Quote
Charizard Zakalwe wrote:Most people using AR's don't fire them fully automatic.
Great point ^.^ |
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Konohamaru Sarutobi
Ahrendee Mercenaries
107
|
Posted - 2013.04.08 23:41:00 -
[31] - Quote
I-Shayz-I wrote:Konohamaru Sarutobi wrote:Sniper rifle = spamming + newbie + without ISK risk + 2/3/4 shots to kill any proto suit + shooting from so far away + can be used by any suit so if you want you can be a lovely inmortal heavy sniper + spamming (again) = Don't bother, nerf this thread Did you even read my post or did you just see the word "sniper" and assume I was talking about snipers? lol I'm talking about how the assault rifle has the accuracy of the sniper rifle, and should have some more spread so that you can't hit players with dead-on accuracy from halfway across the map. WyrmHero1945 wrote:Because it's Light Sharpshooter not the AR per se. Like I said in my post, the range of the Assualt rifle has nothing to do with this. The problem I'm referring to here is spread and the lack of it. I don't care if I get hit with a couple of bullets from halfway across the map, but not every single one in the enemies clip because they are so precise. Charizard Zakalwe wrote:Because most distances in this game are well within perfectly valid range for an assault rifle? Do I seriously have to repeat myself 3 times? I'm talking about spread. SPREAD. The range should actually be longer, but that's just me.
I think you don't play with AR so much and if you do, you're kinda bad. They already fixed the "spread", the "recoil", because a lot of people cryed about it. They put iron sight. Don't complaing if you got killed by an AR guy. You're playing a "futuristic" fps men WTF. Why don't you play Age of Empire II, use the french guys and enjoy a primitive cannon.
EDITED: and let me tell you. At medium distance, you don't waste all your 60 bullets because your sight goes to everywhere. Maybe you're playing against decent players and that's why you think AR need to be fixed. |
Ten-Sidhe
Osmon Surveillance Caldari State
453
|
Posted - 2013.04.08 23:43:00 -
[32] - Quote
They don't shoot across the map.
Maps are several hundred meters across. Ar loses damage after 36-50m or so depending on skills and has max of 78m to 130m or so. I have had targets out of range of sniper rifle with sharpshooter trained before, well over 800m range.
Dust AR on call of duty map would fire across it, we have much larger maps. The maps are also likely to grow to sevral times the current size eventually.
Service rifles make up about 75% of an army's infantry primary weapons, once we have other races answers to the ar the percentage will be lower. Laser rifle lowered the ar percentage a bit when it was added, even with the cqc drawback. Gauss rifle, Minmatar C.L.A.W.S., light machine guns, and scrambler rifle will all take a chunk of the ar percentage once added. Combined they should be be about 75%. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
|
Posted - 2013.04.08 23:45:00 -
[33] - Quote
I-Shayz-I wrote:Exactly, because the weapon excels in all areas (instead of being just "good"), but isn't amazing in anything and has hardly no disadvantages of using it.
Laser rifle is bad at close range HMG is bad at long range Mass driver deals splash damage to yourself and is weak vs shields Snipers are restricted to long range but the AR? It just doesn't specialize.
All good and no bad.
I guess this is why Zion is a top corp
You guys seriously do not bring any Laser rifles, HMGs, Mass Drivers, or snipers to any corp battle? All of your heavies run around with assault rifles? 0_0 |
Konohamaru Sarutobi
Ahrendee Mercenaries
107
|
Posted - 2013.04.08 23:54:00 -
[34] - Quote
I-Shayz-I wrote:Green Living wrote:Because 75 percent of the population of New Eden uses the AR. Exactly, because the weapon excels in all areas (instead of being just "good"), but isn't amazing in anything and has hardly no disadvantages of using it. Laser rifle is bad at close range HMG is bad at long range Mass driver deals splash damage to yourself and is weak vs shields Snipers are restricted to long range but the AR? It just doesn't specialize. All good and no bad.
Do you even know the idea of a "reference weapon"/"standar weapon"?
AR is REGULAR/NORMAL in all the aspects except as AV weapons.
Laser rifle vs Assault Rifle at medium/large distance = Laser rifle wins.
Shotgun vs Assault Rifle at close distance = Shotgun wins.
Heavy Machine Gun vs Assault Rifle at close distance = HMG wins.
Mass Driver vs Assault Rifle at close distance = Mass Driver wins.
Sniper Rifle vs Assault Rifle at large distance = Sniper Rifle wins.
AR is a standar weapon that is normal, it's "flexible" like in the real life, like in every game. Then you have the specialized weapons than work better than the "standar weapon (AR)" in one aspect but are worse in the other.
Nerf this thread. I'm out of here.
Sorry for the english. See you.
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
|
Posted - 2013.04.09 00:31:00 -
[35] - Quote
Ya, I'm not a fan of punishing people because they are good.
I love my railgun, but if I couldn't hit anyone at range, I would not go to forums and ask for some railgun dispersion so other players cannot aim. |
ReGnUM Public Relations
Imperfects Public Relations
98
|
Posted - 2013.04.09 00:35:00 -
[36] - Quote
LoL @ thread |
Jal R
The Southern Legion RISE of LEGION
11
|
Posted - 2013.04.09 00:37:00 -
[37] - Quote
Because the problem with the AR is obvious to everyone, just that only the AR users don't see it as a problem. ADS turns a AR into a laser pointer, yes there is kick but that is why you see the good AR users burst firing their AR. Pro tip to anyone not ripping with an AR: Aim down sights and you'll see your kdr jump up.
But really, what did you expect making a thread about why the AR is broken? A lot of AR users cling to their AR like a bad rendition of 'Full Metal Jacket'. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2391
|
Posted - 2013.04.09 00:39:00 -
[38] - Quote
Jal R wrote:But really, what did you expect making a thread about why the AR is broken? A lot of AR users cling to their AR like a bad rendition of 'Full Metal Jacket'.
Couple that with the fact that the AR is by and far the most common weapon out there
I reserve all judgments for Uprising. |
Avinash Decker
BetaMax. CRONOS.
31
|
Posted - 2013.04.09 00:39:00 -
[39] - Quote
Imo I don't really even aim down the sights in the game , you can pretty much hip fire as much as you want . I don't think you even need to burst fire in this . I do fine without burst firing it seems. |
Tech Ohm Eaven
L.O.T.I.S.
459
|
Posted - 2013.04.09 05:53:00 -
[40] - Quote
Charizard Zakalwe wrote:Most people using AR's don't fire them fully automatic. outside of hipfire scenarios. Most people fire AR's at range on semi. This dramatically improves accuracy. Crouch and doing this makes the hipfire crosshair barely even move, so with ADS it's probably even more. Never mind that a lot of people probably have AR skills making them even better. However, AR's still lose to basically every other gun in it's own conditions. Shotguns and SMG's beat it close, and LR's beat it at range, and it's only within that strange limbo between SMG's and LR's that AR's are the primo choice. Sniper rifles in theory out range LR's but there's no real reason for them in the game, in terms of range.
But every gun in this game is pretty much hitscan, so so everything is accurate as balls. Especially with careful, accurate firing.
I smell an AR user thats real full of BS..
SMG in close range versus AR. SMG 22 versus 31 AR and WIN! for AR.
Viziam versus Allotek and its ALLOTEK.
How many Gek, Duvolle or Allotek in the killfeed?
Yeah 75% of folks use the AR.
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Protoman Is God
Red and Silver Hand Amarr Empire
23
|
Posted - 2013.04.09 06:00:00 -
[41] - Quote
Another AR QQ thread. Quit crouching down sniping and maybe you won't get hit across the map by an AR. The gun has already been nerfed enough. |
Garrett Blacknova
Codex Troopers
2410
|
Posted - 2013.04.09 06:03:00 -
[42] - Quote
Tech Ohm Eaven wrote:SMG 22 versus 31 AR and WIN! for AR. Except that you're ignoring the fire rates, in which the SMG has an advantage, and the fact that the SMG is more CQC-friendly and also less impacted by lag because of the spread. It's the same principle that makes a Shotgun more effective in CQC, but taken to less of an extreme. |
Rei Shepard
Spectre II
132
|
Posted - 2013.04.09 06:16:00 -
[43] - Quote
I-Shayz-I wrote:EDIT: This thread is about the inexsistant spread of the AR while aiming down sights. Not about the range of the AR, not about how it compares to snipers, and not about sniper rifles. ____________________
What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
Snipers have to crouch and sit still before they are able to get that precision, so why does the AR have this advantage even when strafing back and forth while aiming? I mean, the unsteadiness from movement should be enough to give the AR some inaccuracy.
The damage is fine, the range is fine, the kick/recoil kind of works, but the spread/dispersion only works properly in this game when you are hip-firing. Aiming down the scope lets you hit the exact mark almost every time even at it's max range, which doesn't make sense. ____________________
Am I the only one that sees this? Because EVERY time that I see a thread about the AR it's about the recoil, or the damage, or the range, or some other factor that is working as an assault rifle should work.
Yet the lack of spread/dispersion/inaccuracy is never mentioned.
I mean, every other game has this in some form or another. Halo doesn't let you scope with the regular AR, Resistance has it, Most other shooters don't have big enough maps for this to be a problem, and even then trying to snipe with a weapon without a scope is almost impossible.
Assault Rifle is the weapon all other weapon types are specialized from, hence it can do everything well but nothing as excellent as the specialized weapon when used inside its specialized set of rules.
IE: shotgun kills with 1 round at close range, Lazer rifle melts someones face off quicker at range, sniper rifle denials troops from entering an area by dealing high up front damage.
If the AR can't do everyhting above at an acceptable level, it would just mean its another specialized weapon type.
But if both parties are equally as good, the AR would be outperformed by all the other weapons in their specified range of operation.
Here in lies the issue, its not because you pick up a shotgun, or a Lazer that you become awesome just by default, someone out there is always going to be better then you.
Most snipers miss me when i am standing still, most sh*tgunners miss me when i am strafing, do they deserve to die? why yes they do...whenever i meet a real sniper or shotgunner with skill, its lights out and my AR will be useless.
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Tech Ohm Eaven
L.O.T.I.S.
459
|
Posted - 2013.04.09 06:44:00 -
[44] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:SMG 22 versus 31 AR and WIN! for AR. Except that you're ignoring the fire rates, in which the SMG has an advantage, and the fact that the SMG is more CQC-friendly and also less impacted by lag because of the spread. It's the same principle that makes a Shotgun more effective in CQC, but taken to less of an extreme.
Fire rates? At the SMG optimal 25 to 30 m versus an AR:
Most SMG rounds are going to MISS Most AR rounds are going to HIT
DEAD SMG user.
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The Robot Devil
BetaMax. CRONOS.
71
|
Posted - 2013.04.09 07:18:00 -
[45] - Quote
Tech Ohm Eaven wrote:Garrett Blacknova wrote:Tech Ohm Eaven wrote:SMG 22 versus 31 AR and WIN! for AR. Except that you're ignoring the fire rates, in which the SMG has an advantage, and the fact that the SMG is more CQC-friendly and also less impacted by lag because of the spread. It's the same principle that makes a Shotgun more effective in CQC, but taken to less of an extreme. Fire rates? At the SMG optimal 25 to 30 m versus an AR: Most SMG rounds are going to MISS Most AR rounds are going to HIT DEAD SMG user.
All the weapons deal about the same amount of damage in a given time span. All the weapons are as about as balanced as they can get. All weapons have a role that they work well in and roles they do not work well in. I don't understand this thread. Pick any amount of time you want, do the math on damage output, rate of fire, reload time and range bonus and I will bet that they are all very close and over a long period of time they are probably very, very close to being the same.
"I didn't ask for perfectly good excuses, I asked you to get busy." Fry |
Garrett Blacknova
Codex Troopers
2411
|
Posted - 2013.04.09 07:57:00 -
[46] - Quote
Tech Ohm Eaven wrote:Garrett Blacknova wrote:Tech Ohm Eaven wrote:SMG 22 versus 31 AR and WIN! for AR. Except that you're ignoring the fire rates, in which the SMG has an advantage, and the fact that the SMG is more CQC-friendly and also less impacted by lag because of the spread. It's the same principle that makes a Shotgun more effective in CQC, but taken to less of an extreme. Fire rates? At the SMG optimal 25 to 30 m versus an AR: Most SMG rounds are going to MISS Most AR rounds are going to HIT DEAD SMG user. Assuming equal skill at aim and no skill at evading fire from either player.
Also assuming no ADS with either. I can land consistent hits with intermittent headshots at 20 - 25m with my SMG.
If you're in actual CQC - which, as mentioned, is where the SMG does best - then you're NOT going to have an advantage trying to hit targets with the AR, and the SMG will damage you faster than your AR damages them. I can use a Toxin SMG on a Dragonfly suit with no damage mods and gun down AR Assaults using Prototype weapons faster than they can kill me. In the right scenario, SMG wins. If you're using it wrong, AR slaughters it.
Moral of story: lrn2SMG |
Cat Merc
BetaMax. CRONOS.
460
|
Posted - 2013.04.09 08:53:00 -
[47] - Quote
Yes, because it makes perfect sense that your gun will point one way and the bullets will go another way. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1282
|
Posted - 2013.04.09 09:12:00 -
[48] - Quote
what other game allows to use a AR with no recoil while hitting across the map ?
MAG, COD for example. Hell i remember MAG 1.0 you could snipe 150m away using an HMG.
Now, the real problem is how recoil is calibrate between the different tiers. Exile aka standard AR have virtually no spread or recoil. Then, better tiers add a recoil that stops full autoing and moving during a whole clip without suffering from any precision loss.
But, what you seem to mention in the OP is pretty much Snipers vs Assault Rifle. And let's be clear. if a sniper is in the range of an AR, he shouldnt be able to compete. AR will allow for a much quicker aiming and at range, using small burst the sniper user cannot in most cases survive.
One last thing regarding recoil. Snipers cannot complain seeing how fast you can fire 2 bullets at the exact same spot without even needing to re-adjust your aim. The recoil seems but is only virtual.
Personally, i'd be in favor of adding more recoil to the AR. So it requires more skill than just full autoing. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
41
|
Posted - 2013.04.09 09:31:00 -
[49] - Quote
I-Shayz-I wrote:EDIT: This thread is about the inexsistant spread of the AR while aiming down sights. Not about the range of the AR, not about how it compares to snipers, and not about sniper rifles. ____________________
What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
Snipers have to crouch and sit still before they are able to get that precision, so why does the AR have this advantage even when strafing back and forth while aiming? I mean, the unsteadiness from movement should be enough to give the AR some inaccuracy.
The damage is fine, the range is fine, the kick/recoil kind of works, but the spread/dispersion only works properly in this game when you are hip-firing. Aiming down the scope lets you hit the exact mark almost every time even at it's max range, which doesn't make sense. ____________________
Am I the only one that sees this? Because EVERY time that I see a thread about the AR it's about the recoil, or the damage, or the range, or some other factor that is working as an assault rifle should work.
Yet the lack of spread/dispersion/inaccuracy is never mentioned.
I mean, every other game has this in some form or another. Halo doesn't let you scope with the regular AR, Resistance has it, Most other shooters don't have big enough maps for this to be a problem, and even then trying to snipe with a weapon without a scope is almost impossible.
Either you're kidding, or you have Assault Rifle Operation V... There is tonnes of spread when I aim down the sights. I hate the Assault Rifles, the fat iron sight is ugly and too big for accurate fire. I prefer lazors myself. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
|
Posted - 2013.04.09 09:50:00 -
[50] - Quote
Garrett Blacknova wrote: Assuming equal skill at aim and no skill at evading fire from either player.
Also assuming no ADS with either. I can land consistent hits with intermittent headshots at 20 - 25m with my SMG.
If you're in actual CQC - which, as mentioned, is where the SMG does best - then you're NOT going to have an advantage trying to hit targets with the AR, and the SMG will damage you faster than your AR damages them. I can use a Toxin SMG on a Dragonfly suit with no damage mods and gun down AR Assaults using Prototype weapons faster than they can kill me. In the right scenario, SMG wins. If you're using it wrong, AR slaughters it.
Moral of story: lrn2SMG
There was already a consensus on other thread that the Duvolle outdps (is that a word?) a proto SMG at CQC unless you use a flux, not by much (around 0.13 DPS) so... nay. There is a reason why I forced myself away from ARs, since I wanted an honest KDR for myself, but yeah, I tried the exile with just Weaponry V and AR Ops at 1, blitzed from a 24-4 to 32-1. And I know my smg, used them 90% of the time last build. I always got easy headshots on people and I couldnt lay my finger on why, and well OP makes sense. If you can hold your ground on CQC with an SMG vs a same tier AR, says more about the player and less bout the gun, more power to you, but your point its skewed. Also lets face it, a decent AR player its gonna ADS at least 45% of the time
Green Living wrote:Because 75 percent of the population of New Eden uses the AR. This. |
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BlG MAMA
PLAYSTATION4
45
|
Posted - 2013.04.09 09:51:00 -
[51] - Quote
because we are 200.000 years into the future
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Garrett Blacknova
Codex Troopers
2412
|
Posted - 2013.04.09 10:05:00 -
[52] - Quote
Rupture Reaperson wrote:Garrett Blacknova wrote: Assuming equal skill at aim and no skill at evading fire from either player.
Also assuming no ADS with either. I can land consistent hits with intermittent headshots at 20 - 25m with my SMG.
If you're in actual CQC - which, as mentioned, is where the SMG does best - then you're NOT going to have an advantage trying to hit targets with the AR, and the SMG will damage you faster than your AR damages them. I can use a Toxin SMG on a Dragonfly suit with no damage mods and gun down AR Assaults using Prototype weapons faster than they can kill me. In the right scenario, SMG wins. If you're using it wrong, AR slaughters it.
Moral of story: lrn2SMG
There was already a consensus on other thread that the Duvolle outdps (is that a word?) a proto SMG at CQC unless you use a flux, not by much (around 0.13 DPS) so... nay. There is a reason why I forced myself away from ARs, since I wanted an honest KDR for myself, but yeah, I tried the exile with just Weaponry V and AR Ops at 1, blitzed from a 24-4 to 32-1. And I know my smg, used them 90% of the time last build. I always got easy headshots on people and I couldnt lay my finger on why, and well OP makes sense. If you can hold your ground on CQC with an SMG vs a same tier AR, says more about the player and less bout the gun, more power to you, but your point its skewed. Also lets face it, a decent AR player its gonna ADS at least 45% of the time CQC is about EVASION more than straight damage, and the SMG is more effective as a counter to enemy evasive actions than the AR.
Also, you're not accounting for the fact that the SMG is still a Sidearm, you can bring Shotgun or AR with your SMG. You can't bring two ARs or a Shotgun/AR combo (except on the Black Eagle suit). That in itself is an advantage to the SMG.
Green Living wrote:Because 75 percent of the population of New Eden uses the AR. And how many non-Logi AR fittings have SMGs vs. Scrambler Pistols as their SIdearm, do you suppose? |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
|
Posted - 2013.04.09 10:43:00 -
[53] - Quote
Garrett Blacknova wrote:CQC is about EVASION more than straight damage, and the SMG is more effective as a counter to enemy evasive actions than the AR. I frequently avoid the majority of damage being dealt by an AR user - even one with Proto gear - until they run out of ammo and have to SWITCH TO THEIR SMG TO KILL ME. Also, you're not accounting for the fact that the SMG is still a Sidearm, you can bring Shotgun or AR with your SMG. You can't bring two ARs or a Shotgun/AR combo (except on the Black Eagle suit). That in itself is an advantage to the SMG. Green Living wrote:Because 75 percent of the population of New Eden uses the AR. And how many non-Logi AR fittings have SMGs vs. Scrambler Pistols as their SIdearm, do you suppose? Im not claiming otherwise, however that falls into the skills category, I could make the case that the AR could force a reload to the SMG guy as well. That would make him even MORE boned (since if your are going to run around with an smg as "sorta primary" its cause your primary would be a SR or a SL). Also comes into "why do you need to evade in CQC?" the answer would be "If I dont, that AR its gonna outdps me" Also consider that some AR have huge clip sizes, fairly close to some smgs.
On the second point, well which option you prefer? Sidearm or no sidearm? However, how many rely on them as primary? Also if your secondary could be as effective in all ranges as the AR wouldnt you think people would uproar at the mere thought of it?
However since everyone and their grandmothers are used to use an AR and rely most if not ALL of the gungame to it, their are going to turn a blind eye to anytihng resembleing to a nerf since, to some, their entire gungame depends on it. And Im not saying that some Ars ar not nerfed already, Breach AR anyone? However this is an issue all across the whole AR tree and kind of a developmental misstep. |
Garrett Blacknova
Codex Troopers
2413
|
Posted - 2013.04.09 10:55:00 -
[54] - Quote
Rupture Reaperson wrote:Also comes into "why do you need to evade in CQC?" the answer would be "If I dont, that AR its gonna outdps me" Also consider that some AR have huge clip sizes, fairly close to some smgs. Regardless of weapons, two SMGs, two ARs, damage modded GEK-38 vs. no-mods on an Exile, if you're in CQC and only one of you is playing the evasion game, that player will win more often than not.
If an enemy's SMG deals more damage to me in 0.5 seconds of CQC than their AR dealt in the preceding 2 seconds, I'm inclined to believe the SMG is the better CQC weapon. |
shaman oga
Nexus Balusa Horizon
8
|
Posted - 2013.04.09 11:03:00 -
[55] - Quote
somebody of you ever shot with a real AR ? OK, it's a game but recoil does not exist, right now it's acceptable only because we have only the iron sight |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
|
Posted - 2013.04.09 11:17:00 -
[56] - Quote
Garrett Blacknova wrote:Rupture Reaperson wrote:Also comes into "why do you need to evade in CQC?" the answer would be "If I dont, that AR its gonna outdps me" Also consider that some AR have huge clip sizes, fairly close to some smgs. Regardless of weapons, two SMGs, two ARs, damage modded GEK-38 vs. no-mods on an Exile, if you're in CQC and only one of you is playing the evasion game, that player will win more often than not. If an enemy's SMG deals more damage to me in 0.5 seconds of CQC than their AR dealt in the preceding 2 seconds, I'm inclined to believe the SMG is the better CQC weapon. Again you are harkoning back into skills an personal tactics, of course if one evades on CQC and the other doesnt there is a easy winner, thats not the point. What happens if neither evade or both evade at a similar level?
it comes down to gun vs gun, and the AR wins, either by range or dps alone, when it should be a toss up (range OR dps), I could understand that the AR is the only gun with a "vs shield" bonus, I could understand that the gun can do well in all ranges, hell even if it didnt had spread I could live with that... but not all 3 simultaneously. |
Garrett Blacknova
Codex Troopers
2413
|
Posted - 2013.04.09 11:21:00 -
[57] - Quote
Rupture Reaperson wrote:Again you are harkoning back into skills an personal tactics, of course if one evades on CQC and the other doesnt there is a easy winner, thats not the point. What happens if neither evade or both evade at a similar level? In CQC, when both are evading, the SMG has a better chance of hitting with each shot, and each miss is less of a reduciton in dps because of the nature of how CQC happens.
Quote:it comes down to gun vs gun, and the AR wins, either by range or dps alone, when it should be a toss up (range OR dps), I could understand that the AR is the only gun with a "vs shield" bonus, I could understand that the gun can do well in all ranges, hell even if it didnt had spread I could live with that... but not all 3 simultaneously. If you're looking at POTENTIAL DPS, then the AR wins, if you're looking at practical scenarios with both players evading, the SMG will put out damage faster than the AR. |
Rei Shepard
Spectre II
133
|
Posted - 2013.04.09 11:50:00 -
[58] - Quote
Garrett Blacknova wrote:Rupture Reaperson wrote:Again you are harkoning back into skills an personal tactics, of course if one evades on CQC and the other doesnt there is a easy winner, thats not the point. What happens if neither evade or both evade at a similar level? In CQC, when both are evading, the SMG has a better chance of hitting with each shot, and each miss is less of a reduciton in dps because of the nature of how CQC happens. Quote:it comes down to gun vs gun, and the AR wins, either by range or dps alone, when it should be a toss up (range OR dps), I could understand that the AR is the only gun with a "vs shield" bonus, I could understand that the gun can do well in all ranges, hell even if it didnt had spread I could live with that... but not all 3 simultaneously. If you're looking at POTENTIAL DPS, then the AR wins, if you're looking at practical scenarios with both players evading, the SMG will put out damage faster than the AR.
If i run stacked damage mods ill stick to my AR in cqc and believe in my evasion skills while keeping my target locked, i will also fire in bursts to conserve ammo, or full auto when i am sure to finish it, but if you run 2-4 mods, a couple of rounds finishes the would be dance rather in in the first second.
I however do swap to my SMG depending on situations, if one is close and one is heading my way but i can take out the cqc quick with my SMG then swap to take the distant target ill do that.
The SMG in most cases puts out more DPS then the AR bar no damage mods, more lead downrange has more chance to hit the target, thats why the breach variant of the Assault rifle is so terribad at breaching stuff, sure its Christmas when one of its rounds hits, but if you miss one round it takes a year to fire another one, miss that one too and yer dead.
We sure seem to agree allot Garrett :p
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Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
|
Posted - 2013.04.09 11:51:00 -
[59] - Quote
Fair enough Garret, even tough I think that the potential should be more akin to the practical (around the like of ROF tweak.. or dispersion... like the OP stated) said dispersion would not be applied to all AR just the High ROF variant, since dispersion on a burst or tatical variant would be a mistake, also a little increase on the ROF of the Breach with a marginal dispersion especially on long range would make the variant very useful. |
BASSMEANT
ZionTCD Legacy Rising
193
|
Posted - 2013.04.09 13:29:00 -
[60] - Quote
sounds like someone is asking for MAG style random bullet spread?
like i said, "snipers" are useless anyway, so who cares what they think or do. they don't arm, heal, repair, ammo, uplink or anything really but stat pad their ***** ass kd. useless.
AR is fine the way it is.
it's not the gun anyway.
it's the person using it.
Peace B |
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Baal Omniscient
L.O.T.I.S.
445
|
Posted - 2013.04.09 14:45:00 -
[61] - Quote
Not gonna read the whole thread, too tired. Just going to point out that the AR has spread even when ADS.
Don't believe me? Stand 10m from a barrel and shoot at it, then check where the bullet holes are. Spread. Not much spread, but still spread. |
Wakko03
Better Hide R Die
136
|
Posted - 2013.04.09 16:42:00 -
[62] - Quote
Agreed, not going to read a whole thread.
The OBVIOUS problem with the AR is that the AR Operation skill actually adds KICK and Dispersion.... at least the way I read this statement in the English Language.....
5% Bonus to AR kick and dispersion per level (as the SMG says 5% Reduction to Kick and dispersion per level)
So once you wrap your noodle around that, the fact that you can't 1HK with it like a shotgun/ forge gun; nor is there any sort of splash damage, and it is iron sights..... ask a Laser Rifle user to use the iron sights and then voice concerns.... same with snipers (who are so silly to remain in the same spot after popping me or one of my squad from the same mountain top not behind the redline so far they are out of range of everything.
So the obvious problems to me is that according to the description, skilling into AR actually makes them worse, there is no general 4x type of scope, the Breach variant is the biggest joke of a weapon, the capacity skill makes little to no sense....how do I add 15 bullets but not another clip entirely. |
Val'herik Dorn
SyNergy Gaming EoN.
402
|
Posted - 2013.04.09 18:22:00 -
[63] - Quote
Wakko03 wrote:Agreed, not going to read a whole thread.
The OBVIOUS problem with the AR is that the AR Operation skill actually adds KICK and Dispersion.... at least the way I read this statement in the English Language.....
5% Bonus to AR kick and dispersion per level (as the SMG says 5% Reduction to Kick and dispersion per level)
So once you wrap your noodle around that, the fact that you can't 1HK with it like a shotgun/ forge gun; nor is there any sort of splash damage, and it is iron sights..... ask a Laser Rifle user to use the iron sights and then voice concerns.... same with snipers (who are so silly to remain in the same spot after popping me or one of my squad from the same mountain top not behind the redline so far they are out of range of everything.
So the obvious problems to me is that according to the description, skilling into AR actually makes them worse, there is no general 4x type of scope, the Breach variant is the biggest joke of a weapon, the capacity skill makes little to no sense....how do I add 15 bullets but not another clip entirely.
You are reading it wrong. it reduces spread just the Chinese and Icelandic developers of Dust don't engrish very well sometimes. |
Wakko03
Better Hide R Die
136
|
Posted - 2013.04.09 18:46:00 -
[64] - Quote
I hope that it is my misunderstanding.
However if it is just a slip of the language used, then why not fix it as it is only just the words used and should be a relatively simple fix compared to say fixing the flaming dropship vs the exploding dropship.
or adding in something like assists or vehicle kills or maybe even vehicle kill assists...etc. |
ugg reset
ZionTCD Legacy Rising
249
|
Posted - 2013.04.09 19:13:00 -
[65] - Quote
Well, snipers have given me plenty of greif but there is one thing that I haven't had to worry about. No-scoopers. that is all |
Baal Omniscient
L.O.T.I.S.
445
|
Posted - 2013.04.09 20:02:00 -
[66] - Quote
ugg reset wrote:Well, snipers have given me plenty of greif but there is one thing that I haven't had to worry about. No-scoopers. that is all Indeed, no-scopers in a game where there are consequences for each death would break an already limping battle system. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
|
Posted - 2013.04.09 20:06:00 -
[67] - Quote
ugg reset wrote:Well, snipers have given me plenty of greif but there is one thing that I haven't had to worry about. No-scoopers. that is all OH GOD NOOOOO! |
Draemus Acidborne
Inf4m0us
0
|
Posted - 2013.04.09 21:23:00 -
[68] - Quote
As a side note: I'm afraid of Green Living's Laser rifle, and I'm afraid of Big Mama's shotgun and mass driver...I have yet to be afraid of someones duvol...just sayin. |
Broxx Nexular
Occupational Hazard Vital Core Exhumers Industrial Coalition
14
|
Posted - 2013.04.09 21:43:00 -
[69] - Quote
Grezkev wrote:Because there is no problem.
Seriously everyday I come on these forums its something different:
KB/M Laser Rifle Mass Driver AR
Take your pick, then have a good day.
^This...
The reality is the AR by its very design, whether its DUST514 or the real world, is intended to be the workhorse of any military force. There's a reason we issue Assault Rifles to all but a small portion of our infantry units, they're made to specialize in all but the longest of ranges (reserved for snipers).
I think the only reason this seems to be an issue is because most of the fighting takes place well within an acceptable AR range. So, obviously, people will flock to it. Also, the AR has its draw backs, the shotgun wins over the AR hands down in close range unless the guy with the shotty just plain isn't skilled enough. Defiance has a similar problem right now. Its instanced matches all take place in shotgun range, so finding anyone who uses a weapon beyond the shotgun is extremely rare.
That being said, I do not think a bloom of fire on an AR is a good move. I could, however, see a benefit to implementing a more severe recoil pattern when the weapon is fired for an extended duration (mag-dumping, for example). As a primarily PC shooter player, I was amazed that the AR's don't really have a respectable recoil pattern by default. Having one that grows worse the longer the trigger is held would be acceptable, but I am used to this with a keyboard and mouse and I cannot speak for players who use a controller. |
Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.09 23:09:00 -
[70] - Quote
My main gripe with AR's is more due to the map sizes for ambush. Seems AR's can be used at the max range of some of the maps (regular ambush) and are effective enough to make one head for cover.
Also, speaking as one using an exile with 0 sp invested in LW sharp shooter or AR's in general (beyond weaponry), where is this kick that's supposed to happen? I've not noticed it when I'm using the Exile. |
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Happy Violentime
OMFGZOMBIESRUN
20
|
Posted - 2013.04.10 13:28:00 -
[71] - Quote
The more I look at uprising related threads the more I believe that in the next build we will see less AR dominance due to skill nerfs and no damage/range related AR racial bonuses. Amarr + Lazors for the dominance!!! |
ca ronic
Moffit Bros
1
|
Posted - 2013.04.10 13:55:00 -
[72] - Quote
Happy Violentime wrote:The more I look at uprising related threads the more I believe that in the next build we will see less AR dominance due to skill nerfs and no damage/range related AR racial bonuses. Amarr + Lazors for the dominance!!! Good guess, I'd say. The deal must be light weapon sharpshooter proficiency lvl 5. Some people can take me out with ease from the other side of the map, and it doesnt have to be a duvolle, often its a militia AR. |
Son Down
SamsClub
0
|
Posted - 2013.04.10 17:51:00 -
[73] - Quote
Awwwww, someone gets wasted by AR.....and can't use one worth a crap himself...... |
Halador Osiris
Dead Six Initiative
139
|
Posted - 2013.04.10 18:48:00 -
[74] - Quote
Wakko03 wrote:5% Bonus to AR kick and dispersion per level (as the SMG says 5% Reduction to Kick and dispersion per level) Well, it clearly doesn't say "5% increase to kick and dispersion per level" or "5% Penalty to kick and dispersion per level". Increases make things go up. Decreases make things go down. Bonuses make things better. Penalties make things worse. This is some pretty elementary stuff here. |
ca ronic
Moffit Bros
2
|
Posted - 2013.04.10 20:06:00 -
[75] - Quote
Son Down wrote:Awwwww, someone gets wasted by AR.....and can't use one worth a crap himself...... I dont hear anyone whining about it. Just stating when you take the huge range away we probably will see less AR's on the field. |
DJINN Marauder
Hellstorm Inc League of Infamy
442
|
Posted - 2013.04.10 21:05:00 -
[76] - Quote
Konohamaru Sarutobi wrote:I-Shayz-I wrote:Green Living wrote:Because 75 percent of the population of New Eden uses the AR. Exactly, because the weapon excels in all areas (instead of being just "good"), but isn't amazing in anything and has hardly no disadvantages of using it. Laser rifle is bad at close range HMG is bad at long range Mass driver deals splash damage to yourself and is weak vs shields Snipers are restricted to long range but the AR? It just doesn't specialize. All good and no bad. Do you even know the idea of a "reference weapon"/"standar weapon"? AR is REGULAR/NORMAL in all the aspects except as AV weapons. Laser rifle vs Assault Rifle at medium/large distance = Laser rifle wins. Shotgun vs Assault Rifle at close distance = Shotgun wins. Heavy Machine Gun vs Assault Rifle at close distance = HMG wins. Mass Driver vs Assault Rifle at close distance = Mass Driver wins. Sniper Rifle vs Assault Rifle at large distance = Sniper Rifle wins. AR is a standar weapon that is normal, it's "flexible" like in the real life, like in every game. Then you have the specialized weapons than work better than the "standar weapon (AR)" in one aspect but are worse in the other. Nerf this thread. I'm out of here. Sorry for the english. See you. Wrong !
Assuming both heavy and Assault AR guy are using proto suits and weapons.... The AR comes out on top due to strafing. |
Dominus Fatali
Nox Aeterna Security
58
|
Posted - 2013.04.10 21:42:00 -
[77] - Quote
mollerz wrote:Am I the only one that gets that we are in dropsuits?
With a powered exoskeleton one should be able to remove kick altogether. I mean, if I were to go through all the trouble of getting one of those together it would certainly take kick into consideration when shooting massively powered weapons. That's like getting a decked out Audi A10 with no radio.
But you did bring up a good point... why the hell should a sniper have to kneel to fire if he is highly skilled. I often walk and fire a charge when i begin to get over run. That has led to some of the most exhilarating moments I've had in this game. Nothing like having to maintain your charge level- knowing when to shoot with a half charge or a full, patiently taking fire knowing you just need one hit, delivering that hit before your shields are gone, all the while never running so you disrupt the charge. So if I am so highly skilled, why should the rifle be doing figure 8s? If I were running and firing (which you can't even do with a charged) I could see it.
I think the obvious aspect to this future tech is skill and an exoskeleton would negate kickback. Here's a tip from a fellow charge snipper user: melee, then immediately begin charging. Now you can sprint while holding a charge. |
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