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Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
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Posted - 2013.04.09 09:50:00 -
[1] - Quote
Garrett Blacknova wrote: Assuming equal skill at aim and no skill at evading fire from either player.
Also assuming no ADS with either. I can land consistent hits with intermittent headshots at 20 - 25m with my SMG.
If you're in actual CQC - which, as mentioned, is where the SMG does best - then you're NOT going to have an advantage trying to hit targets with the AR, and the SMG will damage you faster than your AR damages them. I can use a Toxin SMG on a Dragonfly suit with no damage mods and gun down AR Assaults using Prototype weapons faster than they can kill me. In the right scenario, SMG wins. If you're using it wrong, AR slaughters it.
Moral of story: lrn2SMG
There was already a consensus on other thread that the Duvolle outdps (is that a word?) a proto SMG at CQC unless you use a flux, not by much (around 0.13 DPS) so... nay. There is a reason why I forced myself away from ARs, since I wanted an honest KDR for myself, but yeah, I tried the exile with just Weaponry V and AR Ops at 1, blitzed from a 24-4 to 32-1. And I know my smg, used them 90% of the time last build. I always got easy headshots on people and I couldnt lay my finger on why, and well OP makes sense. If you can hold your ground on CQC with an SMG vs a same tier AR, says more about the player and less bout the gun, more power to you, but your point its skewed. Also lets face it, a decent AR player its gonna ADS at least 45% of the time
Green Living wrote:Because 75 percent of the population of New Eden uses the AR. This. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
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Posted - 2013.04.09 10:43:00 -
[2] - Quote
Garrett Blacknova wrote:CQC is about EVASION more than straight damage, and the SMG is more effective as a counter to enemy evasive actions than the AR. I frequently avoid the majority of damage being dealt by an AR user - even one with Proto gear - until they run out of ammo and have to SWITCH TO THEIR SMG TO KILL ME. Also, you're not accounting for the fact that the SMG is still a Sidearm, you can bring Shotgun or AR with your SMG. You can't bring two ARs or a Shotgun/AR combo (except on the Black Eagle suit). That in itself is an advantage to the SMG. Green Living wrote:Because 75 percent of the population of New Eden uses the AR. And how many non-Logi AR fittings have SMGs vs. Scrambler Pistols as their SIdearm, do you suppose? Im not claiming otherwise, however that falls into the skills category, I could make the case that the AR could force a reload to the SMG guy as well. That would make him even MORE boned (since if your are going to run around with an smg as "sorta primary" its cause your primary would be a SR or a SL). Also comes into "why do you need to evade in CQC?" the answer would be "If I dont, that AR its gonna outdps me" Also consider that some AR have huge clip sizes, fairly close to some smgs.
On the second point, well which option you prefer? Sidearm or no sidearm? However, how many rely on them as primary? Also if your secondary could be as effective in all ranges as the AR wouldnt you think people would uproar at the mere thought of it?
However since everyone and their grandmothers are used to use an AR and rely most if not ALL of the gungame to it, their are going to turn a blind eye to anytihng resembleing to a nerf since, to some, their entire gungame depends on it. And Im not saying that some Ars ar not nerfed already, Breach AR anyone? However this is an issue all across the whole AR tree and kind of a developmental misstep. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
|
Posted - 2013.04.09 11:17:00 -
[3] - Quote
Garrett Blacknova wrote:Rupture Reaperson wrote:Also comes into "why do you need to evade in CQC?" the answer would be "If I dont, that AR its gonna outdps me" Also consider that some AR have huge clip sizes, fairly close to some smgs. Regardless of weapons, two SMGs, two ARs, damage modded GEK-38 vs. no-mods on an Exile, if you're in CQC and only one of you is playing the evasion game, that player will win more often than not. If an enemy's SMG deals more damage to me in 0.5 seconds of CQC than their AR dealt in the preceding 2 seconds, I'm inclined to believe the SMG is the better CQC weapon. Again you are harkoning back into skills an personal tactics, of course if one evades on CQC and the other doesnt there is a easy winner, thats not the point. What happens if neither evade or both evade at a similar level?
it comes down to gun vs gun, and the AR wins, either by range or dps alone, when it should be a toss up (range OR dps), I could understand that the AR is the only gun with a "vs shield" bonus, I could understand that the gun can do well in all ranges, hell even if it didnt had spread I could live with that... but not all 3 simultaneously. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
|
Posted - 2013.04.09 11:51:00 -
[4] - Quote
Fair enough Garret, even tough I think that the potential should be more akin to the practical (around the like of ROF tweak.. or dispersion... like the OP stated) said dispersion would not be applied to all AR just the High ROF variant, since dispersion on a burst or tatical variant would be a mistake, also a little increase on the ROF of the Breach with a marginal dispersion especially on long range would make the variant very useful. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
80
|
Posted - 2013.04.09 20:06:00 -
[5] - Quote
ugg reset wrote:Well, snipers have given me plenty of greif but there is one thing that I haven't had to worry about. No-scoopers. that is all OH GOD NOOOOO! |
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