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I-Shayz-I
ZionTCD Legacy Rising
186
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Posted - 2013.04.08 20:35:00 -
[1] - Quote
What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
Snipers have to crouch and sit still before they are able to get that precision, so why does the AR have this advantage even when strafing back and forth while aiming? I mean, the unsteadiness from movement should be enough to give the AR some inaccuracy.
The damage is fine, the range is fine, the kick/recoil kind of works, but the spread/dispersion only works properly in this game when you are hip-firing. Aiming down the scope lets you hit the exact mark almost every time even at it's max range, which doesn't make sense. ____________________
Am I the only one that sees this? Because EVERY time that I see a thread about the AR it's about the recoil, or the damage, or the range, or some other factor that is working as an assault rifle should work.
Yet the lack of spread/dispersion/inaccuracy is never mentioned.
I mean, every other game has this in some form or another. Halo doesn't let you scope with the regular AR, Resistance has it, Most other shooters don't have big enough maps for this to be a problem, and even then trying to snipe with a weapon without a scope is almost impossible. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2387
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Posted - 2013.04.08 20:37:00 -
[2] - Quote
We could very well be seeing a fix to spread / dispersion in Uprising considering AR sharpshooter now lowers these, instead of increasing range. |
Green Living
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
139
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Posted - 2013.04.08 20:37:00 -
[3] - Quote
Because 75 percent of the population of New Eden uses the AR. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
254
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Posted - 2013.04.08 20:38:00 -
[4] - Quote
I love to sight-aim back and forth while jumping and shooting only to see it fly around like a waterhose on full power!
/c |
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Sloth9230
Reaper Galactic
783
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Posted - 2013.04.08 20:38:00 -
[5] - Quote
It's still not obvious to me TBHO |
Bojo The Mighty
Bojo's School of the Trades
835
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Posted - 2013.04.08 20:40:00 -
[6] - Quote
It's more of the Vanilla AR I'm concerned about. For the damage a TAR gets, it has huge recoil! It's understandable to have a stronger weapon induce more kick but in relation to the kick of the Vanilla AR, all the money's on Vanilla. |
I-Shayz-I
ZionTCD Legacy Rising
186
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Posted - 2013.04.08 20:52:00 -
[7] - Quote
Green Living wrote:Because 75 percent of the population of New Eden uses the AR.
Exactly, because the weapon excels in all areas (instead of being just "good"), but isn't amazing in anything and has hardly no disadvantages of using it.
Laser rifle is bad at close range HMG is bad at long range Mass driver deals splash damage to yourself and is weak vs shields Snipers are restricted to long range but the AR? It just doesn't specialize.
All good and no bad. |
mollerz
s1ck3r Corp
125
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Posted - 2013.04.08 20:53:00 -
[8] - Quote
Am I the only one that gets that we are in dropsuits?
With a powered exoskeleton one should be able to remove kick altogether. I mean, if I were to go through all the trouble of getting one of those together it would certainly take kick into consideration when shooting massively powered weapons. That's like getting a decked out Audi A10 with no radio.
But you did bring up a good point... why the hell should a sniper have to kneel to fire if he is highly skilled. I often walk and fire a charge when i begin to get over run. That has led to some of the most exhilarating moments I've had in this game. Nothing like having to maintain your charge level- knowing when to shoot with a half charge or a full, patiently taking fire knowing you just need one hit, delivering that hit before your shields are gone, all the while never running so you disrupt the charge. So if I am so highly skilled, why should the rifle be doing figure 8s? If I were running and firing (which you can't even do with a charged) I could see it.
I think the obvious aspect to this future tech is skill and an exoskeleton would negate kickback. |
I-Shayz-I
ZionTCD Legacy Rising
188
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Posted - 2013.04.08 21:01:00 -
[9] - Quote
mollerz wrote:I think the obvious aspect to this future tech is skill and an exoskeleton would negate kickback.
Apparently the sharpshooter skill in the next build reduces spread and recoil instead of increasing range. So this might be what you're looking for.
It also hints that they will increase the spread on some weapons in order for this skill to actually be useful. |
Grezkev
The Red Guards EoN.
178
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Posted - 2013.04.08 21:02:00 -
[10] - Quote
Because there is no problem.
Seriously everyday I come on these forums its something different:
KB/M Laser Rifle Mass Driver AR
Take your pick, then have a good day. |
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mollerz
s1ck3r Corp
125
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Posted - 2013.04.08 21:02:00 -
[11] - Quote
I-Shayz-I wrote:
Apparently the sharpshooter skill in the next build reduces spread and recoil instead of increasing range. So this might be what you're looking for.
It also hints that they will increase the spread on some weapons in order for this skill to actually be useful.
Ah yea.. that makes a hell of a lot more sense.
Wow.. that means as of may 9th a lot about this game is going to change. |
I-Shayz-I
ZionTCD Legacy Rising
188
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Posted - 2013.04.08 21:06:00 -
[12] - Quote
mollerz wrote:Wow.. that means as of may 9th a lot about this game is going to change.
I sure hope so. The addition of 3 new weapons, 3 new equipment, and possibly more modules gets me excited every time I hear info about it. |
WyrmHero1945
IMPSwarm Negative-Feedback
102
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Posted - 2013.04.08 21:14:00 -
[13] - Quote
Because it's Light Sharpshooter not the AR per se. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2389
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Posted - 2013.04.08 21:16:00 -
[14] - Quote
I-Shayz-I wrote:mollerz wrote:Wow.. that means as of may 9th a lot about this game is going to change. I sure hope so. The addition of 3 new weapons, 3 new equipment, and possibly more modules gets me excited every time I hear info about it.
Not to mention assault and logistics dropships, along with all sorts of new dropsuits.
And that's only what's been confirmed / leaked so far. I'm very excited for Fan Fest |
Konohamaru Sarutobi
Ahrendee Mercenaries
106
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Posted - 2013.04.08 21:20:00 -
[15] - Quote
I-Shayz-I wrote:What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
Snipers have to crouch and sit still before they are able to get that precision, so why does the AR have this advantage even when strafing back and forth while aiming? I mean, the unsteadiness from movement should be enough to give the AR some inaccuracy.
The damage is fine, the range is fine, the kick/recoil kind of works, but the spread/dispersion only works properly in this game when you are hip-firing. Aiming down the scope lets you hit the exact mark almost every time even at it's max range, which doesn't make sense. ____________________
Am I the only one that sees this? Because EVERY time that I see a thread about the AR it's about the recoil, or the damage, or the range, or some other factor that is working as an assault rifle should work.
Yet the lack of spread/dispersion/inaccuracy is never mentioned.
I mean, every other game has this in some form or another. Halo doesn't let you scope with the regular AR, Resistance has it, Most other shooters don't have big enough maps for this to be a problem, and even then trying to snipe with a weapon without a scope is almost impossible.
Sniper rifle = spamming + newbie + without ISK risk + 2/3/4 shots to kill any proto suit + shooting from so far away + can be used by any suit so if you want you can be a lovely inmortal heavy sniper + spamming (again) = Don't bother, nerf this thread |
Charizard Zakalwe
Immobile Infantry
18
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Posted - 2013.04.08 21:28:00 -
[16] - Quote
Because most distances in this game are well within perfectly valid range for an assault rifle? Like, normal, ones that exist today AR's? Never mind space rifles that shoot space bullets? Going with conventional, normal guns that exist today, sniper rifles really arent called for until you hit four hundred meters at the very least, and even then it's more like six hundred meters or farther. |
mollerz
s1ck3r Corp
125
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Posted - 2013.04.08 21:29:00 -
[17] - Quote
Konohamaru Sarutobi wrote:
Sniper rifle = spamming + newbie + without ISK risk + 2/3/4 shots to kill any proto suit + shooting from so far away + can be used by any suit so if you want you can be a lovely inmortal heavy sniper + spamming (again) = Don't bother, nerf this thread
FWIW, the best way to learn to defend against snipers is to snipe. |
I-Shayz-I
ZionTCD Legacy Rising
189
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Posted - 2013.04.08 21:31:00 -
[18] - Quote
Konohamaru Sarutobi wrote:Sniper rifle = spamming + newbie + without ISK risk + 2/3/4 shots to kill any proto suit + shooting from so far away + can be used by any suit so if you want you can be a lovely inmortal heavy sniper + spamming (again) = Don't bother, nerf this thread
Did you even read my post or did you just see the word "sniper" and assume I was talking about snipers?
lol
I'm talking about how the assault rifle has the accuracy of the sniper rifle, and should have some more spread so that you can't hit players with dead-on accuracy from halfway across the map.
WyrmHero1945 wrote:Because it's Light Sharpshooter not the AR per se.
Like I said in my post, the range of the Assualt rifle has nothing to do with this. The problem I'm referring to here is spread and the lack of it. I don't care if I get hit with a couple of bullets from halfway across the map, but not every single one in the enemies clip because they are so precise.
Charizard Zakalwe wrote:Because most distances in this game are well within perfectly valid range for an assault rifle?
Do I seriously have to repeat myself 3 times? I'm talking about spread. SPREAD. The range should actually be longer, but that's just me. |
BASSMEANT
ZionTCD Legacy Rising
192
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Posted - 2013.04.08 21:34:00 -
[19] - Quote
wait so you're complaining about the AR in lieu of the "sniper rifle"?
AR is fine.
"snipers" are mostly garbage players anyway. none of em are recon.
at least ar users are putting in work.
Peace B |
Logi Bro
Eyniletti Rangers Minmatar Republic
1111
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Posted - 2013.04.08 21:38:00 -
[20] - Quote
I-Shayz-I wrote:Green Living wrote:Because 75 percent of the population of New Eden uses the AR. Exactly, because the weapon excels in all areas (instead of being just "good"), but isn't amazing in anything and has hardly no disadvantages of using it. Laser rifle is bad at close range HMG is bad at long range Mass driver deals splash damage to yourself and is weak vs shields Snipers are restricted to long range but the AR? It just doesn't specialize. All good and no bad.
That's the point of the AR, no specialization but no drawbacks either. There is a weapon in every scenario that can destroy the AR, but the AR can do a little bit of everything.
Examples? AR kills shotguns at range, dies from LRs at range. Vice versa is true too. |
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I-Shayz-I
ZionTCD Legacy Rising
189
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Posted - 2013.04.08 21:40:00 -
[21] - Quote
BASSMEANT wrote:wait so you're complaining about the AR in lieu of the "sniper rifle"?
Um....no? I was comparing it to the pinpoint accuracy of the sniper. |
Charizard Zakalwe
Immobile Infantry
19
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Posted - 2013.04.08 21:59:00 -
[22] - Quote
Most people using AR's don't fire them fully automatic. outside of hipfire scenarios. Most people fire AR's at range on semi. This dramatically improves accuracy. Crouch and doing this makes the hipfire crosshair barely even move, so with ADS it's probably even more. Never mind that a lot of people probably have AR skills making them even better. However, AR's still lose to basically every other gun in it's own conditions. Shotguns and SMG's beat it close, and LR's beat it at range, and it's only within that strange limbo between SMG's and LR's that AR's are the primo choice. Sniper rifles in theory out range LR's but there's no real reason for them in the game, in terms of range.
But every gun in this game is pretty much hitscan, so so everything is accurate as balls. Especially with careful, accurate firing. |
WyrmHero1945
IMPSwarm Negative-Feedback
103
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Posted - 2013.04.08 22:30:00 -
[23] - Quote
@OP That's really it really... the AR's lack of recoil and low spread (because of skills) makes it ok at CQC-mid range. But when you add sharpshooter's range, it becomes accurate at long ranges (almost as far range as an LR). It's the skill that mmakes it OP. The fix is either remove the skill or make it inaccurate at any range. |
Matticus Monk
Ordus Trismegistus
14
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Posted - 2013.04.08 22:41:00 -
[24] - Quote
+1 OP. Seems like a pretty astute observation. |
J Lav
Lost-Legion Orion Empire
48
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Posted - 2013.04.08 22:50:00 -
[25] - Quote
Quote:What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
Plenty of games, it's just not practical.
Quote:Aiming down the scope lets you hit the exact mark almost every time even at it's max range, which doesn't make sense. I don't think this is accurate. If it was, I'd be smoking people at this game, but there is spread when ADS, and half my bullets still don't hit their target. There is less spread, and if you've skilled into the AR, then there's even less spread making it more accurate. But when you put this against a laser rifle, you know there is spread when ADS with an assault rifle. |
Mavado V Noriega
SyNergy Gaming EoN.
2705
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Posted - 2013.04.08 22:59:00 -
[26] - Quote
Charizard Zakalwe wrote:Because most distances in this game are well within perfectly valid range for an assault rifle? Like, normal, ones that exist today AR's? Never mind space rifles that shoot space bullets? Going with conventional, normal guns that exist today, sniper rifles really arent called for until you hit four hundred meters at the very least, and even then it's more like six hundred meters or farther.
logic?! gtfo good sir with ur logic! logic has no place being on the general discussion section of the forums. |
Scheneighnay McBob
Bojo's School of the Trades
1195
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Posted - 2013.04.08 23:25:00 -
[27] - Quote
Green Living wrote:Because 75 percent of the population of New Eden uses the AR. I made a thread a while back explaining why this fact is the source of most of the game's problems. The rage hit pretty hard. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
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Posted - 2013.04.08 23:38:00 -
[28] - Quote
I have no idea why people like to compare firearm in videogames to IRL ones, but look, there are plenty of fully automatic 1-3 MOA rifles on the market. The ARs in this game already can't fire as far or as accurately as IRL rifles.
The AR is actually a nice weapon. It is outclassed by lasers at long range, and outclassed by shotguns (and I've heard sometimes SMGs and pistols) at close range. The AR takes some skill to use in terms of when you can engage your targets. An AR cannot engage lasers @ long range, and it cannot engage shotguns @ close. An AR user has to plan and make the same use of cover as the other classes. Just because people do not does not mean that it is a good idea.
and LOL zion, I've seen you play, I know how you aim lol.
PLEASE do not make the AR into a long-range shotgun. Do NOT nerf this gun so that people who have trouble aiming can aim! |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
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Posted - 2013.04.08 23:40:00 -
[29] - Quote
I-Shayz-I wrote:What other game allows you to snipe players across the map with a fully automatic assault rifle simply by aiming down the sights without a scope?
I also have no idea what you are talking about here. Trust me, you cannot use an Assault rifle no matter what your proficiency is to hit a player on the other side of the map, especially on maps like Manus Peak. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
202
|
Posted - 2013.04.08 23:41:00 -
[30] - Quote
Charizard Zakalwe wrote:Most people using AR's don't fire them fully automatic.
Great point ^.^ |
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